Beyond the Final Frontier

Play-by-Post Games => Star Trek: Drake's Legacy [Modiphius 2d20] => Topic started by: Davy, aka GM on February 14, 2020, 05:58:38 PM

Title: Episode 2.01: Brushfire!
Post by: Davy, aka GM on February 14, 2020, 05:58:38 PM
OOC: Regarding the past five months...Starfleet ultimately determined in January 2289 that the old Drake should be retired from active service, and the crew transferred together to a new ship, which was revealed to be the new USS Drake, being fitted out at the Copernicus Shipyards over Luna. The crew were allowed a month's leave before reporting to the ship and adding on an additional 110 crew members.

While Dietrich Schrepfermann pleaded guilty in his court-martial, Niro's lasted a month and he was convicted. Niro was sentenced to full neuro-rehabilitation at the Elba II penal colony, while Dietrich was given a sentence of 27 years at the New Zealand penal colony, including mandated psychological rehabilitation.

Treyva made inquiries into the hazing against Ernst and Katarina at Starfleet Academy. In his many conversations with his daughter (and Ernst's classmate), Miral, he learned that the incidents were short-lived before the commandant personally intervened in the matter. Seven cadets were disciplined, including one being expelled and two being suspended and having to repeat their current year. Treyva learned from the commandant himself that two staff members were reprimanded for not acting quickly enough to prevent the hazing, and one faculty member was removed from her position. Ernst has since been reintegrated back into the cadet corps. He has told Treyva that he's doing "much better" since his father's capture and sentencing.

Paula is in good spirits, and the doctors at the Lucas facility are hopeful for her progress. She understands that she'll never regain full sight, but, between their regenerative techniques and custom-designed corrective lenses, she will likely be able to return to full duty within a year.

The Welches also visit from Mars before the new Drake departs for its shakedown. They introduce the crew to their newborn son, Nathan.

Among the crew, Maria became engaged to a young vintner from eastern France; Miruku & her father took a holiday to Hawai'i; Casey spent a bunch of time visiting Paula in Wisconsin; Miguel spent his leave at home on Terra Nova; Nikolai broke his leg skiing in Sochi and spent a week in recovery.

(Due to the rigors of receiving the ship and preparing her for her shakedown cruise, Sorak didn't have much leave time; I do expect he spent significant time with his son. I have leave planned for Sorak at the beginning of Episode 2.02.)

Captain's Log, Stardate 8844.4: For the past five months, we have been settling into our new home, integrating another hundred or so crewmembers to those who transfered en masse from Starbase 24, and testing crew and ship alike in a shakedown cruise in the Sigma Serpentis proving grounds at the edge of Federation territory...

The Constellation-class cruiser streaks along at warp factor 9 between Sigma Serpentis and the Arbazan system; the trials have, so far, been highly successful, and only a few more remain before the new USS Drake can be declared ready for full duty.

The captain is in the center seat, listening to the conversation between Maria, Sorak, and Sovar (in engineering), as they monitor the helm's and engine's performance during the exercise. The station to his right beeps, and the captain is about to ask Mr. Les what is going on when he realizes that the library computer station is now on the port side of the bridge, and the communications station is where the library computer station should be.

"Captain, I'm getting a Priority One signal from Starfleet Command," Miguel reports without prompting. "Admiral Bennett's direct line."

OOC: Rear Admiral Robert Bennett is Chief of Starfleet Operations.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on February 14, 2020, 08:13:50 PM
I will get used to this eventually, he told himself. Sixteen years on a much older bridge configuration were hard to unlearn, even after retraining and the new ship's trials.

He spun his chair, which he had to admit was very comfortable, back to face the main viewer and stood up. "By all means, Miguel," he said. "Let's not keep him waiting. On the main viewer, please."
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on February 14, 2020, 08:26:44 PM
Sorak told his subordinates, "Compile the results so far and we will go over them more thoroughly at the evening briefing." Closing the com channel, he also turns to the main screen, his hands clasped and fingers steepled before him.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on February 14, 2020, 09:29:29 PM
Treyva knows Bennett only by reputation and communique, but he's heard the man has done well in his role, reducing ship losses by 15 percent since he took the Chief of Starfleet Operations position 30 months ago.

Bennett's wizened face appears on the main viewscreen, the seal of his office displayed on the wall behind him; the admiral's serious expression tells Treyva that their shakedown cruise is about to be interrupted.

"Captain Treyva, we're burning subspace boosters to make this conversation as realtime as possible, so we'll need to keep it short," he says by way of greeting. "We've lost contact with the Rostov, currently in her second month on station over the planet Neural, in the Zeta Bootis system. It's a world whose development was contaminated by Klingons in 2268, starting a civil war that continues to this day; the deployment of ships to Neural is meant to deter further Klingon interference.

"If the Rostov is missing or lost, it may mean the Klingons are planning a push to overturn the balance of power on the planet. I'm sorry to cut your trials short, but the Drake is the nearest ship to the sector and the only one that can reach the planet with any chance of stopping a possible Klingon incursion."

Bennett pauses for a brief moment, then adds,  "Your orders, Captain, are to head to Neural at best possible speed, determine the disposition of the Rostov and make contact, if possible, and assist the Tyreen faction in maintaining the fragile balance of power between themselves and the Apellans. If the Rostov is missing, incapacitated, or lost, the Drake is to remain on station until relief arrives. I cannot stress strongly enough that losing Neural to Klingon influence is an unacceptable result, and would be a black eye for Starfleet and the Federation. A briefing packet is incoming. Any questions?"
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on February 14, 2020, 09:44:07 PM
How much does Treyva know about Neural prior to this? Is this one of those required Jim Kirk missions, considering the planet's importance?
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on February 14, 2020, 11:07:07 PM
OOC: Most officers and commanders would know the basics, that the Federation and Klingon Empire are competing for influence over the planet and have been for 20 years. It's not even strategic, in the grand scheme of things, being on the opposite side of the Federation from the empire. In lectures Treyva has attended, the prevailing theory is that it's an attempt by the Klingons to show their reach is (proverbially) infinite, that they can turn any world against the Federation, no matter where it lies or what's in their way.

Neural is often mentioned only in relation to Sherman's Planet (which is, by far, more strategically important in the realm of Federation-Klingon competition), as "another example" of Klingon aggression.

That said, it's not hard to read up on the specifics (and the incoming data packet will have plenty of background details).
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on February 14, 2020, 11:48:00 PM
While his player tries to come up with something....

Treyva glanced back at Sorak briefly, concern on his face, then turned back to the admiral. "Was there anything unusual or noteworthy in the Rostov's reports before she went dark, sir?"
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on February 15, 2020, 01:13:40 AM
"The Apellans appear to be studying advanced tactics -- squad level stuff that goes beyond their technology -- which indicates there may a technological leap in the near future," he answers. "The Rostov was focusing scans on their workshops, in case we needed to respond in kind. They were due to report initial findings on Stardate 8440."
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on February 15, 2020, 10:04:35 AM
Treyva nodded as he sat down. "What could possibly go wrong there?" he quipped. "We're on our way, Admiral. We'll find the Rostov, or determine what happened to her, and report back ASAP. Is there anything else before we get under way, sir?"
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on February 15, 2020, 10:55:12 AM
"It's worth saying again: The balance of power must be preserved on Neural. Above all else, that's your priority. Bennett out."

The admiral's image fades from the screen, replaced by the view ahead. Miguel reports the full data packet has been received.
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on February 15, 2020, 11:54:46 AM
Sorak stood and moved around the bridge to port, "Mister Les, please bring up all data we already have on Neural, the Rostov and her crew. Append that to the data packet just received and have it ready for briefing as soon as possible." The Vulcan then turned and approached the command chair from the port side.
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on February 15, 2020, 05:25:04 PM
"Aye sir, I'll get right on it," Tobin says, swiveling back to the library computer station as Sorak turns away. His fingers fly over the controls as he brings up the data.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on February 16, 2020, 01:36:05 AM
Treyva nodded appreciatively to his XO. Turning towards Communications, he said, "Miguel, I want senior staff in the briefing room in twenty minutes."

Rising from the captain's chair, he said to Sorak, "Seventeen years in Starfleet and this is only the third ship I've been stationed on, and both of the others had the exact same bridge design." He could see the Vulcan's subtle smile as he began. Griping good-naturedly about all the differences between the new and old versions of the Drake had become something of a hobby for him. "They didn't even have the common decency to actually put the center seat in the center of the bridge."
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on February 16, 2020, 03:42:41 AM
"This is true, but in exchange, the arms of the chair do serve as a rudimentary restraint system, something you've had need of in the past, sir." The Vulcan replied gamely. He enjoyed this banter as much as the captain and rather looked forward to coming up with more and more obnoxious reasons to like the newer ship.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on February 16, 2020, 10:52:54 AM
Treyva shrugged. "There is that," he said. "On the plus side, though, I've never been on a ship that could do this before." Turning to the helm/nav console, he said, "Cathy, plot us a course for Neural and lay it in. Maria, when you have the course, take us to warp factor ten."

He looked at Sorak and motioned to the lift. "Let's see what these new toys of yours can do."
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on February 16, 2020, 12:04:54 PM
Sorak nods, "I am certain you will not be disappointed, sir. The toys are ready." He glanced at the power curve and status indicators back at his station and nodded in satisfaction.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on February 16, 2020, 04:39:57 PM
Durham Cole listens to the conversation between Captain and Engineer from his station with amusement as he had heard variations of this interplay almost daily over the last few months. The reality is, he thinks, this new ship has plenty of toys to go around.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on February 16, 2020, 04:56:28 PM
OOC: Data on Neural

Neural is a once-peaceful M-class world with a primitive pre-industrial civilization that had yet to develop gunpowder; two primary cultures coexisted on the main continent: The agrarian Village People and the hunter-gatherer Hill People. Though divergent, they traded often, and conflict was rare.

The planet was first surveyed by the crew of USS Farragut in 2255; one Lieutenant James Kirk was landing party lead, and his reports resulted in Neural being named a Federation protectorate. In 2267, operatives from the Klingon Empire visited Neural and began accelerating the warfighting technology of the so-called "Village People," naming a master smith, Apella, as the leader of his faction. When Kirk returned to the planet with the Enterprise in 2268, he found that the Village People had flintlock muskets and had started warring against the Hill People; Kirk uncovered the Klingon interference and armed the Hill People in a similar fashion, matching advancement for advancement and stabilizing the balance of power.

Following Kirk's recommendation, Starfleet stationed a warship over Neural to prevent further Klingon incursions (either a destroyer or fast frigate) while the inhabitants of Neural continued to fight an on-and-off war; a brief overture of peace in 2275 was met by the assassination of Hill People leader Tyree during negotiations, and a retaliatory massacre of an Apellan village the following weeks. Both sides then vowed to wipe out the other.

When it was discovered in 2276 that the Village People, now being called the Apellan Faction by Starfleet, had introduced a 17.5mm musket to their inventory, Starfleet analysts surmised that the Klingons were using cloaked ships to ferry messages and technological improvements to the Apellan leaders. The Federation armed the Tyreen Faction (Hill People) with a similar improvement, but also added the 12mm long rifle to better take advantage of their natural guerilla tactics.

The technological balance remained steady throughout the 2280s, and no improvements have been detected in Apellan weapons since 2283. Fighting has been sporadic for the past eighteen months, and it appeared the Apellans had begun to take a less aggressive stance by mid-2288; however, evidence that they have been training on new squad-level tactics in the past three months leads Starfleet to believe a new technological leap is around the corner.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on February 17, 2020, 09:04:00 PM
Having assembled in the main briefing room, the senior staff listen in on Lt. Hodgkins A&A briefing on the history and current state of affairs on Neural.

"The 17.5 millimeter smoothbore musket remains the primary weapon of both factions, although the Tyreens are showing a preference for using the 12 millimeter rifle, even in more formal skirmishes where the longer reload times would be a hindrance," he says. "Starfleet analysts are split, with a slight majority believing that it shows a reluctance on the part of the Tyreens to fully commit to defeating the Apellans, even if doing so would end the war in their favor. The remainder say either the Tyreens are remaining true to their hunter-gatherer cultural roots, which just don't go away in a generation, or that they don't have the sophistication to adopt newer tactics; the latter is only held by a small minority.

"Any questions?"

Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on February 17, 2020, 09:43:10 PM
"Why would they be reluctant to end the war, especially if they could win in the process?" the captain asked.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on February 17, 2020, 11:08:52 PM
"I think the reluctance is to changing tactics to match the Apellan style of warfare, but I disagree with the notion that the Tyreen could win the war outright if they did so," the anthropologist explains. "What I see going on is that the Tyreen instead are adapting their tools to their preferred tactics, which means the rifle over the smoothbore."
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on February 17, 2020, 11:14:34 PM
"Which leads me to ask why introducing the rifle to the Tyreen didn't upset the balance of power."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on February 18, 2020, 12:17:34 AM
"Significant differences in available population, Captain, for one, and those long rifles have about half the firing rate of the smoothbore," Hodgkins offers. "While the Tyreens can attack from further away, they just can't put the same amount of lead on target over an extended engagement, and will often have to fall back or be overrun by superior numbers.

"Frankly, the Tyreen will need superior weapons to take any total war to a successful conclusion; our current course of action will only result in the eventual destruction of the Hill People, unless we can somehow negotiate an end to the war."
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on February 18, 2020, 04:51:14 PM
"I take it we are confident that if the Klingons are responsible for whatever has happened to the Rostov, that they are likely to favour the Apellans in a resolution of the conflict?" Cole asked Hodgkins.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on February 18, 2020, 05:58:15 PM
"Well, I think we're confident they've always been in favor of an Apellan victory, even if they haven't publicly admitted their involvement and still take pains to mask their visits - I don't think we've detected a Klingon life form on Neural in what, fifteen years?"
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on February 18, 2020, 07:41:30 PM
"Who is Starfleet dealing with in the Tyreen faction now that Tyree is dead?" Tobin asks.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on February 18, 2020, 08:43:34 PM
"I don't know that...," Dan says as he starts looking through his assembled electronic clipboards. On his third, his face lights up in an "A-ha!" moment, and he raises the clipboard triumphantly. He looks at his notes on it and reads, "Someone named Yutan, I think that's how it's pronounced."
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on February 19, 2020, 01:42:42 PM
Treyva nodded. "Let me digress for a moment, Mr. Hodgkins," he said. "Something doesn't make sense. There's been a Starfleet combat vessel orbiting Neural for twenty years; even during the escalation on the planet, there weren't any orbital hostilities. Assuming the Klingons were brazen enough to destroy the Rostov, it means something significant has changed."

He turned to his science officer. "Mr. Les, what have we got on the Rostov?"
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on February 19, 2020, 02:37:02 PM
OOC: Going to answer for Tobin for this. Sorry for the hijack, Nolmir.

"USS Rostov, NCC-2333, Kiev-class fast frigate, complement of 153. Commanded by Captain Lawrence Styles since 2286, she's been stationed over Neural for two months of a scheduled seven-month deployment."

OOC: The Kievs have been around since 2271, are capable of wf 7/9/12, and almost always have a tactical profile.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on February 19, 2020, 02:38:43 PM
OOC: Is this the, James B. Sikking, Lawrence Styles?
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on February 19, 2020, 02:57:28 PM
OOC: Yes. Yes it is. :)
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on February 19, 2020, 04:07:26 PM
Oh, please don't be blowed up.... ;)
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on February 19, 2020, 05:50:31 PM
OOC: Does Treyva recognize Styles' name? Anticipating a Reason + Conn Task, since that's what I'd call for....

Treyva Reason (10) + Conn (3), TN13
Rolled 2d20 : 4, 18, total 22

Let's see what we shall see.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on February 19, 2020, 06:20:33 PM
OOC: Versus Difficulty 0. Success, plus 1 Momentum generated.

Styles is a veteran officer with 33 years of service. He's known for famously commanding USS Excelsior during her transwarp trials before he was publicly humiliated by Kirk during the latter's theft of the Enterprise. The trials continued, but his reputation was damaged and, when the Great Experiment was deemed a failure in 2286, he was quietly transferred to the Rostov.

Despite that, he is a brilliant, but by-the-book officer. Of note, he defeated a Klingon officer in ritual combat in 2264 (in which he acquired his ever-present swagger stick); and, at 55, he still maintains some of the best fitness scores in the fleet. He's also known to have an ego the size of Betelgeuse.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on February 20, 2020, 04:33:18 PM
OOC: Dibs on the Swagger-Stick if we find it  :)
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on February 20, 2020, 08:15:28 PM
I see how you are....

Oh, and bank the Momentum.

Treyva leaned back in his seat. "Styles is a very competent officer," he said. "It's certainly not like him to miss reports or take his ship off-station. Likewise, a Kiev-class frigate isn't an easy target." He looked around the table. "This could be a lot bigger than Neural.'
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on February 21, 2020, 12:19:36 AM
Sorak nodded, his face thoughtful, "Standard operating procedure for the Drake, sir," he replied. "I have not run a specific statistical analysis, but I am unable to bring to mind a single mission we have embarked on that was as simple as originally described. In fact, I would suggest that our record of success is an argument in favor of the Pratchett Theory of Million to One Chances."

He taps a few controls in the control pad at his seat and says, "I would suggest going over the most recent log entries and reports submitted by the Rostov. It may provide some needed insight into the crew's mood and efficiency."
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on February 21, 2020, 07:52:16 AM
"In that case, I had no idea what I was in for under this command," Tobin replies dryly to Sorak.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on February 21, 2020, 11:32:26 AM
Treyva chuckled. "It's your own fault for not reading the mission briefs before you accepted the assignment."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on February 22, 2020, 01:36:00 AM
Weekly log reports show that the ship has a high esprit de corps, with a work hard-play hard attitude that helped the first two months pass smoothly. This culture is something known of destroyer and fast frigate crews, who often spend significant time on routine patrols or orbital stationkeeping. While being able to blow off steam is a benefit that all starship crews try to take advantage of, combat crews seem to take it to the next level. It's telling that the incident with the Richtofen red paint scheme happened on a destroyer.

Efficiency has remained high, with some small dips at the end of the first month.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on February 24, 2020, 09:19:32 AM
"Mutiny doesn't seem likely, either," Treyva said finally. He shook his head. "The floor is still open, but I for one can't think of any answers until we get to Neural to see what's going on." He looked to Sorak. "What's our ETA at current speed?"
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on February 24, 2020, 10:09:41 AM
Maria notes, "If we can maintain warp 10 for the entire run, just under 3 days."

OOC: Your max sustained speed is wf 9. Sorak will need to perform a little magic to keep her at wf 10.
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on February 24, 2020, 11:28:07 AM
Sorak nodded at the Helmsman's estimate, "As Kolesnikov and I were already formulating the needs for high-speed trials,  I believe we would be able to maintain such a speed for the requisite timeframe."

Just let me know what to roll and when. I could see an assist from Nikolai and the use of my Engineering Staff ability involved. :)
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on February 24, 2020, 11:31:11 AM
OOC: This will be a Control + Engineering task vs. Difficulty 1. Kolesnikov can assist. You will also be assisted by the ship's Engines + Engineering.

Current
Momentum: 1
Threat: 10
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on February 24, 2020, 10:39:57 PM
Sorak Task:
Control (10) + Engineering (5), TN 15, Warp Engines Focus, Engineering Department Advantage (Not sure if this already taken into account with the Difficulty of 1 or if it would reduce the Difficulty to 0.)

Rolled 2d20 : 10, 3, total 13


Nikolai Assist:
Control (10) + Engineering (4), TN 14, Warp Drive Focus

Rolled 1d20 : 2, total 2


Drake Assist:
Engines (9) + Engineering (3), TN 12

Rolled 1d20 : 17, total 17
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on February 24, 2020, 10:42:35 PM
So I see 5 successes. Depending on the status of the Engineering Department Advantage that gives us either 4 or 5 Momentum. How's my math, boss?
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on February 25, 2020, 12:31:42 AM
OOC: 5 Successes vs. Difficulty 1 (reduced to Difficulty 0 with Engineering Department Advantage). Success, plus 5 Momentum generated!

Current
Momentum: 1 (5 pending, Sorak)
Threat: 10

Spend and/or bank?
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on February 25, 2020, 03:08:58 PM
With only a little coaxing from the engineering staff, the engines are able to maintain warp 10 for the duration of the Drake's three-day transit to the Zeta Bootis system. As the ship crosses the heliopause, it encounters Starfleet automated buoys requesting IFF, which the Drake transmits automatically; Miguel reports the buoys are broadcasting their standard warning that Neural is a Federation protectorate.

The crew brings the ship out of warp near the sixth planet, a massive gas giant with an extensive ring system that resembles an accretion disk in its breadth and density, and begins a cautious approach to Neural in the third orbit. Sensors pick up no power signatures on this side of the star as the ship winds its way past the fourth planet (a small, cool, rocky world with little atmosphere).

OOC: Okay, Neural is about a third of an AU ahead, 23 degrees to port...a 12 minute jaunt at one-quarter impulse.

Someone take us in and tell me what you want to do. :)
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on February 25, 2020, 03:24:01 PM
Treyva leaned forward in the command chair, hands on his knees. He eyed the viewscreen apprehensively. "Maria, standard orbital approach," he said finally. "Tobin, look for the Rostov."

He paused for a moment, his eyes never leaving the screen. "Mr. Cole, take the ship to yellow alert."
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on February 25, 2020, 03:42:52 PM
I'd like to use 2 Momentum to Create Advantage. Like a bonus on tasks successfully assisted by another character (not the ship, actual characters, and they have to get at least one success), call it "Well-Oiled Machine." After that, bank the rest.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on February 25, 2020, 04:08:50 PM
Current
Momentum: 4
Threat: 10

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a task, the task's Difficulty is reduced by 1)

Nolmir, this is a Sensor Sweep task for Tobin.

Reason + Science vs. Difficulty 0, assisted by the ship's Sensors + Science.

"Standard approach, aye, sir," Maria replies as she works the helm controls. "Estimated time to orbit: twelve minutes."
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on February 25, 2020, 04:57:32 PM
Quote from: Patrick Goodman on February 25, 2020, 03:24:01 PM
He paused for a moment, his eyes never leaving the screen. "Mr. Cole, take the ship to yellow alert."

Cole depresses the ship status key on his console sharply, having anticipated the order. The bridge alert indicators flicker to reflect the ship's new level of readiness. His tactical display updates to show the responses from across the ship to the heightened state of alert.

"Yellow alert, aye sir!", Cole responds crisply.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on February 25, 2020, 11:27:59 PM
Shouldn't the Momentum pool be at 4? Doug spent 2 out of 5 on the Advantage, leaving 3, which would make 4 with the 1 point I had already banked. Unless I missed something, which is by no means out of the question. (That, or Davy typoed as bad as I usually do....)
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on February 25, 2020, 11:35:44 PM
OOC: It's the latter. I'll fix it.
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on February 26, 2020, 07:13:19 AM
OOC: Reason (11) + Science (5) vs. Difficulty 0
Rolled 2d20 : 14, 13, total 27


Ship's assist
Sensors (9) + Science (2)
Rolled 1d20 : 6, total 6
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on February 26, 2020, 08:55:21 AM
Very not bad!
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on February 26, 2020, 11:34:43 AM
OOC: 3 Successes vs. Difficulty 0. Success, plus 3 Momentum generated.

You folks will need to spend at least 1 Momentum.

Current
Momentum: 4 (3 pending, Tobin; 1 must be spent or lost)
Threat: 10

Tobin trains the sensors on Neural, and detects duranium fragments that are consistent with debris; the sensors soon return a field of debris starting to thin out in orbit, and the duranium composition is consistent with a Federation-built vessel.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on February 26, 2020, 12:39:17 PM
Personal recommendation: Spend a point on Obtain Information and determine the cause of the ship's destruction.
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on February 26, 2020, 08:13:12 PM
"Sir," Tobin says, glancing briefly up from the sensor hood. "The sensors have detected a debris field. Based on the duranium composition, the vessel appears to have been of Federation origin." He returns his focus to sensor instruments as he continues his examination.

OOC: I'll use Studious to Obtain Information and ask two questions -- what caused the ship's destruction, and are there any indications that a Klingon ship has been in the system recently? And then spend the other two Momentum to Create Advantage; something like "On Our Toes" for a bonus to avoid being surprised.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on February 26, 2020, 09:54:13 PM
OOC: Gonna wait until Mr. Les gets the rest of his info before jumping in.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on February 27, 2020, 12:28:25 AM
OOC: 1 Momentum spent to Obtain Information, 2 Momentum to Create Advantage (though I created it as a Disadvantage for opponents)

Current
Momentum: 4
Threat: 10

Well-Oiled Machine Advantage (PCs; when a PC or supporting character assists a PC on a task, the task's Difficulty is reduced by 1)
On Their Toes Disadvantage (Opponents; Difficulty to surprise the crew is increased by 1)

Further analysis shows the distinct signature of Klingon disruptor and torpedo damage on the debris. The damage is several days old, possibly even 10, and is currently the only evidence of Klingon ships in the system.
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on February 27, 2020, 08:16:11 AM
Tobin looks back up, swiveling his chair toward Treyva. "I'm detecting Klingon disruptor and torpedo signatures on the debris, sir. It appears to be several days old, possibly a week or more. But if there are Klingons in the system, I see no sign of them at present."
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on February 27, 2020, 04:49:15 PM
Hearing this, Cole leans into his tactical display, as if by concentrating hard enough, he can wring more information out of the ships sensors.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on February 28, 2020, 09:18:05 AM
"Damn," Treyva muttered. He rose from the command chair and approached the science station. "Verify it's the Rostov, and scan for escape pods, both in orbit and on the planet's surface."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on February 28, 2020, 10:36:58 AM
OOC: Patrick has approved spending 2 Momentum to answer the questions implied in Treyva's order.

Current
Momentum: 2
Threat: 10

Lt. Cmdr. Les is able to locate a log buoy on the outer edge of the debris that responds to the scan signature by identifying itself as belonging to the Rostov. Sensors also locate four "mostly-intact" escape pods that appear to have been still attached to the ship when it was destroyed; two have bodies within them. No other escape pods are in orbit, and atmospheric effects prevent a detailed scan of the surface from this distance. The ship will have to get into orbit to get a better look.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on February 28, 2020, 10:45:15 AM
OOC: Surely I can wait another ten minutes or so....

Treyva turned to Communications. "Miguel, notify Starfleet that we have arrived in the Zeta Bootis system and are on orbital approach to Neural. We have found the remains of the Rostov; weapon signatures indicate it was destroyed by Klingons. No known survivors at this time. We will report at regular intervals."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on February 28, 2020, 12:19:54 PM
Captain's Log, Stardate 8847.3: We've entered orbit around Neural and brought on board the log buoy from the Rostov. Another horror greeted us upon our arrival: the grisly remains of 60-or-so of the Rostov's crew spread out among the debris (representing about 40 percent of her complement). Sensors located escape pods scattered across two locations; the majority landed about five kilometers from the lowland village. while a smaller number peppered a remote hillside area...

OOC: Do you folks want to do a briefing room scene to go over the report from the log buoy, start scanning for survivors, or something else?
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on February 29, 2020, 08:17:34 AM
OOC: I vote we start with the log buoy and maybe get an idea of what we're dealing with before we get into too much trouble.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on February 29, 2020, 08:19:18 AM
They both gotta get done. Makes sense to me to do the scans first since we're still on the brodge, then adjourn to the briefing room to check out the buoy.

Do records indicate whether the Neuralese scan as Human or not?
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on February 29, 2020, 01:47:10 PM
OOC: The inhabitants of Neural are human.

The sensor task will be a Reason + Science vs. Difficulty 2, assisted by the ship's Sensors + Science. The Difficulty is reduced to 1 by the ship's Advanced Sensor Suites.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on February 29, 2020, 07:03:02 PM
"Before we look at this log buoy, Mr. Les," Treyva said, "let's see if we can find the other 90 or so people from the Rostov. The natives are Human, according to the records; let's concentrate on non-Human lifesigns around the areas where we found the lifepods. At least for the moment."
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on March 01, 2020, 09:07:47 AM
"Aye sir, conducting scans."

OOC: Reason (11) + Science (5) vs Difficulty 1
Rolled 2d20 : 6, 9, total 15


Ship's assist: Sensors (9) + Sensors (2)
Rolled 1d20 : 3, total 3
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on March 01, 2020, 09:23:00 AM
Oh, very nice!
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on March 01, 2020, 04:35:28 PM
Nailed it!
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on March 02, 2020, 12:40:11 AM
OOC: 3 Successes vs. Difficulty 1. Success, plus 2 Momentum generated.

Current
Momentum 2 (2 pending, Tobin)
Threat 10

Consulting the ship's database on the Rostov's crew, Tobin discovers that a dozen Tellarites serve in the engineering department. On the hopes that at least a couple were able to escape the ship's destruction, he starts scanning for Tellarite lifeforms. As luck would have it, he finds five.

They're located in a pair of structures in the village near one cluster of escape pods, with several dozen humans around them; most are concentrated in what appears to be in two large subterranean rooms near the center of the village. While most of the humans seem to be moving about, the Tellarites and more than 40 humans are mostly stationary.

Tobin also notices that there are a number of humanoid life forms on a hill away from any Tyreen encampment, and within 5km of the second escape pod cluster.
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on March 02, 2020, 08:21:46 AM
"I have five Tellarite lifeforms on sensors, sir. They're in a village along with at least 40 humans that I would surmise to be members of the Rostov's crew. They're stationary, and so perhaps injured or being held captive. There's also a number of other humanoid lifeforms on a hill away from any Tyreen encampment, but within 5km of the second escape pod cluster."

OOC: I got nothing for Momentum spends, so let's bank it.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on March 02, 2020, 10:57:18 AM
OOC: Are we able to differentiate between native humans and Rostov humans from this distance? If the Rostov crew are not being actively guarded, we could, in theory beam a couple straight up to get an idea of the situation?
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on March 02, 2020, 07:38:26 PM
OOC: Bank, aye.

Current
Momentum 4
Threat 10

Renny, no, there's no way to differentiate between locals and the Rostov's crew. (That's why transporting is usually done with communicators or subcutaneous transponders. :) )
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on March 03, 2020, 09:53:12 AM
OOC: Just for clarification, you folks are still under significant GO1 restrictions regarding contaminating the culture of Neural. Overt displays of technology, like beaming folks out when locals may be watching, are still forbidden. In fact, you'll still need to change into more appropriate clothing styles if you intend or expect potential interaction with the locals. The only suspension of GO1 restrictions is in the realm of matching Klingon-supplied advances.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on March 03, 2020, 04:36:20 PM
Quote from: Davy, aka GM on March 02, 2020, 07:38:26 PM
OOC: Bank, aye.

Current
Momentum 4
Threat 10

Renny, no, there's no way to differentiate between locals and the Rostov's crew. (That's why transporting is usually done with communicators or subcutaneous transponders. :) )

OOC: No harm in asking, I guess
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on March 03, 2020, 11:55:58 PM
"Well, at least we know some of them survived," Treyva said, rising from the command chair. As he approached the turbolift, he said, "Miguel, inform Quartermaster that we're going to need appropriate native costumes for anybody beaming down; this planet is still under Prime Directive protection, our little proxy arms race with the Klingons to the contrary. After that, have senior staff meet in the briefing room so we can see what this log buoy has to tell us."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on March 04, 2020, 04:52:49 PM
A few minutes later, the senior officers are in the main briefing room on Deck 2, where Tobin replays the Rostov's downloaded logs.

The buoy contains logs going back about 30 star days; for the most part, they detail routine activity, reports of skirmishes (which have been infrequent as of late), and details from A&A officer Nadezhda Dmitryevna Dragomirov's interactions with the Tyreen leadership.

Captain's Log: Stardate 8837.8: Lt. Cmdr. Even-Vered, Lt. Dragomirov, and Ensign Reed expect to complete their report on Apellan foundry and workshop scans by Stardate 8839, and we will forward the report to Starfleet Command on 8840.

Sickbay reports Chief Thomas was injured while performing maintenance in Jeffries Tube 6; Dr. Fontana says he will need a day or two to recover from the plasma burns and twisted knee. I'm going to have Chief Engineer Thaala review all safety protocols regarding work on EPS conduits and junctions, and all engineers will requalify on those protocols in the next three weeks.


On Stardate 8838.1, the log recorder shows the overhead view of the bridge, and indicates that Delta shift is on watch.

At the beginning of the recording, the officer on duty, a lieutenant in command white, calls for all stations to report in. All report nominal function and the bridge is mostly quiet for the next seven minutes. The library computer station beeps an alarm, and the science officer on duty reports two objects have passed the sentry buoys at warp speed.

"Can you get a visual?" the conn officer asks.

"Not at this time; too far," the science officer responds. "They didn't respond to the transponder request."

The conn officer seems to ponder the situation for a few moments. "Yellow alert. Request the captain's presence on the bridge."

The communications officer announces, "Yellow alert," and relays the conn officer's request over shipwide comms.

A couple minutes later, Captain Styles strides onto the bridge, followed closely by a relatively young-looking lieutenant commander in operations grey. She moves to the navigator's station as he takes the center seat and holds the swagger stick across his lap. The relieved conn officer reports the situation and Styles turns to face the science station.

The chief science officer, whom Treyva recognizes as Lt. Pete Grantham, an officer with whom he briefly served on the Hermes in 77-78, takes over at the library computer station and buries his face in the sensor hood.

"Definitely some sort of warp signature inbound, sir, but I can't identify the source."

"I don't like the sound of that," says the navigator.

Styles spares the lieutenant commander a glance, and furrows his brow in thought. A moment later, he spins his chair back to its usual position and leans forward. "I'm not taking any chances. Red alert; all hands to battle stations. Full phaser charge."

The crew leaps into action as the alert klaxon sounds; Styles turns again and gazes expectantly at the science officer. "We're effectively blind, Mr. Grantham, if you can't give me--"

"Two Klingon Sabers decloaking at oh-four-seven, mark two!" Pete interrupts.

"Helm, get us some maneuvering room!"

"Too late!"

"Brace for impact!"

Disruptor beams lance out from both attackers and strike the Rostov's engineering section in an overpowering volley. The bridge engineering officer reports multiple breaches, and the ship starts to bleed power. The weapons officer announces shields are down to 20 percent.

As the engineering teams begin to correct the various faults that popped up from the attack, Styles orders helm to perform emergency evasive maneuvers, and the ship, even as beat up as she is, twists away from the Klingons. The communications officer reports their comms have been jammed.

Styles calls for a phaser barrage on the closest Saber, and the weapons officer peppers the enemy's engines with a devastating attack, knocking their shields down to 10 percent. The targeted ship is able, however, to maneuver into as optimal an attack angle as the Rostov will give it. The weapons officer follows the phaser attack with a well-aimed torpedo, but a hard maneuver by the helmsman knocks off his targeting and the attack sails well wide of the Saber.

The other Saber attempts to follow the Rostov's flight pattern and lines up its torpedoes, but the attack is poorly aimed, missing by a wide margin. The closer opponent also fires a torpedo, but it just misses the mark, causing the Rostov to shudder slightly at the proximity.

Styles, cool as ever, encourages the crew that they aren't done just yet, and the engineer reports that partial power has been restored; however, their confidence is short-lived as one of the Sabers pummels the Rostov with a massive disruptor attack that buckles the hull and leaves the ship's structure in shambles. Pete is killed instantly when the sensor hood explodes in his face.

The captain orders the crew to abandon ship and lures the Klingons in closer with a cutting boast about his swagger stick and daring them to take it from his hands in personal combat. The final log before jettisoning indicates that Styles intends to activate the self-destruct sequence.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on March 04, 2020, 05:01:12 PM
OOC: Excellent post, Davy
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on March 05, 2020, 11:10:06 AM
Oooof. And now he's angry.

Treyva winced as he saw Pete Grantham die. He'd been Chief Science Officer on the Hermes when the green young ensign had come aboard from the Academy. Pete had been a good chemist, and an excellent biologist. And now he was gone.

When he finally spoke, there was an edge to his voice. "Those L9s warped in with the express purpose of destroying the Rostov," he said. "Which tells me thry have big plans and didn't want anybody getting in their way. It's been nine and a half days; the Klingons can do a lot in a week and a half."

He looked at Cole. "Raise the shields, Mr. Cole," he said. "We'll maintain yellow alert for the time being. I don't like surprises."

He turned to Tobin. "To that end, I want a sharp eye kept out for cloaking device signatures." He thought for a moment. "Do the warning buoys keep logs of contacts which don't supply proper transponder codes? If they do, we should collect those logs and see if they've noted any other visitors."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on March 05, 2020, 11:18:51 AM
OOC: Nolmir, yes, the buoys keep logs of all transponder requests and answers; and Tobin has the authority to access those logs. There are 12 different buoys surrounding the system, which is enough to have sensor coverage of all entry points.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on March 05, 2020, 12:58:27 PM
I thought I showed great restraint. I had three or four more things I was going to say....
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on March 05, 2020, 04:04:51 PM
Cole acknowledges the order with a terse nod. "Shields up, sir".
The status indicator on the console displays the layers of protection settling into place around the Drake.
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on March 06, 2020, 08:03:38 AM
"Yes, they do," Tobin responds, stone-faced as the fate of the Rostov brings to mind his own experiences on the Macon. "I'll collect their sensor records immediately, sir. Perhaps I can use the information from the Rostov's log to calibrate our sensors to better detect the Klingons' cloak signatures."
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on March 08, 2020, 04:00:14 AM
"Sir, I recommend we send a tactical team in first to get the lay of the land before we decide on our course of action. In appropriate local garb, of course."
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on March 08, 2020, 04:07:52 PM
Treyva looked at Tobin and nodded. "Make it happen, Mr. Les," he said.

Looking to Cole, he said, "Good idea. I was thinking you should start with the pods in the hills, since Starfleet has been supporting the Tyreen faction."
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on March 08, 2020, 05:44:37 PM
"Aye sir", Cole responds with perhaps a touch too much enthusiasm.
"I'll start gathering my team once we're done here and confirm our mission parameters with you before we beam down."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on March 08, 2020, 06:09:08 PM
OOC: Okay, we'll go with Cole, Lt. Lear, Ensign Tann-Tyra, and Specialist Banks and two minor NPCs for the security team.

