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Episode 2.01: Brushfire!

Started by Davy, aka GM, February 14, 2020, 05:58:38 PM

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Davy, aka GM

OOC: Tann-Tyra's team gets 4 Successes vs. Difficulty 1. Success, plus 3 Momentum generated.
The Apellan sentries get 0 Successes vs. Difficulty 1. Failure, plus 1 Complication generated.

Tann-Tyra's team wins the task, and generates 3 Momentum. The Complication will be "Caught Completely By Surprise," affecting the third challenge.

Just as a reminder, the third task will be an opposed extended task, with Work 20 and Magnitude 4. The tasks will be Fitness + Security vs. Difficulty 1. Again, all additional team members on each side must assist on each task roll.

An available Advantage in the third gate is "Styles' Team Jumps In," which will bring Styles and his team from the sides to help finish off the sentries. It can be purchased once and will remain in place for the rest of the extended task. (Otherwise, they're remaining alert for other trouble while Tann-Tyra and her team deal with the sentries.)

Current
Momentum 6
Threat 10

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
All Eyes Outward Complication (Apellans, when attempting to oppose the PCs' sneaking around)
Caught Completely By Surprise Complication (Apellan sentries during the third task of the challenge)
"Course, sir?"

"Out there...thataway."

Patrick Goodman

Can some of that Momentum be used to buy off a portion of the extended task? Give us a head start, as it were? Away from my books or I'd look it up myself.
"Be bold. Be brave. Be courageous." -- Captain Christopher Pike
Beyond the Final Frontier: CODA Star Trek RPG Support

If you enjoy my work, why not buy me a coffee?

Patrick Goodman

I will purchase an extra die for one Momentum, and that short-term Complication for two. This should be pretty complicated for them since they're already Caught Completely by Surprise.

You'd almost think I want to end this quickly and quietly.... Oh, and if we're being assessed by Styles and his crew, it probably wouldn't bother Tann-Tyra if they were slightly nervous. ;)

Sleeper hold Task, Diff 1

Tann-Tyra Fitness + Security (10/4), TN14
Create Opportunity
Rolled 3d20 : 4, 19, 14, total 37

Chief Dhall Fitness + Security (10/4), TN14
Assist
Rolled 1d20 : 6, total 6

Crewman 1 Fitness + Security (9/2), TN11
Assist
Rolled 1d20 : 19, total 19

Crewman 2 Fitness + Security (9/2), TN11
Assist
Rolled 1d20 : 7, total 7

Mama said, knock you out....
"Be bold. Be brave. Be courageous." -- Captain Christopher Pike
Beyond the Final Frontier: CODA Star Trek RPG Support

If you enjoy my work, why not buy me a coffee?

Patrick Goodman

Hey, one of my crewmen showed up....
"Be bold. Be brave. Be courageous." -- Captain Christopher Pike
Beyond the Final Frontier: CODA Star Trek RPG Support

If you enjoy my work, why not buy me a coffee?

Davy, aka GM

OOC: 3 Momentum spent; 1 to Create Opportunity, 2 to Create the Unforseen Problem Complication for the Apellan's first task roll.

4 Successes vs. Difficulty 1. Success, plus 3 Momentum generated. 2 must be spent or lost.

Roll 6[CD] for Work

Apellan sentry resist sleeper hold Fitness + Security (10/2) vs. Difficulty, increased to Difficulty 2 by the Caught Completely by Surprise Complication
Spending 1 Threat to Create Opportunity
Rolled 3d20 : 3, 18, 13, total 34


Apellan sentries Fitness + Security (10/2) assists
Rolled 1d20 : 16, total 16

Rolled 1d20 : 9, total 9

Rolled 1d20 : 19, total 19


Current
Momentum 5 (3 pending, Tann-Tyra; 2 must be spent or lost)
Threat 9

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
All Eyes Outward Complication (Apellans, when attempting to oppose the PCs' sneaking around)
Caught Completely By Surprise Complication (Apellan sentries during the third task of the challenge)

Tann-Tyra's Team
Work Remaining 20
Resistance 0
Breakthroughs 0

Apellans
Work Remaining 20
Resistance 2 (first task roll only)
Breakthroughs 0
"Course, sir?"

"Out there...thataway."

Davy, aka GM

OOC: Apellan Work Completed
Rolled 4d6 : 1, 2, 1, 1, total 5


Note that Momentum can be spent to Add Work on a 1-for-1 basis (repeatable), and also to reroll any number of Work dice for 1 Momentum. Overcoming Resistance is also available, but, since you folks have no Resistance to overcome...
"Course, sir?"

