• Welcome to Beyond the Final Frontier.
 

Episode 2.01: Brushfire!

Started by Davy, aka GM, February 14, 2020, 05:58:38 PM

Previous topic - Next topic

0 Members and 4 Guests are viewing this topic.

Patrick Goodman

Seriously? Reroll the 4s for 1 Momentum, apply other directly to Work.
Rolled 3d6 : 3, 6, 5, total 14

Crossing appendages....
"Be bold. Be brave. Be courageous." -- Captain Christopher Pike
Beyond the Final Frontier: CODA Star Trek RPG Support

If you enjoy my work, why not buy me a coffee?

Davy, aka GM

OOC: 2 Momentum spent to buy off Unforeseen Problems, 1 Momentum spent to Re-Roll Work, and 1 Momentum spent for 1 Additional Work.
2 Threat spent for 2 Additional Work.

Tann-Tyra's team: 6 Work, plus 3 Effects (not used), plus 1 Additional Work, for a total of 7 Work. 1 Breakthrough!
Apellans: 4 Work, plus 3 Effects (not used), plus 2 Additional Work, for a total of 6 Work. 1 Breakthrough!

Current
Momentum 6
Threat 8

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
All Eyes Outward Complication (Apellans, when attempting to oppose the PCs' sneaking around)
Caught Completely By Surprise Complication (Apellan sentries during the third task of the challenge)

Tann-Tyra's Team
Work Remaining 20 11 4
Resistance 0
Breakthroughs 2 of 4

Apellans
Work Remaining 20 15 9
Resistance 0
Breakthroughs 2 of 4

Next round of tasks.

Apellan sentry resist sleeper hold Fitness + Security (10/2) vs. Difficulty, increased to Difficulty 2 by the Caught Completely by Surprise Complication
1 Threat spent to Create Opportunity
Rolled 3d20 : 4, 4, 1, total 9


Apellan sentries Fitness + Security (10/2) assists
Rolled 1d20 : 14, total 14

Rolled 1d20 : 7, total 7

Rolled 1d20 : 12, total 12
"Course, sir?"

"Out there...thataway."

Patrick Goodman

Sleeper hold Task, Diff 1

Tann-Tyra Fitness + Security (10/4), TN14
Rolled 2d20 : 6, 13, total 19

Chief Dhall Fitness + Security (10/4), TN14
Assist
Rolled 1d20 : 18, total 18

Crewman 1 Fitness + Security (9/2), TN11
Assist
Rolled 1d20 : 11, total 11

Crewman 2 Fitness + Security (9/2), TN11
Assist
Rolled 1d20 : 6, total 6

Make this the last one
"Be bold. Be brave. Be courageous." -- Captain Christopher Pike
Beyond the Final Frontier: CODA Star Trek RPG Support

If you enjoy my work, why not buy me a coffee?

Davy, aka GM

OOC: Tann-Tyra's team: 4 Successes vs. Difficulty 1. Success, plus 3 Momentum generated.
Apellans: 6 Successes vs. Difficulty 2. Success, plus 4 Threat generated.

Roll 6[CD] for Work

Apellans Work 4[CD]
Rolled 4d6 : 1, 4, 3, 2, total 10


To end it this round, you'll need to score 2 Breakthroughs, which will require a minimum of 5 Work completed (to complete the work track and score a breakthrough for getting 5 Work after Resistance).
"Course, sir?"

"Out there...thataway."

Davy, aka GM

OOC: Spending 1 Threat to Re-Roll Work
Rolled 2d6 : 6, 5, total 11
"Course, sir?"

"Out there...thataway."

Patrick Goodman

Let's do this.

Rolling Work
Rolled 6d6 : 3, 5, 4, 5, 3, 2, total 22

Then we figure out what to do with Momentum....
"Be bold. Be brave. Be courageous." -- Captain Christopher Pike
Beyond the Final Frontier: CODA Star Trek RPG Support

If you enjoy my work, why not buy me a coffee?