Obviously, Renny will play Cole. Patrick will play Ensign Tann-Tyra.

Nolmir, who between Mr. Lear and Specialist Banks do you want to run for the scene?
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on March 09, 2020, 06:50:18 PM
OOC: I'll take Lear.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on March 09, 2020, 11:18:24 PM
OOC: Okay, we have a landing party of Cole (Renny), Lear (Nolmir), Tann-Tyra (Patrick), Banks (Doug), Chief Dhall, and Specialist Mattin.

The security team meets in the transporter room, wearing native hill garb and carrying their phaser 2s and communicators in leather satchels. Tann-Tyra and Banks are designated to also carry a tricorder. Cole calls to the bridge to confirm mission parameters.

OOC: Patrick, feel free to issue orders. :)
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on March 09, 2020, 11:44:21 PM
Soon as I come up with some.... ;)
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on March 10, 2020, 05:56:46 PM
Treyva's voice came over the intercom. "Start with that cluster of escape pods in the hills, and work your way towards the lifesigns Tobin detected near the Tyreen camps," he said. "Remember that we're still under General Order 1, and minimize contact with the natives as much as possible."
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on March 10, 2020, 07:40:57 PM
Ally waited with the rest of the team to beam down, once more checking her tricorder, communicator and phaser were charged and secure. She glanced at her teammates and their savage-looking outfits and shook her head with a rueful smile. The things we do for Starfleet, she thought to herself.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on March 10, 2020, 09:06:30 PM
OOC: I deliberately didn't end the conversation so that questions could be asked and stuff like that.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on March 11, 2020, 01:45:21 PM
Chief Dhall listens to the captain's instructions and looks thoughtful. "Do we have fire authorization for self-defense, sir?" he asks.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on March 11, 2020, 03:12:39 PM
A very good question. GO1 would tend to say no, but we know from "A Private Little War" that several of the natives know about phasers from seeing mugatos vaporized before their eyes.

Still inclined to say no, based on GO1, but what do you guys think?
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on March 11, 2020, 04:47:02 PM
I would say no, or only in the most extreme of cases (Mugato attacks, etc.).
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on March 11, 2020, 05:23:08 PM
I would also say no, unless we encounter Klingon ground forces with equivalent armament.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on March 11, 2020, 05:26:39 PM
Quote from: Patrick Goodman on March 10, 2020, 05:56:46 PM
Treyva's voice came over the intercom. "Start with that cluster of escape pods in the hills, and work your way towards the lifesigns Tobin detected near the Tyreen camps," he said. "Remember that we're still under General Order 1, and minimize contact with the natives as much as possible."

Cole nods to himself, then aloud;
"Understood sir. We'll do our best."
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on March 12, 2020, 01:54:20 PM
Tann-Tyra cleared her throat. "Pardon me, sir," she said, "but we actually studied this planet in one of my Federation law classes at the Academy." She turned to Dhall. "General Order 1 would, for the most part, say no, Chief, but Neural is a special case. Many of the natives have been knowingly exposed to alien cultures, and several have actually seen phasers in action, as an example."

She paused for a moment, and scratched at her scalp which appeared to be sporting a fine layer of hair,  for a moment before continuing. "We're supposed to keep use of our technology to an absolute minimum, however, in situations where indigenous people might see us. On the other hand, some of the fauna on this planet is man-sized and fairly venomous, use of phasers in self-defense is usually considered warranted. So, if I'm reading everything correctly, the answer is, 'No versus natives, okay versus mugatos.' Klingons are another matter altogether." She turned to the transporter console and the intercom and asked, "How did I do, Captain?"

OOC: At this point, I think I'll turn Treyva over as an NPC for the duration of the recon scene, unless Davy needs me to jump in for something specific.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on March 13, 2020, 10:10:44 AM
The captain's chuckle can be heard over the comms, and he responds, "That pretty much covers all bases, Ensign. Mr. Cole, you have your orders; be careful down there. Bridge out."

The landing party materializes next to the field of escape pods on the side of a sizable scrub-covered rocky hill; the mid-afternoon sun casts east-leaning shadows toward the summit. The air is warm, and a slight breeze keeps some of the day's heat off the crewmembers. The escape pods stand on the hillside, some embedded in the soil deeper than others, looking like some strange Easter Island sculpture. The few airlocks they can see are closed, and the nearest pod's airlock shows that it has been coded secure.

Chief Dhall gestures to the ridge. "The readings science gave us indicate that the remote concentration of humans is northeast of here, a few summits away," he says. "What's the plan, Mr. Cole?"
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on March 13, 2020, 11:42:38 AM
Once materialized on the surface, Ally pulled out her tricorder, verified it was set for comment operation and performed standards advance of the area. She noted the positions and condition off the pods, and scanned for life forms and energy traces.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on March 13, 2020, 11:50:09 AM
OOC: Okay, let's go with a Reason + Science task, Difficulty 1 (reduced to Difficulty 0 by the tricorder)

Current
Momentum 3 (new scene)
Threat 10
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on March 14, 2020, 04:08:17 PM
Ally Tricorder Task:

Reason (8) + Science (2), Total 10
1 Momentum for Create Opportunity.

Rolled 3d20 : 1, 11, 1, total 13
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on March 14, 2020, 04:16:41 PM
Oh, very not bad!!
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on March 14, 2020, 04:27:41 PM
OOC: 4 Successes vs. Difficulty 0. Success, plus 4 Momentum generated! 1 Momentum must be spent of lost.

Aside from the local insectoids and insectivores that seem to have taken up residence on and around the abandoned escape pods, they are devoid of life forms. All of the pods are also completely cold, power-wise, as if the onboard batteries have been removed.
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on March 14, 2020, 04:41:40 PM
Shouldn't it be 4 Momentum, since the difficulty was lowered to 0 in the original description?

That being said, nice! Are the batteries something we could track by?

As it stands, I'm okay with banking the Momentum, either way.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on March 14, 2020, 05:28:56 PM
OOC: My mistake. Fixed. Another mistake fixed. I should just quit while I'm behind.

Current
Momentum 6
Threat 10
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on March 14, 2020, 05:33:51 PM
Cole gestures up to the ridge.

"Scoot up there Chief and get us a look at the surrounding area. See if there's anything moving nearby."

He turns his attention to Ally, noting her quick scan of the pods.

"Ally, what have you found?"
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on March 14, 2020, 05:56:53 PM
I've got a use for 1 point of that...or maybe Tann-Tyra will just do her own scan. Were there any indications of bodies left behind in the pods, or nearby graves if people didn't survive the pod landings?

She's not necessarily morbid, but she is thorough and curious.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on March 15, 2020, 12:52:46 AM
OOC: We'll just call it an Obtain Information spend.

Tann-Tyra, verifying Ally's findings, determines there are no bodies within the capsules, and a quick sweep indicates no nearby graves. The crew who entered these pods left them.

OOC: Current
Momentum 5
Threat 10
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on March 15, 2020, 01:18:54 AM
Ally blushed and hurried to respond, "Sorry, sir. No humanoid life forms in or around the pods, and all the pods read zero power, as if the batteries have been removed. Standard basic forensic scans are also complete."
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on March 15, 2020, 08:18:52 AM
"Confirmed, sir," the young Deltan said as she looked up from her own tricorder. "No bodies in the pods, no nearby graves, so everybody appears to have survived the landing." She looked down at her tricorder again, a contemplative look on her face. "If they took all the batteries, it would indicate to me that they intend to keep their equipment running as long as possible. We could use the power signatures to home in them once we get closer." She looked at Ally. "Don't you think?"
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on March 15, 2020, 08:46:01 AM
"Well, that seems like a good sign, at least," Lear says, as he glances around the hill.

OOC: Are there any indications the natives have found/investigated the escape pods? (footprints, etc.)
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on March 15, 2020, 01:43:22 PM
"Excellent idea, Ensign," Cole affirms. "We'll head Northeast in the direction of the human life readings and you can run your scans when we get near."

Cole looked for Chief Dhall who was now a short distance up on the ridge. He slipped his communicator out from his pocket and flipped the grid open.
"Cole to Dhall. What can you see, Chief?"
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on March 15, 2020, 02:04:44 PM
Quote
She looked at Ally. "Don't you think?"

Ally nodded enthusiastically, "That was going to be my next suggestion, actually..."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on March 15, 2020, 08:04:16 PM
The landing party sees no indication of any kind of foot traffic around the escape pods, and, given the dry conditions, that can be expected; dry ground and low grasses don't tend to hold footprints for long. In fact, it would be difficult to tell if there has been any foot traffic before today.

OOC: If you truly wish to attempt it, checking for such tracks will be an Insight + Security task vs. Difficulty 3, and the tricorders won't be any help (this is a visual inspection of the foliage).

The Hindi's voice is somewhat distorted by a breeze that picks up in his location. "Lots of dry grassland and hills. I don't see any hunting parties of any kind, and certainly no signs of the Rostov's crew, but I have sight of the hill that's supposed to host those humanoid life signs. It looks like it has a decent plateau at the summit."
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on March 16, 2020, 10:27:15 PM
Tann-Tyra looked at Ally, then motioned to Dhall's position. "Let's go see if we can spot some batteries," she said, walking purposefully towards the ridge.
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on March 16, 2020, 11:15:47 PM
Ally smiled a bit nervously, and nodded, "Aye, sir. Let's."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on March 17, 2020, 02:56:52 PM
The pair make their way up to Chief Dhall, who gives them a nod. He says, "It looks like there's a path that winds down the hill just a ways up. We can take that when the lieutenant's ready."

OOC: Reason + Science vs. Difficulty 1. (Tricorder doesn't provide an Advantage, since it's the only way you can see any batteries from this distance.)

Who's driving and who's assisting?
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on March 17, 2020, 05:05:37 PM
Reason 7, Science . Ally can drive, I'll assist.

Tann-Tyra Assist Task, Reason 7 + Science 1, TN8
Rolled 1d20 : 10, total 10
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on March 17, 2020, 05:06:44 PM
That wasn't helpful.
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on March 17, 2020, 06:21:39 PM
Ally Tricorder Scan:

Reason 8 + Science 2 = TN 10

Rolled 2d20 : 7, 9, total 16
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on March 17, 2020, 08:12:53 PM
Quote from: Davy, aka GM on March 15, 2020, 08:04:16 PM
The landing party sees no indication of any kind of foot traffic around the escape pods, and, given the dry conditions, that can be expected; dry ground and low grasses don't tend to hold footprints for long. In fact, it would be difficult to tell if there has been any foot traffic before today.

OOC: If you truly wish to attempt it, checking for such tracks will be an Insight + Security task vs. Difficulty 3, and the tricorders won't be any help (this is a visual inspection of the foliage).

OOC: Eh, I'll pass. It was just a passing thought anyway.

Lear follows the others to the top of the hill, looking in the direction of the hill Dhall points out.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on March 18, 2020, 10:20:03 AM
The vista is actually quite beautiful, like the rolling hills of the central valley of California, where most security cadets and trainees learned orienteering and wilderness survival. The grass covering was mostly a light green or pale golden color, interrupted by occasional outcroppings of beige-colored rock formations. Given the distance and hilly terrain, the group surmises it'll take about 1.5 to 2 hours to reach the summit pointed out by Chief Dhall.

OOC: 2 Successes vs. Difficulty 1. Success, plus 1 Momentum generated. Spend or bank?

Current
Momentum 5 (1 pending, Ally)
Threat 10

Ally and Tann-Tyra scan their target location, and easily find a small battery network; in fact, they seem to be connected together and attached to some sort of makeshift photovoltaic system. An emergency solar power array from one or more of the escape pod survival kits, maybe?
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on March 18, 2020, 11:06:39 PM
"Looks like someone was paying attention in survival classes," Tann-Tyra quipped.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on March 19, 2020, 05:27:10 PM
OOC: What can we see from the summit?
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on March 20, 2020, 11:12:07 AM
OOC: I was going to do a description, but I figured a picture of what it looks like would be better. The red dot represents the summit where the batteries and concentration of humans were detected.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on March 20, 2020, 06:03:53 PM
OK so I guess if no-one has any objections we'll proceed ahead in a line and make for the adjacent summit so we can hopefully observe the settlement before making contact?
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on March 20, 2020, 09:14:35 PM
You're the boss....
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on March 20, 2020, 11:08:34 PM
I'm good to move on, and Patrick has a point. You're the ranking officer...
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on March 21, 2020, 08:45:15 AM
Yep, I'm good to move on.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on March 21, 2020, 01:27:51 PM
"OK, people," Cole states breezily, "Let's take a stroll. We're making for that peak to the right of the settlement, so we can take a last look before revealing ourselves. Let's keep in a line, and keep weapons and gear out of sight. I'll call it in. Ally, you're on point."

Once on the move, Cole flips open his communicator.

"Landing party to Drake. We are on the move. Expect visual confirmation of survivors in 2 hours. Landing party out."

He slips the communicator back in his pocket and picks up his pace to keep up with the group.

OOC: Can't remember if comms silence was ordered but can edit the post if that wasn't appropriate
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on March 21, 2020, 06:32:56 PM
OOC: Just for clarification, there are no Tyreen settlements near the identified plateau (reply 74 on p.5). The human life signs are colocated with the batteries.

The landing party moves onto the trail and follows it down the side of the hill. It appears to be a common path for man and beast alike, worn into the hillside by decades, if not centuries of use. Today, however, the security personnel appear to be the only ones taking it as it winds around small groups of low trees and bushes.

Progressing as expected over the rough terrain, the landing party is about a half-our into their journey when an ungulate is startled by their proximity and leaps ahead of their path. Phasers are reflexively whipped out, and a few embarrassed looks are spared as they realize their folly. The group travels along for another hour before they are arrive at the long ridge, leaving only a flat span and the slow, steady climb to their destination.

As the path skirts another large copse of tall bushes, the landing party thinks it hears movement around the bend, just out of sight.

OOC: The path curves slowly to the right as it skirts the bushes, which are high enough to obscure everyone's vision. The bushes are thick, but not impassable.
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on March 21, 2020, 08:00:39 PM
Ally, the previous hour's embarrassment strong in her memory, slowed her pace incrementally, not stopping but enough to be noticed by her team mates, and casually rested her hand on the phaser in her carried satchel a her eyes and ears scanned for more information on the noises she heard from ahead.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on March 22, 2020, 05:23:17 AM
OOC: Thanks for the clarification, Davy. I meant the grouping of survivors and can see that settlement wasn't the right phrase to use. Apologies for any confusion.

Noting Ally's change of posture, and the faint sounds of movement from ahead, Cole raises his fist in a clenched gesture to indicate for the group to stop without issuing an order which might be overheard.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on March 22, 2020, 05:26:44 AM
Remembering Treyva's order to minimise contact with the natives, he turns to the rest of the team and gestures for them to take cover off the track. He turns to Ally, tapping her on the shoulder as her attention is focused on the approaching sounds. He nods towards the bushes and indicates that they should try and get out of sight quickly.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on March 22, 2020, 04:19:13 PM
Tann-Tyra quietly steps off the trail towards the shrubs, her hand reaching into her pocket and gripping her phaser. Just in case.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on March 23, 2020, 11:28:43 AM
The landing party slips into the dense brush just enough to hide their presence. The sounds of movement grow louder, accompanied by voices.

"Did you hear something ahead?"

"Not above your noise, Adeem."

"Like you're a quiet one, Farron."

"Both of you, shut it. Adeem, scout ahead."

A figure comes into view, looking around carefully as he steps quietly along the path. He appears to be Tyreen, and is holding a bow.

OOC: Tyreen scout Insight + Security  (8/2) vs. Difficulty 2
Rolled 2d20 : 15, 13, total 28
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on March 23, 2020, 11:34:10 AM
Adeem passes by the landing party's position, then returns a few moments later.

"Nothing here, Lenis."

"Maybe it's an andran hiding in the bushes?" offers the voice called Farron.

"No, it would've bolted by now. Let's keep going."

The Tyreens continue along the trail (the way the landing party came), and the crew notice there are six in their group. You see them cut off the trail to the summit and move overland along a lower slope, away from the copse.

The landing party returns to its course, and soon finds itself below the hillside where the batteries were detected. It's a rather steep climb on this face.
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on March 23, 2020, 07:25:32 PM
Lear stands with his hands on his hips and sizes up the incline. "I bet we could climb that, but I'd guess the survivors probably found an easier way up to the summit if they were carrying equipment with them. Not to mention if they have injured."
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on March 23, 2020, 11:01:20 PM
Ally nodded in reply to Lear, "Good point, sir." She reached once more for her tricorder to see if its records included any topographical information that might help them find an easier and/or more concealed pathway.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on March 24, 2020, 11:57:22 PM
Tann looked up the hill, then back down the path they'd come down. "Someone definitely paid attention in class," she said again. "As redoubts go, you couldn't do a lot better in this area. Not the easiest place to get to, and the view of the surroundings is probably spectacular."

Turning to Cole, she added, "There's almost no way they didn't see us coming, sir."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on March 25, 2020, 11:32:19 AM
OOC: Doug, please attempt an Insight + Security task for Ally, Difficulty 1.
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on March 25, 2020, 02:50:17 PM
Ally Scan Task:

Insight (10) + Security (4), Total TN 14, Difficulty 1

Rolled 2d20 : 9, 1, total 10


*phalanges entwined*
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on March 25, 2020, 02:50:59 PM
Nice!
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on March 25, 2020, 03:32:57 PM
OOC: 3 Successes vs. Difficulty 1. Success, plus 2 Momentum generated.

Current
Momentum 6 (2 pending, Ally; must be spent or lost)
Threat 10

Reviewing her tricorder data, the specialist determines that they best way to the camp is around to the left and up the more gentle slope there. Of course, as Ensign Tann-Tyra has suggested, the walk up is exposed to the defenses of the plateau. There's no way to get there undetected...
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on March 25, 2020, 03:56:01 PM
Ally showed Cole her scan data and indicated the easier route with her free hand. "Tann-Tyra's right. There's no way we can approach unseen, so maybe we shouldn't even try. It's hard to ambush someone of they know you're there." She glanced from the tricorder to the surrounding area and then back to Cole. "Sir, I'm curious. Now that we know they're here and we're fairly certain they're Starfleet, why don't we try calling by communicator?"

Let's use the Momentum to give us an advantage to avoid an ambush. Call it "No Blue On Blue."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on March 25, 2020, 04:12:14 PM
OOC: Current
Momentum 6
Threat 10

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a task, the task's Difficulty is reduced by 1)
On Their Toes Disadvantage (Opponents; Difficulty to surprise the crew is increased by 1)
No Blue on Blue Advantage (Less likely the party will be taken for threats by other Starfleet personnel...limited to first encounter with Rostov survivors)
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on March 25, 2020, 04:14:20 PM
Tann-Tyra chimed in. "In my opinion, it's not a bad idea, sir. Communicators and tricorders are standard issue kit in the escape pods, and we know they have the power to keep them charged and running. They know that Starfleet is going to send a ship to investigate; they're probably waiting for contact."
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on March 25, 2020, 05:33:00 PM
"You both make excellent points," Cole agrees.

He pulled his communicator from his pocket and flipped the grid open. He switches the device to transmit on the Starfleet emergency frequency.

"This is Lieutenant Durham Cole. Anyone on this channel, please respond."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on March 25, 2020, 06:50:02 PM
The line is silent, although the other five communicators beep to announce his call in the clear. After a few moments, the security chief repeats the announcement, and again a third time a minute later. As he's about to make a fourth call, the communicator's speaker comes to life.

"Forty-Six-Charlie. Mu-Kappa-Victor-Papa."

All of the officers recognized the response as code. Specifically, it refers to Starfleet Regulation 46C, which refers to procedures for determining the identity of another caller over communications when transmissions are potentially being monitored. The follow-on code refers to the Mark V (MkV) Photon torpedo, specifically, its yield of 135 Petajoules, usually expressed as "One-Three-Five-Peta."
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on March 27, 2020, 04:53:34 PM
Cole looks up at the others in surprise. He knows the code, of course, but it seems almost incongruous in this setting. He raises the communicator again.

"One-Three-Five-Peta"
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on March 27, 2020, 06:14:35 PM
The reply to his confirmation is almost immediate, and decidedly lighter in tone.

"We see you. Go around to your left, and we'll meet you halfway."

Looking up, the landing party sees a figure silhouetted against the sky, which waves three times before disappearing. Following instructions, they round the base of the hill and ascend via the low slope they found earlier. And, as promised, about ten Starfleet uniformed officers and crewmen come down the hillside to meet them halfway up. Their numbers include three in security windsor green (two of them in armor), two in command white, two in operations/sciences gray, and three in operations yellow ochre; the command and security types are holding phaser 2s, while the rest have phaser 1s.

At the lead is a young security department ensign, who's, apparently, still green enough that his turtleneck is red. However, the handsome young Terran comes off as self-assured and comfortable in his own skin, and even lets slip a slight smile at the newcomers' dress.

"Gone native, have we?" he says with a strong English accent.

OOC: The officer in question is being played by Hero Fiennes Tiffin.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on March 27, 2020, 06:44:15 PM
"Never hurts to blend in," Cole answers with a shrug. "Who's in command here?"
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on March 28, 2020, 07:01:23 PM
"Sorry, but he'd have my guts for garters if I answered that before finding out who you are," he replies.

Chief Dhall rolls his eyes and answers, "Landing party for USS Drake. This is Lt. Cole. Now, answer the man. Sir."

"Ah, yes, well. Captain Styles is in charge, sir. He's in the command area. Come on."

The survivors escort the landing party back to their camp. The natural plateau is open, with groups clustered in various sections. The far side, which rests up against the slightly-elevated "peak" (if one could call it that), has one section set aside for a makeshift sickbay and another, not far away, what appears to be the "command area," as the ensign put it.

Closer to the entrance is a small eating area to the left, and small pup tents ready to be set up in the largest section of the right and middle. Beyond the eating area is the battery and solar collector configuration, being tended to by five or six officers and crewmen. In all, there are some 25-30 survivors in the camp, not including the escort.

The newcomers are regarded with interest, and, knowing how fast rumors can spread on a ship, the landing party is pretty sure everyone knows they're Starfleet. And the recognition in their eyes isn't lost on the survivors, as relief begins to filter into their expressions.

The ensign leads them toward the rear of the camp, where they find the commanding officer. The legendary rise and sudden fall of Captain Lawrence E. R. Styles is known to any Starfleet officer or crewman, and, as such, he's instantly recognizable even halfway across the compound, complete with his trademark air of superiority. And, yes, his swagger stick is in hand.

As they approach, the ensign introduces the the landing party, "Lt. Cole and crew from USS Drake."

Styles appears to sigh. "I half-expected the Enterprise," he says. "Thank you, Mr. Reed. Mr. Cole, your arrival couldn't have come too soon. I have 35 officers and crew here, and at least fifty captured, based on the last transmission I received from my first officer, who are in dire need of relief. On top of that, we may be reaching a crisis point in the war effort between the locals; based on our most-recent scans, the Apellans were working through the night, possibly in shifts. Combine that with scans showing more extensive training for their warriors, something is coming, and soon. The Klingon attack on us confirmed it.

"We're going to need all of your resources to determine what they're doing and counter it. How fast can you get us back to your ship?"
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on March 30, 2020, 07:56:41 AM
"Let me have you speak with Captain Treyva, sir" Cole answers.

He flips the communicator open and opens a secured channel, just in case.

"Landing party to Drake. Put me through to the Captain, I have Captain Styles here."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on March 30, 2020, 01:08:29 PM
"Stand by."

A moment later, Captain Treyva's voice can be heard on the comms. "Treyva here."

Cole hands Styles the communicator, and the captain takes a step away from the group. "Treyva? Styles, here. I need you to bring up my people - we have seven injured, two critically, and a bigger problem looming on the horizon. I'm going to need everything you can give me to solve it. What's the capacity of your fabbers?"

There's a pause on the other end of the line, and the captain responds, "Why don't we bring you and your crew up and get the wounded tended to first, and discuss the rest once you're aboard, Captain?"

Styles frowns, but accepts the suggestion and returns to the landing party to hand the communicator back to Lt. Cole. "Coordinate with Mr. Reed on the evacuation," he orders. "I'll have my people dismantle the camp equipment for transport to your cargo deck."

The work takes some time, but the Rostov's crew is efficient in its tasking. The wounded are transported up immediately, and others followed as soon as their portion of the camp strike was complete. The last to return are Styles and his engineers, who had put the various supplies and equipment in lots for the cargo transporter to pick up, a little more than an hour after first contact with the landing party.

Styles insists on meeting with Treyva right away, and he and Ensign Reed are escorted to the main briefing room. In attendance are Sorak, Tobin, and Cole.

"Treyva; I don't think we've met before, but I appreciate your timely arrival just the same," Styles says by way of greeting. Looking around at the surroundings, he adds, "I see they gave the Constellations the same bridge-briefing room configuration as the Kievs; mine looked exactly like this."

OOC: Okay, new scene. All of the principle PCs are in the briefing room (save Dourap, who is in sickbay with patients).
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on April 01, 2020, 01:33:43 PM
Treyva looked around. "Truth is, I'm still getting used to it," he said. "This is the first new ship I've ever been posted on; there's considerably more space than on the Anton class."

He motioned for the two officers to have a seat. "This Commander Sorak, my XO and chief engineer; Lieutenant Commander Les, my chief science officer; and you've already met Lieutenant Cole, my chief of security." Taking a seat of his own, he said, "Pete Grantham was one of my new kids, when I was CSO on tbe Hermes. He was a good scientist; I'm sorry he wasn't one of the survivors."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on April 02, 2020, 01:03:29 AM
Styles nods, forced stoicism hiding a sting all too familiar to Treyva. "Grantham was good man and a better officer," he answers. "Did you know he had twins? Two boys, the spitting image of him. I'm not looking forward to transmitting that letter to his wife."

He pauses, and seems to flip a switch, and whatever vulnerabilities that may have been glimpsed are gone. "How familiar are you gentlemen with the situation on the ground? Starfleet's mission here?"
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on April 02, 2020, 02:12:22 AM
Sorak took the lead by replying, "Starfleet's goal on Neural for the past twenty years has been you maintain the technological balance between the two main factions of the planet's war, in direct opposition to Klingon attempts to disrupt it." He turned his full stoicism on Styles a here recounted, "Planetside, the war had ground on ever since it first flared up, with the last major push for peace being met with assassination and reciprocal dearth and destruction. Most current analysis, including the destruction of the Rostov seems to indicate the Klingons may be running out of patience and are likely pushing for more advances than they have been satisfied with in the past."
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on April 02, 2020, 08:34:29 AM
Treyva nodded. "What we don't know is why the Klingons are suddenly so impatient. With some of the recent changes on the High Council, it would seem more likely for them to finally give up on this place."
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on April 02, 2020, 08:42:32 AM
"Possibly," Sorak allowed, "Alternatively, those new in power may wish to close the book on Neural at long last. Giving the Empire a victory that their predecessors could not."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on April 04, 2020, 12:18:13 AM
"Or, they're distracting us from something else," Styles counters. He then seems to dismiss the comment with a wave of his swagger stick. "The how is the more immediate concern.

"When we first learned of the new Apellan training regimen, reflecting the potential for a mobile infantry, we suspected another weapons advancement was forthcoming. I directed my first officer, A&A officer, and Ensign Reed here to scan Apellan villages to see what they can learn from the activity of their forges and gunsmithies. They were almost finished with their scans and analysis when we were ambushed. Mr. Reed, tell them what you found."

The ensign steps forward and clears his throat in an almost apologetic way. "Aye, sir. Our scans indicated nearly all-day activity in all locations, as if the village gunsmiths were working in consecutive shifts to fulfill a quota by a certain date. We couldn't get a good reading on exactly what they were crafting, and were hoping our last scan would provide more detail -- er, right. Anyway, we think the next logical step in their weapons design is a rifled musket with an obturating bullet, and if that's what they're building in their villages, they Apellans could have an overwhelming advantage."
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on April 04, 2020, 04:03:43 PM
"The Drake is outfitted with excellent sensors. Perhaps we can achieve a more detailed scan of their workshops than what the Rostov was capable of," Tobin suggests.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on April 06, 2020, 02:00:47 PM
"That's not too difficult, especially considering your captain's reputation," Styles quips, gesturing toward Treyva with his stick. "Of course, comprehensive and fast don't exactly work hand-in-hand, and we need fast, given our current circumstances.

"As if that isn't enough, we also have the problem of at least 50 of my crew being held captive in Apella's village. I don't think I need to impress upon you the fact that Federation technology is now in the hands of the Apellans; the longer they have access to it, the greater the chance they'll figure out how to use it," he continues. "Treyva, this will need to be a multi-pronged effort. Your science department will need to scan and analyze the Apellan workshop data - do you have a competent A&A? Your engineering department will need to be on standby to design and fabricate the appropriate response to whatever weapon improvements the Apellans have learned. And we'll need your security department to come up with an assault plan to rescue my crew and recover our technology."

OOC: Yes, it does seem like Styles is trying to take charge... ;)
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on April 06, 2020, 02:33:38 PM
Sorak silently listened to Styles, his face settling more and more into an expression of veiled disapproval. He then turned to Treyva and raised a single eyebrow that spoke volumes.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on April 06, 2020, 03:55:01 PM
Cole glances uncomfortably at Treyva, not liking the way this conversation is going.
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on April 07, 2020, 08:54:22 AM
Tobin frowns and raises a finger, clearly about to speak, before thinking better of it and glancing in Treyva's direction, waiting for him to respond.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on April 08, 2020, 06:33:01 PM
Treyva noted the reactions of his officers, and regarded Styles for a moment. "As it happens, I have an excellent A&A officer," he said. "Lieutenant Hodgkins is, even as we speak, poring over decades of accumulated cultural data, making sure he hasn't missed anything."

He leaned his elbows on the table. "Admiral Bennett was very clear that our first prority is maintaining the balance of power here," he said calmly. "As head of mission here, it's my responsibility to determine how best to do that."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on April 10, 2020, 02:15:16 PM
"Now, listen here, Treyva," Styles counters sternly, his brow furrowing and the tilt of his head indicating his displeasure. "I'm sure your orders involved continuing the mission if we were lost, but I and my command are still here. Just because my ship was destroyed doesn't mean the unit is immediately dissolved; the unit USS Rostov still stands until Starfleet declares it otherwise, and I'm still it's commanding officer and head of mission over Neural."

OOC: Reason + Conn vs. Difficulty 1 to recall if such a rule exists. It can be assisted by the ship's Computers + Conn.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on April 10, 2020, 07:43:56 PM
Treyva Reason (10) + Conn (3) Task, TN13, D1
Rolled 2d20 : 16, 13, total 29


Ship assist, Computers (7) + Conn (3), TN10
Rolled 1d20 : 5, total 5


Let's see what happens....
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on April 11, 2020, 01:36:21 AM
OOC: New Scene. -1 Momentum.
2 Successes vs. Difficulty 1. Success, plus 1 Momentum generated.
Current
Momentum 5 (1 pending, Treyva)
Threat 10

Tryeva knows Styles' play, and it's not necessarily just a technicality. A series of instructions and regulations govern the formation and disbanding of a Starfleet unit, and a formal determination by the Chief of Starfleet Operations is required to begin the process of disbanding a unit. Even ships known to be lost with all hands are still not decommissioned and the command dissolved until the administrative procedures are completed.

In that vein, Styles is well within his rights to claim he's still head of mission over Neural; however, even that declaration doesn't allow him to commandeer another command for his own purposes -- a flag officer? Yes, in limited circumstances. Starfleet doesn't like to interfere with the sovereignty of a commanding officer outside of the most extreme of circumstances. The last two times it was invoked, Starfleet was dealing with a massive entity bent on destroying Earth and a madman with a weapon of mass destruction (the flag officer was already aboard the ship in question during the second incident, and the commanding officer replaced was his closest friend and ally).

So, Styles is definitely overstepping his bounds by a few hairs. Starfleet prefers commanding officers to cooperate with each other, commanding jointly in a situation without a clear chain of command, and ceding sovereignty to the other in their own unit. Barring that, the nearest flag command or the Chief of Starfleet Operations can set a clear chain of command. And, given that said CSFO personally sent the Drake to Neural, Treyva feels fairly confident Bennet would rule in his favor.

However, perhaps he only needs to suggest contacting Starfleet Command to resolve the impasse...
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on April 13, 2020, 08:39:17 AM
Been busy the last couple days, and today's Nate's birthday, so it'll be tonight at the earliest. But, I haven't forgotten this....
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on April 13, 2020, 05:20:43 PM
OOC: No worries. And Happy Birthday, Nate! (Is it okay to still call him Chive? :) )
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on April 13, 2020, 11:51:25 PM
I'd like to spend that pending Momentum point on Obtain Information: Can Treyva think of an out that will tell Styles he's out of bounds, but allow the man to save face? I'm fairly confident that I can call him in such a way as to show him he's not going to get my ship without a fight, but I don't see any reason to antagonize the man. As I think I've said elsewhere, he's still pissed off about the whole thing with the Excelsior, and he doesn't want to lose out to some tyro whose career is half as long as his own.

I'm keeping my ship, but I don't want to be a jerk about it.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on April 14, 2020, 06:24:40 PM
OOC: Spend 1 Momentum to Obtain Information.

Current
Momentum 5
Threat 10

The factors at play are not easy to reconcile. Style's public humiliation during the theft of the Enterprise likely continues to have an effect on him, and he just had another ship shot out from under him - the very ship to which he was transferred to rehabilitate his reputation, mind you. Any captain would fight to maintain any shred of authority after consecutive disasters. Heck, it took sheer force of will and incredible talent around Treyva to achieve a successful resolution to the Schrepfermann affair. He can only imagine that the magnitude of the bruise to Style's ego is orders larger.

Still, Starfleet always leaves a little wiggle room in the field. Command officers are given leeway to interpret orders, regulations, and even General Orders to fit their situation; as long as the spirit of the rule is maintained, a certain amount of skirting the letter of the rule will most often be forgiven.

The trick here, though, is to find a way past the binary Treyva-Styles conflict. They could recognize the independence of both commands, and operate jointly as cooperative equals. Treyva has the advantage of resources, but Styles has the advantage of situational understanding, especially the current status of the conflict; knowing his reputation, Styles likely studied up on it ahead of his arrival here two months ago.

In this spirit of cooperation, they could:

1. Give each commander sovereignty over an aspect of the mission. There's (1) assessing possible improvements to Apellan technology and researching a counter to it; (2) rescuing the captured Rostov crew and recovering their equipment; (3) determining if Klingons are still around and what their next move might be.

2. Tackle the three aspects above together in turn, making mutually agreeable decisions for both.

3. Set up a "war council" of sorts, with Treyva, Styles, Sorak, and Styles' next highest officer (since his first officer is among the captured), working together to make decisions regarding the mission.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on April 16, 2020, 03:26:34 PM
I think I know what I'm gonna do, but life's been hectic the last couple days.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on April 18, 2020, 08:34:03 PM
Treyva leaned back in his chair and appraised Styles for a moment, then straightened back up. "You're right, Captain," he said. "The Rostov does still exist as a unit, and you're still her CO. I apologize if I made it sound any other way. On the other hand, Admiral Bennett was very clear that if the Rostov were missing or destroyed, the Drake was to take over the mission over Neural until relieved, which makes me head of mission."

He paused for a moment, but not long enough to allow Styles to interrupt again. "I don't want to work against you, Captain Styles; you're far too good an officer to be at loggerheads with. Even if I am head of mission, you've got far more working knowledge of what's going on here than I've been able to gather in the three days it took us to get here. I'd be a damn fool not to ask for your help, and even more of a fool if I didn't recognize your authority over your own crew. So let me make a proposition to you."

The Denobulan took a breath and then went on.  "Let's work together, cooperative equals. I've got a ship, you've got situational knowledge. I know my people, you know yours. We can form a council to split the load, with Sorak and I representing the Drake and you and your acting second-in-command representing the Rostov. Then, together, we start working the mission." He looked the other captain in the eyes. "What do you say?"
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on April 19, 2020, 10:32:58 AM
Nicely done, Patrick
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on April 20, 2020, 06:33:13 PM
"A war council?" Styles muses, as if he didn't expect a scientist to have the wherewithal to devise such a military compromise. After a few moments contemplation, a satisfied smirk creeps onto the edge of his lips and he nods. "A war council, indeed. Very well, Treyva, Mr. Reed will be my second until we can rescue my first officer. What do we tackle first?"
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on April 20, 2020, 10:54:55 PM
Treyva leaned back and relaxed slightly; that had gone better than he'd expected. "From my perspective, the first priority is getting your people and Federation technology back up here and out of the hands of the locals," he said. "Mr. Les, show the captain and Mr. Reed the scans you took of the village; the ensign knows the lay of the land there much better than we do. With his help, we should be able to come up with a workable strategy for recovering the Rostov's crew. In the meantime...."

He pressed the intercom key at his seat. "Treyva to Bridge. Mr. Costaluna, has all Federation technology been recovered from Captain Styles camp and the western landing site?"
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on April 21, 2020, 11:03:59 AM
Styles turns to the science officer for a look at the scans, motioning for his young security officer to join him.

"The camp is clear of all personnel and equipment, Captain," Miguel reports over the comms. "The escape pods are too large for our cargo transporters, so we're having to configure a grappler setup on the aquashuttle. Mr. Viktor is overseeing the conversion, with Mr. Clarke and Miss Schrepfermann assisting."
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on April 21, 2020, 08:18:46 PM
"Very good," he replied. "Notify me as soon as they're ready."
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on April 22, 2020, 09:46:56 AM
"Aye, sir," Tobin replies to Treyva. He stands up, gesturing to Styles and Reed to follow him over to a terminal where he can show them the readout. "As you can see, our people appear to be restricted to a pair of subterranean rooms ..." he begins, explaining his findings.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on April 23, 2020, 12:55:55 PM
Styles leans over the Trill's shoulder as he inspects the sensor data. "Hmmm. They're too close in proximity to the locals for us to be able to pull them out with the transporters without violating GO1."