"Out there...thataway."

Patrick Goodman

Actually have 3 Momentum to spend, since I had 3 use or lose going in. So, Work....

Rolled 6d6 : 4, 2, 2, 6, 4, 4, total 22

Then we'll see about Momentum use.
"Be bold. Be brave. Be courageous." -- Captain Christopher Pike
Beyond the Final Frontier: CODA Star Trek RPG Support

If you enjoy my work, why not buy me a coffee?

Patrick Goodman

Reroll the 4s with those 3 Momentum.
Rolled 3d6 : 4, 6, 5, total 15

Do better.
"Be bold. Be brave. Be courageous." -- Captain Christopher Pike
Beyond the Final Frontier: CODA Star Trek RPG Support

If you enjoy my work, why not buy me a coffee?

Patrick Goodman

"Be bold. Be brave. Be courageous." -- Captain Christopher Pike
Beyond the Final Frontier: CODA Star Trek RPG Support

If you enjoy my work, why not buy me a coffee?

Patrick Goodman

Pursuant to our other conversation, use remaining Momentum to generate Work....
"Be bold. Be brave. Be courageous." -- Captain Christopher Pike
Beyond the Final Frontier: CODA Star Trek RPG Support

If you enjoy my work, why not buy me a coffee?

Davy, aka GM

OOC: 1 Momentum spent to Re-Roll Work. 2 Momentum spent to create 2 Additional Work.

Tann-Tyra 7 Work, plus 2 Effects (not used), plus 2 Additional Work, for a total of 9. 1 Breakthrough!

Apellans 5 Work, minus 2 Resistance. Spending 1 Threat to ignore 2 Resistance, for a total of 5. 1 Breakthrough!

Current
Momentum 6
Threat 8

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
All Eyes Outward Complication (Apellans, when attempting to oppose the PCs' sneaking around)
Caught Completely By Surprise Complication (Apellan sentries during the third task of the challenge)

Tann-Tyra's Team
Work Remaining 20 11
Resistance 0
Breakthroughs 1 of 4

Apellans
Work Remaining 20 15
Resistance 0
Breakthroughs 1 of 4

Next round of tasks.

Apellan sentry resist sleeper hold Fitness + Security (10/2) vs. Difficulty, increased to Difficulty 2 by the Caught Completely by Surprise Complication
Rolled 2d20 : 19, 3, total 22


Apellan sentries Fitness + Security (10/2) assists
Rolled 1d20 : 12, total 12

Rolled 1d20 : 5, total 5

Rolled 1d20 : 12, total 12
"Course, sir?"

"Out there...thataway."

Patrick Goodman

Sleeper hold Task, Diff 1

Tann-Tyra Fitness + Security (10/4), TN14
Rolled 2d20 : 1, 20, total 21

Chief Dhall Fitness + Security (10/4), TN14
Assist
Rolled 1d20 : 12, total 12

Crewman 1 Fitness + Security (9/2), TN11
Assist
Rolled 1d20 : 8, total 8

Crewman 2 Fitness + Security (9/2), TN11
Assist
Rolled 1d20 : 9, total 9

Mama said, knock you out....

"Be bold. Be brave. Be courageous." -- Captain Christopher Pike
Beyond the Final Frontier: CODA Star Trek RPG Support

If you enjoy my work, why not buy me a coffee?

Patrick Goodman

Everybody showed up, at least. See how things shake out, but I'm probably going to buy off that Complication....
"Be bold. Be brave. Be courageous." -- Captain Christopher Pike
Beyond the Final Frontier: CODA Star Trek RPG Support

If you enjoy my work, why not buy me a coffee?

Davy, aka GM

OOC: Tann-Tyra's team 5 Successes vs. Difficulty 1. Success, plus 4 Momentum generated, and 1 Complication generated.
Apellans 4 Successes vs. Difficulty 2. Success, plus 2 Momentum generated.

The Complication will be Unforeseen Problems, Tann-Tyra's team's Resistance to 2.

Roll 6[CD] Work

Apellans Work 4[CD]
Rolled 4d6 : 6, 5, 1, 5, total 17
"Course, sir?"

"Out there...thataway."

Patrick Goodman

Two Momentum buys that off.

Work roll
Rolled 6d6 : 4, 5, 1, 4, 4, 2, total 20

And off we go again.
"Be bold. Be brave. Be courageous." -- Captain Christopher Pike
Beyond the Final Frontier: CODA Star Trek RPG Support

If you enjoy my work, why not buy me a coffee?