Patrick Goodman

Well, obviously, spend 1 to reroll 3s and 4s. Rest go directly to Work so we can be done. Preferably without permanently harming the guards.

Reroll Work dice
Rolled 3d6 : 5, 2, 3, total 10
"Be bold. Be brave. Be courageous." -- Captain Christopher Pike
Beyond the Final Frontier: CODA Star Trek RPG Support

If you enjoy my work, why not buy me a coffee?

Renny

OOC: Wow, this is fascinating. Keep it going. Great stuff.

Davy, aka GM

OOC: 1 Momentum spent to Re-Roll Work, and 2 Momentum spent for 2 Additional Work.
1 Threat spent to Re-Roll Work. (Taking the loss and banking the other 3 Threat.)

Tann-Tyra's team: 7 Work, plus 3 Effects (not used), plus 2 Additional Work, for a total of 9 Work. 1 Breakthrough, plus 1 Breakthrough for reducing Work track to 0!
Apellans: 5 Work, plus 2 Effects (not used), plus 3 Additional Work, for a total of 8 Work. 1 Breakthrough!

Current
Momentum 6
Threat 11

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
All Eyes Outward Complication (Apellans, when attempting to oppose the PCs' sneaking around)
Caught Completely By Surprise Complication (Apellan sentries during the third task of the challenge)

Tann-Tyra's Team
Work Remaining 20 11 4 0
Resistance 0
Breakthroughs 4 of 4

Apellans
Work Remaining 20 15 9 1
Resistance 0
Breakthroughs 3 of 4


The security team moves with precision to take the guards unawares, and, one-by-one, each sentry goes limp in their arms. As the team members lower the men to the ground, Styles moves over to Tann-Tyra, his eyes watching for unwanted attention as he approaches. Only when he's next to her does he look down at the Apellan.

"Good work, Ensign," he says, and motions for his enlists to start moving the unconscious guards. "Let's get them out of sight, and check them for keys."

OOC: And, now, let's get back to Cole and Ally. You're still in the storage room with the lightly scented barrels. What do you want to do?
"Course, sir?"

"Out there...thataway."

Patrick Goodman

#399
"Thank  you, sir," she whispered matter-of-factly, as she motioned for her crewmen to assist them.
"Be bold. Be brave. Be courageous." -- Captain Christopher Pike
Beyond the Final Frontier: CODA Star Trek RPG Support

If you enjoy my work, why not buy me a coffee?

Patrick Goodman

Has anybody looked in the room where we saw the phaser shot?

As the enlisted moved the unconscious sentries, Tann-Tyra moved close to one wall. Opening her communicator, she quietly said, "Beta Leader to Overwatch. We have rendezvoused with Alpha team at primary target. How do things look from your position?"
"Be bold. Be brave. Be courageous." -- Captain Christopher Pike
Beyond the Final Frontier: CODA Star Trek RPG Support

If you enjoy my work, why not buy me a coffee?

Davy, aka GM

#401
OOC: The phaser shot came from within one of the known smithies just north of the ox bridge; Cole & his team immediately recognized it as a phaser on stun, and Styles and his security team left the building shortly after. But, no one from Cole's team has investigated it.

Nolmir, please have Gerald give me an Insight + Security vs. Difficulty 1, reduced to Difficulty 0 for the ship's Advanced Sensor Suite. Assisted by the ship's Sensors + Security (9/3).
"Course, sir?"

"Out there...thataway."

Renny

OOC: I'm confused, I thought the phaser shot you mentioned was Cole shooting the lock. Are you saying there was another shot from somewhere?

Renny


Nolmir

OOC: Fryling's Insight (9) + Security (4) roll, vs. Difficulty 0
Rolled 2d20 : 18, 8, total 26

Ship's Sensors (9) + Security (3) assist
Rolled 1d20 : 10, total 10