Straightening up, he narrows his eyes in thought and grips both ends of his swagger stick - clearly, his "deep thinky" position - before gesturing with the stick toward the screen and offering, "If we go in at night with a small force, we can use phasers on stun to take down sentries and the like without being seen and minimizing risk of exposing our technology. We can clear out anyone nearby, and start beaming our people out, while we locate the equipment cache.

"Mr. Cole, Mr. Reed, what do you think? Two six-man teams? And, Mr. Les, would you be able to give us an overwatch to guard against surprises?"
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on April 23, 2020, 05:50:00 PM
Cole eyes the readout thoughtfully for a moment.

"Yes sir, that would seem to be our best option. We can put the teams down separately a safe distance away and try to minimise contact. We go in quiet and hopefully get our people out before the locals know what's going on."

He glances at Treyva, as if seeking affirmation.
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on April 24, 2020, 09:12:12 AM
Quote from: Davy, aka GM on April 23, 2020, 12:55:55 PMAnd, Mr. Les, would you be able to give us an overwatch to guard against surprises?"

Tobin nods. "As long as the away team is equipped with communicators or subcutaneous transponders, it should be simple to differentiate them from the locals by using the ship's sensors, sir. I should be able to detect any surprises before they put our people in danger."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on April 24, 2020, 03:28:58 PM
"Would three teams be better than two?" Reed wonders. "Have one dedicated to finding and securing our technology, while the other two are shepherding repatriated crew back to the ship?"
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on April 24, 2020, 05:18:59 PM
"That could work," Cole muses. "Transponders are a must, and we need to go quickly, but carefully."
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on April 26, 2020, 09:10:38 PM
Treyva looked at both security officers in turn. "That seems reasonable," he said, "though I'd like to minimize exposure as much as possible. Could those two six-man teams become three four-man teams and still get the job done?"
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on April 27, 2020, 02:21:38 PM
The ensign, not sure himself, looks to see if Cole has insight.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on April 27, 2020, 02:43:03 PM
Cole only pauses for a moment, keen to support his Captains' wishes whilst also aware of Syles' scrutiny.

"Yes sir, we can adapt and make that work."

Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on April 28, 2020, 01:11:45 AM
The captain nodded and turned to Reed. "Do you have five more security men in your contingent, Mr. Reed?"
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on April 28, 2020, 03:34:36 PM
"Er, only four specialists, sir," Reed replies, almost embarrassed to admit it.

Styles clears his throat. "Unless you want me leading one of your crew's teams, Treyva, I'll lead my people," he says.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on April 28, 2020, 08:31:14 PM
Treyva shook his head. "You know the situation here better than just about anyone, Styles," he said. "Do you want equipment retrieval, or one of the rescue teams?"
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on April 29, 2020, 12:24:50 AM
"Rescue," he answers. "It's important for me to be there."
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on April 29, 2020, 09:01:23 AM
"I can certainly respect that," Treyva replied. "Very well, sir, you, Mr. Reed, and two of your specialists will be team one, and lead the rescue effort."

Turning to his own security chief, he said, "I'd like Lear and Fryling to remain up here on Tactical, in case we have unexpected company come calling. I want you in front of one team, and Tann-Tyra leading the other; give her Chief Dhall for moral support. Do you prefer rescue or retrieval ops?"
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on April 29, 2020, 05:20:12 PM
Cole nods at Treyva's question and a grin creeps onto his face.

"I'll take retrieval, sir. I'm confident that Tann-Tyra can bring our people home safely. When do you want us to beam down?"
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on April 30, 2020, 01:27:51 AM
Treyva turned to Tobin. "Mr. Les, when is local sunset in that village?"
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on April 30, 2020, 03:03:30 PM
OOC: Given that I said it was mid-afternoon when the landing party first beamed down, that the trek to the campsite was 1.5-2 hours, and it took "less than an hour" to get the campsite cleared and everyone beamed up to the Drake, I'm going to say that sunset is right about....now.
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on May 01, 2020, 10:06:47 AM
Tobin glances up at the ceiling as he quickly calculates the answer in his head. "It should be sunset there now, sir."
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on May 01, 2020, 05:22:28 PM
"If now is convenient," Treyva said to Styles and Cole, "you can gather your teams and report to Quartermaster for native garb for those who don't already have it, then to Sickbay for subcutaneous transponders."  He turned to Styles. "That should give you a chance to check up on your wounded, as well. By the time you're done there, it should be full dark on the surface. Is that satisfactory, Captain?"
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on May 02, 2020, 04:21:43 PM
"I think it is, Treyva. You know, for a scientist, you have a decent tactical mind," Styles responds. "Mr. Reed, have Egemond and Simmons report to the Drake's quartermaster immediately."

He pauses as if something has crossed his mind and he turns to his fellow captain. "Treyva, it may be useful for us to have an overwatch of sorts. Do you think one of your security officers could handle that duty?"

OOC: So, I ask this question, so we can figure out who is doing what. We can have all players take on a security officer from the Drake on the surface, or someone could play Lear or Fryling performing overwatch (and I'll make sure they have things to do).

Who wants whom? (Renny has Cole, for sure, and we know Tann-Tyra will be leading the Drake team supporting Styles' rescue effort; Patrick, did you have designs of playing her again?).
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on May 03, 2020, 12:49:13 PM
"Thank you, Styles," he replied. "I"ve had the good fortune to serve with some fine tactical officers, and I'm a quick study." He assumed the Deep Thinky posture for a moment. Without moving, he said, "Overwatch is probably a good idea."

He turned to Cole. "Task Fryling with that; the ship's sensors should be more than capable, and he's good at that sort of thing."

Sorry you have to stat out Fryling, but Lear's Focus of Starship Tactical Systems needs to stay on board

And yes, I was wanting to carry on as Tann-Tyra.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on May 03, 2020, 01:48:43 PM
OOC: Sorry, I should've been more clear. I was thinking the overwatch would be from the ship, using sensors.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on May 03, 2020, 01:55:19 PM
Gotcha. Edited my post accordingly.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on May 03, 2020, 04:08:47 PM
OOC: No worries about statting out Fryling.

So, we have Renny on Cole and Patrick on Tann-Tyra.

Doug and Nolmir, you have your pick of characters and teams. Fryling is a choice for either of you, if you so desire. If you take another character, let me know which team you wish to be on (Cole's or Tann-Tyra's).

Olodon and Ally already have stats. If you want to do Fryling or Chief Dhall, I'll get them created.
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on May 04, 2020, 09:51:25 AM
I can take Fryling and do the shipboard overwatch.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on May 04, 2020, 06:46:59 PM
OOC: Fryling's stats have been created.

Doug, who are you going to play?
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on May 05, 2020, 04:39:56 AM
I'll stick with Ally and let's have her on Cole's team.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on May 05, 2020, 10:38:58 AM
OOC: All right, we have the following teams:

Lead Rescue Team
Captain Styles
Ensign Reed
2 enlisted security types

Assisting Rescue Team
Ensign Tann-Tyra (Patrick)
3 enlisted security types

Equipment Recovery Team
Lt. Durham (Renny)
Specialist Banks (Doug)
2 enlisted security types

Overwatch from the Drake
Lt. j.g. Fryling (Nolmir)

The "enlisted security types" will use the Starfleet Security Officer Minor NPC stats on p.314 of the Core Rules (and I posted their stats in the OOC thread for convenience). For the most part, I think we'll use them only as assists for the primary characters of the scene.

Current
Momentum 4 (-1 for new scene (the rescue mission, not the prep session))
Threat 10
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on May 06, 2020, 12:04:50 PM
The three security teams beam down in turn to a dip in the high ground overlooking the Apellan village. The sky above is darkening as the dusk behind them fades to a moonless night as Styles gathers the teams together.

"Quick in. Quick out. Communicators on vibrate mode," he says. The tone of the captain's voice indicates he's in his element, as if he's relishing the opportunity to act. "Mr. Cole, your job will likely be the more difficult one, since there's no telling where the locals may be keeping our equipment. I'll leave it in your capable hands, young man."

Turning to Tann-Tyra, he asks, "Are you ready, Ensign?"

OOC: Included is a basic (thank you donjon) map of the walled village. The landing zone is out of sight of the walls, being in a dip in the hills about 75m west of the village.

The walls are made of wood, like a frontier palisade. The closest entrance is on the northwest side of town, about 85m away.

The light squares are the known smithies in town, and the red oval is where the crew of the Rostov are believed to be held.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on May 07, 2020, 05:25:40 AM
"Ready as I'm likely to be, sir," the young woman said as she verified her communicator's settings. As she pocketed that, she drew her phaser and verified that it was set to stun. Turning to Captain Styles, she said, "I understand the basics of the plan, sir. What, specifically, do you need my team to do?"
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on May 07, 2020, 04:53:08 PM
Quote from: Davy, aka GM on May 06, 2020, 12:04:50 PM
"Mr. Cole, your job will likely be the more difficult one, since there's no telling where the locals may be keeping our equipment. I'll leave it in your capable hands, young man."

Cole's brow furrows notably at that last comment.

"Thank you, sir", he responds cautiously, glancing at his team.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on May 08, 2020, 02:00:19 AM
Quote from: Patrick Goodman on May 07, 2020, 05:25:40 AM"Ready as I'm likely to be, sir," the young woman said as she verified her communicator's settings. As she pocketed that, she drew her phaser and verified that it was set to stun. Turning to Captain Styles, she said, "I understand the basics of the plan, sir. What, specifically, do you need my team to do?"

"In general, protect my flank as we move through the village," he says as he checks his own communicator and weapon. "When we get to the target location, I expect both teams will be engaging opponents simultaneously to stun all the guards without raising the alarm.

"But first, we'll need to get into the village."

OOC: Sorry about the delayed response, and sorry that it's short.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on May 08, 2020, 07:17:25 PM
The immediate problem on the ground is the village walls. They're tall enough that it'll take some effort to scale, which means the only efficient entry into the village may be through the gates, and whatever sentinels may be guarding them.

Meanwhile, overhead, Lt. j.g. Fryling is looking over the village and the teams' landing zone; he knows the dangers to the team aren't limited to the Apellans, but also to mugatos that roam the hillside. The library computer noted earlier that mugatos normally range during the day, but night encounters have occasionally been recorded.

OOC: Nolmir, let's have Fryling make a Reason + Security test vs. Difficulty 1 to get a lay of the land over the teams. The Difficulty is reduced to 0 by the application of the ship's Advanced Sensor Suites Talent.

The ship will assist with Sensors (9) + Security (3).
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on May 11, 2020, 10:07:06 AM
Fryling's Reason (10) + Security (4) vs. Difficulty 1:
Rolled 2d20 : 4, 3, total 7

Ship's Assist: Sensors (9) + Security (3)
Rolled 1d20 : 19, total 19
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on May 12, 2020, 01:27:22 AM
OOC: (Oops, I forgot a couple somethings...)

First, Gerald has the Focus Sensors, meaning...

4 Successes vs. Difficulty 0. Success, plus 4 Momentum generated.

Current
Momentum 4 (4 pending, Fryling; 2 must be spent or lost)
Threat 10

In the area around landing zone, Fryling detects three things:

First, a pair of humans are in the hills just north of the LZ, about 75m away. They're moving in the teams' general vicinity, but don't appear to be moving with urgency. In fact, they appear to be moving rather cautiously.

Second, the northwest town gate has two guards watching it; they appear to be congregating in a small structure right next to the gate itself.

Third, two non-human signals are moving at a leisurely pace about 50m west of the LZ. As he's looking at them, they seem to stop.
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on May 13, 2020, 05:48:40 PM
Gerald opens a communications channel to the three team leaders. "Sirs, I'm picking up two humans 75m north of your position, moving in your direction. But they're not moving fast, so I don't think they've spotted you. There are two non-humans 50m west of the LZ, so they might have something to do with them. You've also got two guards at the town gate."

OOC: Can I spend some of the momentum that roll generated to get more information about those non-human life signs? Can Fryling tell if they are animals or humanoids?
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on May 13, 2020, 08:44:03 PM
OOC: Yes. 2 Momentum spent to Obtain Information.

Current
Momentum 6
Threat 10

The security officer attempts a closer look at the non-human life forms; it doesn't take him long to identify them as mugatos, likely a mated pair. They're a popular species to study at the Academy, made famous by the Enterprise's exploits on Neural in the '60s, and Gerald's paper in his comparative zoology class earned top grade and the nickname "the fighting naturalist." It didn't stick. Except with Sarah, his wife. She still teases him about it.

The male leans back onto his haunches, his long arms resting as he appears to sniff around at the air. Something has him curious, and the female seems to be leaning in the direction of the LZ. Or are they more interested in the two humans to the north? It's difficult to tell.
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on May 14, 2020, 01:02:59 PM
"Uh, just a second, sirs," Gerald adds as he re-checks the readings. "Those life forms I mentioned? They're mugatos. Looks like they're curious about something. Maybe they picked up your scent?"
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on May 14, 2020, 05:11:26 PM
Tann-Tyra rolled her eyes as she turned to the west and raised her phaser to a ready position. "It's always something," she muttered under her breath.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on May 15, 2020, 10:27:12 AM
Quote from: Nolmir on May 13, 2020, 05:48:40 PMGerald opens a communications channel to the three team leaders. "Sirs, I'm picking up two humans 75m north of your position, moving in your direction. But they're not moving fast, so I don't think they've spotted you. There are two non-humans 50m west of the LZ, so they might have something to do with them. You've also got two guards at the town gate."

The captain frowns and acknowledges the report. "Keep us posted if either party begins to approach."

Looking at the others, he adds, "We should probably take down the patrol, if we can do it quietly." He's about to give orders when his communicator beeps again.

Quote from: Nolmir on May 14, 2020, 01:02:59 PM"Uh, just a second, sirs," Gerald adds as he re-checks the readings. "Those life forms I mentioned? They're mugatos. Looks like they're curious about something. Maybe they picked up your scent?"

Quote from: Patrick Goodman on May 14, 2020, 05:11:26 PMTann-Tyra rolled her eyes as she turned to the west and raised her phaser to a ready position. "It's always something," she muttered under her breath.

"Understood. Teams out," he responds, his frown deepening.

"Team leaders," Styles commands, gesturing with a nod of his head that they should join him. When Cole and Tann-Tyra approach, he adds in a lower tone, "Options? Engaging the mugatos won't go quietly, and that'll earn the attention of the patrol. Taking out the patrol quietly will only give the mugatos time to track us by scent, and using phaser fire to take the patrol down would likely alert the guards at the gate, even if it might scare off the animals.

"We could just slip away, down the hill to the palisade wall, and let the two pairs deal with each other. Or split up and engage both the animals and the patrol simultaneously. I'd rather not leave either of them roaming around while we're outside the village walls. What do you two think?"
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on May 15, 2020, 05:38:46 PM
Cole ponders for a moment.
"I agree that having those two sets of....variables at our back is something we can't risk. We have to split and deal with them both."
He pauses a beat.
"As quietly as possible."
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on May 15, 2020, 10:08:37 PM
"They probably scented me," she said softly. "Deltan pheromones are more potent than Human ones. What if...." She paused for a moment. "Do you think we could lead them closer to the gate? While most of us stay in the shadows close to the gate, we...I...lure the creatures out near the guard shack as that patrol approaches. Guards and patrol see mugatos, go out and deal with the threat, and we sneak into the village unnoticed."
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on May 16, 2020, 05:00:48 PM
Cole glanced at Tann-Tyra with thinly veiled approval. "Or that could work as well", he said.

"Are you sure you're up for this, Tann?", Cole states carefully. "The Mugato are dangerous, and unpredictable."
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on May 17, 2020, 10:14:50 PM
"I believe I am, sir," she replied. "And I like my odds of doing it without getting mauled, or I wouldn't have brought it up."
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on May 18, 2020, 04:48:01 PM
Cole managed to avoid beaming with pride, although it took work. He turned his gaze on Styles.
"Well Captain, I respectfully submit that we follow the Ensign's lead on this. She has my full confidence."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on May 20, 2020, 12:11:56 PM
Cole and Tann-Tyra can almost feel the scrutiny poring over them as Styles assesses their confidence in each other and the plan. With a slight clear of his throat and a glance around the horizon, the captain nods.

"Bold; I like it. It's your game, Ensign," he says. "You're still going to need some backup. Mr. Cole and -" he looks first at Reed, then over Cole's shoulder "- Banks, the scuttlebutt on you is favorable, I'm told. You two, keep Tann-Tyra here guarded, but don't stay too close, so you don't interfere with her magic.

"The rest of the teams will head due east to the wall and wait for you to clear out the gate," Styles says. Raising his communicator, he adds, "Styles to Fryling. Focus your sensors on Tann-Tyra, Cole, and Banks, the mugatos and the roving patrol. We're going to attempt to lure the beasts into engaging the Apellans near the gate."

With a nod to the bait and her guardians. "On your lead."

OOC: Yes, I'm setting this up so that all four PCs are engaged. :)

That said, how do you want to reach your goal? The challenges I see here are:

1. Draw the mugatos to within sight of the gate.
2. Get both the guards and the patrol to chase the mugatos away.
3. Don't be seen in all of this.
4. Don't let the mugatos get close enough to attack you.
5. Don't let the mugatos get drawn instead to Cole and Ally.

Am I missing anything?
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on May 20, 2020, 01:17:08 PM
I think you have the salient points covered.
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on May 20, 2020, 01:29:11 PM
Ally nodded to Captain Styles and joined Cole and Tann-Tyra, skiing her best not to stumble. Are you kidding me? she thought, Bad enough to have caught the eye of my own captain, but now this guy too?!
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on May 20, 2020, 05:21:09 PM
OOC: Absolutely nothing to worry about with this plan, it's all good.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on May 20, 2020, 05:37:33 PM
Hope everyone rolls well. I foresee a lot of Momentum use on my part....
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on May 21, 2020, 01:18:42 AM
OOC: Okay, we're going to go with a linear gated challenge. We'll have four tasks to complete.

First Task is to get the Mugatos' attention:
Tann-Tyra Presence + Command, Difficulty 2 (her Deltan Trait can be invoked as an Advantage). Unfortunately, she's on her own on this one.

Second Task is to get them to follow Tann-Tyra while managing distance:
Tann-Tyra Daring + Security, Difficulty 2 (her Deltan Trait actually works against her as a Complication in this case). Assisted by Cole & Ally Daring + Security to help manage distance.

Third Task is to pull them to the gate area without being seen:
Tann-Tyra Presence + Command (Deltan Trait as Advantage), assisted by Cole & Ally Control + Security and Fryling's Insight + Security. Opposed by Mugatos' Insight + Security (Tracking Focus applies), on assisted by the other.

Fourth Task is to draw the Apellans to the mugatos:
Tann-Tyra Daring + Command vs. Difficulty 1. Fryling can assist her on this one with his Insight + Security.

Tann-Tyra is up for the first task.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on May 21, 2020, 08:17:58 AM
Tann-Tyra looked from Cole to Styles and back again. "That was suspiciously easy," she muttered light-heartedly as she ambled a little to the west before turning in the direction of the road. "Come on, you hideous furbags," she said, mostly to herself. "I chose Starfleet over Father's restaurant; don't make me regret that."

And this is where Supporting Characters make things interesting....

Presence (10) + Command (1), TN 11, Diff 2, Deltan Advantage
Rolled 2d20 : 18, 3, total 21

All right, come and get me. Slowly.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on May 21, 2020, 08:20:27 AM
That is...less than ideal. With Deltan as an Advantage, though, it should be sufficient.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on May 21, 2020, 12:03:42 PM
OOC: 1 Success vs. an adjusted Difficulty of 1. Success.

Current
Momentum 6
Threat 10

The trio begin to move in concert, and, in starlit darkness, they hear animal grunting and movement. Above, Fryling confirms the mugatos are starting to follow the ensign, although cautiously, like they don't know what to make of the pheromones.

OOC: Let's move on to the second task.

Tann-Tyra Daring + Security, Difficulty 2 (her Deltan Trait actually works against her as a Complication in this case). Assisted by Cole & Ally Daring + Security to help manage distance.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on May 21, 2020, 10:34:09 PM
Daring (8) + Security (4), TN 14, Diff 2, Deltan Complication

Spend 1 Momentum for Create Opportunity (1 die)
Rolled 3d20 : 11, 10, 8, total 29

Look sharp, guys, because Daring isn't her strong suit....
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on May 21, 2020, 10:35:08 PM
Whoa. That's all right, too.
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on May 21, 2020, 10:45:41 PM
Ally assist:

Daring (8 ) + Security (4) = 12 total
Also, would focus on Small Unit Tactics help?

Rolled 1d20 : 1, total 1
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on May 21, 2020, 10:46:31 PM
Not that the focus would make a difference this time...
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on May 22, 2020, 03:17:39 AM
In support of Banks #1 - Daring (10) + Security (5)

Rolled 1d20 : 8, total 8


Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on May 22, 2020, 11:10:27 AM
OOC: 1 Momentum spent by Tann-Tyra for Create Opportunity.

3 Successes from Tann-Tyra, 2 Successes from Ally, and 1 Success from Cole, for a total of 6 Successes vs. Difficulty 3. Success, plus 3 Momentum generated.

Current
Momentum 5 (3 pending, Tann-Tyra; 2 must be spent or lost)
Threat 10

Honestly, this shouldn't have worked, at least not nearly as well as it's working. The mugatos are being quite cautious while following steadily, allowing Tann-Tyra to set the pace that's being matched to the centimeter.

OOC: What do you want to do with the Momentum?
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on May 22, 2020, 11:30:44 AM
I'd suggest using the 2 use or lose Momentum to Create Advantage making our following tasks easier. Jedi Mind Trick, maybe? ;)
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on May 22, 2020, 11:50:28 AM
Bank 1, and yeah, use the other 2 to Create Advantage as Doug described. Probably a different name; Fortune Favors the Bold, perhaps.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on May 22, 2020, 02:18:04 PM
OOC: Okay, going with a 2 Momentum spend to Create Advantage, creating the Advantage "Fortune Favors the Bold...and the Foolish".

Third Task is to pull them to the gate area without being seen:
Tann-Tyra Presence + Command (Deltan Trait as Advantage), assisted by Cole & Ally Control + Security and Fryling's Insight + Security. Opposed by Mugatos' Insight + Security (Tracking Focus applies), on assisted by the other.

Everyone gets a roll. :)

Current
Momentum 6
Threat 10

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
On Their Toes Disadvantage (Opponents; Difficulty for ship's to surprise the crew is increased by 1)
Fortune Favors the Bold...and the Foolish Advantage (security teams' efforts to draw gate guards and patrol into an engagement with a pair of mugatos)
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on May 22, 2020, 02:29:55 PM
Ally assist:

Control (10) + Security (4) = 14 total
Still not sure if Small Unit Tactics would help...

(https://patrickgoodman.org/forums/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d20 : 1, total 1
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on May 22, 2020, 02:30:34 PM
Two in a row??!?
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on May 22, 2020, 03:08:56 PM
OOC: Ally is on her game today...
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on May 22, 2020, 04:13:50 PM
"Now comes the interesting part," the young woman whispered.

Presence (10) + Command (1), TN 11, Diff 2
Deltan Advantage
Fortune Favors... Advantage
Rolled 2d20 : 5, 18, total 23

Okay, let's keep this up....
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on May 22, 2020, 04:47:46 PM
OK, Ally assist #2 - Control (9) + Security (5)

Rolled 1d20 : 14, total 14



Title: Re: Episode 2.01: Brushfire!
Post by: Renny on May 22, 2020, 04:48:18 PM
Scraped that...
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on May 22, 2020, 08:20:19 PM
Scraping is fine, since Ally is on freaking fire tonight....
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on May 23, 2020, 10:41:18 PM
She's on her A game to make us look better to  Styles. He makes her nervous.
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on May 25, 2020, 01:49:06 PM
Fryling's Insight (9) + Security (4) Assist

And I'm guessing his Sensors focus (which I completely forgot about earlier ;D) would apply here.

Rolled 1d20 : 6, total 6
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on May 25, 2020, 03:41:42 PM
Just realized I did Daring (8 ) not Control (10). So total TN was 14. I still rolled a 1, though, so...
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on May 26, 2020, 12:59:32 AM
OOC: Okay, 5 Successes vs. a modified Difficulty 0. Success, plus 5 Momentum generated! All 5 Momentum must be spent or lost.

Tann-Tyra's exotic pheromones act like an almost hypnotic elixir, it seems, for the two mugatos that follow her across the hilly terrain. The three security officers move together as a single unit, confident the other two will be exactly where they need to be at every point along the path. They maneuver the mugatos around the patrol and into the perfect position between the two pairs of Apellans.

Now all that remains is to get the guards' attention - or, rather, have the mugatos get the guards' attention...
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on May 26, 2020, 07:55:11 AM
For a dumb plan that, by all rights, shouldn't have worked...this is going rather well.

I'll be contemplating Momentum spends at work today, but maybe a "Mugatos Ate My Brothet" Complication for the guards, so that it's that much harder for them to resist leaving their posts to fight the things. I don't know, what do you guys think?
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on May 26, 2020, 10:47:33 AM
Quote from: Patrick Goodman on May 26, 2020, 07:55:11 AMFor a dumb plan that, by all rights, shouldn't have worked...this is going rather well.

OOC: And here I was worried that I had set the DCs too high for supporting characters.
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on May 26, 2020, 11:32:17 AM
I like that idea, Patrick. How about we use 2 more to give us an advantage whole sneaking through the gate advice into the city, like "All Eyes Outward"?
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on May 26, 2020, 10:42:09 PM
Yeah, let's do that. Still gonna lose one unless we think of something.....
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on May 28, 2020, 06:49:21 PM
OOC: Okay, I've added the two Complications below.

The fourth task is opposed:
Tann-Tyra Daring + Command vs. Difficulty 1 (reduced to Difficulty 0 for Fortune Favors...). Fryling can assist her on this one with his Insight + Security.
Apellan Guards Control + Security vs. Difficulty 1 (increased to Difficulty 2 for Mugatos Ate...). One guard will assist the other.

Current
Momentum 6 (1 pending, Tann-Tyra; must be spent or lost)
Threat 10

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
On Their Toes Disadvantage (Opponents; Difficulty for ships to surprise the crew is increased by 1)
Fortune Favors the Bold...and the Foolish Advantage (security teams' efforts to draw gate guards and patrol into an engagement with a pair of mugatos)
Mugatos Ate My Brother! Complication (Apellan guards, making it more difficult for them to avoid chasing after the mugatos)
All Eyes Outward Complication (Apellans, when attempting to oppose the PCs' sneaking around)
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on May 28, 2020, 11:12:33 PM
"All right, you furry beasts," she said quietly to herself as she surveyed the path, and the town gate. "There are some people I want you to meet."

Almost her weakest combination.

Daring (8 ) + Command (1), TN 9, Diff 1
Fortune Favors... Advantage

Spend 1 Momentum for Create Opportunity (1 die), lest we lose it
Rolled 3d20 : 14, 13, 2, total 29

Play nice, now....
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on May 28, 2020, 11:15:50 PM
That'll do.
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on May 29, 2020, 09:14:35 AM
Fryling's assist:
Insight (9) + Security (4), Sensors focus
Rolled 1d20 : 5, total 5
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on May 29, 2020, 04:19:56 PM
OOC: 1 Success from Tann-Tyra and 1 Success from Gerald. 2 Successes vs. Difficulty 0. Success, plus 2 Momentum generated.

Apellan Guard Control (9) + Security (2) vs. Difficulty 2. Spending 1 Threat for Create Opportunity (1 extra die).
Rolled 3d20 : 9, 4, 7, total 20


Apellan other Guard Control (9) + Security (2) Assist.
Rolled 1d20 : 7, total 7
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on May 29, 2020, 04:26:32 PM
OOC: 3 Successes from the main guard, and 1 Success from the assisting guard. 4 Successes vs. Difficulty 2. Success, plus 2 Momentum generated.

S+2 vs. S+2 results in a tie. Tann-Tyra, though, as the active character, wins the tie, but with 0 Momentum.

The Deltan security officer peels off just before she and the team come into sight of the gate guards. The mugatos, however, crest the hill and are seen by one of the guards. He calls out, "Mugato!" and starts forward, pulling back the lock on his musket. "You're not getting one of us today, you beasts!"

The two guards head up, both firing shots, which sends the mugatos into flight. The guards follow and disappear out of view. A few seconds later, another pair of shots ring out, likely from the roving patrol. Amazingly enough, the gate is left unattended.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on May 29, 2020, 04:32:29 PM
Spotting their opportunity, Cole signals with his right hand for the team to move into the village.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on May 29, 2020, 10:19:25 PM
Most of our men were with Styles, in the shadows near the gate, IIRC. Probably already moving into the village.

Gods of the sea, she thought in stunned disbelief as she watched the guards chase the creatures around the bend. That actually worked. Looking to Cole, she saw him signal to her and Banks to hurry and enter the village. She quickly joined him.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on June 02, 2020, 05:51:48 PM
The trio make their way down toward the gate, where they see the last of the teams disappear into the town. They follow and rendezvous with the others in a dark area along the inner side of the palisade, away from the main pathway through the village.

The nearby building exteriors appear to be covered in a form of traditional stucco, probably over a wood frame; wisps of smoke can be seen rising from most of the buildings, and a number of homes appear to have fire or candlelight glows peeking out from behind closed shutters.

"Hopefully, they're like most primitive folks, and go to ben when it gets dark out," Ensign Reed posits.

Styles grunts noncommittally, his eyes scanning the grouping of four small buildings to the southeast as the landing party hears the sounds of a man rousing the alarm somewhere out of sight. (The best they can say is that he's somewhere to the east.)

"Mr. Cole, the Apellan leader rules from the building that stands over the bridge in the middle of the village," the captain says. "You may want to start your search there for our gear."

To Tann-Tyra, he adds, "We're going to have to cross the river. It's fordable, but I'd rather not get wet unless absolutely necessary; however, following the bank will likely help us avoid detection. What's your assessment?"

OOC: Okay, folks, you're at the red dot labeled "1" on the map I included, just inside the wall on the northwest side. The nearest buildings are about 20 meters in front of you to the southeast.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on June 04, 2020, 10:47:45 AM
Has she seen this map? Do they currently have access to this or a reasonable facsimile?
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on June 04, 2020, 03:16:22 PM
OOC: You have an overhead view of the village on each team's tricorder, which was downloaded from the ship's scans from earlier.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on June 06, 2020, 04:37:06 PM
Tann-Tyra looked around to ensure they weren't being watched, then she turned to face the wall. Moving closer to the captain, she opened her tricorder and brought up the sensor image of the village. "There are a couple of options. There are bound to be boats we could commandeer, though that would leave us out in the open across 25 or 30 meters of water, and I don't know how many of us grew up around water."

She looked some more. "The central bridge is out, but over here...." She pointed to the eastern side of the village. "This looks like a smaller bridge right here. We could make our way around the village, staying hidden by this palisade, and cross there."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on June 06, 2020, 05:59:16 PM
"That will add to our timetable, but it'll have the extra benefit of putting us on the opposite side of the action out there," Styles' muses, indicating with a nod of his head the ongoing mugato chase. "Good idea Mr. Cole, do you concur?"
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on June 07, 2020, 05:08:38 PM
"Yes sir. It's worth the extra time if we can stay out of sight for longer."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on June 09, 2020, 12:46:40 PM
"You and your team will lead, then," Styles declares. "We'll keep a little distance between our teams as we go; mine first, then Tann-Tyra's. Stay sharp.

"At your discretion, Mr. Cole."

OOC: As you're walking around the northern side of the palisade, we'll go with a each team making a Difficulty 2 Control + Security task (focuses pertaining to stealth will apply). All Eyes Outward will not apply, as that will only come into play if I need to roll for the Apellans.

Each team will get one or two assists. For Cole, it's Ally; for Tann-Tyra, it's a "security security guard" minor NPC (use the stat block in the OOC thread, reply 25); for Styles, it's Reed. And Mr. Fryling may choose to assist any of the three teams as his discretion. He's allowed to wait until all the task rolls are made before he makes his assist roll.

A failure or complication will likely draw attention, and we'll get into opposed tasks and such.

Current
Momentum 6
Threat 10

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
On Their Toes Disadvantage (Opponents; Difficulty for ships to surprise the crew is increased by 1)
Fortune Favors the Bold...and the Foolish Advantage (security teams' efforts to draw gate guards and patrol into an engagement with a pair of mugatos)
Mugatos Ate My Brother! Complication (Apellan guards, making it more difficult for them to avoid chasing after the mugatos)

All Eyes Outward Complication (Apellans, when attempting to oppose the PCs' sneaking around)
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on June 09, 2020, 04:29:21 PM
Tann-Tyra Control + Security (10/4), TN 14, Diff 2
No applicable Focuses
Rolled 2d20 : 19, 3, total 22

Big money, no whammies....
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on June 09, 2020, 04:39:15 PM
Will get the assist done momentarily.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on June 09, 2020, 10:03:44 PM
Sorry. Saw something shiny....

Security crewman assist, Control + Security (10/2), TN 12
Rolled 1d20 : 13, total 13

I say again, no whammies.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on June 09, 2020, 10:05:03 PM
Well, crap. Hope everyone else does okay so Fryling can help my clumsy young butt out....
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on June 09, 2020, 10:21:21 PM
Ally Assist:

Control (10) + Security (4) = 14 Total
Personal Protection and Small Unit Tactics would be reaching for an applicable focus, no focus.

Rolled 1d20 : 11, total 11
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on June 10, 2020, 04:16:33 PM
Ok here goes

Cole - Control+Security (9/5) - Possibly Ground Tactics as a Focus, i'll let you decide if it's applicable.

Rolled 2d20 : 14, 20, total 34
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on June 10, 2020, 04:17:17 PM
Yikes. One success and a Complication !
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on June 10, 2020, 05:05:54 PM
OOC: Well, on that bright side, that gives Cole and Ally 2 successes at least! I'll probably roll an assist for Tann-Tyra, but I'll wait to see how Styles and Reed manage first.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on June 10, 2020, 05:59:51 PM
OOC: Gerald can assist only one of the three Teams.

Styles Control + Security (10/3) vs. Difficulty 2
Rolled 2d20 : 6, 17, total 23


Reed Control + Security (10/3) Assist
Rolled 1d20 : 20, total 20
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on June 10, 2020, 06:05:25 PM
OOC: Well, that could've gone better...and never mind the caution in the earlier post; I misread what Nolmir wrote.

Cole's team gets 2 Successes vs. Difficulty 2. Success, but a Complication generated.
Tann-Tyra's team gets 1 Success vs. Difficulty 2. Failure.
Style's team gets 1 Success vs. Difficulty 2. Failure, and a Complication generated.

Who does Gerald want to help? Personally, I say roll to assist Tann-Tyra; I have an idea for Captain Styles' failure...
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on June 11, 2020, 09:39:20 AM
OOC: I was leaning that way -- there's a possibility of success without a Complication there. So now that I've said that, prepare for the dicebot to give me 20. ;)

Fryling's assist for Tann-Tyra:
Control (10) + Security (4)
Maybe the Sensors Focus applies? That might be stretching it.
Rolled 1d20 : 8, total 8
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on June 11, 2020, 09:40:04 AM
Yay, thank you merciful dicebot!  ;D
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on June 11, 2020, 11:38:17 AM
OOC: The dicebot were merciful! The dicebot were merciful! :D

Cole's team gets 2 Successes vs. Difficulty 2. Success, but a Complication generated.
Tann-Tyra's team (with Mr. Fryling's assist) gets 2 Success vs. Difficulty 2. Success. (And, yes, Sensors would apply, as he's assisting using the sensors.)
Style's team gets 1 Success vs. Difficulty 2. Failure, and a Complication generated.

I like the dog idea that Doug suggested in FB Messenger; we'll go with that, and call it "Who's Dog Is This?" A mangy mutt has, apparently, taken a liking to Cole & Ally.

Current
Momentum 6
Threat 10

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
All Eyes Outward Complication (Apellans, when attempting to oppose the PCs' sneaking around)
Who's Dog Is This (Cole & Ally's team, when attempting to be stealthy while the domesticated bear-like animal is with them)

The group moves along quietly, for the most part, until one of Styles' team appears to catch a rodent hole and twists an ankle. Only the swift reaction of the other security guard muffles her compatriot's cry of pain. The captain and Ensign Reed immediately see to the security specialist, who is favoring their left leg. The captain motions for the other two teams to move ahead, whispering, "We'll catch up in a minute."

Further on, Gerald calls down and tells the two teams to hold up a minute, as a group of Apellans are nearing them. The group of Apellans, seemingly moving toward the west gate in a hurry, don't notice the teams, and, after a moment, they're able to move on.

As they near the northeast section of the wall, a small-ish bear-cub like animal lumbers up in front of Cole and his team. As they freeze, not knowing its intent, the animal sniffs at them, and seems to immediately decide the strangers aren't a threat and proceeds to start sniffing Cole's trousers. It's tongue lolls as it pants happily at its new "friends."

While Cole and Ally are dealing with the animal, Tann-Tyra looks back. She can't see Styles or his team anywhere.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on June 11, 2020, 11:44:03 AM
"My name is Dug. I have just met you, and I love you!"
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on June 11, 2020, 06:03:33 PM
"Blast," she whispered. Turning to her immediate superior, she said, just loud enough to be heard, "We have a problem, Lieutenant; Captain Styles and his team have disappeared."
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on June 12, 2020, 04:40:22 PM
"Are you sure?" Cole looks around, whilst simultaneously trying to keep his new 'friend' in his field of vision.
"Anyone have eyes on Styles?"
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on June 12, 2020, 10:35:06 PM
Ally's eyes scanned every surface and shadow on sight, looking for any sign of the captain and his team."Negative, sir." She pulled out her silenced communicator and breathed into it, "Team Gamma to Overwatch, we've lost eyes on Alpha. Any help?"

I'm going on the assumption that Styles was Team Alpha, Second rescue team is Beta and the tech team is Gamma...
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on June 13, 2020, 01:11:09 AM
OOC: Technically, Gamma is third in the Greek alphabet... ;)

For Gerald's part, he can pinpoint the locations of all the subcutaneous transponders. PM incoming to Nolmir.
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on June 13, 2020, 08:18:21 AM
"I'm seeing them 75 meters to your west-southwest, moving slowly," Fryling responds. "They're in the north-central part of the village, near one of the smithies."
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on June 13, 2020, 08:50:32 AM
Dammit, Styles....
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on June 13, 2020, 03:38:53 PM
I will tell you for nothing, Treyva is going to be some kind of pissed off.

In the meantime, do we go after him or stick to the actual damn mission?
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on June 14, 2020, 09:51:16 AM
Someone? Anyone? Bueller?
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on June 14, 2020, 05:15:51 PM
Chief Dhall turns his head thoughtfully and wonders, "Maybe they're taking a more direct route because their man is hurt and slowing them down?"
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on June 14, 2020, 08:49:43 PM
Ally nods doubtfully, "You might be right, Chief. Overwatch, we're going to assume Alpha is sticking to the plan with slight alteration. Please pass on to bridge the current sitrep. Gamma out."
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on June 15, 2020, 05:13:18 PM
"Will do, Gamma," Fryling replies, then flags down the senior officer on duty to pass on the current state of affairs. Once he returns his full attention to the ship's sensors, he keeps a special eye on Styles' team in case they find themselves in trouble.

OOC: I think we're just going to have to hope for the best at the moment, right? Seems like more people rushing in would just make them more likely to get caught.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on June 16, 2020, 12:00:13 AM
Yeah, stay on mission. Chasing Styles won't rescue that crew.

Say, here's a dumb idea I just now thought of...actually calling, you know, Styles....

Tann-Tyra smacked her forehead. Opening her own communicator, she intoned, "Beta Leader to Alpha Leader. We've lost visual contact with you. Do you require assistance?"
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on June 16, 2020, 04:22:11 PM
Cole listens carefully as Tann-Tyra hails Styles' team.

"Should have known things were going too well, Ally", Cole whispers under his breath.
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on June 16, 2020, 11:03:30 PM
Ally smiled at Cole. "You know what they say, sir, about the best laid plans..."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on June 17, 2020, 11:41:47 AM
"Needed to take a shortcut, Beta," Styles replies. "We'll meet you at the target."

As the line closes, Dhall appears less than satisfied with the answer, even as it seems to validate his speculation; however, the chief keeps any thoughts he may have to himself.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on June 17, 2020, 02:40:57 PM
A reminder, especially to myself: Just because I am deeply suspicious of Captain Styles doesn't mean our characters should be. He's done nothing, that I can recall, to arouse suspicion on the part of our characters.

That said, Dhall seems leery now....

"What's on your mind, Chief?" the young Deltan woman asked..
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on June 18, 2020, 10:07:49 AM
"I was just wondering, Ensign; did they bring hyposprays for pain or injury? A small medkit?" he asks. "I saw the petty officer turn his ankle; it looked pretty bad, and his pain was genuine."

The chief shakes his head. "I don't know. Scuttlebutt I got from his crew is that that Styles fellow is hard charger, and he frequently pushes them to the limits of their knowledge and endurance. It goes against the 'by the book' reputation he's garnered throughout the fleet. I just hope the prize he's seeking isn't bigger than his sense of welfare for his people."
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on June 18, 2020, 10:20:30 AM
She nodded. "Perhaps we should take it up with our captain when we get back." She turned to include Cole. "I think we should finish the mission first, worry about Styles later."
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on June 18, 2020, 04:44:15 PM
Cole nodded in agreement. "Let's stick to the schedule, people. Move out, and keep your wits about you." He paused and looked into the distance.
"We can do without any more unscheduled diversions."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on June 18, 2020, 07:22:21 PM
OOC: Says the fellow who has a dog following him...
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on June 19, 2020, 10:36:42 AM
The two teams continue forward, the ursine pet following along next to Cole and Ally, and they're soon nearing where the stream flows under the wall. To the southwest, they see the small foot bridge; it seems awfully exposed to the open, but the officers don't see any villagers up and around.

Cole's objective is about 50-60 meters further beyond along the stream.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on June 19, 2020, 04:57:32 PM
OOC: OK, so what can we see of the building. Any sign of an entrance that we can see?
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on June 20, 2020, 03:45:45 PM
OOC: The building is one of the few three-story buildings in the village, and straddles the river, with the ox bridge passing through the first floor. Given your distance, you can't see an entrance, but there are a couple of shuttered windows each on the second and third floors on your facing. It's possible that ground access is through the inside walls framing the ox bridge.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on June 22, 2020, 10:10:04 AM
Is most of the rest of the village dark? I mean, it is night (though I realize it's not terribly late since we beamed down shortly after sunset).

I guess, more to the point, are most of the windows shuttered?
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on June 22, 2020, 11:17:32 AM
OOC: You folks can see 9-10 windows from your vantage point on the north side of the stream, next to the wall. All but one have shutters. The one without is on a known smithy, and the window in question is more like an arrow slit. All of the shutters are closed on the other windows.

In the smithy window, there's a faint glow of orange light emanating from it. There's also a faint pinhole of orange-yellow light occasionally flickering through a small knot or cutout of one of the shuttered windows on the second floor of Cole's target building (as if a candle is lit and can be seen).
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on June 22, 2020, 04:29:13 PM
Tann-Tyra looked at the large building in the center of the village, then to the bridge, and then to Cole. Motioning to the bridge, she said, "This is where I get off. Good luck, sir."
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on June 22, 2020, 04:40:25 PM
Cole nodded in response.

"Good luck to you, too. Keep your head down."
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on June 24, 2020, 04:55:48 PM
Cole turned to Ally and the two security specialists bringing up the rear.

"Ally, once we're close enough to the building, let's run a tricorder scan and see if we can determine how many people are inside.
Nice and quiet , folks. Let's move out"

Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on June 24, 2020, 08:19:35 PM
The two groups split up near the foot bridge, Cole and party continuing along the banks of the stream, while Tann-Tyra and her team taking the bridge across to the other side.

As the ensign passes the building on the other side of the bridge, she notices that smoke is rising from a low chimney, and that the klink of metal striking metal can be heard within. She has two possible paths to take: one would put her on the southeast corner of the large, three-story and the ox bridge, and the other would take her between a bunch of small houses.

Cole's team reaches the easternmost known smithy and they can hear the sounds of crafting coming from it. Just a head of that smithy is the second of the three known. Suddenly, a brief flash of light lights up the side wall of the thin arrow slit opening on the south side, accompanied by the telltale sound of a phaser on stun. They also see one of the Rostov's security guards (the uninjured one) hiding herself from view as she watches the pathway ahead of her (the road to the ox bridge).

OOC: You've both traveled about one section (25m) from your diverging point at the footbridge. Cole's team is marked C, and Tann-Tyra's is marked T.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on June 24, 2020, 08:24:47 PM
Dammit, Styles....
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on June 24, 2020, 09:42:19 PM
Incidentally, I see no map with us on it.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on June 24, 2020, 11:52:13 PM
OOC: It would probably help if I actually attached it...you should see it in the post now.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on June 25, 2020, 08:56:30 AM
Attaching things good.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on June 25, 2020, 04:53:51 PM
Cole holds his hand up to bring the team to an immediate halt, and then gestures for the two guards to go left and right, keeping low. He draws his own weapon and waits to see what response this incident brings, if any, from the rest of the village.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on June 26, 2020, 07:26:43 AM
I know we asked, but I don't recall the answer. Did we find a way to silence the tricorders? I want to scan that building for later, but don't want an angry mob, either.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on June 26, 2020, 04:18:54 PM
OOC: I can't find the conversation in this thread, but, yes, tricoders can be set to whisper mode.

Cole sees a shuttered window near the smithy open up, a woman of about middling age looking about curiously. She doesn't seem to see anything, as she shrugs and closes back up. Ally notices the hiding security guard tensed up, as if she was ready to fire on the woman; thankfully, the woman didn't give her the opportunity.

A few moments later, Styles, Reed, and the other guard appear around the right side of the building. The captain spies Cole and company, and gives them a nod, gesturing toward the ox bridge building.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on June 26, 2020, 05:08:58 PM
Cle gives a terse nod in reply and waves his team forward.
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on June 26, 2020, 06:01:40 PM
While moving forward, Ally makes a quick scan of the building, buffering the readings to peruse under cover.

Just let me know what to roll, Davy. Standard lifeforms, structure and contents scans.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on June 26, 2020, 10:44:47 PM
Eyeing the smoke and listening to the metal-on-metal sounds, the young woman thought, Well, that's new. She certainly didn't recall the building being a smithy from the briefing. She flipped open her tricorder and quickly scanned tbe structure; they could analyze it after they completed the mission.

Same as Doug, chief.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on June 26, 2020, 11:42:16 PM
OOC: For each of you, then, it'll be a Reason + Science task vs. Difficulty 1; the tricorder is providing the ability to gather the data, so it won't provide an advantage.

Oh, by the way, Gerald sees the groups converging a bit...it looks like Styles' team is moving toward the ox bridge from the smithy, and Cole's is approaching the ox bridge from the east. Tann-Tyra's has just passed the foot bridge and is moving southwest. Is there anything Gerald wants do or look at, specifically?

Oh, and folks, the injured guard is still hobbling, though he's doing his best to keep up.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on June 27, 2020, 08:15:49 AM
Tann-Tyra scanning Task
Reason (7) + Science (1), TN 8, Diff 1

This is really not the poor girl's forte, but she tries, bless her heart....
Rolled 2d20 : 4, 18, total 22

Be nice,, dicebot.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on June 27, 2020, 08:17:23 AM
That works...
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on June 28, 2020, 11:44:38 AM
Ally scan task Reason (8) + Science (2) = total 10, Difficulty 1
Rolled 2d20 : 19, 16, total 35


*fingers crossed*
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on June 28, 2020, 11:46:31 AM
Or not. *sigh*
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on June 28, 2020, 11:59:56 AM
OTOH, you didn't set any alarms off or anything....
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on June 29, 2020, 02:02:43 PM
OOC: I think Gerald will just be keeping an eye out for any sign that the locals have spotted the teams -- lifesigns moving toward them, phaser fire, etc.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on June 29, 2020, 10:56:23 PM
OOC: Nolmir, why don't you give me an Insight + Security task vs. Difficulty 2 1 (reduced by the ship's Advanced Sensor Suites talent), assisted by the ship's Sensors + Security (9/3)?
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on June 29, 2020, 11:02:40 PM
OOC: Tann-Tyra - 1 Success vs. Difficulty 1. Success.

Ally - 0 Successes vs. Difficulty 1. Failure.

Current
Momentum 6
Threat 10

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
All Eyes Outward Complication (Apellans, when attempting to oppose the PCs' sneaking around)
Who's Dog Is This? (Cole & Ally's team, when attempting to be stealthy while the domesticated bear-like animal is with them)

Ally attempts to scan the building, but her settings are off and all she gets is a blank screen on her display. She fiddles with the controls, but isn't able to resolve the issue before they're on the move again.

Tann-Tyra, meanwhile, gets data on a single male Neuralite at a large wooden workbench inside the building, where a forge (or stove, or something) heats up the interior. On the bench with him is a number of small unfamiliar mechanisms, lined up in a pair of rows.

Cole's team catches up with Captain Styles at the entry to the ox bridge. There, they find that the walls on either side of the bridge are lined with three doors each. Each side of the ground level of the building is large enough for bulk storage, and, at least, one of the doors should contain a stairway leading up. Styles looks down at Cole's new companion, who's sniffing at his boots, and frowns, but doesn't comment. Instead he gestures for the two groups to keep moving.

"If you get a chance, see if you can find paper drawings of any weapons designs," Styles says quietly as they start onto the bridge. "We still need to find out what kinds of advances the Apellans have been given."

With that, the captain and his team continue on, the hobbled guard a few paces behind; his eyes seem to indicate he's in some discomfort, but he's mostly keeping up with his team despite the injury. Cole and his team are left to determine which doors lead up.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on June 30, 2020, 07:55:49 AM
That should give Mr. Les something to do, she thought. Closing and pocketing the tricorder, she motioned for her team to proceed through the houses to their objective.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on June 30, 2020, 04:08:24 PM
Cole eyes Styles as he moves off, waiting for the other team to get some way across the bridge before proceeding.

"Lets try the first door this side", he whispers, gesturing to the building on their left side, "Keep together and stay alert."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on July 01, 2020, 01:10:04 PM
Cole
At the first door, a simple mechanical lock holds the door latch closed. The next door down doesn't have a latch or lock on the outside.

Tann-Tyra
The second team continues forward. As Tann-Tyra passes the group of small buildings, she sees Styles and his team under the cover of the south end of the ox bridge. Styles meets her gaze, and nods, then points at his eyes, holds up two fingers, and then points them in the direction of the west building. Chief Dhall quietly points out two guards on the north side of the each building. Tann-Tyra, when she sees them, notices they're each carrying a musket.

OOC: So, to be clear, Styles is indicating that he sees two people at the westernmost of the two buildings. Tann-Tyra and her team see two guards on the north side of the eastern building, and can see that they're both carrying a musket.
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on July 01, 2020, 03:10:39 PM
Fryling's roll: Insight (9) + Security (4) (Sensors Focus)
Rolled 2d20 : 6, 18, total 24


Ship's assist: Sensors (9) + Security (3)
Rolled 1d20 : 6, total 6

Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on July 01, 2020, 03:39:03 PM
Tann-Tyra nodded, then repeated the gestures, indicating the two guards on the morth side. She then mimed a rifle at port arms to indicate that they were armed.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on July 01, 2020, 04:39:54 PM
Cole eyes the lock and speaks quietly to Ally.

"A lock means they have something they want to keep safe, right? Could be our gear. Let's take a look."

He changes his grip on his phaser and adjusts the beam width and power setting to produce a thin, precise cutting beam with which to cleanly cut the lock.

(OOC: Assuming you're happy with me doing this Davy, Cole will go ahead and cut the lock off).
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on July 03, 2020, 01:36:33 AM
OOC: Yes, I will allow Cole to cut the lock without attempting a task, but that will come at the cost of noise. Using your phaser as a torch isn't quiet. At least the lock (and door behind it) is a quick cut.

Four totally nondescript rolls that mean nothing at all...  ;D

Rolled 2d20 : 3, 9, total 12

Rolled 2d20 : 3, 15, total 18

Rolled 2d20 : 3, 6, total 9

Rolled 2d20 : 2, 11, total 13


Cole, with the precision of an experienced marksman, cuts through the lock in a steady swipe of the wrist. The body of the lock strikes the stone and mortar deck, leaving the shackle to hang loosely over the door latch.

Meanwhile, Styles gives the security officer a thumbs up to acknowledge her. He follows that with a two-part gesture authorizing stunning force on the guards, and begins to countdown from five on one hand. As it reaches three, a weak echo of a short phaser burst filters out from the ox bridge. Styles closes his hand into a fist to stop the countdown, and his team reflexively slip out of sight as the four guards curiously start to make their way to the source of the sound, talking quietly amongst themselves. They point their muskets warily down range as they cautiously move toward the bridge.

OOC: They're moving slowly, giving Tann-Tyra and her team time to act.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on July 03, 2020, 04:08:25 AM
Cole grimaces at the noise, which seems deafening in the otherwise quiet night air. He sets his phaser back to stun and then opens the door, ushering the others inside. He puts the remains of the lock in his pocket and moves inside, closing the door after him.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on July 04, 2020, 10:15:58 PM
OOC: So...should I just shoot them?
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on July 04, 2020, 10:49:14 PM
OOC: You could shoot them, or you could try to sneak up behind them and try to take them down more quietly. Or, you could wait for Styles' team to act.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on July 06, 2020, 06:27:01 PM
Tann-Tyra watched the guards head for the ox bridge. For a heartbeat, she considered just shooting them both, but thought better of it. This had been too noisy already.

Motioning to her team, she sneaked forward to get closer to the guards.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on July 07, 2020, 10:54:14 PM
The room behind the door is a tight-ish fit for the four team members; a number of barrels fill the remainder of the space, banded with wooden rings and appearing to be sealed up quite nicely. Strangely, though, Cole can detect the slight aroma of charcoal biscuits - one of the treats ever present on his old farmstead, usually eaten with cheese.

And, it's only at this point that Cole realizes that the dog is still outside the door.

OOC: Please have Cole attempt a Control + Security task vs. Difficulty 1, increased to Difficulty 2, because of the "Whose Dog Is This?" Complication.

Meanwhile, on the other end of the ox bridge, the other Drake security team begins to creep up on the sentries encroaching on Styles' position.

OOC: Okay, let's go with a Control + Security task vs. Difficulty 2 for Tann-Tyra & her team.

Current
Momentum 6
Threat 10

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
All Eyes Outward Complication (Apellans, when attempting to oppose the PCs' sneaking around)
Whose Dog Is This? Complication (Cole & Ally's team, when attempting to be stealthy while the domesticated bear-like animal is with them)
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on July 08, 2020, 06:59:01 AM
For Cole, Control + Security (9+5) vs. Difficulty 2

Rolled 2d20 : 14, 8, total 22


Title: Re: Episode 2.01: Brushfire!
Post by: Renny on July 08, 2020, 06:59:37 AM
Two successes. Good dog!
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on July 08, 2020, 07:27:24 AM
Sneaking Task, Diff 2

Tann-Tyra Control + Security (10/4), TN14
Rolled 2d20 : 6, 13, total 19

Assisted by Chief Dhall Control + Security (10/4), TN14
Rolled 1d20 : 2, total 2

Let's not be hateful one to another, eh, dicebot?
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on July 08, 2020, 07:31:49 AM
Nice! And All Eyes Outward makes it harder for them to detect us on the opposing roll, so that helps....
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on July 08, 2020, 07:44:54 PM
OOC: Actually, I'm going to say All Eyes Outward isn't applicable to this group, because, one, their job is to secure the Strike that; given that Cole's team is what triggered their curiosity, I will say that the four sentries are subject to All Eyes Outward, but only for Tann-Tyra's team.

Cole: 2 Successes vs. Difficulty 2. Success! The dog doesn't seem to be a hindrance at the moment... ;)

Tann-Tyra: 3 Successes vs. Difficulty 2. Success, plus 2 Momentum generated. The momentum must be spent or lost.

Tann-Tyra's team closes in on the Apellan sentries, who have just entered the covered bridge; incredibly enough, their attention seems to be toward the north end, and not in the shadows on their end, where the four members of Styles' team are pressed against the walls. The Deltan officer notices the silhouette of Cole's dog at the far end, as it begin to bounce happily toward folks it probably knows.

The sentries stop momentarily to regard the animals, giving Tann-Tyra and her team an opportunity to strike.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on July 08, 2020, 08:57:09 PM
I don't suppose I could use that Momentum to give them glass jaws, make them easier to take out, could I?
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on July 09, 2020, 01:46:59 AM
OOC: I had to do a little digging to answer this. About the only way you could spend momentum like this would be to Create Advantage to reduce the Difficulty of your melee combat tasks in the first round of combat (or, alternately, increase the Difficulty of their opposed combat tasks in that first round).
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on July 09, 2020, 07:39:41 PM
Hmmm. With 2 Momentum, I cpuld nuy off Cole's Disadvantage and hope the dog doesn't like the guards. I could follow Davy's idea and make the attack easier.

Really want to take them out quickly and quietly. Any ideas,, gentlemen?
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on July 10, 2020, 01:06:09 PM
Let's buy off the dog, and hope for the best on what it does.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on July 10, 2020, 01:28:15 PM
OOC: Okay, "Whose Dog Is This?" has been bought off and is no longer a complication; however, the dog is still in play, and serves as the focus of the sentries for "All Eyes Outward."

Current
Momentum 6
Threat 10

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
All Eyes Outward Complication (Apellans, when attempting to oppose the PCs' sneaking around)

To handle the takedown of the sentries, you will have a gated challenge of three tasks.

The first task will detail sneaking up behind the sentries into melee range. This will be an opposed task at Difficulty 1. Tann-Tyra's team will use Control + Security; the sentries will use Insight + Security. Tann-Tyra will lead and all three team members must assist. The same will go for the four sentries on their end. Also, the All Eyes Outward Complication will increase their Difficulty to 2.

If Tann-Tyra's team loses the opposed task, combat will initiate. If they lose and also have at least 1 Complication they can't buy off, combat will initiate with the sentries getting the first turn.

The second task will detail grappling the sentries. This will also be an opposed task at Difficulty 1. Tann-Tyra's team will use Daring + Security; the sentries will use Control + Security. Again, all additional team members on each side must assist.

Again, if Tann-Tyra's team loses the opposed task, combat will initiate. If they lose and also have at least 1 Complication they can't buy off, combat will initiate with the sentries getting the first turn.

The third task will detail incapacitating the sentries. This will be an extended opposed task, with Work 20 and Magnitude 4. The tasks will be Fitness + Security vs. Difficulty 1. Again, all additional team members on each side must assist on each task roll.

An available Advantage in the third gate is "Styles' Team Jumps In," which will bring Styles and his team from the sides to help finish off the sentries. It can be purchased once and will remain in place for the rest of the extended task. (Otherwise, they're remaining alert for other trouble while Tann-Tyra and her team deal with the sentries.)

If Tann-Tyra's team wins the opposed task, the sentries are all unconscious (we figure sleeper holds or the like); Complications during a successful task may be applied as Injuries to the sentries (possibly leading to their death). If Tann-Tyra's team loses the opposed task, combat is initiated; however, for each breakthrough her team achieves during the loss counts as a sentry still in the grapple of a team member. If they lose and also have at least 1 Complication they can't buy off, combat will initiate with the sentries getting the first turn.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on July 10, 2020, 01:28:48 PM
OOC: Meanwhile, what's Cole, Ally & company doing in the storage room?
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on July 10, 2020, 01:51:14 PM
So Tann-Tyra and three assist rolls. Am I reading that correctly?
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on July 10, 2020, 01:54:59 PM
OOC: Correct. Chief Dhall should be in the Supporting Characters section now, and Reply 25 in the OOC details Security Guard Minor NPCs.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on July 10, 2020, 09:16:05 PM
Let's do this.

Tann-Tyra Sneaking Task, D1, Opposed
Control (10) + Security (4), TN14
Rolled 2d20 : 11, 1, total 12

Chief Dhall Assist
Control (10) + Security  (4), TN14
Rolled 1d20 : 13, total 13

Crewman 1 Assist
Control (10) + Security  (2), TN12
Rolled 1d20 : 13, total 13

Crewman 2 Assist
Control (10) + Security  (2), TN12
Rolled 1d20 : 17, total 17

Big money, no whammies, no typoes....
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on July 10, 2020, 09:17:28 PM
Grunts were no help, but Tann and Dhall came through....
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on July 12, 2020, 03:19:14 PM
Apellan lead sentry Insight + Security (8/2) vs. Difficulty 1, increased to Difficulty 2 by the All Eyes Outward Complication
Rolled 2d20 : 5, 6, total 11


Apellan other sentries Insight + Security (8/2) assists
Rolled 1d20 : 11, total 11

Rolled 1d20 : 1, total 1

Rolled 1d20 : 17, total 17
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on July 12, 2020, 03:22:48 PM
OOC: Tann-Tyra's team 4 Successes vs. Difficulty 1. Success, plus 3 Momentum generated.
Apellan sentries 4 Successes vs. adjusted Difficulty 2. Success, plus 2 Momentum generated.

Tann-Tyra's team wins the opposed task, and generates 1 Momentum. It must be spent or lost.

Current
Momentum 6
Threat 10

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
All Eyes Outward Complication (Apellans, when attempting to oppose the PCs' sneaking around)

Their attention focused on the approaching animal, the Apellans remain unaware that Tann-Tyra and her security team are closing in from behind.

OOC: Let me know what you want to do with that Momentum point, and then we can move on to the second opposed task.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on July 12, 2020, 09:39:30 PM
Daring is not Tann-Tyra's forte; I will use that Momentum to buy an extra die, since I think I will need all the help I can get.

Grappling Task, D1

Tann-Tyra Daring + Security (8/4), TN12
Rolled 3d20 : 12, 1, 13, total 26

Assisted by Chief Dhall Daring + Security (8/4), TN12
Rolled 1d20 : 5, total 5

Assisted by Crewman 1 Daring + Security (10/2), TN12
Rolled 1d20 : 14, total 14

Assisted by Crewman 2 Daring + Security (10/2), TN12
Rolled 1d20 : 17, total 17

Good dicebot. Nice dicebot.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on July 12, 2020, 09:40:18 PM
Again the grunts do nothing....
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on July 13, 2020, 12:10:13 AM
OOC: Apellan sentry Control + Security (9/2) vs. Difficulty 1
Rolled 2d20 : 15, 20, total 35


Apellan sentries Control + Security (9/2) assists
Rolled 1d20 : 3, total 3

Rolled 1d20 : 19, total 19

Rolled 1d20 : 11, total 11
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on July 13, 2020, 01:06:37 AM
OOC: Tann-Tyra's team gets 4 Successes vs. Difficulty 1. Success, plus 3 Momentum generated.
The Apellan sentries get 0 Successes vs. Difficulty 1. Failure, plus 1 Complication generated.

Tann-Tyra's team wins the task, and generates 3 Momentum. The Complication will be "Caught Completely By Surprise," affecting the third challenge.

Just as a reminder, the third task will be an opposed extended task, with Work 20 and Magnitude 4. The tasks will be Fitness + Security vs. Difficulty 1. Again, all additional team members on each side must assist on each task roll.

An available Advantage in the third gate is "Styles' Team Jumps In," which will bring Styles and his team from the sides to help finish off the sentries. It can be purchased once and will remain in place for the rest of the extended task. (Otherwise, they're remaining alert for other trouble while Tann-Tyra and her team deal with the sentries.)

Current
Momentum 6
Threat 10

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
All Eyes Outward Complication (Apellans, when attempting to oppose the PCs' sneaking around)
Caught Completely By Surprise Complication (Apellan sentries during the third task of the challenge)
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on July 13, 2020, 09:30:12 AM
Can some of that Momentum be used to buy off a portion of the extended task? Give us a head start, as it were? Away from my books or I'd look it up myself.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on July 14, 2020, 07:26:23 AM
I will purchase an extra die for one Momentum, and that short-term Complication for two. This should be pretty complicated for them since they're already Caught Completely by Surprise.

You'd almost think I want to end this quickly and quietly.... Oh, and if we're being assessed by Styles and his crew, it probably wouldn't bother Tann-Tyra if they were slightly nervous. ;)

Sleeper hold Task, Diff 1

Tann-Tyra Fitness + Security (10/4), TN14
Create Opportunity
Rolled 3d20 : 4, 19, 14, total 37

Chief Dhall Fitness + Security (10/4), TN14
Assist
Rolled 1d20 : 6, total 6

Crewman 1 Fitness + Security (9/2), TN11
Assist
Rolled 1d20 : 19, total 19

Crewman 2 Fitness + Security (9/2), TN11
Assist
Rolled 1d20 : 7, total 7

Mama said, knock you out....
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on July 14, 2020, 07:27:37 AM
Hey, one of my crewmen showed up....
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on July 14, 2020, 11:04:38 AM
OOC: 3 Momentum spent; 1 to Create Opportunity, 2 to Create the Unforseen Problem Complication for the Apellan's first task roll.

4 Successes vs. Difficulty 1. Success, plus 3 Momentum generated. 2 must be spent or lost.

Roll 6[CD] for Work

Apellan sentry resist sleeper hold Fitness + Security (10/2) vs. Difficulty, increased to Difficulty 2 by the Caught Completely by Surprise Complication
Spending 1 Threat to Create Opportunity
Rolled 3d20 : 3, 18, 13, total 34


Apellan sentries Fitness + Security (10/2) assists
Rolled 1d20 : 16, total 16

Rolled 1d20 : 9, total 9

Rolled 1d20 : 19, total 19


Current
Momentum 5 (3 pending, Tann-Tyra; 2 must be spent or lost)
Threat 9

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
All Eyes Outward Complication (Apellans, when attempting to oppose the PCs' sneaking around)
Caught Completely By Surprise Complication (Apellan sentries during the third task of the challenge)

Tann-Tyra's Team
Work Remaining 20
Resistance 0
Breakthroughs 0

Apellans
Work Remaining 20
Resistance 2 (first task roll only)
Breakthroughs 0
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on July 14, 2020, 11:07:17 AM
OOC: Apellan Work Completed
Rolled 4d6 : 1, 2, 1, 1, total 5


Note that Momentum can be spent to Add Work on a 1-for-1 basis (repeatable), and also to reroll any number of Work dice for 1 Momentum. Overcoming Resistance is also available, but, since you folks have no Resistance to overcome...
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on July 14, 2020, 11:22:00 AM
Actually have 3 Momentum to spend, since I had 3 use or lose going in. So, Work....

Rolled 6d6 : 4, 2, 2, 6, 4, 4, total 22

Then we'll see about Momentum use.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on July 14, 2020, 11:26:59 AM
Reroll the 4s with those 3 Momentum.
Rolled 3d6 : 4, 6, 5, total 15

Do better.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on July 14, 2020, 11:27:34 AM
Marginally....
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on July 14, 2020, 12:39:34 PM
Pursuant to our other conversation, use remaining Momentum to generate Work....
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on July 14, 2020, 02:46:54 PM
OOC: 1 Momentum spent to Re-Roll Work. 2 Momentum spent to create 2 Additional Work.

Tann-Tyra 7 Work, plus 2 Effects (not used), plus 2 Additional Work, for a total of 9. 1 Breakthrough!

Apellans 5 Work, minus 2 Resistance. Spending 1 Threat to ignore 2 Resistance, for a total of 5. 1 Breakthrough!

Current
Momentum 6
Threat 8

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
All Eyes Outward Complication (Apellans, when attempting to oppose the PCs' sneaking around)
Caught Completely By Surprise Complication (Apellan sentries during the third task of the challenge)

Tann-Tyra's Team
Work Remaining 20 11
Resistance 0
Breakthroughs 1 of 4

Apellans
Work Remaining 20 15
Resistance 0
Breakthroughs 1 of 4

Next round of tasks.

Apellan sentry resist sleeper hold Fitness + Security (10/2) vs. Difficulty, increased to Difficulty 2 by the Caught Completely by Surprise Complication
Rolled 2d20 : 19, 3, total 22


Apellan sentries Fitness + Security (10/2) assists
Rolled 1d20 : 12, total 12

Rolled 1d20 : 5, total 5

Rolled 1d20 : 12, total 12
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on July 14, 2020, 02:52:48 PM
Sleeper hold Task, Diff 1

Tann-Tyra Fitness + Security (10/4), TN14
Rolled 2d20 : 1, 20, total 21

Chief Dhall Fitness + Security (10/4), TN14
Assist
Rolled 1d20 : 12, total 12

Crewman 1 Fitness + Security (9/2), TN11
Assist
Rolled 1d20 : 8, total 8

Crewman 2 Fitness + Security (9/2), TN11
Assist
Rolled 1d20 : 9, total 9

Mama said, knock you out....

Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on July 14, 2020, 02:54:54 PM
Everybody showed up, at least. See how things shake out, but I'm probably going to buy off that Complication....
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on July 14, 2020, 03:02:25 PM
OOC: Tann-Tyra's team 5 Successes vs. Difficulty 1. Success, plus 4 Momentum generated, and 1 Complication generated.
Apellans 4 Successes vs. Difficulty 2. Success, plus 2 Momentum generated.

The Complication will be Unforeseen Problems, Tann-Tyra's team's Resistance to 2.

Roll 6[CD] Work

Apellans Work 4[CD]
Rolled 4d6 : 6, 5, 1, 5, total 17
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on July 14, 2020, 03:09:41 PM
Two Momentum buys that off.

Work roll
Rolled 6d6 : 4, 5, 1, 4, 4, 2, total 20

And off we go again.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on July 14, 2020, 03:12:06 PM
Seriously? Reroll the 4s for 1 Momentum, apply other directly to Work.
Rolled 3d6 : 3, 6, 5, total 14

Crossing appendages....
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on July 14, 2020, 03:58:25 PM
OOC: 2 Momentum spent to buy off Unforeseen Problems, 1 Momentum spent to Re-Roll Work, and 1 Momentum spent for 1 Additional Work.
2 Threat spent for 2 Additional Work.

Tann-Tyra's team: 6 Work, plus 3 Effects (not used), plus 1 Additional Work, for a total of 7 Work. 1 Breakthrough!
Apellans: 4 Work, plus 3 Effects (not used), plus 2 Additional Work, for a total of 6 Work. 1 Breakthrough!

Current
Momentum 6
Threat 8

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
All Eyes Outward Complication (Apellans, when attempting to oppose the PCs' sneaking around)
Caught Completely By Surprise Complication (Apellan sentries during the third task of the challenge)

Tann-Tyra's Team
Work Remaining 20 11 4
Resistance 0
Breakthroughs 2 of 4

Apellans
Work Remaining 20 15 9
Resistance 0
Breakthroughs 2 of 4

Next round of tasks.

Apellan sentry resist sleeper hold Fitness + Security (10/2) vs. Difficulty, increased to Difficulty 2 by the Caught Completely by Surprise Complication
1 Threat spent to Create Opportunity
Rolled 3d20 : 4, 4, 1, total 9


Apellan sentries Fitness + Security (10/2) assists
Rolled 1d20 : 14, total 14

Rolled 1d20 : 7, total 7

Rolled 1d20 : 12, total 12
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on July 14, 2020, 04:09:46 PM
Sleeper hold Task, Diff 1

Tann-Tyra Fitness + Security (10/4), TN14
Rolled 2d20 : 6, 13, total 19

Chief Dhall Fitness + Security (10/4), TN14
Assist
Rolled 1d20 : 18, total 18

Crewman 1 Fitness + Security (9/2), TN11
Assist
Rolled 1d20 : 11, total 11

Crewman 2 Fitness + Security (9/2), TN11
Assist
Rolled 1d20 : 6, total 6

Make this the last one
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on July 14, 2020, 04:21:27 PM
OOC: Tann-Tyra's team: 4 Successes vs. Difficulty 1. Success, plus 3 Momentum generated.
Apellans: 6 Successes vs. Difficulty 2. Success, plus 4 Threat generated.

Roll 6[CD] for Work

Apellans Work 4[CD]
Rolled 4d6 : 1, 4, 3, 2, total 10


To end it this round, you'll need to score 2 Breakthroughs, which will require a minimum of 5 Work completed (to complete the work track and score a breakthrough for getting 5 Work after Resistance).
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on July 14, 2020, 04:22:06 PM
OOC: Spending 1 Threat to Re-Roll Work
Rolled 2d6 : 6, 5, total 11
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on July 14, 2020, 04:32:40 PM
Let's do this.

Rolling Work
Rolled 6d6 : 3, 5, 4, 5, 3, 2, total 22

Then we figure out what to do with Momentum....
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on July 14, 2020, 04:35:21 PM
Well, obviously, spend 1 to reroll 3s and 4s. Rest go directly to Work so we can be done. Preferably without permanently harming the guards.

Reroll Work dice
Rolled 3d6 : 5, 2, 3, total 10
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on July 14, 2020, 04:40:27 PM
OOC: Wow, this is fascinating. Keep it going. Great stuff.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on July 14, 2020, 10:16:22 PM
OOC: 1 Momentum spent to Re-Roll Work, and 2 Momentum spent for 2 Additional Work.
1 Threat spent to Re-Roll Work. (Taking the loss and banking the other 3 Threat.)

Tann-Tyra's team: 7 Work, plus 3 Effects (not used), plus 2 Additional Work, for a total of 9 Work. 1 Breakthrough, plus 1 Breakthrough for reducing Work track to 0!
Apellans: 5 Work, plus 2 Effects (not used), plus 3 Additional Work, for a total of 8 Work. 1 Breakthrough!

Current
Momentum 6
Threat 11

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
All Eyes Outward Complication (Apellans, when attempting to oppose the PCs' sneaking around)
Caught Completely By Surprise Complication (Apellan sentries during the third task of the challenge)

Tann-Tyra's Team
Work Remaining 20 11 4 0
Resistance 0
Breakthroughs 4 of 4

Apellans
Work Remaining 20 15 9 1
Resistance 0
Breakthroughs 3 of 4

The security team moves with precision to take the guards unawares, and, one-by-one, each sentry goes limp in their arms. As the team members lower the men to the ground, Styles moves over to Tann-Tyra, his eyes watching for unwanted attention as he approaches. Only when he's next to her does he look down at the Apellan.

"Good work, Ensign," he says, and motions for his enlists to start moving the unconscious guards. "Let's get them out of sight, and check them for keys."

OOC: And, now, let's get back to Cole and Ally. You're still in the storage room with the lightly scented barrels. What do you want to do?
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on July 14, 2020, 10:37:17 PM
"Thank  you, sir," she whispered matter-of-factly, as she motioned for her crewmen to assist them.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on July 15, 2020, 10:12:20 AM
Has anybody looked in the room where we saw the phaser shot?

As the enlisted moved the unconscious sentries, Tann-Tyra moved close to one wall. Opening her communicator, she quietly said, "Beta Leader to Overwatch. We have rendezvoused with Alpha team at primary target. How do things look from your position?"
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on July 15, 2020, 10:18:18 AM
OOC: The phaser shot came from within one of the known smithies just north of the ox bridge; Cole & his team immediately recognized it as a phaser on stun, and Styles and his security team left the building shortly after. But, no one from Cole's team has investigated it.

Nolmir, please have Gerald give me an Insight + Security vs. Difficulty 1, reduced to Difficulty 0 for the ship's Advanced Sensor Suite. Assisted by the ship's Sensors + Security (9/3).
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on July 15, 2020, 03:29:38 PM
OOC: I'm confused, I thought the phaser shot you mentioned was Cole shooting the lock. Are you saying there was another shot from somewhere?
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on July 15, 2020, 03:30:17 PM
OOC: Must have missed that
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on July 15, 2020, 03:49:14 PM
OOC: Fryling's Insight (9) + Security (4) roll, vs. Difficulty 0
Rolled 2d20 : 18, 8, total 26

Ship's Sensors (9) + Security (3) assist
Rolled 1d20 : 10, total 10
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on July 15, 2020, 03:55:32 PM
Quote from: Renny on July 15, 2020, 03:30:17 PM
OOC: Must have missed that
Check reply 323, Renny.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on July 16, 2020, 04:51:01 PM
OOC: 2 Successes vs. Difficulty 0. Success, plus 2 Momentum generated. Momentum must be spent or lost.

Lt. j.g. Fryling's sensor sweep of the area around the three teams doesn't show any external movement near them.

In the large building over the ox bridge, he sees life forms moving around on the second floor. In the buildings suspected to be holding the remainder of the Rostov's crew, life forms appear to be mostly sedentary. The largest concentrations of life signs are in the basement area of the buildings, while it appears that a few life forms are somewhat active on the first floor.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on July 16, 2020, 04:57:59 PM
Quote from: Patrick Goodman on July 15, 2020, 03:55:32 PM
Quote from: Renny on July 15, 2020, 03:30:17 PM
OOC: Must have missed that
Check reply 323, Renny.

OOC: Yep, that totally flew by me. OK, let's address that.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on July 16, 2020, 05:08:11 PM
Cole indicates to the team to check the store quietly. As he goes through the motions of searching for the missing equipment, something is playing on his mind.

OOC: How do you want us to go about checking the room? Should do it as we are here.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on July 16, 2020, 05:31:48 PM
OOC: Well, you're in an enclosed space with a bunch of sealed barrels. You could attempt to open one of the barrels manually, or you could scan them with a tricorder; I believe Ally has one with her.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on July 17, 2020, 09:26:15 AM
"Ally, scan these barrels please. Let's see if there is anything out of the ordinary".
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on July 17, 2020, 10:10:18 AM
Gerald opens a channel to the team leaders. "Careful, I'm seeing movement on the second floor of the building over the bridge. Don't wake the neighbors."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on July 18, 2020, 10:04:47 PM
OOC: For Ally's task, roll Reason + Science vs. Difficulty 2. The tricorder facilitates the attempt.
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on July 19, 2020, 02:06:24 PM
Double-checking that the tricorder is in silent mode, Ally begins scanning the containers.

OOC: Ally Reason (8 ) + Science (2) Task:

1 Momentum for Create Opportunity.

Rolled 3d20 : 4, 8, 14, total 26


Fingers crossed.
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on July 19, 2020, 02:07:17 PM
That'll do, Dicebot. That'll do.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on July 19, 2020, 04:22:40 PM
OOC: Nicely done.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on July 20, 2020, 12:53:24 AM
OOC: 1 Momentum spent to Create Opportunity.
2 Successes vs. Difficulty 2. Success!

Current
Momentum 5
Threat 11

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
All Eyes Outward Complication (Apellans, when attempting to oppose the PCs' sneaking around)

The tricorder whirs quietly in its whisper mode, and a few moments later labels the contents inside the barrels as black powder. By her count, there are 12 barrels in the storage room with them, each 45 kg and capable of powering 1,500 shots.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on July 20, 2020, 09:19:00 AM
That is, to use an almost appropriate colloquialism, a buttload of black powder. That's way more powder than they have weapons; someone has big plans....
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on July 20, 2020, 04:07:39 PM
OOC: Well, and the fact that gunpowder really never goes bad. :)
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on July 22, 2020, 10:43:17 AM
OOC: Okay, gents, what do you all do next?

Gerald has warned of activity on the second floor of the ox bridge building.

Cole, Ally, and their team are in the gunpowder storage room below, in close proximity to some serious amounts of powder.

Tann-Tyra and Styles' teams have unimpeded access to the entryway of the buildings where the Rostov crew is likely being held.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on July 22, 2020, 11:33:00 AM
And that smithy still needs looked at. Styles' crew straight-up shot someone in there.

Do we have reason to believe that the sentries outside were the only ones, that the crew is in there aloneish?
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on July 22, 2020, 11:39:49 AM
OOC: No reason to believe that at all.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on July 22, 2020, 11:52:29 AM
Didn't think so, but couldn't recall if we'd been advised differently.

Tann-Tyra drew her phaser and verified once again that it was on stun. To Styles, she whispered, "Once we open that door, we're not going to be able to be sneaky anymore if your men aren't alone, sir."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on July 22, 2020, 12:31:54 PM
"I agree, Ensign," Styles answers. "We'll take any Apellans out quietly if we can, and with phasers if we can't. Independent fire at will is authorized at this point, but let's try not to wake the neighbors. I expect folks should be coming back from the mugato chase soon. Take the right, and we'll take the left."

The captain gestures to the entryways on the right and left buildings, one for each team.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on July 22, 2020, 10:23:03 PM
So if I'm looking at the map right, we're all on the north side, and I've got the building on the east. Correct?
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on July 22, 2020, 10:52:40 PM
OOC: Here's the map with updated locations.

So, as you're on the north side of the two buildings, he's gesturing for you to take the west-side building (directly in front of you) and he'll take the east-side building.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on July 22, 2020, 11:22:41 PM
That's what I meant, but I was being distracted by my teenage daughter laughing at her French lesson in Duolingo. She finds the oddest things amusing....

Tann-Tyra nodded in response, then motioned for her team to assemble by the entry into the building. She quickly scanned the entry to see if there was anyone immediately on the other side of the door.

Pre-rolling to save time, assuming Reason + Science (though a case could be made for Security)
Tann-Tyra scanning Task
Reason + Science (7/2), TN9
Rolled 2d20 : 3, 10, total 13

No whammies....
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on July 22, 2020, 11:23:57 PM
Typoed her Science, which is only a 1, but still got one success.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on July 23, 2020, 10:53:09 AM
OOC: 1 Success vs. Difficulty 1. Success.

Her team positioned to cover her, Tann-Tyra sees no lifeforms within 2 meters of the door.

At the other building, Styles and his team are poised to breach their door.
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on July 23, 2020, 11:35:42 AM
Now that we're indoors, would it be possible to scan the rest of the building for our equipment, you know, power cells, unusual materials, etc.?
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on July 23, 2020, 12:47:41 PM
Opening the door as quietly as possible, Tann-Tyra led her team inside.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on July 23, 2020, 04:12:18 PM
Quote from: Patrick Goodman on July 22, 2020, 11:33:00 AM
And that smithy still needs looked at. Styles' crew straight-up shot someone in there.


OOC: I'm going to go and check that out
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on July 23, 2020, 04:30:04 PM
As Ally completes her scan, Cole motions her to one side.

"There's something nagging at me, Ally", he says. "When we split up, I'm sure I saw what looked like the flash of a phaser from one of the Smithys. If it was Styles and his team, he's not telling us about it which has me worried. I'm going to backtrack and check it out. Keep looking for our gear, and i'll be back in a few minutes."

Without waiting for a response, Cole heads back out the door.

"Crewman, with me." He gestures for one of the enlisted security men to follow.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on July 24, 2020, 11:24:26 PM
OOC: Doug, yes, I would say that being in closer proximity to the rooms above would give you folks an opportunity to scan for non-native materials within.

Reason + Science vs. Difficulty 1. Tricorder is facilitating the task, so it doesn't provide an Advantage.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on July 24, 2020, 11:29:36 PM
The crewman follows Cole out the storage room, and they see Tann-Tyra's team enter the building to the south. The pair skulk northward to the smithy as they start to hear distant sounds of conversation to the northwest (in the direction of the village gate). They're still a ways away, though, and Cole is confident the pair could get inside the smithy before anyone gets near them.

The door to the smithy is closed, but unlocked and unbarred.
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on July 24, 2020, 11:39:20 PM
Ally Reason (8 ) + Science (2) Task:

1 Momentum for Create Opportunity.

Rolled 3d20 : 17, 1, 19, total 37
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on July 24, 2020, 11:40:14 PM
That was close...
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on July 25, 2020, 01:13:10 AM
OOC: 2 Successes vs. Difficulty 1. Success, plus 1 Momentum generated.

Ally detects a collection of advanced composite materials unique to Federation hand portable power cells; the quantity is consistent with at least a hundred various Starfleet handheld devices. It also detects a separate metallic alloy that is not native to Neural.

OOC: For Obtain Information, I'd be happy to tell you what that alloy is... ;)
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on July 25, 2020, 05:31:23 AM
Technically I spent a Momentum on the task, so the one earned should replace it, but I'll bite and spend it on Obtain Information. :)
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on July 25, 2020, 04:49:19 PM
Quote from: Davy, aka GM on July 24, 2020, 11:29:36 PM
The door to the smithy is closed, but unlocked and unbarred.

Cole looks around again to be sure they are not being observed and then opens the door, gesturing for the crewman to follow hm inside
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on July 26, 2020, 12:40:28 AM
OOC: Forgot you mentioned spending the point of Momentum.

Ally
The tricorder takes a moment to figure out the alloy's composition, and Ally learns it's native to Qo'nos; in fact, the shape suggests a d'k tagh!

Cole
Meanwhile, Cole opens the door and slips inside, and the pair are immediately met with the heat of the forge. It feels small, not that either man has any scale by which to compare it; an anvil is positioned near the forge, which is burning red hot, and a workbench is not far away. Rows of cylindrical slugs and mandrels line a section of the wall near the bench, and what looks like parts of a musket (sans barrel) are laid out on the bench.

On the floor in the middle of the room, an Apellan lying face down begins to stir.

Tann-Tyra
The quartet enter the building and find themselves in an open room, with a stairway leading up on the left, and a stairway leading down on the right, and a door on the opposite wall. Tann-Tyra hears sounds of movement from the floor above, as if someone is walking about upstairs.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on July 26, 2020, 04:30:08 PM
OOC: Uh oh.
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on July 28, 2020, 12:10:00 AM
Just checking, but would my earlier scans have revealed any life forms or do I have to make a different scan/spend momentum to check?
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on July 28, 2020, 12:20:01 AM
OOC: A Momentum spend, please. Ally was specifically scanning for materials.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on July 28, 2020, 08:27:58 AM
Scanning upstairs and behind this door to see how many people we're dealing with before we get started.

Scanning task, Reason + Science  (7/1), TN 8
Rolled 2d20 : 4, 8, total 12

You've been kind so far, Dicebot. Let's keep that up.
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on July 28, 2020, 03:34:03 PM
One more Momentum spent for Obtain Information, then. Are there any life forms in thebuilding other than us?
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on July 28, 2020, 05:00:54 PM
Ally
OOC: Spending 1 Momentum on Obtain Information, aye.

Current
Momentum 4
Threat 11

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
All Eyes Outward Complication (Apellans, when attempting to oppose the PCs' sneaking around)

A quick check of the data gathered from her last scan tells Ally that three human life forms are in a room right above her, one is at the north end on the second floor, and another two are on the second floor over the west side of the bridge.

Tann-Tyra
OOC: 2 Successes vs. Difficulty 1. Success, plus 1 Momentum generated!

Tann-Tyra's scan reveals two individuals (human) are the ones walking around in the room upstairs. She detects no one past the door in front of her, although it looks like a courtyard of some kind and a number of human and canine life forms are in the building on the other side of it.

Cole
OOC: Okay, Cole, there's a man on the floor who's starting to wake up. You and your man have a chance to act before he comes around. What do you do?

Gerald
Meanwhile, Gerald, on overwatch, begins to see a number of men returning to the village through the northwest gate. There are, at least, a dozen working their way into the village proper.
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on July 29, 2020, 04:10:11 PM
Gerald opens a communication channel to the group leaders again. "Heads up, I'm seeing men returning to the village from your mugato diversion. At least a dozen coming into the village from the northwest."
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on July 29, 2020, 04:47:39 PM
OOC: I really don't want to do this but I don't see that we have a choice.

"Dammit," Cole whispers as he sees the form on the floor stirring. He gestures to the security crewman. "Keep an eye out. We can't afford for this guy to wake up right now."

Cole draws his phaser and double checks it is set to stun. He levels the weapon at the unfortunate on the floor.

"Sorry mate".

Title: Re: Episode 2.01: Brushfire!
Post by: Renny on July 30, 2020, 02:02:35 AM
OOC: Happy to retcon this if you guys can think of a better way round it. If only I had a Vulcan with me. Would it be possible to spend Momentum to create an advantage and specify that my undefined security crewman is a Vulcan?
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on July 30, 2020, 12:04:44 PM
OOC: Actually, shooting him is the more dramatic way to go, so I'm going to invoke "Go with Your Gut" against Cole. Since shooting him was the first thing you stated, I'm going to say that was his gut reaction and will give you a point of Determination to have Cole do just that.

Cole
Cole hesitates, not liking the implications of shooting the man...again. However, without a Vulcan standing next to him, the security officer couldn't risk discovery, especially dressed as a Tyreen. He fires his weapon, and the man falls still.

The security specialist clears his throat politely before walking to the window slit to peer out, then doing the same thing with the door, to see if anyone noticed the sound. Looking back to Cole, he shakes his head negatively.

Gerald & Everybody
"Understood, overwatch," comes Capt. Styles' reply over the open link. "Mr. Cole, find the gear and beam out. Ensign, bar your entryway and find my people; I'll do the same on my end."
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on July 30, 2020, 02:23:02 PM
OOC: Ok that is awesome. Thanks.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on July 30, 2020, 03:19:43 PM
Cole casts a final apologetic look at the figure slumped on the floor before heading for the door.

"Let's go, crewman. We need to get back to the others before this operation goes any further South."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on July 30, 2020, 05:03:54 PM
Cole arrives back at the storage room just as Ally pokes her head out.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on July 31, 2020, 04:35:02 AM
Cole cast Banks a questioning look.

"Any sign of our gear?"
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on July 31, 2020, 10:07:26 PM
"Aye, sir," she whispered into the communicator. She motioned for one of the crewmen to bar the door. To Dhall, she whispered, "We don't have time to neutralize whoever's upstairs. I'll lead the way downstairs; you bring up the rear and watch our backs."
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on August 02, 2020, 11:12:10 PM
"Gear located, sir," Ally whispers, "Upstairs, accompanied by three natives and what appears to be a single d'k tagh."
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on August 03, 2020, 07:43:26 AM
OOC: Davy, how is the upstairs chamber accessed? Is it a ladder to a hatch, or is there a stairwell? Trying to figure out how best to pacify the room.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on August 05, 2020, 02:35:06 PM
Cole & Ally
OOC: The next door down has stairs leading up to the second floor.

The security specialist looked over his shoulder. "I think the returning Apellans are getting nearer, sir."

Tann-Tyra
The chief nods. "Aye, ma'am," he says in a low voice as he takes up a position near the top of the basement stairs, while one of the security specialists bars the doors to the outside as quietly as possible.

The ensign and the two junior specialists descend to a heavy wooden door, not barred on their side, with Dhall stopping about halfway down the stairs. She notices there's a small door view at eye level, with an iron basket covering it (probably to prevent a blade or hand being passed through it when opened).
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on August 05, 2020, 04:36:41 PM
Quote from: Davy, aka GM on August 05, 2020, 02:35:06 PM
Cole & Ally
OOC: The next door down has stairs leading up to the second floor.

The security specialist looked over his shoulder. "I think the returning Apellans are getting nearer, sir."

"Ok, let's move out and retrieve our gear as ordered. Specialist, keep watch outside and signal if they get too close for comfort. You two.." he says, looking at Ally and the other security crewman, lets get next door and get up there. Weapons on stun, shoot only as a last resort."
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on August 06, 2020, 12:05:02 AM
Looking in, what do I see?
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on August 06, 2020, 11:07:07 AM
OOC: My apologies; I should've been clearer. The door view is closed. Ally will either have to attempt to open the door, or try to poke something through to open the door view (assuming it's not latched).
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on August 06, 2020, 11:13:57 AM
Tann-Tyra, not having anything long and skinny, will try to open the door.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on August 06, 2020, 11:41:02 AM
Cole & Ally
The specialist conveys his assent and takes up a crouched position in the darkness between the two doors, while Cole, Ally and the other specialist quietly slip inside and start up the stairs.

Tann-Tyra
The Deltan pulls on the door handle with care, and finds that it's barred. She then hears movement on the other side.

At the same time, Chief Dhall's eyes go wide and he whispers, "Ensign, I hear phaser fire." He points up the stairs to indicate the direction of the sound.

Cole & Ally
Reaching the top of the stairs, the trio find themselves in a large room that fills the entire width of the floor. A pair of long tables and their benches dominate the space, running roughly north to south, and a brick-and-mortar hearth sits along the opposite wall. Both the northerly and southerly walls have a door. Ally's earlier scan indicates that the equipment and the d'k tagh were located somewhere northward of their position.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on August 07, 2020, 04:11:46 PM
OOC: Let's make for the door which leads us northward.

Cole signals for quiet and makes for the door which should lead to their gear. His phaser is out and he moves quietly.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on August 07, 2020, 10:31:03 PM
Tann-Tyra slumped her shoulders and looked upwards in frustration. "Of course you do," she muttered, more to herself than Dhall.

She straightened up, all business again. She looked at one  crewman and motioned to Dhall. "Go up and double-check that both doors are barred, then help Chief watch our backs; we're about to have company," she whispered. As he passed the Chief on the stairs, the young Deltan told the other crewman, "On my mark, yell like I just kicked you really hard in the shin."

Facing the door, she held her phaser with both and took a firing stance. The crewman did likewise and nodded his readiness. She intoned, "Now."

The young specialist let out a convincing yelp; before he was done, Tann-Tyra cried out, "Hill people! There are hill people in the village!"
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on August 07, 2020, 10:54:58 PM
To be clear: I know the outer door was barred earlier, but I'm not sure about the courtyard door. That's what she sent crewman 1 up to check on. Company is coming, yes, but she wants to limit the guest list.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on August 08, 2020, 10:05:48 PM
Cole & Ally
Cole and the team near the northerly door; they can hear the Apellans talking, though the sound is muffled and less than intelligible.

OOC: Doug, since Renny is away, would you mind having Ally take the lead?

Tann-Tyra & Chief Dhall
OOC: Tann-Tyra needs to attempt a Presence + Command test vs. Difficulty 2. The security guard in question may assist with the same test (9/2).

Also, Nolmir, would you mind taking control of Chief Dhall for the remainder of the scene?
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on August 08, 2020, 10:19:17 PM
What could possibly go wrong....

Tann-Tyra "Convince the guard to open the door" Task, Presence + Command (10/1), TN11, D2
Rolled 2d20 : 13, 16, total 29

Crewman 2 "Help the crazy Deltan officer" Assist, Pres + Comm (9/2), TN11
Rolled 1d20 : 9, total 9

Let's see what happens.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on August 08, 2020, 10:21:55 PM
Well, crud.
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on August 08, 2020, 10:24:39 PM
I'm down. Is our door unlocked? If not, I'll edit.

Ally shows her readout to her teammates and gestures that she will take the north target and they should take those to the west. She'll give them a head start and a five count.

She quietly opens the door, watching and listening for reactions, then gestures for them to proceed.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on August 08, 2020, 10:31:53 PM
Can I succeed at a cost?
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on August 10, 2020, 03:21:32 PM
Cole & Ally
The door makes little sound as she swings it into the room. Ahead, they find a short corridor that leads to another door. This one is open, and part of the room beyond can be seen. One man stands in front of a bench that lines the wall, looking over what appears to be an archaic rifle or musket upon it. A voice to the left is explaining something about the weapon.

"Where our current muskets use flint striking against steel to create the spark in the pan, which then ignites the powder inside the barrel, this one has what our friend calls a percussion cap. All that's needed to send the spark is to strike it; much more reliable than loose powder."

OOC: They don't seem to notice the door opening.

Tann-Tyra & Dhall
OOC: 0 Successes vs. Difficulty 2. Success at cost.

Tann-Tyra's cries has the desired effect...sort of. The door view opens and the barrel of a musket presses up against the iron basket, with the ensign looking straight down the interior of the smooth bore.

OOC: Going to start combat rounds. And, the cost of Tann-Tyra's success is that the Apellan gets to act first.

He doesn't wait, and the flash in the pan is quickly followed by a burst of fire and smoke from the barrel.

OOC: Apellan Soldier Control + Security (9/2) ranged attack against Tann-Tyra vs. Difficulty 2, increased to Difficulty 3, because he's attempting to aim through the door view guard. Complication Range increased to 19-20, due to security guard within close range of Tann-Tyra.

Spending 1 Threat to Create Opportunity.

Rolled 3d20 : 15, 8, 16, total 39


Current
Momentum 5
Threat 10

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
All Eyes Outward Complication (Apellans, when attempting to oppose the PCs' sneaking around)
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on August 10, 2020, 03:28:38 PM
OOC: 1 Success vs. Difficulty 3. Failure.

The wall seems to explode near the ensign's face, and she reflexively ducks away, thankfully only receiving a light pelting of particulate.

OOC: Okay, both scenes will be in the same combat rounds, so a member of either team may act on the protagonists' turns. The Apellans are not going to seize the initiative, so who is acting next?
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on August 11, 2020, 08:28:03 AM
Can I see this joker?
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on August 11, 2020, 10:33:24 AM
OOC: A bit of him; the door view is about 15cm wide by 10cm high, so you can see portions of a hand, shoulder, & face.
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on August 11, 2020, 01:47:12 PM
Chief Dhall looks back in alarm at the gunshot, but, upon seeing the ensign is unharmed, he turns most of his attention back to the entrance doors and stairs.

OOC: Deferring to Patrick to go first.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on August 12, 2020, 08:28:48 PM
Tann-Tyra felt fear give way to anger. Straightening herself, she aimed her phaser at the door view and fired.

Minor action: Take aim. Also, I see Bold (Security) in her future, since I will throw a point of threat Davy's way for an extra die once I know for sure what I'm rolling.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on August 13, 2020, 12:25:25 PM
OOC: Control + Security Ranged Attack vs. Difficulty 2 for Tann-Tyra. Given that this is a phaser on stun and the door is a solid object obscuring all but a small portion of the defender's body, I'm going to say he has Resistance 5 Cover.

Adding 1 Threat for Create Opportunity, aye.

Current
Momentum 5
Threat 11

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
All Eyes Outward Complication (Apellans, when attempting to oppose the PCs' sneaking around)
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on August 13, 2020, 02:26:38 PM
I will recap as I go.

Spent 1 Threat for Create Opportunity.
Minor Action - Aim (can reroll 1d20).
Hand Phasers focus in play.

Tann-Tyra phaser combat Task, Control + Security (10/4), TN14, D2
Rolled 3d20 : 10, 10, 16, total 36

Come on, baby....
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on August 13, 2020, 02:30:30 PM
Not bad, but want some Momentumto help overcome his resistance. Re-rolling the 16 courtesy if mh minor action.

Rolled 1d20 : 10, total 10
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on August 13, 2020, 02:37:38 PM
I count 3 successes against D2. Not sure what to do with Momentum yet.  Rolling phaser damage.
Rolled 7d6 : 6, 2, 2, 2, 1, 3, 6, total 22

Dome effects would be nice....
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on August 13, 2020, 02:44:55 PM
Still not sure about momentum, but Charge gives me Piercing 2 per Effect rolled, do Resistancedrops to 1.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on August 13, 2020, 03:16:03 PM
OOC: Okay, with the Aim reroll, that's 3 Successes vs. Difficulty 2. Success, plus 1 Momentum generated. It doesn't have to be spent immediately.

Damage is 9, plus 2 effects. Using Charge to provide Piercing 2, Resistance will be reduced by 4.

Cover Resistance Dice 5d6
Rolled 5d6 : 2, 3, 3, 4, 4, total 16
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on August 13, 2020, 03:33:12 PM
OOC: Apparently, her shot was so precise, the cover was of little help.

Resistance 1 reduced to 0. Apellan takes 9 non-lethal stress, and a non-lethal Injury.

Tann-Tyra paints the Apellan in blue-white energy and he falls away, the gun clattering to the ground.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on August 13, 2020, 06:00:27 PM
Bank it.

Can I Directa crewman still?
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on August 13, 2020, 07:03:46 PM
OOC: Direct is a Task, so you would need to spend 2 Momentum to perform Swift Task. This also means the Difficulty of the task being attempted by the directed character will be increased by 1.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on August 13, 2020, 07:14:45 PM
Gotcha.

Someone *cough* Dhall *cough* should take personal initiative and cut the door open....
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on August 13, 2020, 07:34:14 PM
OOC: What you can do is Seize the Initiative for 2 Momentum...
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on August 13, 2020, 07:47:08 PM
Let the other guys chime in first, but that's certainly on the table....
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on August 14, 2020, 10:35:33 AM
OOC: Sounds like a good move to me, let's spend the Momentum.

Dhall takes a second glance down at the sound of phaser fire. "Watch our backs," he says quietly to the crewman sent up to bar the doors, and takes the steps down two at a time. Taking in the situation, he stands to one side of the stairs and lifts his phaser. "Allow me to get the door, sir."

What do I roll for using the phaser to cut open the door?
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on August 14, 2020, 11:12:12 AM
OOC: I'm going to say that, if Chief Dhall can't hit the broad side of a door, he should retire immediately or transfer to administration... ;)

No roll is required. Do you want to spend the time to cut out a hole in the door, or do you just want to vaporize it? ;)
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on August 17, 2020, 09:30:07 AM
Gah, sorry for the delay guys. Let's go with the quick route and just vaporize it.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on August 18, 2020, 02:47:21 PM
The rectified beam lances out at the wooden door, which simply vanishes after a few seconds; the musket and its owner, both propped up by the erstwhile object, fall forward, one with a clatter and the other with a thud.

OOC: Wanted to get this out there. I'll follow up later this afternoon.

Current
Momentum 4
Threat 11

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
All Eyes Outward Complication (Apellans, when attempting to oppose the PCs' sneaking around)
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on August 19, 2020, 11:04:26 AM
OOC: And "this afternoon" turned into "tomorrow"...

From the stairs above, a door bursts open, revealing a pair of Apellan guards. They don't have muskets, but are wielding what look to be primitive knives. One rushes down to meet a waiting security guard.

OOC: Apellan Melee Attack Daring + Security (10/2) vs. Difficulty 1.
Rolled 2d20 : 2, 12, total 14


Security Guard 2 Melee Defense Daring + Security (10/2) vs. Difficulty 1.
Rolled 2d20 : 1, 19, total 20
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on August 19, 2020, 11:07:08 AM
OOC: Apellan 2 Successes vs. Difficulty 1. Success, plus 1 Momentum generated.
Security Guard 2 2 Successes vs. Difficulty 1. Success, plus 1 Momentum generated.
As a tie, the acting character (the Apellan) wins, with no surplus Momentum generated.

Apellan Knife Damage 3[CD] Vicious 1, Deadly
Rolled 3d6 : 2, 5, 1, total 8
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on August 19, 2020, 11:18:06 AM
OOC: 4 Damage, plus 1 Effect. Vicious 1 increases this to 5 Damage total.

With 0 Resistance, 5 Damage gets through for an Injury.

The Apellan, moving quickly, makes a cutting motion across the body that opens the security guard's midsection. He winces in pain and falls back against the wall before collapsing to the ground.

OOC: Okay, Security Guard 2 is down from an injury. The Apellans aren't going to Seize the Initiative, so it's back to you folks. Ally & Cole have yet to act. Doug, do you want to do something in your scene?

Current
Momentum 4
Threat 11

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
All Eyes Outward Complication (Apellans, when attempting to oppose the PCs' sneaking around)

Stress Taken
Apellan Soldier (Basement Guard) -9 (non-lethal), Knocked Out

Security Guard 2 (TT) 11 6, Injured
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on August 21, 2020, 08:49:06 AM
Ally gestures for Cole ave the other specialist to proceed on their way, another gesture showing lead time of a three count. She slowly and silently counts to three before moving up to the visible Apellan and pistol whips him with her phaser, hoping for a quick and quiet takedown.

Do you want me to use Control or Daring for the Task, Davy? Going to spend 1 Momentum for Create Opportunity, either way.

Ally attack action: Control or Daring (10/8) + Security (4) for total of 14/12.
Rolled 3d20 : 11, 10, 6, total 27


Fingers crossed...
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on August 21, 2020, 08:54:43 AM
Nice!
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on August 21, 2020, 04:48:34 PM
OOC: And back in the room
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on August 23, 2020, 02:07:33 AM
OOC: Before we go forward, I want to remind you that Ally earlier (Reply 446) detected three people in the room she's now about to enter. So, there may be one additional person in the room besides the one she can see and the one she heard talking.

And, is Ally looking to creep forward, knowing that the other people in the room may be looking in the direction of her target? I just want to make sure I have a good understanding of her action.

Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on August 23, 2020, 03:14:26 AM
I figured they'd be facing each other, which is why I was trying to coordinate the attack with Cole and the other specialist as they attacked the other two. My plan was All-out jumps out and attacks guy ahead, we keep the initiative until Steve and Randy (our resident redshirt) have each attacked their target, to simulate a simultaneous attack on all three.

I should have been clearer on my thoughts.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on August 23, 2020, 10:49:19 AM
OOC: Got it. Thanks for clarifying it.

So, I'm going to call the sneaking in a Daring + Security, just for its audaciousness. And, given you're going with two other people in the room fully aware of their surroundings, I'm calling it Difficulty 3. So, that said...

3 Successes vs. Difficulty 3. Success!

Now, as this is her movement (to sneak into Close Range of the target), so please give me another Daring + Security task vs. Difficulty 1 for your melee attack. This is normally opposed, but I'm going to say that, because the man is so oblivious to your presence, the target automatically fails his attempt.

Ally just blatantly sneaks into the room. Maybe it's her slighter stature, or maybe its her native garb (even if it's of the Tyreen style), but the security officer's arrival is simply beneath their notice. She comes up behind the man at the work bench and attempts to pistol whip him (a novel concept to a culture that's only been fed the workings of long arms...).
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on August 23, 2020, 12:28:01 PM
Ally attack Task:
Daring (8) + Security (4), Total 12

Spending 1 Momentum for Create Opportunity.

Rolled 3d20 : 6, 12, 3, total 21
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on August 23, 2020, 12:34:02 PM
At least three successes, as her Personal Protection or Starfleet Self Defense foci may apply. If so, it's four successes.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on August 23, 2020, 01:48:53 PM
OOC: Starfleet Self Defense most certainly applies. 4 Successes vs. Difficulty 1. Success, plus 3 Momentum generated.
The Apellan, as mentioned earlier, automatically fails his task, so Ally wins the opposed task, with 3 Momentum generated.

Go ahead and roll damage. Use the bludgeon (2[CD] Damage, plus Knockdown) stats.

Current
Momentum 2 (3 pending, Ally)
Threat 11

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
All Eyes Outward Complication (Apellans, when attempting to oppose the PCs' sneaking around)

Stress Taken
Apellan Soldier (Basement Guard) -9 (non-lethal), Knocked Out

Security Guard 2 (TT) 11 6, Injured
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on August 23, 2020, 10:16:44 PM
It would be 2 [CD] + Security, right?

6 [CD]:
Rolled 6d6 : 3, 2, 3, 3, 1, 5, total 17


Still stewing on momentum...
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on August 23, 2020, 10:30:33 PM
Okay. 1 Momentum to reroll those 3s.

Rolled 3d6 : 3, 1, 4, total 8


And we'll likely use the other 2 to keep the initiative.
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on August 23, 2020, 10:31:13 PM
Better. 5 total stress.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on August 24, 2020, 12:12:29 PM
OOC: With 0 Resistance, 5 damage gets through. And he gains a non-lethal Injury, and is unconscious.

The butt of the phaser handle strikes the man's head with a solid thump. The Apellan straightens up in surprise, then falls leftward to the ground. Only then do the other two realize someone else is actually in the room.

OOC: Okay, 1 Momentum spent to reroll damage dice, and 2 Momentum spent to Seize the Initiative. (I had forgotten to apply Ally's 2 Create Opportunity to the Momentum total. You folks were down to 2 left for the attack test.)

Okay, who's up next? Cole? Specialist Jimmy? Specialist Tommy?

Current
Momentum 2
Threat 11

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
All Eyes Outward Complication (Apellans, when attempting to oppose the PCs' sneaking around)

Stress Taken
Apellan Soldier (Basement Guard) -9 (non-lethal), Knocked Out
Apellan Craftsman (Ox Bridge Building) -5 (non-lethal), Knocked Out

Security Guard 2 (TT) 11 6, Injured
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on August 24, 2020, 05:07:41 PM
Cole follows Banks into the room and takes advantage of the surprise caused by her devastating attack. He moves to attack the Apellan on the left.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on August 24, 2020, 05:41:23 PM
OOC: Opposed Daring + Security tasks, please, vs. Difficulty 1 for Cole.

Older Apellan Fella (who is Not Apella himself) Daring + Security (8/2) vs. Difficulty 1; the old man doesn't want to get beat up, so he'll spend a Threat for Create Opportunity
Rolled 3d20 : 9, 20, 15, total 44
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on August 25, 2020, 08:38:09 AM
I was going on the assumption that Cole ordered Specialist Jimmy to stay downstairs watching or backs...
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on August 25, 2020, 11:13:02 AM
OOC: That's right. Forgot that one of the guards is still downstairs.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on August 25, 2020, 04:35:36 PM
OOC: Yeah, we left one of the guards downstairs to watch our backs.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on August 25, 2020, 04:42:53 PM
OOC: Daring (10) + Security (5) vs. Difficulty 1 with focus of hand-to-hand combat.

Rolled 2d20 : 17, 18, total 35
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on August 25, 2020, 04:43:58 PM
OOC: That roll sucked without question.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on August 26, 2020, 01:26:41 PM
OOC: Yeesh.

Old Apellan 1 Success vs. Difficulty 1. Success, and no Momentum generated. Complication generated.
Cole 0 Successes vs. Difficulty 1. Failure.

The Old Apellan, incredibly enough, wins the round, but also generated a Complication. I think that Complication will be called On His Heels, and will increase his Difficulty for the of the remainder of the melee.

Apellan Unarmed Strike damage 3 [CD] Knockdown
Rolled 3d6 : 4, 5, 5, total 14
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on August 26, 2020, 01:31:30 PM
OOC: 2 stress and a potential knockdown. Cole may choose to add 2 Threat to the pool to avoid being knocked prone.

Does Cole drop or remain standing?

On a side note, since Cole is in this combat encounter, his Quick to Action Talent allows you folks to retain the Initiative without cost in the first round. I'm going to give you back the 2 Momentum you spent originally.

Current
Momentum 4
Threat 11

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
All Eyes Outward Complication (Apellans, when attempting to oppose the PCs' sneaking around)
On His Heels (Old Apellan in the Ox Bridge Building, for the remainder of the melee there)

Stress Taken
Apellan Soldier (Basement Guard) -9 (non-lethal), Knocked Out
Apellan Craftsman (Ox Bridge Building) -5 (non-lethal), Knocked Out

Security Guard 2 (TT) 11 6, Injured
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on August 26, 2020, 04:37:43 PM
OOC: Much as I hate to do i'd probably take the two threat as it wouldn't look good for the Chief of Security to be knocked on his ass by an old guy, right? Unless anyone has strong feelings to the contrary.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on August 26, 2020, 05:22:37 PM
Small price to pay.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on August 27, 2020, 12:09:30 PM
OOC: Adding 2 Threat to avoid Knockdown and avoid the embarrassment.

The old man reacts out of panic more than anything else, catching the trained security officer off-guard with it's brief ferocity. Cole staggers from the wild strike, but is able to keep his feet. Of course, the old man's attack leaves him completely off-balanced and open to a counter.

The man next to Cole's target brandishes a knife - which looks more like a workman's knife than a combat weapon - and advances on the lieutenant.

OOC: Apellan "Speaking Craftsman" Security + Daring (8/1) vs. Difficulty 1. Opposed by Cole's Security + Daring vs. Difficulty 1. The Apellan is spending 1 Threat to Create Opportunity.
Rolled 3d20 : 16, 20, 16, total 52


Current
Momentum 4
Threat 12

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
All Eyes Outward Complication (Apellans, when attempting to oppose the PCs' sneaking around)
On His Heels (Old Apellan in the Ox Bridge Building, for the remainder of the melee there)

Stress Taken
Cole 17 15

Apellan Soldier (Basement Guard) -9 (non-lethal), Knocked Out
Apellan Craftsman (Ox Bridge Building) -5 (non-lethal), Knocked Out

Security Guard 2 (TT) 11 6, Injured
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on August 27, 2020, 12:10:12 PM
OOC: The "Tyreens" have the Apellans scared, apparently...
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on August 27, 2020, 04:44:03 PM
OOC: Who is next to act after the knife wielder?
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on August 27, 2020, 07:53:13 PM
OOC: I haven't decided if they'll retain the initiative after this action; there are at least two more actors available to them. If you guys end up with iniative, you have a couple of security guards left to act, I think, one on each team.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on August 29, 2020, 03:53:49 PM
OOC: Roll in opposition to the knife attack

Daring (10_ + Security (5) vs Difficulty 1. Hand-To-Hand Combat Focus

Rolled 2d20 : 19, 18, total 37
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on August 29, 2020, 03:55:08 PM
OOC: I mean, really
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on August 29, 2020, 07:13:45 PM
That was...less than ideal.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on August 30, 2020, 11:57:49 AM
OOC: Well, the lack of a result is certainly...undramatic...

Since both combatants failed their tasks, neither achieves a positive result.

The younger Apellan lunges with his blade and, somewhere in the flurry of action, appears to have allowed it to continue on its path once his body and hand reached their intended destination. The blade's trajectory carries it between Cole's arm and side and in a downward arc to the ground, where it clatters ineffectively. Both Cole and the Apellan look at each other, then the knife, then each other again.

OOC: I'm going to have the Apellans retain the initiative by spending 2 Threat.

The older Apellan, though he was able to get a strike in against the trained "warrior," decides that it wouldn't be advantageous for him to remain in the fight. He uses the distraction of the craftsman's blunder to make a quick getaway, and runs to the door at the far end of the room, he flings it open and moves through in haste.

OOC: Back to you folks. A security guard is able to act in each location. Who wants to take it?

Current
Momentum 4
Threat 10

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
All Eyes Outward Complication (Apellans, when attempting to oppose the PCs' sneaking around)
On His Heels (Old Apellan in the Ox Bridge Building, for the remainder of the melee there)

Stress Taken
Cole 17 15

Apellan Soldier (Basement Guard) -9 (non-lethal), Knocked Out
Apellan Craftsman (Ox Bridge Building) -5 (non-lethal), Knocked Out

Security Guard 2 (TT) 11 6, Injured
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on August 31, 2020, 10:57:36 AM
I feel bad. My guards don't have names, only numbers....

That said, once the door is gone, what do we see, so I can try to decide what the uninjured Specialist #1 does?
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on August 31, 2020, 01:56:06 PM
OOC: Thanks for the reminder. I forgot to follow up on the post describing the vaporizing of the door.

The area behind the erstwhile door is a small chamber, barely wider than the stairway itself. The door on the opposite wall is barred on this side, and appears to also have a padlock securing a hasp that holds the wooden bar in place. This door is designed to keep someone or something in.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on August 31, 2020, 02:50:20 PM
Let's see...Dhall moved up to zap the door, and Specialist #2 is down. Taking a minor action to adjust his phaser to wide beam...wait. I'm away from my books. How does wide beam work in this game?
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on August 31, 2020, 03:43:07 PM
OOC: The Charge quality on phasers includes the "Area" Damage Effect. This allows you to also hit a single character in Reach of the initial target, and a number of characters within Close Range of the target (in order of proximity) equal to the number of effects rolled. Complications means including an ally in the beam, and no target that would be more difficult to hit than the original target may be included in the beam.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on August 31, 2020, 04:14:06 PM
OOC: We really should name our guy too. Any thoughts Doug?
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on August 31, 2020, 04:34:35 PM
Specialist Vasquez will take a minor action to adjust his phaser to wide beam in hopes of getting all the Apellans behind them at once. In game terms, I am invoking the Area affect in the belief that I'm I'm going to be successful.

Vasquez phaser Task, Control + Security (10/2), TN12, D2
Rolled 2d20 : 11, 6, total 17

Don't let me down.
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on August 31, 2020, 11:03:50 PM
Totally up to you, Steve. You're the boss. We're been calling them Specialist Jimmy (watching our backs) and Specialist Tommy.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on September 01, 2020, 01:14:04 AM
Guess I should roll damage for Mr. Vasquez....
Rolled 5d6 : 6, 2, 3, 6, 3, total 20

We need deuces and a 5 or 6....
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on September 01, 2020, 07:27:18 AM
I've already invoked the Area effect. Since I rolled two Effects, can I also invoke Intense?
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on September 01, 2020, 10:28:54 AM
OOC: Using Charge to create the Area Effect, aye.

2 Successes vs. Difficulty 2. Success!

Charge only allows you, with the Prepare Minor Action (which I forgot about and we'll just assume Vasquez performed), to choose one effect. Since there are no other Apellans available to target with that second Effect, it's just lost.

4 Damage rolled, plus 2 Effects. You'll need to spend 1 Momentum to score an Injury and knock them out.

Gents, maybe all of our unnamed security guards should be pulled from the Colonial Marines in Aliens. :) We have Vasquez, so there's Hicks, Hudson, Apone, Drake (appropriate), Frost, Ferro, Spunkmeyer, Dietrich, Crowe, & Wierzbowski.

If we use Drake, we could make her one of the youngest of the ship's namesake's 4th great-grandchildren.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on September 01, 2020, 12:35:29 PM
Actually, I mentioned the minor action for setting wide beam; I thought that there were two Apellans behind us. No biggie; I just wasn't sure if I could do two things or not; I didn't think I could, but I had to try.

Spending 1 Momentum to reroll those threes.
Rolled 2d6 : 2, 2, total 4

And nice pick-up on the name....
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on September 01, 2020, 12:36:15 PM
Perfectly acceptable....
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on September 01, 2020, 01:22:36 PM
I like the name idea. Works as well as my usual named for firearms manufacturers shtick.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on September 01, 2020, 04:16:35 PM
OOC: My sci-fu is strong. :)

The reroll increases the damage to 8. That's more than enough to send both Apellans to the deck.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on September 01, 2020, 04:24:29 PM
Vasquez turned to Tann-Tyra and said, "Sir, I think we've worn out our welcome."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on September 01, 2020, 04:40:14 PM
The two Apellans fall where they stand, one back into the room on the second floor, and the other on top of his prey.

OOC: The security guard in the Ox Bridge Building is the last character on either side who has not had a chance to act. No Momentum spend is necessary to retain the initiative. Renny & Doug, what do you want him to do?
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on September 01, 2020, 06:35:53 PM
Specialist Frost will use a minor action to choose Area effect and will fire on the two remaining Apellans. One Moment to Create Opportunity.

Frost phaser Task, Control + Security (10/2), TN12, D2
Rolled 3d20 : 5, 16, 20, total 41

Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on September 01, 2020, 06:37:08 PM
And so the Dicebot has turned. *sigh*
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on September 02, 2020, 03:48:06 AM
OOC: "Frost, you're up!". Love the Aliens idea. I used the same notion for the security department on my old FASA Enterprise class cruiser from back in the day. Totally appropriate, I think.

Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on September 02, 2020, 10:22:42 AM
As luck would have it, Cole steps in the way of the knife-wielding Apellan craftsman and takes the edge of the wide-angle beam, while the other Apellan just escapes it on the other side.

OOC: Specialist Frost Phaser II non-lethal damage 5d6
Rolled 5d6 : 6, 6, 3, 4, 2, total 21
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on September 02, 2020, 10:27:32 AM
Now, like every other security trainee and Operations Branch cadet, Cole has been shot with a phaser on stun. At the time, it was on the lowest possible setting, and he doesn't remember being rendered unconscious by it, but, boy, did it sting.

This was worse. An order of magnitude worse. Like his whole back is on pins and needles.

OOC: Cole takes 4 non-lethal Stress.

And, remember, you have Determination (Cole has 2); use it!
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on September 02, 2020, 11:00:51 AM
BY all means, he should use it. He's the only one in this scenario that has it....
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on September 02, 2020, 12:23:23 PM
OOC: I think that's the end of the round. Since you folks took the last Turn in the round, the Apellans will act first in Round 2.

Current available actors on both sides are:
Federation
Cole, Tann-Tyra, Ally, Dhall, Vasquez, Frost, & "Jimmy" (whom we'll call Hudson)

Apellans
Ox Bridge Building: The Older Fella, the Younger Craftsman

There are still Apellans coming back from the NW. If they get wind of any action (or notice things are out of sorts), they'll come into play.

I'll write up the first actor's actions in a bit. I need to go get a coffee...
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on September 02, 2020, 04:16:47 PM
Cole tries hard to stifle a groan as he catches the edge of the phaser beam, cursing his slow reactions as his back erupts with pain. He nearly succeeds.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on September 02, 2020, 05:36:58 PM
OOC: The coffee turned into a bunch of work.

The older Apellan continues his flight and disappears through the door.

OOC: The Apellans will spend 2 Momentum to retain the initiative.

The other Apellan in the room gives up on the idea of retrieving his knife and simply tries to punch the intruder out.

OOC: "Speaking" Craftsman Daring + Security (8/1) vs. Difficulty 1, opposed by Cole's Daring + Security vs. Difficulty 1.
Rolled 2d20 : 13, 15, total 28


Current
Momentum 4
Threat 8

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
On His Heels (Old Apellan in the Ox Bridge Building, for the remainder of the melee there)

Stress Taken
Cole 17 15 11

Apellan Soldier (Basement Guard) -9 (non-lethal), Knocked Out
Apellan Craftsman (Ox Bridge Building) -5 (non-lethal), Knocked Out

Security Guard 2 (TT) 11 6, Injured
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on September 03, 2020, 03:28:20 AM
OOC: Cole in opposition to the attack

Daring (10) + Security (5) vs Difficulty 1. H-T-H Focus. I'm going to risk not spending Determination on this one.

Rolled 2d20 : 16, 8, total 24
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on September 03, 2020, 10:01:38 AM
OOC: (bronxcheer) He got one! (/bronxcheer)

Speaking Craftsman 0 Successes vs. Difficulty 1. Failure
Cole 1 Success vs. Difficulty 1. Success!
Cole wins the opposed task.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on September 03, 2020, 09:08:04 PM
OOC: Rolling for Cole.

Cole Unarmed Damage 3[CD]
Rolled 3d6 : 4, 2, 5, total 11
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on September 03, 2020, 09:55:14 PM
That's not nearly enough dice. His Security is a 5, which would make his Unarmed 6[CD], instead of 3. He's also got Mean Right Hook, which gives him Vicious 1 on his Unarmed attacks. Significant chance for a knockout.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on September 04, 2020, 12:15:05 AM
OOC: You're right. We'll need to fix Cole's character sheet (done...and also corrected the phaser 2 damage). Rerolling.

Cole Unarmed Damage 6d6
Rolled 6d6 : 6, 3, 3, 5, 1, 4, total 22
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on September 04, 2020, 12:38:55 AM
OOC: 3 Damage, plus 2 Effects, for 2 additional damage. 5 Damage total. Just enough for an Injury.

It isn't difficult to toss aside the craftsman's clumsy attempt at a right hook, and even easier to show the man how it's done.Cole's fist slams against the craftsman's jaw, and he falls to the ground like a rag doll.

OOC: Okay, the man is down, and now the initiative returns to y'all.

Current
Momentum 3
Threat 8

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
On His Heels (Old Apellan in the Ox Bridge Building, for the remainder of the melee there)

Stress Taken
Cole 17 15 11

Apellan Soldier (Basement Guard) -9 (non-lethal), Knocked Out
Apellan Craftsman (Ox Bridge Building) -5 (non-lethal), Knocked Out
Apellan "Speaking" Craftsman (Ox Bridge Building) -5 (non-lethal), Knocked Out
Apellan 2nd Floor Guard #1 -8 (non-lethal), Knocked Out
Apellan 2nd Floor Guard #2 -8 (non-lethal), Knocked Out

Security Guard 2 (TT) 11 6, Injured
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on September 04, 2020, 12:45:29 AM
Also the two Vasquez just phasered....
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on September 04, 2020, 12:47:10 AM
Ally's after the runner. Quick as possible, will fire on stun when in range if we're still inside, if not, then I hear flying tackles are all the rage this season...
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on September 04, 2020, 01:07:32 PM
OOC: Okay, the door to the next room marks the boundary of another Zone; moving into the next room requires a Minor Action.

Ally gives chase and finds herself in what appears to be someone's personal chambers; she spies the Klingon blade mounted on the wall on the mantle of a primitive fireplace and her target at a door at the far end of the room.

OOC: If Ally wants to get within Reach of the Apellan, it would be a Difficulty 0 Control + Fitness task (and it would free up the Minor Action).

She can shoot him from her spot just inside the room, since she's already holding her phaser. She's at Close Range to him from his position.

If she decides to get within Reach of him, she can spend 2 Momentum (or add 2 Threat) to take another Task Action to attack him, which would be Daring + Security vs. Difficulty 2.
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on September 04, 2020, 01:37:46 PM
Let's not take any more risks. Shoot him, shoot him now. 3 momentum for Create Opportunity (+2d20).

Ally Daring (8 ) + Security (4) = 12 total. Personal Protection focus may apply.
Rolled 4d20 : 12, 11, 5, 8, total 36

Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on September 04, 2020, 01:38:31 PM
YES!
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on September 04, 2020, 01:45:46 PM
OOC: 4 Successes vs. Difficulty 2. Success, plus 2 Momentum generated. Roll damage.

Current
Momentum 0 (2 pending, Ally)
Threat 8

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
On His Heels (Old Apellan in the Ox Bridge Building, for the remainder of the melee there)

Stress Taken
Cole 17 15 11

Apellan Soldier (Basement Guard) -9 (non-lethal), Knocked Out
Apellan Craftsman (Ox Bridge Building) -5 (non-lethal), Knocked Out
Apellan "Speaking" Craftsman (Ox Bridge Building) -5 (non-lethal), Knocked Out
Apellan 2nd Floor Guard #1 -8 (non-lethal), Knocked Out
Apellan 2nd Floor Guard #2 -8 (non-lethal), Knocked Out

Security Guard 2 (TT) 11 6, Injured
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on September 04, 2020, 04:13:18 PM
OOC: Thanks for fixing the character sheet for me. Not sure what happened there. Probably a cut and paste job.
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on September 04, 2020, 09:37:54 PM
Ally damage: 6 [CD]

Rolled 6d6 : 4, 3, 4, 1, 3, 6, total 21
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on September 04, 2020, 09:39:23 PM
1 Momentum to reroll the 3s and 4s
Bank the other.

Rolled 4d6 : 1, 2, 3, 1, total 7
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on September 04, 2020, 09:41:14 PM
Looks like 6 damage total with 1 Effect (which I didn't specify beyond Stun).
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on September 05, 2020, 12:36:37 AM
OOC: The older Apellan takes 6 Stress, and receives a non-lethal Injury.

The security specialist paints her target with the beam of her phaser, just as he reaches for the door handle. He stiffens up for a moment before collapsing to the ground, unconscious.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on September 05, 2020, 12:37:06 AM
OOC: Okay, all of your opponents are down. What is each team doing next?
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on September 05, 2020, 10:36:52 AM
The young Deltan nodded. "I think you're right," she said, suddenly all business. Pointing to the Apellan in the doorway, she said, "Vasquez, search him for keys, then drag him up with his friends; we don't want to beam him out when we leave." Looking to Dhall, she continued, "Chief, the door, preferably with the keys; we've made more than enough noise as it is."

She quickly walked over and knelt down next to Wierzbowski, the injured specialist. As she inspected his wound and looked for something to use as a bandage, she said, "You're going to be all right, Wierzbowski; we'll be back on the ship soon, then Dr. Dourap can wave a flashlight over that. You'll be back on the range in no time."
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on September 05, 2020, 08:23:29 PM
Ally holsters her phaser and picks up the elderly Apellan, double-checking his pulse. She then lifts him into a fireman's carry and hauls him back to the previous room. Setting down the older gentleman, she turns to Cole. "Right. I say we collect the tech they nicked and clear off, sir." She pauses, "On second thought, we should grab one of the current rifles, too, to see what Tyreeans are up against."
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on September 06, 2020, 04:50:38 PM
"Agreed," Cole rubs his fist absent-mindedly, looking around the room warily as if expecting further Apellans to step from the shadows.
"Things are getting hot around here. Let's get our gear bagged up and make a dignified retreat."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on September 07, 2020, 11:14:45 AM
Cole & Ally
A quick confirmation scan places the Federation equipment in what appears to be a number of baskets in a corner closet in the workbench room. All appear to be accounted for, and they can be beamed up en masse without an issue.

The rifled-musket is a thing of beauty - no, a work of art; a craftsman made this, and no journeyman at that. The wooden stock is finely polished, and the fine details are precise. Every piece looks like it flows naturally into the next.

Tann-Tyra & Dhall
As Chief Dhall searches the unconscious guard for his keys, the ensign's communicator beeps. "Reed to Tann-Tyra," the voice of the Rostov's security officer says as she flips it open. "We're about to breach the lower doors. Where are you?"

Dhall finds a key in a small pouch that looks like it might be the correct one.

Both Teams
Gerald breaks into the line. "All teams, be advised. I have three armed Apellans approaching the Ox Bridge."

Specialist Hudson's voice responds, "I have visual, Overwatch."

"Under no circumstances are you to attack them without provocation. Captain's orders."

"Aye."
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on September 07, 2020, 12:03:15 PM
Dhall holds up the key to Tann-Tyra. "Found a key, Ensign. Hope it's the right one." He trots over to the door and tries it.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on September 07, 2020, 04:23:25 PM
Tann-Tyra nodded as she stood and spoks into her communicator. "Acknowledged, Overwatch. Be advised I have one wounded crewman; Wierzbowski took a knife slash across the abdomen. Request immediate beam-out for him, and transporters standing by for the rest of us. Mr. Reed, we have secured external doors and breached the first door in the basement. All guards inside are going to have nasty headaches when they wake up. We are proceeding to the inner door now. Over."
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on September 07, 2020, 04:39:01 PM
Cole closes the lid on one of the baskets, smiling at Banks in confirmation of the find. He flips his communicator open and calls for immediate transport of the equipment out of harms way, along with the finely crafted musket, for further analysis.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on September 08, 2020, 12:34:39 PM
Cole & Ally
After a short delay, the equipment disappears in a swirl of energy, leaving the security team alone with their unconscious foes.

Over the comms, Gerald announces, "Lieutenant, another three Apellans are turning toward your location. Are you ready for extraction?"

Tann-Tyra & Dhall
"Stand by for emergency beam out."

A few moments later, Wierzbowski dematerializes and the transporter room confirms receipt.

Meanwhile, Reed replies, "Aye. Breaching in 15 seconds."

Dhall's key is indeed the right one and he unlocks and lifts the hasp. On time, Dhall lifts the bar and pulls open the door, revealing a long, dark hallway. At the far end, a tricorder's torch function lights up, revealing a number of barred doors, about a dozen on each side. Each door is barred and secured with a locked hasp, and features an open door view with the same barred basket over it; at the base, a metal plate appears to cover a hole for passing food through without having to open the door.

Captain Styles' voice calls out, "Commander Even-Vered; Ayala!"

A moment later, a weary, muffled voice about halfway down the hall responds, "Captain!"

"Ensign, quick; get these doors open!" Tann-Tyra can't tell if that order was meant for Ensign Reed or herself, or even both.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on September 08, 2020, 01:45:52 PM
The young Deltan motioned to Dhall. "Try that key," she said. "If that doesn't work, we'll just phaser the damn things!"
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on September 08, 2020, 04:45:25 PM
"Gerald", Cole asks, "what's the status of the other teams?"
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on September 08, 2020, 04:50:44 PM
Cole & Ally
"They had to deal with some local color, sir. Specialist Wierzbowski was injured," Fryling responds. "On last call, they were about to breach the basement area."
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on September 09, 2020, 09:19:02 AM
Dhall nods in response to Tann-Tyra's order and hurries over to the nearest door with the key in hand.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on September 09, 2020, 10:34:59 AM
The key unlocks the door, and Vasquez removes the bar quickly. The first thing to hit them when Dhall opens the door is the smell. The entire village has had a slight "lived in" odor to it, and the ancient arts of butchering & tanning produced stenches with which a 23rd Century Terran would be entirely unfamiliar. But, this is something entirely different, and it hit the trio like a force field; human stench of a week's confinement, with no plumbing or ability to keep clean.

Beyond the stink that nearly drives them blind are three Starfleet officers and crew; one is a Tellarite engineering officer, the second is a human science department specialist, and the third (and only woman) is a science department officer. The officer's uniform jackets are wadded up to form makeshift pillows. They look exhausted and dehydrated, prompting Dhall to wonder how much, if any, food and water they've received in the past week.

The woman looks up curiously, scrunching up her nose as if she's trying to focus on the form in front of her. "You don't look like a Tyreen," she says, her accent sounding Slavic.

"We're Starfleet, ma'am," Vasquez offers. "USS Drake."

The science officer's eyes light up, and gathers up her energy to stand. She's unsteady on her feet, but tries her best to hide it. "Lieutenant Dragomirov, USS Rostov. You have no idea how glad we are to see you."
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on September 09, 2020, 10:56:22 AM
Tann-Tyra looks down the corridor. "Captain!" she called out. "Would it save time to just beam them up directly from the cells?"
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on September 09, 2020, 02:04:45 PM
"It'll take a few trips to get everyone to the ship, but, yes, let's do it. Make the call, Ms. Tann-Tyra. All humanoids in this chamber."
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on September 09, 2020, 03:51:20 PM
"Aye, sir," she said as she flipped the communicator open again. "Tann-Tyra to Drake. We have located the Rostov's missing crew; request rapid beam-out of all humanoids in this chamber with all transporters. Over."

FWIW, I hear her accent in my head as somewhere between Ilia and Deanna Troi.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on September 09, 2020, 04:36:23 PM
Over the line, Tann-Tyra hears Hudson call immediately after hers, "All teams, I have four locals nearing the bridge."

Gerald, above, responds, "Stand by."

Turning to the captain, he says, "Sirs, two competing requirements for transporters. Request permission to get Cole's team out of danger first, and allocate other transporter resources to begin extraction of the Rostov's crew."

"Make it happen."

"Aye, sir." With a nod, the security officer turns back to his station and hits the comms. "Security overwatch to all transporter rooms. Transporter Room 1, use subcutaneous transponders to beam up Lt. Cole and his team.

"Transporter Rooms 2, 3, and 4, beam up all humanoid personnel in the basement chamber where Captain Styles' and Ensign Tann-Tyra's teams are located; the teams themselves will be last out. Transporter Room 2 will coordinate; Transporter Room 1 will support once their primary task is complete."

All four transporter chiefs acknowledge and Gerald switches over to external comms. "All teams, prepare for immediate beam out."

In the basement chamber, Captain Styles calls out, "All hands, stand by for transport!"

The extraction of Cole's team is first, although Hudson observes the quartet of Apellans were beginning to investigate the missing lock from the powder storeroom at the north end of the bridge. Members of the Rostov crew begin dematerializing in lots; first a group of 18, then 24, then the stragglers. As the stragglers are beamed away, Tann-Tyra's team members can hear someone attempting to break through the outside door; however, it holds long enough for the beams to catch both teams.

The transporter rooms are flush with activity when they arrive, the adjacent corridor becoming a makeshift triage center as medical personnel from both ships examine patients; officers and crew from the science and security departments work as orderlies, moving patients to sickbay and backup locations as needed.

Over the comms, Chief Ma is heard from Transporter Room 1 announcing that all personnel have been recovered, with no locals among them.

Nurse Fernandez sees Tann-Tyra and tells her that Wierzbowski is being looked after by Nurse Brown, who will have him patched up in no time.

Bridge
"Styles to Treyva. I think you're going to want to see what we found."

OOC: Okay, let's get back to the main characters. :)
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on September 09, 2020, 05:11:29 PM
"I'll meet you in the briefing room momentarily, Captain," Treyva said, rising from the command chair. "Excellent work, Mr. Fryling. Maria, you have the conn." Motioning to Sorak and Tobin, he said, "Shall we?"

Reminder about the tricorder scans Tann-Tyra made of the unexpected forge.
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on September 10, 2020, 05:53:26 AM
Sorak made a last adjustment to his console before locking it down. "Indeed." He strode across the bridge and joined his CO for the short ride to their destination.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on September 10, 2020, 10:32:49 AM
Treyva, Sorak, and Mr. Les enter Briefing Room 2.

It's interesting to see people out of their normal situations, and seeing the three team leaders in local Tyreen attire was almost comical. Styles looks like a Severinite from the sixties, his controlled expression completely out of place with his appearance. Cole looks like what the ancient Romans would've called "barbarians," his posture seeming to slip comfortably into the attire. Tann-Tyra looks like a proud warrior woman from the Deltan middle-iron age, when such matriarchal tribes vied for supremacy over a fertile continent, at the same time appearing fashionable in some modern way, especially with a tricorder hanging like an accessory from her shoulder.

In the corner, Reed stands like an old military man, especially cradling that archaic long arm in his grasp. Cole appears to have one of his own, of nearly identical manufacture.

The Rostov's captain clears his throat. "First, Treyva; thank you for helping me get my people back. I'm told that, aside from a few serious infections, everyone's in relatively good condition."

Then, with a nod, Styles has the men place the long arms on the table in front of the newcomers.

"The Apellans aren't at the industrial manufacturing stage, Treyva, but these are rifled muskets with percussion caps. Decades ahead of what they had before," he charges. Treyva can feel the urgency in his voice.

OOC: I brought in Tobin, so that Nolmir can also be in the scene. :)
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on September 11, 2020, 08:53:23 AM
Treyva picked up one of the weapons and examined it. "My son would appreciate this," he said.

Captain Styles looked at him quizzically. "Your son has an interest in antique firearms?"

The Denobulan chuckled. "No," he replied, "he's an artist. He'd appreciate the craftsmanship that went into these. Aesthetically, they're beautiful." He set it respectfully back down on the table, then took his seat.

Motioning for the others to do the same, he asked, "Are these the same basic weapons we were going to give the Tyreens?" He shook his head, then continued. "I'm getting ahead of myself. Tell me what happened down there; we'll get to these soon enough."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on September 11, 2020, 10:34:30 AM
Styles recalls their infiltration of the compound, using the opportunity of a pair of passing mugatos to distract the locals. He describes having to split up, due to one his men turning an ankle, forcing him to take a more direct route through the village.

"On the way, we found one of their smithies," he says, "Knowing that it would be important to get information on their recent technological updates, I led Mr. Reed inside, stunned the craftsman before he could notice us, and took extensive tricorder readings of the materials and components; it just so happened a pair of rifled muskets were standing in the corner, so we grabbed one and rendezvoused with Lt. Cole's team at the ox bridge.

"As Mr. Cole's team continued their search for the lost equipment, we moved to the south end of the bridge and were about to execute a coordinated takedown of the four guards in front of our target building, when a noise behind us caused the guards to investigate our direction," Styles continues. Either he honestly doesn't know/recall the source of the noise, or he's purposefully not including that it was a phaser burst. "Ensign Tann-Tyra and her team were able to use stealth to take the four down quickly and quietly. And we proceeded to the two entrances; Tann-Tyra to the west, us to the east."

He pauses for only a moment. "My team breached the outer door and were surprised by a group of three Apellans coming down the stairs; we were forced to respond quickly and phasered them down. The guard in the basement level fired his musket through his door view, striking Mr. Reed's tricorder - your people are seeing if they can recover the data from its remains - and we were able to take him down, as well. We took some time to cut through the door bars and get the guard's door open. When we heard from Tann-Tyra that she was ready to breach, we did so simultaneously and found my crew. The ensign had a good idea to start beaming our people out without having to unlock every individual cell, as we were told the locals were beginning to encroach on our positions."

The captain looks to Cole & Tann-Tyra to give their reports.
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on September 11, 2020, 10:44:18 AM
Quote from: Patrick Goodman on September 11, 2020, 08:53:23 AM
The Denobulan chuckled. "No," he replied, "he's an artist. He'd appreciate the craftsmanship that went into these. Aesthetically, they're beautiful." He set it respectfully back down on the table, then took his seat.

Sorak also took up a musket and examined it, nodding to Treyva. "I find it intriguing that most primitive societies find ways to incorporate aspects of positive aesthetic value into even their weaponry."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on September 11, 2020, 01:32:57 PM
Cole and Tann-Tyra give their reports, sticking to the facts, Cole offering a mea culpa that his disabling of a lock probably drew the outside guards' attention. Styles waves off the apology, calling it the nature of such things.

So, between the three of them, two workshops show extensive crafting of a new type of long arm with technological advances reminiscent of early industrial-level precision, and there's at least one storeroom filled with kegs of black powder. All captured Rostov were repatriated, and all missing equipment accounted for and returned to the ship. What isn't known is how quickly are these rifled muskets being produced, and how many have already been completed and deployed. All of the guards encountered appeared to be carrying older flintlock muskets.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on September 13, 2020, 02:15:52 PM
Someone else might want to lead off; I've been real busy and this is unlikely to change today.
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on September 14, 2020, 08:24:40 AM
Tobin picks up one of the rifled musket and examines it with an appraising eye. "Given the craftmanship of these weapons, it seems likely to me that the Apellans probably have not developed, or been given, a way to mass produce them yet. I'd guess that only their most elite units have access to them at this point." He shrugs. "Though we'd obviously need more information to confirm that hypothesis."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on September 14, 2020, 03:53:24 PM
"That depends on how long they've been producing them, Mr. Les, and how many craftsmen they have working on them," Styles adds. "Even a hundred of these will change the course of battles with the Tyreen."

"Our most recent scans have shown as many as 350 of their warriors practicing advanced infantry maneuvers," Reed chimes in. "That may be an indicator of their strength - or, at least, their expected strength - with these new arms."

"Still," Styles counters, "Mr. Les is correct in his assessment that we need more information. We need an accurate count."

"Of course, this still begs the question: How long do we have before the Apellans use their new guns and tactics in an offensive?"
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on September 14, 2020, 04:42:11 PM
"Captain Styles," Cole asks "Given the readings you took of the material involved in the creation of these weapons, do we have enough to refine the Drake's sensors to give us a better estimate of how many of these weapons we are dealing with, or their location?"
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on September 15, 2020, 10:28:57 AM
"We'll see what your computer engineering specialists can do with the remains of Reed's tricorder, but, between ours and Tann-Tyra's readings, and whatever detailed scans we can do of our two specimens, we should be able to get enough to calibrate our sensors to find specific patterns," Styles answers. "The scan itself will be slow going, though; that sort of precision requires a 'low and slow' approach, as I'm sure you're aware.

"What do you think, Mr. Les? Are your sensors and your department up for finding a few hundred needles in some giant haystacks?"

OOC: I'm stealing "Low and Slow" as destroyer crew slang meaning "narrow and deliberate" scanning with the sensors.
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on September 15, 2020, 01:12:01 PM
"It's a difficult task under any circumstances, but if any ship can do it, sir, it's the Drake."
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on September 17, 2020, 04:43:31 PM
Treyva waited for his science officer to finish, then said, "It looks like the Klingons are definitely increasing their efforts...but to what end? And how do we counter it?"
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on September 17, 2020, 04:53:22 PM
"I have an idea about that," Styles responds. "If you look back at Earth's history, there's a lever-action, tube fed rifle that was designed around the same time as the muskets that were primarily used in the American Civil War. They called it the Henry repeating rifle after its designer.

"We can make a case that it's contemporary, and it fits the tactics of the Tyreen much better than a rifled musket. Easier to load, and a force multiplier over the Apellan guns."
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on September 17, 2020, 10:10:54 PM
"The Captain is correct," replied Sorak. "The two weapons originated with a decade of each other and the Henry was the most efficient of the two. It also chambered the.45 calibre shell which became the most commonly used ammunition in 19th Century Earth's United States of America."
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on September 18, 2020, 01:55:57 AM
Cole looks between the two officers as they describe the weapon, making a note on his padd. A schematic of the ancient weapon rotates lazily on his screen.

"Sirs, should I replicate a couple of these up so we have a point of reference, assuming the higher-ups are amenable to the plan?"
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on September 18, 2020, 09:57:29 AM
Styles bristles slightly at the mention of "higher ups."
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on September 18, 2020, 12:50:22 PM
"Keep in mind, Lieutenant, that basic Starfleet Protocol, backed up by numerous precedents, allow field commanders, in the absence of direct communication with Starfleet Command, extensive leeway on their decisions," the Vulcan points out, "It has often been the practice in such circumstances, much like when Captain Kirk first arranged the balance on Neural, that it is, as the humans say, 'better to ask forgiveness than permission.'"
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on September 19, 2020, 07:55:30 AM
"Of course, sir," Cole replies, internally berating himself at the implied slight on Styles' competence.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on September 21, 2020, 10:54:37 AM
"The commander is right, Mr. Cole. And, this far out on the frontier, we're a good nine days from an answer; we don't have that kind of time to wait, which is why Starfleet, in their infinite wisdom, gave shlubs like Jim Kirk and us -" Styles points at Treyva and himself "- the authority to make such decisions on our own."

Turning to his fellow captain, he adds, "Speaking of, I think we need to gather the war council as soon as sickbay releases my first officer. And, we're going to need to make contact with the Tyreen leadership as soon as possible."
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on September 23, 2020, 03:10:33 PM
Treyva chuckled softly. "I don't think I've ever been called a 'schlub' before," he said. Looking at the Rostov's captain and his security officer, he continued. "I agree with you on both counts, Styles, but seeing as it's full dark down there, dropping in on the Tyreens can wait a few hours. You and your crew could all do with a shower, a hot meal, and some sleep, in the meantime."

Turning to Cole, he said, "Yes, have a couple of those rifles and some ammunition fabricated by the time we reconvene. Mr. Hodgkins and the Rostov's A&A officer are going to want to see them before we're through."

Looking to Styles, he asked, "Sound good to you  Captain?"
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on September 24, 2020, 03:40:24 AM
Cole gives Treyva a grateful nod, "I'll get my people right on it, sir"
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on September 24, 2020, 05:19:41 PM
"Sounds good, captain," Styles responds.

With that, the security teams and the Rostov's crew get in some much needed rest, a sonic shower, and a hot, if synthesized, meal. The next morning (Stardate 8848.3), Treyva, Sorak, Les, and Cole join Styles, his first officer Lt. Cmdr. Ayala Even-Vered (a human woman of Levantine persuasion), and Reed in the main briefing room.

Both ships' A&A officers are standing by with three newly-manufactured repeating rifles for the war council's inspection.

Styles gets the meeting started, formally introducing his first officer to the others. None of the Drake's officers have heard of her, even by reputation, but that isn't entirely uncommon in an organization of nearly two million beings.

Hodgkins begins to describe the function of the new rifles and the rimfire cartridges they use. "Historically on Earth, the Henry and Spencer repeating rifles were prized possessions of infantry and cavalry soldiers," he says. "In an era where long-range fire was limited to two-to-three shots a minute, the sixteen-shot Henry was a major force multiplier."

"The downside," Lt. Dragomirov continues in her strong Russian accent, "is that repeaters' maximum effective range is at lower end of rifled muskets' max range; however, Tyreen tactics will mitigate range disadvantage.

"Tyreens have adapted well to firearms use at this point. They show cultural superiority for aim over Apellans, and repeating rifles will give them further advantage to compensate for numbers."

"If we dedicate our manufacturing capabilities a hundred percent to constructing guns and ammunition, we can outfit 120 men a day," Hodgkins estimates. Turning to his Rostov counterpart, he asks, "How many will we need?"

"About four hundred trained marksmen in this region," Dragomirov confirms.

"So, we'll need the better part of four days."

Styles shook his head and turned to Treyva. "We may not have that kind of time."

OOC:Current
Momentum 1 0 (new scene)
Threat 8
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on September 26, 2020, 12:27:45 PM
"This is what you Humans call 'the other shoe,' isn't it?" Treyva asked.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on September 28, 2020, 05:34:10 PM
"Treyva, that shoe's been hanging for the better part of a decade," Styles replies. "Frankly, I'm surprised the Klingons waited this long to ramp up hostilities. Fighting has been on the decline for some time, now."

He pauses and looks over to his security officer. "Mr. Reed, pull up that surveillance we have of their training sessions."

"Aye, sir." The ensign finds and displays a file that was preserved in the Rostov's black box.

A number of still and video images show various infantry formations and maneuvers that are closer to squad-level tactics than the massed column-and-line formations that dominated the eras for which the rifled muskets were made. Reed explains that the weapons of the middle-19th Century were far more accurate and deadly than the weapons available when those tactics were originally developed, and the wars of the middle Century - specifically the American Civil War and the Crimean War - were bloodbaths by comparison to earlier conflicts.

"These tactics and maneuvers, combined with the new rifled musket," says Lt. Cmdr. Even-Vered, "will give the Apellans a significant advantage in the field, and reduce the tactical advantage the Tyreens have with their hit-and-run-style of warfare. The Apellans will be able to pursue and strike more accurately than before."

"Which is why the repeating rifle will level the playing field again, and maybe even tilt it a bit in our favor," Styles concludes. "Pumping out nearly six shots to their every one is a heck of a force multiplier. Mr. Sorak, do you think you can eke out a little more capacity from your fabricators?"
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on September 29, 2020, 02:44:22 PM
Sorak raised an eyebrow in thought before slowly nodding, "There may be a way to adjust to timing of the process and possibly producing in batches Instead of singly." He made a note on his dataslate. "I will put my best people on it."
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on September 30, 2020, 09:39:49 AM
"Well, it's clear to me that they're planning something," Treyva said. "Between ramping up the local arms race and the attack on the Rostov, they obviously want to force a decision. This far from the Empire, though," he continued, leaning back in his seat, "what do they hope to achieve? The propaganda benefit would be minimal at best. There has to be something else in play here."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on September 30, 2020, 03:42:23 PM
"It as likely as not puffing feathers at Starfleet or the Federation; what if it's an internal concern, like the new leadership needing to show it can handle the Federation or a faction doing the same thing as part of a power struggle within their High Command; winning this war and giving us a proverbial black eye would be a feather in their cap, in either scenario," Styles surmises, his face betraying some frustration at returning to the more academic question. "And Neural isn't the only competitive world; this may be tied to a larger effort that includes Sherman's Planet or Nimbus III. We may be just one front, or, worse, a distraction.

"Which begs another question, though: Where are the Klingons? I doubt they'd let the Apellans attempt such an offensive on their own - at least, not without an advisor or two directly involved," he posits. "I'd bet my last credit that a cloaked bird-of-prey is hanging around the planet, maybe even on the ground somewhere remote."

Even-Vered notes, "We've never been able to detect a Klingon ship at any point during our time on station, nor have we found any Klingon life signs. But, a small cloaked ship would be hard to find, especially given the number of blind spots a planet would provide to an incoming ship. And one or two Klingons walking around would go unnoticed from orbit unless we were performing a targeted scan over their specific location."

"And, to be frank, Starfleet Command has cared less about the Klingons violating the protectorate zone than containing the Apellan threat to the Tyreens on the ground," Styles adds, openly displaying his distaste for the situation. "They willfully focused solely on the little war to avoid the potential for a big one."
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on September 30, 2020, 07:37:52 PM
"You believe we should more forcefully maintain the protectorate zone and let the situation on the ground play out on its own?"
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on October 01, 2020, 11:54:58 AM
Style's expression hardens in disapproval. "I think Starfleet can afford the ships and manpower to do both, Treyva."

Even-Vered uncomfortably shifts her gaze between the two commanding officers and interjects, "There is a case for putting a second asset in the system to specifically guard against a Klingon presence; in the last six years, three commanders who have served over Neural have submitted proposals for two or three assets on station.

"Based on my readings, Starfleet Command prefers to err on the side of caution regarding escalating conflict with the Klingons, even if the situation over Neural requires a firmer hand than what they've been willing to provide."
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on October 01, 2020, 12:21:46 PM
"I tend to agree, Styles," Treyva replied, just as firmly. "There have been a number of situations over the last couple of years where Starfleet Command has, in my opinion, dropped the ball." He straightened in his chair, leaning slightly over the table. "We've both lost crew to Klingons. I've been abducted and held prisoner on one of their ships. I am, overall, not a fan. Do not mistake my approach to this situation as complacency."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on October 06, 2020, 10:59:29 AM
The Rostov's captain pauses, his expression softening a little. "Well, I certainly didn't imply complacency on your part, Treyva," he says a bit haltingly. "I'm glad you see my point of view on this.

"Now, let's get back to what we can do here," Styles continues, pivoting away from the awkwardness of the moment. "We need to contact the Tyreen leadership, we need to get them weapons to train their hunt leaders, and we need to figure out when the Apellans are going to attack."

The files on the Tyreen show a primitive organizational structure, even by comparison to the Apellans. Each tribe has a chief and sometimes a separate war leader; below them are "hunt leaders," who are responsible for leading hunting parties. These hunt leaders have also become de facto warband leaders in the fight against the Apellans.

Since the war began, the tribal chiefs have elected a war chief over all tribes; the first was Tyree himself, and now falls to his former tribal war leader Yutan.

"The hunt leaders will train their hunters - they're a rather bright people, and have picked up new technology quickly," Even-Vered adds, to which Reed quips, "Unfortunately, so are the Apellans."

"Well, Mr. Reed, they are one species, even if they remain culturally different," Dragomirov reminds the young security officer. "They will, invariably, share common traits."

Hodgkins nods his head. "We won't have to do much in the way of tactics training; the repeater lends itself nicely to their current warfare preferences. If anything, we may need to caution them on wasting ammunition."

OOC: Since this took long enough to write, I'm going to stop here.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on October 06, 2020, 11:19:55 AM
Treyva leaned back and sighed. "I'm sorry, Styles," he said. "I'm used to soldiers looking at me, seeing decades of science, and assuming that I don't know the business end of a phaser and wondering how the hell I ever became a starship captain."
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on October 06, 2020, 04:26:08 PM
"Is there one person in charge of all the tribes?", Cole asked cautiously, "Or is the tribe relationship looser so that we will need to contact each chief or war leader independently? Given our excursion to the surface, we have to assume that events may escalate more rapidly than we would like?"
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on October 06, 2020, 04:42:11 PM
Dragomirov chimes in, "Yutan, the chief of the nearest tribe to the villages, is the elected war chief of the allied tribes. He's, basically, their flag officer."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on October 07, 2020, 11:21:04 AM
QuoteTreyva leaned back and sighed. "I'm sorry, Styles," he said. "I'm used to soldiers looking at me, seeing decades of science, and assuming that I don't know the business end of a phaser and wondering how the hell I ever became a starship captain."

"Think nothing of it," he replies. "Some of the best captains I've met rose through Science."
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on October 07, 2020, 04:27:42 PM
Quote from: Davy, aka GM on October 06, 2020, 04:42:11 PM
Dragomirov chimes in, "Yutan, the chief of the nearest tribe to the villages, is the elected war chief of the allied tribes. He's, basically, their flag officer."

"Then presumably we should approach Yutan directly, sirs?"
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on October 07, 2020, 10:27:30 PM
"In addition to his position," Sorak interjected, "Yutan was also the second of Tyree, Kirk's original contact on Neural. This makes him the eminently logical choice."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on October 08, 2020, 12:52:18 PM
Styles nods. "Ms. Dragomirov has been our primary point woman with Yutan's tribe -"

"They are surprisingly egalitarian for primitive culture," the lieutenant injects.

"And I've spoken with the tribal war council on a few occasions since our arrival," he continues, not missing a beat as he spares a brief glance at his A&A officer. "Yutan's a good man and has proven to be a capable war chief."

Styles looks the Drake's captain up and down, adding, "We'll have to find a way to hide your people's peripheral features, Treyva, but it's important that you meet with Yutan with me. He and the other chiefs know our secret, thanks to Tyree's friendship with Kirk, but we still like to keep our more exotic natures from them."
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on October 09, 2020, 08:26:33 AM
Treyva nodded. "I agree; I very much want to be there." He rubbed his chin. "Coloration differences are easy enough, and some of the ridges can be written off as scarring, I suppose. Dourap can probably do some minor cosmetic procedures to deal with the rest."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on October 09, 2020, 10:06:35 AM
"Oh, I don't know about all that," Styles counters, regarding Treyva's ridges. "What do you think about turbans?"
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on October 10, 2020, 09:19:25 PM
Treyva pondered this for a moment. "It would certainly save time..." he said. "I'm game if you are, but we must never tell my youngest; she'd find a way to get pictures and I'm sure I'd never hear the end of it." He looked around the room. "If there's nothing else, I think we should probably get ready."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on October 13, 2020, 12:39:51 AM
There being no other comment, the officers prepare themselves to beam down and meet in the transporter room.

Sorak, Tobin, Cole, and Dragomirov are already assembled when Treyva and Styles arrive. Sorak is fitted with a hupa-style basket cap to cover his ears, something that wouldn't be out of place in a Tyreen tribe.

Treyva, on the other hand, looks like he could've come straight out of the warlord Khan Noonien Singh's official party; the turban on his head covers all of the important cranial differences, but it also gives him an imperial air. Chief Ma at her station suppresses a smile and surreptitiously presses a button on her console.
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on October 13, 2020, 02:26:22 PM
Tobin eyes Treyva's turban as he enters, not even attempting to contain his smile. "You look very debonair, sir," he says. "I'm sure you'll make quite an impression on Yutan."
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on October 13, 2020, 02:45:56 PM
"I do seem to stand out from the crowd," the captain replied, as he stepped up on the pad. Turning to Dragomirov, he said, "I hesitate to go down unarmed. Are type 1 phasers appropriate in case of emergency?"
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on October 13, 2020, 03:00:15 PM
"Type 1's are authorized, yes, sir," she says as she follows Captain Styles onto the pad. The transporter assistant draws out an appropriate weapon for each member of the landing party, and distributes tricorders to those who want them.

Once everyone is in place, Chief Ma announces, "Sirs, I'm going to put you down about a half-klick outside Yutan's settlement. It's the closest spot I can get you where the natives won't notice the transporter.

OOC: I was originally going to have the Rostov's first officer go down with the PCs and Styles, but Patrick's post reminded me that it would be better to have the actual "point woman" on the landing party.

Tobin, as science officer, will have a tricorder, as will Lt. Dragomirov. Does anyone else want to carry one?
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on October 13, 2020, 03:16:40 PM
Sure. Old habits die hard.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on October 13, 2020, 05:09:25 PM
Yes Cole will take one as well please
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on October 14, 2020, 03:07:27 PM
OOC: Tricorders, then, for Treyva, Cole, Les, and Dragomirov. You folks will also be carrying the two repeaters crafted overnight; since Sorak & Styles don't have the extra equipment, we'll say they're carrying the rifles, each with small box of a hundred rounds in their satchel.

The transporter room is replaced by the rocky scrub hills of the Tyreen lands; the sky is overcast and the air is cool, just outside the Vulcan's comfort zone. A stiff breeze is blowing from the northwest and carrying the smells of cooking meats to the landing party.

"Now I'm hungry," the Rostov's A&A mentions.

Styles smirks. "That's what you get for always skipping breakfast, Lieutenant," he quips in a non-hostile tone. With a nod to Treyva, he asked, "Ready?"
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on October 15, 2020, 03:07:54 PM
"By all means; show me the way."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on October 16, 2020, 11:59:10 AM
The walk is unsteady and progresses slowly; soon enough, however, they find themselves on a small path that allows them to move faster. Styles & Dragomirov lead them into a clearing where several Tyreen men & woman are working. The laughter of children at play can be heard in the background.

The clearing is about 20-30 meters wide, not far from a group of caves that appear to serve as lodgings for the hunter-gatherers. Most of the people are blond, sporting thick manes of hair, but a few raven-haired women move about the larger group, standing out in stark contrast to the others.

A male nearby, who appears to be trimming flight feathers for fletching, is the first to notice the newcomers. His face lights up with recognition and he stands to welcome the landing party.

"Lawrence! It's good to see you!" he says. It's odd to hear Styles called by his first name.

However, the Rostov's captain smiles warmly and he grips the man's proffered hand, giving it a hearty shake. "Dalrem, that fletching is coming along nicely. How's the hunting?"

"Starting to get scarce," Dalrem replies seriously. "We may have to move to our winter quarters sooner than we wanted. Yutan and Ganre think that the Village People are behind it, somehow."

Styles nods. "We're here to see him, so we can ask about it. Is he in camp?"

"Oh, yes. In the caves with Ganre and his war leader."

"Thank you, Dalrem. Now," he continues, turning to gesture to the others, "let me introduce you to some new friends of mine. This is Treyva, his second Sorak, his marksman Cole, and his thought-master Tobin. They're here to assist us for a short time. And you remember Nadya."

"Joy and peace to you," he says, nodding his head in deference to the Drake's officers.

OOC: Anyone up for a quick interaction?
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on October 16, 2020, 03:59:49 PM
Cole for his part mirrors the gesture in response and indicates the flights being worked on by Dalrem.

"That's some expert work, Dalrem. I've never seen finer"
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on October 16, 2020, 04:22:11 PM
Dalrem smiles. "Know your arrow making, do you?"
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on October 17, 2020, 05:45:02 PM
Cole returns the smile. "Ah, no. I don't have the skill but I have certainly shot a few arrows in my time. Enough to recognise craftsmanship when I see it."
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on October 19, 2020, 02:58:52 PM
Tobin frowns as Dalrem mentions his people's hunting difficulties, but he returns Dalrem's greeting. "I take it you must be one of your people's hunters, Dalrem. Do you mind if I ask when you mean the hunting is scarce? Are the Village People scaring away your prey?"
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on October 19, 2020, 05:14:30 PM
QuoteCole returns the smile. "Ah, no. I don't have the skill but I have certainly shot a few arrows in my time. Enough to recognise craftsmanship when I see it."

"There was a day when every hunter fletched his own arrows, crafted his own bow," Dalrem says with a little disdain. "That was when you knew a man could hunt - when he could craft his own tools. Now, they have these guns, and all they do is practice shooting and how to fight the Apellans. We're losing ourselves in this war."

Quote from: Nolmir on October 19, 2020, 02:58:52 PM
Tobin frowns as Dalrem mentions his people's hunting difficulties, but he returns Dalrem's greeting. "I take it you must be one of your people's hunters, Dalrem. Do you mind if I ask when you mean the hunting is scarce? Are the Village People scaring away your prey?"

"Oh, I was a hunter, though my hunting days ended with the ambush that killed Tyree. Now, I make many of our bows and arrows, repair them for some of the young hunters who never properly learned how," he says. "I think the fighting itself has scared the prey away, gun blasts echoing across every hill and valley. Neither side has to do it on purpose, though I'm sure the Village People have thought of it."
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on October 20, 2020, 10:32:55 AM
"You'd just as soon the war be over, then?" Treyva asked. "Does anyone even know what the fight's about anymore?"
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on October 20, 2020, 11:29:41 AM
"Survival. That's what it's about," the fletcher responds. "Preserving our way of life, protecting our hunting grounds.

"I was a young man when the first shots were fired. I was one of the first hunters to learn how to use fire sticks. It was strange; the Village People had never been aggressive. I don't know what made them change, what made them decide they wanted our lands and our people dead."
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on October 22, 2020, 09:28:32 AM
"But if the Village People agreed to peace, you believe your people would be receptive to it?" Tobin asks hopefully.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on October 22, 2020, 09:05:53 PM
"Well, yes. But would they make peace? Would they honor it?" he wonders. "The way they've been for the last decade, I expect they'd just as soon kill us in our sleep the day after a peace deal is made."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on October 26, 2020, 01:36:02 PM
Styles clears his throat and says, "I'm sorry, Dalrem, but we really need to go see Yutan. Thank you for taking some time to chat with us."

The old hunter nods and returns to his work.

The group continues up to the cave structures, where they see a number of openings leading to semi-private accommodations; many caves appear to be large enough to fit 3-4 families, and close relatives likely share them. Children at play dart in and out of many of them, some of the young stopping and staring curiously at the strangers. (Treyva's headdress gets a lot of looks.)

They eventually arrive at a large open cave, with three passages leading back. Two Tyreens patrol the entrance and, seeing familiar faces in Styles and Dragomirov, allow the group to pass. Through the middle passage, the landing party comes to another large chamber, where a low fire heats the room and several candles light up what appears to be some sort of gathering place. Near the fire sits three men; two are of middle age, while the third is somewhat younger (though still a mature adult).

They're discussing observed changes to Village People patrol patterns when the landing party arrives, which stops when one man sees them and stands, a smile forming on his face.

"Lawrence! We saw the burst of light in the sky the other day and thought it an ill omen!" the man says approaching and giving Styles a brotherly embrace. "That you didn't come to us as scheduled last week doubled our fears; I'm glad to see you well!"

"I'm glad to be well, Yutan," Styles responds, smiling in return. "There was an accident, and some of my people were captured. But, my war chiefs sent another war leader to help us and we're whole again."

He turns to invite Treyva and the others to his side. "This is Treyva, a war leader like me..." Styles introduces each of the four officers of the Drake in turn, using the same titles he gave to Dalrem.

Nodding to each, Yutan says, "I'm Yutan, chief of this tribe and war chief of all Hill People of these lands. This is my fellow chief and second, Ganre, and his war leader, Tanndo."

As acknowledgements go around, Yutan regards Treyva for a moment. "Is the headdress an honorific, or a cultural item, like our star tikuli?" he asks.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on October 27, 2020, 02:03:19 PM
"It's a cultural item," Treyva replied. "Some other cultures use it as an honorific, I believe, but for us, it's mostly decorative."
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on October 28, 2020, 03:30:06 PM
There was a long pause; Treyva looked at Styles, who nodded almost imperceptibly. He took a deep breath, then said, "Yutan, our war chiefs are very concerned that the Village People and their friends are building up their strength to make a significant move against you and your people. Lawrence and I agree with them. More than that, we think it might be soon."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on October 31, 2020, 12:51:38 AM
"They made their fire sticks better again," Yutan says, his eyes finding the two repeaters. Looking back at the two captains, he adds, "Our scouts have noticed the Village People's patrols have widened, and say their shots are more accurate from the same distance. Three hunters from my tribe have been injured in skirmishes in the past week."

Ganre nods in agreement. "My hunting parties have observed changes in the way the Village People patrol and fight," he explains. "Often, they will spread out like the wings of a large bird of prey, but they will sometimes group themselves irregularly, even breaking up into groups of three or four and attack in waves."

OOC: The scans you folks were shown in the briefing room seem to fit the description being given by the tribal chief. It's as if the Klingons have taught the Apellans mechanized infantry maneuvers.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on November 01, 2020, 11:32:45 AM
"So," Yutan continues, "what plan do you and your war chiefs have to help?"
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on November 03, 2020, 12:37:55 PM
Sorak placed one of the lever-action rifles on the table. "We bring new arms and suggested tactics." He gestures to the Drake's Security Chief, "As marksman, Cole would be more intimately familiar with both."
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on November 03, 2020, 05:00:01 PM
Taking his queue from Sorak, Cole picks up the rifle and hefts it for effect.

"Thank you, sir". Turning his attention to Yutan and Ganre, he demonstrates the lever-action expertly.
"These fire-sticks are at least the equal of those used by the Village People. We will also show your warriors how to make the best of them."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on November 03, 2020, 05:48:50 PM
Yutan's eyes widen as he watches the demonstration. "How does that action serve us? Does it tamp the ball in the barrel, without the need for a ram?"

"No, my friend, this is a different way to operate a fire stick all together," Styles responds. "You will now have your ball and powder stored in a metal casing that you load into the barrel by opening and closing the lever. Fifteen of these can fit into what we call a magazine tube."

He takes the other repeater and pulls the cartridge follower forward, twisting it to the right to reveal the magazine tube; the captain uses a finger to illustrate the path of the round as he explains, "Your rounds, as we call them, slide along the tube, and a spring, like the one that drops the hammer in your current rifles, lifts them one at a time into the barrel. This way, you can fire as many as six shots for each one of theirs."

The look of disbelief on the war chief's face is almost humorous as he attempts to comprehend another order of magnitude leap in technology beyond what he's already endured.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on November 09, 2020, 09:10:36 AM
"You seem troubled, Yutan," Treyva said quietly.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on November 09, 2020, 05:18:01 PM
Yutan looks at Treyva as if he's been lost in thought. "Troubled? No, I don't think I am.

"It's bewildering, though. I've seen almost as many seasons since the arrival of the fire sticks as before, and no one - no Hill Person or Village Person - could've contemplated the possibilities of such a thing until they were upon us," he says. "Now, half my life has been dominated by these things, and the speed in which they were made better - to shoot father, and straighter. And, yet, it also seems to be only the very tip of the arrowhead when it comes to what fire sticks can do. It's almost as if we're consumed by the idea of the thing. Is it that way with your people? Are you consumed by the powerful things you carry and that carry you?"
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on November 10, 2020, 03:40:53 AM
"There is much truth in your words, Yutan," Cole answered cautiously.

"It is important to remember that these..." Cole offers the rifle forward to emphasise his words, "...are merely tools. There was a time when the development of bigger and better fire sticks caused discord between our peoples and very nearly led to the end of our..tribes. You show great wisdom in recognizing the danger inherent in this situation."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on November 14, 2020, 05:47:57 PM
Yutan nods thoughtfully, and Styles adds, "We are sorry that such change has disrupted your people."

"Had it not, my people would have been slaughtered and driven off," Yutan counters. "We're thankful for your help, and gladly take the change over the alternative. At least we have a chance to survive."

"Then, let's see if our new tools can help with that."

The Rostov's captain suggests the group reconvenes at the firing range, wehre the hunters practice their marksmanship, to which Yutan agrees and the party heads back outside.

They come to a spot away from the camp where several low bolders are lined up about 25 meters in front of a rise in the rock. Against the rise sit numerous small rocks, broken pottery, and wicker humanoid-shaped figurines. The rise itself is marked with dozens of chips and strikes where rounds have impacted the rock.

Cole and Styles both demonstrate the loading of the rifles, and each take several shots down range, showing both the consitency and speed with which the weapons can put rounds on target. Yutan and the others are highly impressed by the guns, and each take turns with them. A number of hunters also gather for the demonstration, and each are amazed by the novelty.

OOC: Time for a training montage!

At this point, I'm going to call for a series of four tasks.

Sorak and his department will be responsible for manufacturing the repeaters and ammunition. This will be Daring + Engineering vs. Difficulty 2, assisted by the ship's Computers + Engineering. The Engineering Department Advantage granted by Sorak's Chief Engineer role will reduce this to Difficulty 1.

Tobin and his department will be responsible for gathering sensor data and analyzing the military situation - i.e., disposition of the Apellans, gatherings of warriors, mass movement, production times of smithies, etc. This will be Insight + Science vs. Difficulty 2, assisted by the ship's Sensors + Science. The ship's Advanced Sensor Suite Talent will reduce this to Difficulty 1.

Cole and his department will be responsible for training hunt/war leaders and other hunters in the use of the repeaters. This will be Presence + Security vs. Difficulty 2, assisted by Ensign Reed (10 & 3).

Treyva will be responsible for teaching Yutan and his war leaders the strategy and tactics necessary to win the war (rather than just preventing the Apellans from winning battles). This will be Presence + Command vs. Difficulty 2, assisted by Captain Styles (8 & 5). The Tyreen are inherently reluctant to engage in the kind of total war it will take to win the war against the Apellans, so I will impose the Reluctant Students Disadvantage to reflect that, which will increase this to Difficulty 3.

The degrees of success or failure of these tasks will determine a few things that I can't reveal right now.
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on November 14, 2020, 06:06:01 PM
Sorak Daring (7) + Engineering (5) task:

Rolled 2d20 : 7, 19, total 26


Drake Computers (7) + Engineering (3) Assist:

Rolled 1d20 : 8, total 8
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on November 14, 2020, 06:07:23 PM
Nice Dicebot. Good Dicebot!

Looks like 2 successes...
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on November 14, 2020, 07:25:38 PM
OOC: Yes, 2 Successes vs. Difficulty 1. Success, plus 1 Momentum generated.

We'll discuss Momentum spends once all of the tasks have been resolved.

Current
Momentum 0 (1 pending, Sorak)
Threat 8
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on November 15, 2020, 01:20:16 AM
I really don't trust my luck, even with Styles assisting me. I will throw 3 threat your way to Create Opportunity to the tune of two dice.

Treyva training task
Presence + Command (10/5), TN15, D3 - Cultural Flexibility talent might apply, but I don't see any focuses
Rolled 4d20 : 11, 12, 10, 1, total 34

Styles assist
Presence + Command (8/5), TN13
Rolled 1d20 : 10, total 10

Make it worth it, dicebot....
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on November 15, 2020, 01:21:10 AM
Hokey smokes, Bullwinkle....
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on November 15, 2020, 01:41:45 AM
OOC: I looked at it, and no, Cultural Flexibility isn't applicable in this situation.

However, that's 6 Successes vs. Difficulty 3. Success, plus 3 Momentum generated!

Current
Momentum 0 (4 pending, Sorak (1) & Treyva (3))
Threat 11
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on November 15, 2020, 11:09:07 AM
Well, I figured the talent was a long shot,  but had to try. Does the Reluctant Students complication apply only to the training, or does it persist into howthey prosecution of the war?
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on November 15, 2020, 01:42:22 PM
OOC: I haven't thought that far ahead. For the moment, it only applies to the training (i.e., trying to get them to adhere to a new strategic direction).
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on November 15, 2020, 01:53:27 PM
If it just applies to the training, then I'll just bank the momentum. If it carries forward and keeps them from fighting effectively later, I'll buy it off.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on November 16, 2020, 03:38:54 AM
Cole Training Task

Presence (8) + Security (5) vs Difficulty 2

Rolled 2d20 : 11, 3, total 14


Reed Assist

Presence (10) + Security (3)

Rolled 1d20 : 14, total 14


I'm unsure whether you feel the Ground Tactics focus would apply. I've assumed not, in this case.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on November 16, 2020, 01:29:12 PM
OOC: Ground Tactics won't apply for just range training (physical operation of the weapon). It will be useful for field training later, though. :)

2 Successes vs. Difficulty 2 for Cole. Success.

Once Nolmir rolls for Tobin, I'll post results.

Current
Momentum 0 (4 pending, Sorak (1) & Treyva (3))
Threat 11
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on November 16, 2020, 02:12:34 PM
OOC: Tobin's Insight (9) + Science (5) TN 14, vs. Difficulty 1
Rolled 2d20 : 15, 10, total 25


Ship's Sensors (9) + Science (2) TN 11 assist
Rolled 1d20 : 6, total 6
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on November 16, 2020, 04:19:25 PM
OOC: 2 Successes vs. Difficulty 1. Success, plus 1 Momentum generated!

Current
Momentum 0 (5 pending, Sorak (1), Treyva (3), & Tobin (1))
Threat 11

Sorak and his engineers work to maximize production of the guns and ammunition, squeezing as much efficiency as they can from the ship's industrial fabricators.

Meanwhile, Cole's security department delivers each completed weapon and box of rounds to the firing range, where the lieutenant and Ensign Reed of the Rostov are training as many hunters as they can in the operation of the repeaters. That they're already familiar with the basics of firearms makes his tasks easier than he expected.

Tobin scours the villages and countryside with the ship's sensors, trying to gather as much information as he can on the Apellans' activity and movements.

Treyva and Styles work directly with Yutan and the other leaders, taking on the difficult task of teaching them new tactics and strategies to use with their new tools.

OOC: Results

Note that anywhere I state a Momentum cost, you can instead add Threat by the same amount.

Sorak is able to increase the rate of production to about 150 per day. Spending 1 Momentum will increase that to 180 per day, which will allow the crew to outfit all 400-or-so Tyreen hunters in just 54 hours. (180 is about the maximum output the Drake can handle, even with all the stops pulled out.)

Treyva & Styles think the Tyreens understand the basic principles of the new tactics and strategy; Styles, of course, has pushed a slightly more aggressive agenda, trying to get the Tyreens to finally start fighting to win (rather than to purely defend).

Instead of spending Momentum to counter a potential Complication, I instead suggest spending 2 Momentum on an Advantage we'll call "More Aggressive Strategy." This will serve to counter their "Defensive Strategy" Complication, if it comes into play; if the Complication doesn't come into play, the Advantage will then reduce the Difficulty of the Tyreen efforts, as usual.

Cole's training is going smoothly. He'll be able to get about 200 warriors trained by the time manufacturing is done. Spending 4 Momentum will allow him to double that number (at 50 additional trained men per Momentum spent).

Tobin's analysis is that most smithies in the villages are producing few rifled muskets, and most are producing shot in large quantities. This leads him to believe that the Apellans already have all the arms they need at the moment.

Further, he has detected several camps in open territory between the two westernmost villages (closest to the Tyreens' hills). His count of numbers is approximately 850 men in total; it's difficult to determine how many of the men are carrying the new rifled musket.

And, while he's not a military expert, by the preparations they're making, the computer predicts they'll begin their advance sometime in the next 36-72 hours, and there's a 93% chance that it will come before the manufacturing is complete (based on 150/day), and a 99.6% chance that it will come before training is complete (based on Cole's 200 number).

Momentum spends to Obtain Information (which, I think, Tobin gets a free Momentum to spend on OI, due to a talent) are available.

Questions he can ask include, but aren't limited to:

1. How many rifled muskets are in the hands of the soldiers in camp?
2. Can the computer/analysis narrow down the attack window?
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on November 16, 2020, 05:15:07 PM
Spend 2 of Treyva's 3 on that Advantage,
bank the other.

Not only does Tobin have the Studious talent,  he has the role of Science Officer. Both offer bonus Momentum only usable for Obtain Information. He can get quite a bit of information when he's on duty....
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on November 16, 2020, 07:11:41 PM
I'm going to spend my 1 Momentum to boost production to 180. My people can handle it.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on November 17, 2020, 04:45:07 PM
OOC: Much as he'd like to speed up training, Cole wants to get it right. It would seem wiser to get the weapons in the hands of the tribe and I don't really want to add more Threat to your pool :-)
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on November 18, 2020, 02:39:45 PM
Quote from: Patrick Goodman on November 16, 2020, 05:15:07 PM
Not only does Tobin have the Studious talent,  he has the role of Science Officer. Both offer bonus Momentum only usable for Obtain Information. He can get quite a bit of information when he's on duty....

OOC: That's a good point! He gets a bonus Momentum for OI from Chief Science Officer, and also gets a bonus question from Studious. So I can essentially get two free questions ... hmm ...

Nothing better is occurring to me at the moment, so I'll ask the two questions you suggested, Davy, and then bank the point of Momentum.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on November 20, 2020, 12:58:30 AM
OOC: Bonus Obtain Information questions:

1. How many rifled muskets are in the hands of the soldiers in camp?

Using scans of the two captured weapons as a baseline, Tobin counts approximately 650 rifled muskets out of the 850 total long arms.

2. Can the computer/analysis narrow down the attack window?

Tobin and Lt. Hodgkins work with the library computer to narrow down the potential attack window. When news of Sorak's increased production reaches them, they plug in the new numbers, and watch as the computer crunches out probabilities.

Finally, after nearly four hours of work, fine tuning the computer's results and extrapolating information from historical data, they settle on a range of 46-60 hours. The computer announces that there is a 58 percent chance the attack will come before manufacturing is complete, and a 77 percent chance that it'll come before training is complete.

Current
Momentum 2
Threat 11

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)

I got distracted by TV time with the wife (we found a British show called "Shakespeare & Hathaway," which is a pretty cool little buddy PI dramedy), so I'll finish more after I get back from the office tomorrow.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on November 20, 2020, 04:55:23 PM
Assessments come in from Treyva's department heads in the first 16 hours of work. Sorak expects to be finished manufacturing by hour 54, and Cole will have about 200 hunters familiar with the repeaters in that time. Tobin, though, states that an attack may come as early as hour 46, and that there's better than even odds the Apellans will attack before the Tyreen can field those 200.

They may need to make a decision before the decision is made for them.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on November 23, 2020, 07:03:07 PM
Treyva looked over the data for what felt like the fiftieth time, then snorted as he handed it over to Styles. "I don't like the way this is looking."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on November 25, 2020, 01:14:01 AM
Styles reads the consolidated data and furrows his brows. "Well, we're going to have to make do with what we have.

"We have at least another 30 hours. That'll get us around 120 men familiarized with the guns, and we can send them out to meet the advance early, maybe even before the Apellans are prepared to fight - even striking first, if Yutan would go for that. The rest, we can set up defensively along ridges and natural barriers with their current arms," he offers. He looks at the data again and shakes his head. "What I wouldn't give to know where the Klingons are in all this."
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on November 25, 2020, 01:22:57 AM
Treyva nods. "You and me both. As aggressive as they were with the Rostov, it surprises me greatly that we haven't seen any more of them since."

OOC: We've been at yellow alert this whole time, haven't we? Keeping a weather eye out for weird energy surges?
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on November 25, 2020, 05:52:14 PM
OOC: Are the rest of us present with Styles and Treyva at this point?
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on November 25, 2020, 08:50:08 PM
OOC: Patrick, yes. Thankfully, it's only been about a full day at it.

Renny, you can be, if you want.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on November 28, 2020, 05:21:32 PM
"Sirs," Cole spoke as he studied the data projections. "We could send in a small scouting team to try and learn what the Klingons are up to. Perhaps we can avoid the need for conflict if we can understand their agenda here."
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on December 02, 2020, 09:57:37 AM
Treyva turned to his security chief. "Go on," he said. "What did you have in mind?"
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on December 02, 2020, 05:38:16 PM
Cole was suddenly acutely aware of the eyes on him.

"Well, we use sensors to try and locate the Klingon advisors from orbit. We send in a small scouting group in local garb to try and get eyes on the Klingon contingent. Get a real sense of their plan here."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on December 02, 2020, 06:00:03 PM
"That'll take our eyes off the troop movements. We may miss when they're ready to attack," Styles reminds the security chief.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on December 03, 2020, 05:22:09 PM
Cole considered this.

"You're right, of course, sir. Perhaps though, we could fit a shuttle for the purpose. That way, ship's sensors could keep an eye on the big picture while the shuttle looks specifically for signs of Klingon life signs and technology."
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on December 05, 2020, 08:40:53 AM
OOC: Did we ever get the data from the warning buoys about contacts which didn't supply the proper credentials?
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on December 05, 2020, 01:06:55 PM
OOC: I'll say yes, that data did come in; however, no one has done any analysis of it.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on December 05, 2020, 03:29:36 PM
Treyva looked from Cole to Styles and back again. "It's not a bad idea, actually," he said. "It was a week and a half between the attack on the Rostov and the Drake arriving on station." He turned to Tobin. "Mr. Les, have we looked at the unauthorized contact data from the system warning buoys?"
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on December 07, 2020, 03:03:59 PM
Tobin quickly consulted his pad. "We collected the data, sir, but it hasn't been analyzed yet. I'll get on that right away."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on December 08, 2020, 12:57:54 AM
OOC: Nolmir, please attempt an Insight + Conn task vs. Difficulty 1, assisted by the ship's Computers + Conn (7/3).
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on December 08, 2020, 04:27:39 PM
OOC: Insight (9)+ Conn (2) vs. Difficulty 1
Rolled 2d20 : 6, 4, total 10


Ship's assist, Computers (7) + Conn (3)
Rolled 1d20 : 2, total 2
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on December 08, 2020, 04:45:40 PM
I count 4, since the ship is always considered to have a focus. Then there's the Obtain Information points for his role and talent. Very not bad!
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on December 08, 2020, 05:10:40 PM
OOC: 2 Successes for Tobin and 2 from the ship assist. That's 4 Successes vs. Difficulty 1. Success, plus 3 Momentum generated!

The buoys register only authorized contacts for the two months the Rostov has been on station, which corresponds to the frigate's arrival on station - it's likely they downloaded and cleared previous logs for their initial report from Neural. (This is routine.) Only on the day of the Rostov's attack were two signatures briefly detected. The ship's in question appear to go to cloak almost immediately after the first automated challenge is transmitted by the buoys. Both ships are L-9 frigates, designated Sabers by the Federation. The timing of their arrival is consistent with the attack on the Rostov.

OOC: Nolmir, how do you want to spend/bank the generated Momentum? Do you have any questions for your bonus Obtain Information points?

Current
Momentum 2 (3 pending, Tobin)
Threat 11

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on December 09, 2020, 02:38:31 PM
OOC: For forgetting to do this, Tobin really nailed it under pressure! ;D

Hmm ... for the bonus Obtain Info points: Are there any records in the buoy logs of ships leaving the system? And can Tobin verify from the sensor records in the Rostov's log buoy that these were the same L-9s that attacked the ship?

And then bank the 3 Momentum.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on December 09, 2020, 08:57:13 PM
I am extremely interested in the answer to that first question.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on December 10, 2020, 01:31:38 AM
OOC:

First Answer: The only ship to leave the system, according to the buoys, was the ship USS Balaclava, which the Rostov relieved on station over Neural; however, the buoys logged five anomalous readings on the edge of the system in the last two months; the last two anomalies appear the day of the attack, simultaneous and close in proximity to each other, about six hours after the Rostov was destroyed, and seem to linger at the outer edge of the buoys' sensor range for nearly a day before disappearing all together.

Second Answer: Tobin and the computers are about 88 percent certain that the L-9s that entered the system before the attack are the same that attacked the Rostov.
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on December 10, 2020, 10:41:28 AM
OOC: Your answers beget more questions! ;D  If I spend a point of Momentum for another Obtain Information, can Tobin tell if the anomalies are consistent with readings of cloaked vessels?

"The logs record only the two Klingon Sabers entering the system since the Rostov came on duty, sir. I can say with reasonable certainty they were the same vessels that attacked her," Tobin informs the captain.

"However, there are five anomalous readings indicated at the edge of the system in the last two months. The last two appeared the day of the attack, simultaneously and in close proximity to one another; they lingered for about a day at the bounds of sensor range before disappearing."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on December 10, 2020, 11:51:29 AM
OOC: Spending 1 Momentum on Obtain Information to answer the question, "Can Tobin tell if the anomalies are consistent with cloaked vessels?"

Looking at the data on the anomalies, Tobin determines two things:

One, the sensors of the perimeter buoys are not entirely sophisticated enough to provide him the kind of information detail that the Drake's sensors can.

Two, even with the somewhat inadequate data provided, Tobin finds a few points of similarity that the anomalies share with records of cloaked Klingon ships; however, those shared points are hardly conclusive and the computer estimates a 37 percent chance that the anomalies are actually captures of cloaked Klingon ships.

OOC:
Current
Momentum 4
Threat 11

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on December 11, 2020, 10:08:19 AM
OOC: Just to be clear, the computer's 37 percent certainty is due primarily to the lack of sophistication of the buoys' sensors and their purpose to detect ships and perform their protectorate warning protocols. There just isn't a lot of information they can provide on the anomalies.

So, the fact that there's a non-zero chance of the anomalies being cloaked Klingon ships is significant in itself.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on December 11, 2020, 10:22:43 AM
OOC: They're still here....
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on December 13, 2020, 12:25:40 AM
OOC: The best the data can say is that they were here a day after the Rostov went down.
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on December 14, 2020, 10:02:17 AM
"The buoys' sensors aren't sophisticated enough to say for certain that they were Klingon ships, but there are some similarities between the anomalies and the records we have of cloaked Klingon vessels. The ship's computer puts the likelihood at about 37 percent, but based on the timing, I'd put that number significantly higher." Tobin pauses. "Sirs, I would say that it appears likely the Klingons have been making clandestine visits to Neural for at least the past several months. In light of that, it appears the two ships that attacked the Rostov left the system the day after the attack, but they may still have forces in the system. I can't say for certain based on the available data."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on December 15, 2020, 01:30:39 AM
"That's neither conclusive nor comforting," Even-Vered quips at the news.

"Come, now, Ayala, this gives us at least a couple of advantages," Styles responds. "First, we expect the two Sabers that tagged us are still hanging around within reasonable striking distance - the Drake won't be caught off guard the same way we were. Second, a Constellation is not a Kiev; if we have to tangle with them again, the Drake will fare much better."

Turning to Treyva and Cole, he adds, "If the L-9s are still hanging around, the Klingons very likely have a scout ship on the ground. Think you can pull of your plan?"
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on December 15, 2020, 04:41:52 PM
Cole thought for a moment.

"Actually, sir, this could work to our advantage. We have reasonably detailed scans and power utilisation data for all known scout ships in use by the Empire. We can use that as a starting point so at least we'll have a pretty good idea of what we're looking for."
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on December 17, 2020, 02:36:04 PM
Treyva nodded, then turned to Sorak. "How long will it take to get the Brahe ready to fly?"
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on December 17, 2020, 11:06:48 PM
I'm going to wing this one, Davy. Feel free to correct me if you think I'm off base.

The Vulcan considered for a moment and then raised an eyebrow, "My people can transfer the requisite data to the shuttle and configure the sensors as needed within 15 minutes, possibly sooner."

Title: Re: Episode 2.01: Brushfire!
Post by: Renny on December 20, 2020, 04:46:16 PM
"With your permission, sirs, " Cole glanced from one superior to the other, " I'll have the Brahe prepped."
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on December 20, 2020, 06:02:25 PM
Treyva nodded. "Make it happen."
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on December 21, 2020, 12:15:17 PM
"Aye sir", Cole responded smartly, rising and making for the door.
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on December 22, 2020, 11:49:56 PM
"A moment, Lieutenant," Sorak says to Cole before turning back to the captain. "If there's nothing else, sir, please allow me to assemble a team to assist Mr. Cole. We will see about reducing the suggested timeframe."
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on December 23, 2020, 08:34:13 AM
Treyva nodded. "I can't think of anything else at the moment," he said. He turned to Styles. "Can you, Captain?"
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on December 24, 2020, 08:32:21 PM
"Me, neither," Styles adds, shaking his head.

OOC: Okay, let's go with a Control + Engineering task vs. Difficulty 2 for Sorak. He'll get the Engineering Department Advantage, and will be assisted by the Brahe's Sensors (4) + Engineering (1). A successful task creates an Advantage called "Calibrated for Klingon Physiology".

After that's done, Cole will make his run in the shuttle. This will be a Reason + Security task vs. base Difficulty 2, and assisted by the shuttle's Sensors (4) + Security (0).

Current
Momentum 5
Threat 11

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on December 24, 2020, 09:22:23 PM
Sorak nods and heads for the shuttlebay. While en route, he pulls it his communicator and contacts Engineering, "Mr. Kolesnikov, meet me in shuttlebay 1. Bring Senior Chief Martin. Time, as usual, is of the essence." Nodding once more, Sorak stowed his communicator and continued on his way.

Sorak Control (10) + Engineering (5) task (total 15), Difficulty 1 (Engineering Department Advantage)

Rolled 2d20 : 18, 4, total 22


Brahe Sensors (4) + Engineering (1) Assist (Total 5)

Rolled 1d20 : 17, total 17
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on December 24, 2020, 09:23:42 PM
Looks like two successes to me...
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on December 26, 2020, 12:27:45 PM
OOC: Looks like 1 Success for Sorak's roll, as I didn't see anything in his list of Focuses that would directly apply to modifying sensors, and no help from the shuttle itself.

That said, since Sorak asked specifically for Nikolai to assist him, go ahead and make an assist roll. This also brings into play the "Well Oiled Machine" Advantage, which will further reduce the Difficulty to 0.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on December 26, 2020, 04:53:03 PM
OOC: I'll roll for Cole now so as not to slow down the narrative

Cole Reason (8) + Security (5) task (total 13), Difficulty 2

Rolled 2d20 : 5, 13, total 18


Brahe Sensors (4) + Security (0) Assist (total 4)

Rolled 1d20 : 11, total 11


Title: Re: Episode 2.01: Brushfire!
Post by: Renny on December 26, 2020, 04:53:58 PM
OOC: So that would be two successes if I read that correctly
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on December 28, 2020, 05:16:56 PM
OOC: Computers focus might help with data transfer, but not sensor configuration...

Nikolai Control (10) + Engineering (4) assist (TN 14)

Rolled 1d20 : 8, total 8
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on December 31, 2020, 09:59:24 PM
OOC: Nikolai provides 1 Success, bringing Sorak's total to 2 Successes vs. modified Difficulty 0. Success, plus 2 Momentum generated. Cole has the Advantage "Calibrated for Klingons & Klingon Technology."

Cole achieves 2 Successes vs. modified Difficulty 1. Success, plus 1 Momentum generated.

Between the two of you, you need to spend 2 Momentum.

Current
Momentum 5 (3 pending - Sorak (2), Cole (1); 2 Momentum must be spent or lost)
Threat 11

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)

The two engineers are able to quickly configure the Brahe's sensors to specifically look for Klingon physiology and technology; Cole is soon underway, taking the Class G shuttle down into the atmosphere. He keeps his altitude high to minimize the chance of visual detection and performs several sweeps over the string of Apellan camps near the "front."

He finds three Klingons in field dress (no battle armor) together in the central camp, with a group of four Apellans in a large tent.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on January 01, 2021, 10:32:36 AM
TOLD YOU they were still here!!

Incidentally, I'm pretty sure the Brahe is a G-type, not an F-type.
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on January 01, 2021, 11:35:28 AM
I'd like to create an advantage. My thinking is that, while configuring the sensors, Sorak had an idea for how to better detect cloaked ships using the Drake 's sensors. We could call it "Educated Guess" or something similar. But if that's reaching too far, I'll think of something else.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on January 01, 2021, 07:42:08 PM
Quote from: Patrick Goodman on January 01, 2021, 10:32:36 AM
TOLD YOU they were still here!!

Incidentally, I'm pretty sure the Brahe is a G-type, not an F-type.

OOC: Yeah, it's Class G; but, since they use Class F stats, my brain was on the latter. Fixed.

Quote from: Doug Burke on January 01, 2021, 11:35:28 AM
I'd like to create an advantage. My thinking is that, while configuring the sensors, Sorak had an idea for how to better detect cloaked ships using the Drake 's sensors. We could call it "Educated Guess" or something similar. But if that's reaching too far, I'll think of something else.

OOC: I'll allow the Advantage, effective to the end of the episode; however, it's only applicable when actively scanning for cloaked ships.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on January 02, 2021, 04:57:21 PM
OOC: I guess it goes without saying but Cole will report his findings back.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on January 06, 2021, 11:51:42 AM
Cole reports his findings from the shuttle as he completes his run and heads back to the Drake.

OOC: Okay, gents, what do you want to do next? If you're at a loss, I have something in mind for Styles.

You're about 8 hours from the front edge of the attack window (hour 38 of 46); it's five hours 'til dawn at the Tyreen camp, when the last 20-ish of the initial 120 men will wake to receive their training (which will be done by hour 46).

Sorak's team has so far provided 281 of the 400 rifles, along with more than 28,000 rounds of ammunition. (Each hour adds roughly 7.4 rifles and 741 rounds of ammunition. Sorak will have about 340 rifles and 34,000 rounds of ammunition manufactured in total by the end of hour 46.)

Training, of course, lags behind. Hours 46-50 will see another 40 hunters trained (think 20 per two-hour block), and hours 50-54 will see the last of the original 200 trained.

Current
Momentum 6
Threat 11

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess (when using ship's sensors to actively scan for cloaked ships)
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on January 06, 2021, 03:12:14 PM
I'm okay letting Styles lead. I'm a little busy.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on January 07, 2021, 02:25:58 AM
OOC: Yeah works for me also. With training and equipping underway, there's not much Cole can offer to speed the process up at the moment
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on January 07, 2021, 09:30:58 AM
OOC: Yep, works for me too. In light of the news that there are definitely still Klingons on the planet, Tobin will be making extra sure the ship keeps an eye out for any signs of Klingon ships, but I've got nothing besides that.
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on January 07, 2021, 10:19:38 AM
Let's makes it unanimous. I'm good with Styles moving things along, as well.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on January 07, 2021, 01:26:05 PM
OOC: Don't say I didn't warn you... ;)
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on January 08, 2021, 08:21:00 AM
Sometimes the other guy is just quicker than you are....
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on January 10, 2021, 01:49:32 PM
Tyreen Camp, Pre-Dawn Hours
Captain Styles, Ensign Reed, and four other members of the Rostov's security deparment dressed in local garb materialize on Neural, a short distance from the Tyreen camp. Next to them, several wooden crates also appear, and the captain has the men start to move them. Tyreen sentries see the new arrivals and step in to help the security specialists take the crates into the cave where their companions are stored.

While this is being done, Styles walks over to the shooting range to find four Tyreen hunters, including a hunt leader named Pelel.

"You came," the hunt leader says.

"You know I would," Styles answers. "How many did you recruit?"

"All six of my hunting parties are willing and able. We won't be missed."

Styles nods, though the curl of his lip betrays some concern. "Thirty'll do. Have them grab their kits and leave quietly; we'll meet past the east side of camp."

The Tyreen men depart to prepare and Styles heads to the armory cave; the Rostov security specialists emerge, each carrying a kit. Reed hands an extra one to Styles, giving his commanding officer a nod, and they wind their way around the edge of the camp to a small clearing east of it. The Tyreen hunters soon join them, and they silently head off together.

Aboard the Drake...
Ship's Armory

Ensign Katarina Schrepferman stifles a yawn as she enters the armory in the early hours of the shift day. Shaking her head, she mentally kicks herself for volunteering to help out with the manufacture and delivery of the repeaters, so she could finish her armory officer qualifications ahead of schedule. She had no idea it would include middle-of-the-night inventories on top of her regular work shift.

So, with 'Nique beside her - and looking much too energetic for oh-dark-thirty, she notes with mild disgust - she heads to the aft storage compartment to do a count of the next outgoing batch of slug throwers. Keying the authorization code to enter, Katya stops short when the door slides open. All of the wooden boxes are gone, and an electronic clipboard sits on the floor in their place...

Neural, above an Apellan camp...
Three dozen figures slip into position behind a group of rocks that overlook the Apellan encampment. It's a good spot about 40 meters up the hill from the camp, with useful cover, open sightlines, and a quick escape route. The hunters had  earlier quietly silenced a pair of sentries at the crest of the hill, and Styles briefly wonders if the sentries' position was something the Apellans developed on their own in response to adapting, or if it was taught to them by the Klingons. A dozen papers could be written on the societal and psychological changes the contamination wrought.

With a sigh, the captain motions Pelel and Ensign Reed over. "Remind your men to take careful shots; don't waste ammo," he says. "Hit a target and move to the next; it isn't necessary to kill each man - wounding is enough. When you get your sixteen, get behind cover and reload.

"Mr. Reed, leave the advisors alone, we're not here to start a war with the Klingons; have our men aim first for the Apellan sentries, then any group leaders you can identify. For this foray, we're just a few extra Tyreen hunters," he continues. Turning to face both men again, Styles adds, "Once we've all reloaded, we'll retreat..."

Aboard the Drake...
Cole's Quarters

Around the end of Hour 40 (about 0500 ship's local time and an hour before his morning alarm), Cole is awakened by Ensign Schrepferman from phaser control at his quarters door.

"Sorry to cut your sleep short, sir, but I thought I should inform you that Captain Styles and his security team escorted a shipment of repeaters down to the Tyreen camp," she reports, trying hard to lock her eyes on his and away from the sculpted frame beneath his bedclothes. "We weren't scheduled to deliver them for another four hours."

She offers him an electronic clipboard.

Tobin's Quarters
At the same time, the comm panel next to Tobin's bunk wakes him. He taps and answers groggily and is met by the voice of Lt. Thadis.

"Mr. Les, I was getting a little sensor calibration work done in the lab when I noticed something strange," he says. "I saw repeated flashes of light in close succession over one of the Apellan campsites. It lasted about a minute, then stopped.

"I went over the data a second time, and it looks like gunfire - more than five hundred shots in that short span. I scanned again and found the Apellan camp in total chaos...about 150 dead and wounded, including all three Klingon advisors."

OOC: Over to Renny & Nolmir...
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on January 10, 2021, 05:11:13 PM
Cole takes the proffered clipboard, his fatigue slipping away as the implications of the Ensign's words settled.

"Ensign, I want everyone in the department not on shift up now. Have them mustered for briefing in fifteen minutes. I'll wake the Captain."

Seeing the Ensign's confusion, he urges her on his way. "Move it, Ensign!"

As the doors to his quarters close, Cole reaches for the intercom panel. "Captain Treyva, this is Cole"....

OOC: While waiting for the Captain to respond, Cole looks at the clipboard.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on January 10, 2021, 07:50:18 PM
The clipboard shows that Ensign Reed of the Rostov signed for the shipment of repeaters for transport to the Tyreen encampment. The signature shows a time of 0330 ship's local time.

OOC: The Rostovs's security department was given the authority to accompany shipments down, since manufacturing is an all-hands-on-deck situation.
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on January 11, 2021, 03:36:40 PM
Tobin stifles a yawn, but snaps awake at mention of dead Klingon advisors. "That is ... concerning, lieutenant. I'll be right down."

He quickly dresses, his mind racing through the possibilities, then hits the comm panel. "Les to Cole. Did we have an offensive engagement planned for this morning? It seems someone attacked one of the Apellan campsites. Lt. Thadis says the casualties include three Klingon advisors."
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on January 11, 2021, 05:36:04 PM
Cole's panel chimes at the incoming message from Tobin

"No sir, as far as I can tell this has been initiated by personnel from the Rostov. I'm calling the captain now to inform him of the situation."
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on January 11, 2021, 05:52:52 PM
Treyva looked up from the latest letter from his wife Asha and punched the intercom button. "Treyva here," he answered calmly. "What can I do for you, Lieutenant?"
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on January 12, 2021, 12:52:16 PM
"Alright lieutenant," Tobin responds to Cole. "I'm heading to the sensor lab to confirm what's going on."

Tobin walks at a brisk pace to the sensor lab. As the door opens, he quickly greets Thadis and walks over to him. "Is there any sign of Starfleet technology or personnel near that Apellan camp? I'm afraid we might have a diplomatic incident on our hands."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on January 13, 2021, 11:54:25 AM
Tobin
The Andorian looks up from his work and nods to Tobin as he enters. His antenna perk up sharply when his superior mentions the potential for a diplomatic incident.

"I wasn't looking for it when I first detected the gunfire," Thadis admits, "but, if anyone was using advanced technology during the attack, I probably would've noticed."

The astronomer calls up the data from his earlier scans and the two men scour through it together. They find no evidence of Starfleet or any other advanced technology being used during the fight; however, the scans Thadis made of the aftermath in the ambush shows Klingon technology was in use for less than a minute.

It was a communicator on a tight-beam call.

Tight beam calls are directional.

They can extrapolate the direction of the call from the data they have in the archived scan.

A Klingon ship or outpost is probably along that line.

OOC: Extrapolating data will be a Reason + Science task vs. Difficulty 1. Thadis will assist with a Reason + Science (10/4) roll, and the ship will assist with a Computers + Science (7/2) roll. Because a secondary character is assisting a main character, you get the benefit of the "Well-Oiled Machine" Advantage, reducing the Difficulty to 0.

Current
Momentum 6
Threat 11

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess (when using ship's sensors to actively scan for cloaked ships)
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on January 13, 2021, 02:32:33 PM
OOC: Tobin's roll -- Reason (11)+Science (5)
Rolled 2d20 : 14, 18, total 32


Thadis' assist: Reason (10)+Science (4)
Rolled 2d20 : 17, 9, total 26


Ship's assist: Computers (7)+Science (2)
Rolled 2d20 : 5, 7, total 12
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on January 13, 2021, 03:28:50 PM
OOC: The assists are only 1d20, so I'm going to take the first die for Thadis and the ship assist.

1 Success for Tobin, no help from Thadis, and 1 Success for the ship assist. A total of 2 Successes vs. adjusted Difficulty 0. Success, plus 2 Momentum generated.

Both Momentum must be spent or lost.

Any questions that Tobin wants answered?
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on January 13, 2021, 04:59:45 PM
Quote from: Patrick Goodman on January 11, 2021, 05:52:52 PM
Treyva looked up from the latest letter from his wife Asha and punched the intercom button. "Treyva here," he answered calmly. "What can I do for you, Lieutenant?"

"I'm sorry to disturb you, sir but I think we may have a problem. Captain Styles and some of his people have already beamed down with the repeaters and there has been an attack on the Apellans. Three Klingons are apparently among the casualties. I was not made aware of the change in schedule, sir, and I assume you were also not aware that Captain Styles was taking this action. Mr Tobin is trying to confirm the details but I thought you should be informed."
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on January 15, 2021, 09:19:41 AM
OOC: Whoops, dangit. I keep forgetting that. As for questions, other than the direction of the tightbeam, I can't think of any at the moment. If anyone else has suggestions, I'm open to it.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on January 17, 2021, 05:22:03 PM
Quote from: Davy, aka GM on January 13, 2021, 03:28:50 PM
Success, plus 2 Momentum generated.

Both Momentum must be spent or lost.

Any questions that Tobin wants answered?
OOC: For the two generated Momentum, I suggest some sort of Advantage, or a Complication for the Klingons. I'm thinking of possibilities.

Still working on ideas for the Obtain Information spends he gets because of Talent and Role. My brain is kinda spongy the last couple of days, though, so please to bear with me.
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on January 18, 2021, 03:08:18 PM
OOC: Heh, I know the feeling.

After thinking on it some over the weekend, I have two questions for Tobin's free Obtain Informations: Which side fired first? And how well does the timing of the start of the firefight, cross-referenced with Styles' transport to the surface, fit with Cole's theory that crew from the Rostov took part? (Obviously we know the answers, but the characters wouldn't.)

I'm still not sure what to do with the 2 Momentum. I'm not loving it, but maybe an Advantage having to do with dealing with the fallout of the wounding/deaths of the Klingons? Something like "Styles acted on his own"?
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on January 21, 2021, 02:45:22 PM
OOC: Sorry for the delay. Been a hectic return to campus for me (started hybrid instruction, so it's been a lot of running around between classes every hour).

Question 1. Which Side Fired First?
Based on the timeline of the initial sensor readings, the group on the hillside clearly initiated hostilities with a nearly-simultaneous volley. In fact, only sporadic fire came from the camp, and most shots from below were made after the last shot was fired from the hill.

Question 2. Does the timeline fit Cole's theory that the Rostov crew take part?
There's enough time for Styles and his team to beam down, properly stow the weapons in the storage cave, and head out with a group of Tyreen hunters to be part of the attack. That said, there's currently no evidence they did anything but beam down with the repeater shipment.

Regarding the Momentum Spend, you can also ask additional questions (1 Momentum each). Regarding an Advantage, are you looking for a way to provide Advantage on tests to help smooth ruffled feathers both on the ground and in Starfleet?
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on January 23, 2021, 12:57:35 PM
OOC: Yeah, that's what I was thinking for the Advantage -- a way to deal with diplomatic/bureaucratic issues that might come out of this. Like I said, I'm not in love with it, but I haven't been able to think of any better ways to spend the Momentum.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on January 24, 2021, 05:04:52 PM
Treyva put the letter down. "Thank you, Cole," he said tersely. "Is there any evidence that Starfleet personnel were involved in the attack?"
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on January 25, 2021, 01:02:10 PM
OOC: I think this is a good point for a segue.

Cole suggests Mr. Les would have the answer to that question, and the pair converge on Lt. Thadis' lab, where the two science officers have been working. Treyva calls Sorak along the way and has him meet them there.

Tobin explains his findings, stating that he has no evidence that a Starfleet officer participated in the firefight at the Apellan camp. They can only state with any authority that Styles and a security team beamed down to the planet with a shipment of repeaters earlier this morning.

He does point out that one Klingon used his communicator after the fight, on a tight beam transmission that the crew can trace.

OOC: Okay, the four of you are in Thadis' lab, and you know what Tobin has discovered.
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on January 27, 2021, 01:36:29 PM
Sorak's brows furrowed on heating the news of the events planetside. "Despite the lack of non- circumstantial evidence, based on Captain Styles' record and his behavior since our arrival, I calculate the probability that he has, as the humans say, "gone native" at roughly 92.453 percent. An event similar to that on Omega IV in 2268."

He paused to let that sink in for a moment before continuing, "Perhaps we should contact Captain Styles to validate the hypothesis."
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on January 27, 2021, 05:50:26 PM
"Whatever the outcome of that conversation, sir," Cole offered, "I've got everyone in my team standing by for further orders."
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on February 01, 2021, 12:08:18 PM
Life's been hectic. Haven't forgotten about this.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on February 04, 2021, 12:39:26 PM
Treyva looked at Les and Thadis. "If you can track that signal, do it; at least we'll know where to look for company." He turned to Sorak. "I think you're right. If you would be so kind, Commander...."
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on February 04, 2021, 02:45:54 PM
Sorak inclined his head slightly to acknowledge the order and activated the nearest com panel. "Sorak to bridge. Please contact Captain Styles on the planet and pipe it down to this location."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on February 05, 2021, 01:55:17 PM
"Aye, sir. Stand by," replies Lt. j.g. Portmain. The line is quiet for several moments before the Vulcan hears Captain Styles' voice.

"Styles here. What do you need Mr. Sorak?"
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on February 05, 2021, 08:28:17 PM
"Just seeking some clarification, Captain,"  the Vulcan responded in a helpful yet pedantic tone. "I was not made aware of any planned changes to the delivery schedule for the new firearms this morning. I felt it prudent to verify that you had apprised Captain Treyva at least of this acceleration in the timetable."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on February 06, 2021, 01:53:33 AM
OOC: To track the Klingon signal, this will be an Insight + Science task vs Difficulty 2 for Tobin. Thadis will assist with his Insight + Science (8/4), and you'll also have the ship assist using Computers + Science (7/2). Because a secondary character is assisting a main character, you get the benefit of the "Well-Oiled Machine" Advantage, reducing the Difficulty to 1.

"I had a personal request from one of the hunt leaders, Pelel," Styles replies. "He wanted to go on an pre-dawn hunt, to get more familiarity with their repeaters in the field. So, I took the initiative to have my people bring the shipment down with us. Mr. Reed did properly sign for it, I hope."

OOC: You can almost hear the stern look he gives Ensign Reed on the other side of the call.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on February 06, 2021, 03:05:14 PM
OOC: On a side note, I just realized that Thadis needs a benefit for being featured this episode. Any thoughts on how Thadis has grown?
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on February 06, 2021, 05:28:49 PM
Sorak raised a skeptical eyebrow and shared a meaningful look with Treyva. "While the proper signature was logged on the dataslate, it is also customary to provide verbal notice of such a change in plan. At least aboard the Drake, that is."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on February 07, 2021, 01:50:09 AM
"You're right, of course," Styles admits. "My apologies to you and Captain Treyva for the oversight. I'll ensure that all of us from the Rostov will properly liaise with your crew if we intend to deviate from normal routine."
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on February 07, 2021, 07:30:28 AM
As Styles and Sorak conversed, Treyva walked over to the comm panel. "Captain, do Tyreen hunting parties typically number in the dozens?"
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on February 07, 2021, 07:17:06 PM
"Of course not. They usually number between four and six. Yesterday, Pelel asked me to join them on a raid against the southern camp, both as a test of the repeater in action before they're needed in the coming battle and also to show him the tactics of such an attack. I was happy to oblige our allies.

"Now, before you say anything else, I didn't bring this to you for a reason. I didn't want to stake your career on my beliefs, and a raid was going to happen with us or without us. By being there, I controlled the strategic goal of the attack, limited our targets to soldiers in a single camp, and ensured we didn't outstay our advantage. And you could disavow me if things went badly, or too well, for that matter."
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on February 08, 2021, 08:46:26 AM
OOC: Tobin's Insight (9) + Science (5) vs. Difficulty 1
Rolled 2d20 : 14, 15, total 29


Thadis' assist: Insight (8) + Scinece (4)
Rolled 1d20 : 11, total 11
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on February 08, 2021, 12:17:16 PM
OOC: Drake Computers + Science (7/2) Assist
Rolled 1d20 : 8, total 8
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on February 08, 2021, 12:28:34 PM
OOC: That's a Success each from Thadis and the ship, and a Success from Tobin's roll. 3 Successes vs. Difficulty 1. Success, plus 2 Momentum generated! You also have 1 bonus Momentum from your Science Officer role to ask one Obtain Information question. (And Studious allows Thadis to as a second question with that spend.) So, remember to ask your two Obtain Information questions, and how do you want to spend the Momentum?

Current
Momentum 6 (2 pending, Tobin; both must be spent or lost)
Threat 11

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess (when using ship's sensors to actively scan for cloaked ships)
Smoothing Things Over (when attempting to calm ruffled feathers over Styles' raid of the Apellan camp)

As the comms call continues, Tobin and Thadis look at the vector of the Klingon transmission. The beam can only land one place, and that's at the ridge of a low mountain. The location is too narrow to place a scout ship, or an encampment of any significant size, really, but a relay would fit there nicely...
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on February 08, 2021, 10:08:33 PM
Treyva felt a headache coming on; he was going to have to visit Dourap in Sickbay soon. "I might still have a chance to disavow you, Styles," he said. "Did your strategic goals include eliminating the advisors?"
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on February 09, 2021, 12:12:38 AM
"Our counterparts?" he responded, using one of the known euphemisms for referring to the Klingons in mixed company. "No. I gave my men explicit instructions to fire only at sentries and section leaders, in that order. We were there to assist Pelel and his men, not take the head off the snake for them.

"To my knowledge, no man from the Rostov strayed from those orders."
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on February 09, 2021, 09:26:54 AM
OOC: With the two Momentum, can we create an Advantage for locating the Klingons on the planet? Not sure on the wording, but maybe something like Known Communications Signature?

For the two Obtain Information spends: Do the sensors detect a relay on the ridge? Also, does Starfleet know what kind of range a typical Klingon relay setup would have (from the relay to a ship, for instance)?
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on February 09, 2021, 01:09:28 PM
OOC: We'll call it: "Klingon Comms Signature," which will assist in pinpointing Klingon communications sources.

1. There is, in fact, a well-camouflaged communications relay of Klingon design on that ridge. Passive sensors registered the device, and Tobin and Thadis are able to positively identify it from the data.

2. Tobin can't remember where or when he found a translation of the Klingon "Terrestrial Operations Manual," but he studied it during his downtime period following the Macon incident. The manual states that tight-beam terrestrial communications relays are to be deployed when orbital communications support (i.e., starships) isn't available, and that they are limited by the curvature of a planet and "significant massive obstacles" (such as mountains and cityscapes). The manual provides guidelines for deploying them on pinnacles and other high places to allow for greater communications ranges in such situations. It also states, when conditions on the ground permit, that multiple relays be deployed in highland reaches to broaden communications range within an operational theater.
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on February 10, 2021, 02:33:09 PM
OOC: Ooh, interesting! Tobin will wait for the captain and Sorak to finish their conversation with Styles before offering up what he's found.

As the senior officers speak with Styles, Tobin quietly consults with Thadis. "I want someone to keep an eye on that relay at all times. If we detect another tight-beam transmission being sent or received by it, my hope is that we can continue tracing their communication signals to their ultimate origin point. They must have a command post of some sort on the planet."
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on February 11, 2021, 03:37:37 PM
Treyva gave Sorak a look. "Well, whether it was from the Rostov or not, someone took aim at our counterparts during that raid," he said, "though at least one appears to have survived. Somebody got off a tight-beam communication shortly after it ended. We're still trying to track down the signal, but I imagine we're going to have company soon."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on February 11, 2021, 10:30:34 PM
"Damn," he mutters under his breath. "I can't say I saw the Klingons at all during the action; I'll have to confirm with my men, but our attention was on the warriors on the near side of camp."

The captain pauses for a moment, then adds, "You know, at our range in those early hours, the Tyreen may not have been able to distinguish a Klingon from an Apellan. The Klingons may have been unintentional casualties.

"Anyway, I can fill you in more when you beam down here. We need to discuss the results of the ambush with Yutan."
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on February 13, 2021, 05:28:43 PM
Cole's expression clearly indicated what he thought of his Captain beaming down into a potentially hostile situation but he kept quiet while the channel was open.
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on February 16, 2021, 12:02:49 PM
Treyva shares a look with Sorak and Cole, "Understood, Captain. We'll break down presently. Treyva out."

As the captain ended the conversation, Sorak turned to him, "With the Klingon vessel question still unanswered, I would suggest it would be unwise for both of us to beam down now." The Vulcan gestured to the Security Chief, "Additionally, I would strongly advise that you take Mr. Cole and a security team with you."
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on February 16, 2021, 05:04:04 PM
Cole nods, perhaps a little too vigorously.

"Agreed, sir. I don't want to overstep my authority but i'd strongly recommend against beaming into this situation without a security presence."
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on February 18, 2021, 09:04:10 AM
"That signal you mentioned, Captain -- it appears to have had a terrestrial destination," Tobin says, walking over from the sensor console he and Thadis were using. "The tightbeam communication went to a camouflaged relay station we detected on a ridge. I believe the Klingons only use these relays when they don't have starship support available, which suggests there are, in fact, no Klingon vessels currently in the system.

"We weren't able to track the signal any further, but I have Lt. Thadis watching for any further communications we can track."
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on February 18, 2021, 09:31:57 AM
Treyva nodded. "Very good, Mr. Les," he said. "Notify me immediately if there are any charges." Turning to Cole, he said, "Get a detail together, meet me in the transporter room in ten minutes; that should give me time to put my turban back on."

Turning to go, he said, "Sorak, the ship is yours. Keep me posted."
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on February 18, 2021, 04:43:24 PM
Cole acknowledged, "Aye sir," and left the room, breaking into a measured trot once he was a discrete distance down the hall.
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on February 19, 2021, 12:52:00 AM
Sorak nodded and headed to the bridge, "As always, sir."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on February 20, 2021, 08:50:39 PM
OOC: Okay, we have Treyva and Cole heading to the planet, with a security team of four (including Specialist Banks).

Who rounds out the other three security types?

Also, Nolmir, do you want to play a security type or continue Tobin's work up on the ship?
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on February 21, 2021, 05:05:02 PM
OOC: For security, I'll nominate Banks (obvs), Tann-Tyra, Petty Officer Joe Kowalski and Specialist Ellen Dietrich. Unless anyone has any other names they'd like to utilise?
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on February 22, 2021, 09:40:56 AM
OOC: No strong preference, so I guess I'll stick with Tobin.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on February 22, 2021, 04:44:25 PM
OOC: Tobin will remain on the ship, splitting his attention between waiting for another Klingon transmission and keeping an eye on the Apellan forces. Cmdr. Sorak will have command, and Lt. Cmdr. Even-Vered will be on the bridge with him to assist as necessary.

Meanwhile, Treyva, Cole, Tann-Tyra, Banks, Kowalski, and Dietrich head planetside to meet with Styles and the Tyreen leaders.

Turban in place, Treyva returns to the transporter room in native-ish garb; Cole and his team are already there, standing by for his arrival. The captain is given a phaser I and the group assembles on the transporter pad.

Moments later, they materialize in the remote landing zone away from the locals and hike into camp. They're met at the perimeter by Styles, Reed, and members of the Rostov security department. Styles almost appears pleased with himself.

"Treyva, Pelel tells me that he and two of his hunters were attacking targets around the leaders' tent themselves," he notes as they continue on toward the war council cave. "They did shoot what he called 'dark-clothed men,' along with three others in and around their command tent, but I don't think he knows the true nature of our counterparts."
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on February 27, 2021, 12:04:17 PM
Treyva gave him a terse nod. "I don't know if that's better or worse." Looking around him, he asked, "Is there someplace you and I could talk? Privately?"
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on March 01, 2021, 01:53:42 AM
Styles' expression becomes unreadable for a second before he responds, "Of course." The captain gestures to a quiet area a short distance from the practice range.

"What's on your mind?" he asks.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on March 09, 2021, 09:31:57 AM
Treyva took a breath. "Ever since we started producing these rifles and training the Tyreens," he said, "you've been acting...out of sorts. Distracted. Rushing things. You have a reputation of being very by-the-book, yet over the last few days you've circumvented the rules, kept me in the dark, jumped the gun on agreed-upon timetables." He paused, but only briefly. "This doesn't seem like you, certainly doesn't match up to your reputation. What the hell is really going on. Styles?"
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on March 09, 2021, 11:56:57 AM
"This is our last chance, Treyva; it's their last chance to turn the tide," Styles replies, righteous anger in his eyes. "If the Tyreen don't change the way they fight now, if they don't learn what it takes to win a war, they never will, and they will be wiped out; if the Apellans don't just simply overrun them with their greater numbers, they'll destroy them through attrition. Every analysis I've done in the last four months gives them a decade at most.

"This moment, these weapons. We'll never have a better opportunity to force an end to it all than right now. And we don't have the time to convince Starfleet Command that this is the way to go."

It doesn't take a space psychologist to recognize how much he believes in his cause.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on March 09, 2021, 12:44:31 PM
Treyva nodded and sighed. "Then we'd lose Neural to the Klingons, and all of this...the time spent playing this damned stupid game, the labor, the people...all of that for nothing." He turned to face the man more squarely. "You could have come to me with this, Lawrence. You should have come to me." He turned and looked towards the camp, then turned to face Styles again. "So what's our next step, so we can finish this?"
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on March 09, 2021, 01:44:12 PM
Styles slightly raises an eyebrow at the mention of his given name, then nods in contrite agreement at Treyva's assertion.

"Now, we go convince Yutan. Pelel's respected by both the elders and the hunters; if Yutan won't agree to change strategy, he's in a position to challenge for the leadership of the tribe. Pelel thinks he can win such a challenge," the captain notes, gesturing for them to return to camp.

As they walk, he adds, "I'm sorry I didn't come to you about it. Part of it really was to protect you. You're still on Starfleet Command's watchlist on PD issues, and I figured you could use a little plausible deniability.

"But, I also didn't have a good enough feel for you to risk it; I meant what I said that some of the finest captains I know started as scientists, but I also know far too many who would dismiss a military solution out of hand. The plausible deniability aspect just made it easier to justify keeping it to myself. Regardless, it was a breach of the trust we were trying to build between us, and for that, I sincerely apologize."
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on March 13, 2021, 09:24:29 AM
"I appreciate your concern," Treyva replied, "but as my wives are fond of pointing out, I'm a big boy." He paused, then said, "You know him better than I do. How do we convince Yutan? He's been...reticent so far."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on March 14, 2021, 03:52:35 PM
In the Apellan Camp...
"Evidence," Styles assures him. "I can't claim to know Yutan well, but his file shows that, in the past, he has been swayed when presented evidence that a tactic or device works. Reducing the enemy's total forces by nearly 20 percent in a single engagement is pretty clear. Hopefully, it'll be enough.

"And, if it isn't, Pelel will make his move."

The pair reach the others and they continue to the main caves, where they find a number of hunt leaders and all of the elders in the camp gathered. While the two security teams stay near the cavern entrance, Styles and Treyva continue toward the center of the cavern, where Yutan, his elders, and the senior hunt leaders are seated.

Pelel stands as they join him, and announces before the assembly, "My chief, I bring you news of a victory against the Village People in their camp, a raid in which six hunting parties wounded a majority of the enemy with the emptying of our guns only once!"

Yutan seems unfazed by the news, even as the elders and hunt leaders around them gasp and murmur in shock and surprise. The war chief looks Pelel in the eyes and asks, "Who else testifies to this happening? Can anyone confirm numbers?"

"My people can," Styles interjects. "I observed the attack first-hand, and my people, using our counting methods, can confirm that 3 in 5 men in the Apellan camp have either been killed or wounded. Pelel's words are no boast. Each man only emptied his gun once in less time than it takes me to walk from one end of this camp to the other, and their position and cover was such an advantage that no enemy shot landed near them."

Styles leans to Treyva and adds quietly, "If you could hop in to confirm numbers and effectiveness of the attack, it'll help us."

Meanwhile, aboard the Drake...
As he and Thadis continue to monitor the Apellan forces, Tobin follows the breaking of the other encampments and the march toward the central camp. Shortly after they converge there, Thadis reports that he's picking up another transmission.

OOC: Okay, what do you want to do? Follow the signal to it's destination? Try to tap into the relay to hear the conversation?

You can try to do both, but the difficulty will be significant. I'll probably make it an extended task if you choose to attempt both.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on March 14, 2021, 05:22:54 PM
Treyva looked Yutan squarely in the eye. "Pelel and Lawrence speak the truth; I also observed the attack. It was swift, and it was devastating. I'd say that there were perhaps 250 men in that camp; about 150 were killed or hurt."

OOC: Extrapolating numbers. Tobin said about 150 casualties, and Styles just said 3 out of 5, so about 250 total. If that's wrong, tell me and I'll adjust the post.
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on March 15, 2021, 03:20:35 PM
OOC: Tobin's a confident guy, so let's try to do both.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on March 15, 2021, 03:51:46 PM
OOC: It's a close estimate. The sensors would've given you exact numbers, which are on my home laptop (and I'm not home)...I think dead and wounded was 156 (30-something dead) and the total camp population was 253-256 or something...

Yutan nods, his expression neutral, even as the elders around him appear impressed by the results.

An older hunt leader asks, "How does this help us in the greater war?"

"These new weapons allowed Pelel's men to fire fifteen shots in the period they would've been able to fire three with the older rifles. Your reloading time will be faster, too, and you'll be reloading 15 shots when you used to only reload one," Styles continues. "The tactics Pelel used this morning take full advantage of the new rifle's abilities; raids and ambushes from cover, hit-and-run harassment of their columns. You don't have to wait for them to engage you. A quick strike, get the enemy warriors to fire their shots, then finish them off while they're reloading. Each of your hunters will have the ability of five of theirs."

"And when they get guns to match ours?" asks one of the younger hunt leaders.

"That's the whole point; you need to use your advantage now to break their will to fight before they can adapt," Styles counters. "For the last 20 years, they've been slowly, but consistently, expanding their reach and diving you off your traditional hunting grounds. Your settlement is the last one on these hills. This is your chance to take them all back. If you delay, if you don't force peace on your terms, they'll eventually catch up and overrun you. This is your moment. Don't waste it."

He holds Yutan's gaze for several moments before turning away and standing next to Treyva.

OOC: Does Treyva, Cole, or Ally want to add anything to this? It seems to you all to be an open discussion.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on March 15, 2021, 04:05:29 PM
OOC: Okay, choose who will be working the tracing problem and who will be working the tapping problem.

Each will be Reason + Science vs. Difficulty 3, assisted by the ship's Computers + Science.
Work Track: 20
Magnitude: 5
Resistance: 0

However, this is also timed, representing the length of the communication:
Intervals: 12

So, each individual task roll will take 2 intervals (which can be reduced with 1 Momentum on a successful task).

Once you determine who is attempting which task for the Challenge, roll the first round tasks for both Tobin and Thadis.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on March 15, 2021, 05:49:51 PM
OOC: i think Cole will be keeping a wary eye on the perimeter at this point so won't join the conversation unless prompted. This situation is making him very nervous
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on March 16, 2021, 10:41:05 AM
OOC: I'll have Thadis tackle the tracing, and Tobin will try to tap it.

This looks pretty tough, so I'll spend some resources to hopefully get a strong start. Thadis will spend one Momentum on Create Opportunity to add a d20, and Tobin will use his Determination on Perfect Opportunity to buy a bonus d20 (Value: Hard work keeps my friends safe). If I remember right, that bonus d20 counts as having rolled a 1 since it was bought with Determination. (Former Initiate means I'll also be able to re-roll the dice pool for Tobin.)

Thadis: Reason 10 + Science 4 (Ship Sensors focus)
Rolled 3d20 : 18, 11, 11, total 40


Ship's Assist: Sensors 9 + Science 2
Rolled 1d20 : 20, total 20


Tobin: Reason 11 + Science 5 (+2 successes from Determination spend)
Rolled 2d20 : 3, 8, total 11


Ship's Assist: Sensors 9 + Science 2
Rolled 1d20 : 20, total 20
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on March 16, 2021, 03:17:28 PM
OOC: Ally is following Cole's lead and just being watchful.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on March 16, 2021, 04:13:59 PM
OOC: Acknowledging the spending of Tobin's point of Determination for a Perfect Opportunity, and 1 Momentum on behalf of Thadis to Create Opportunity. Also, I forgot to drop the Momentum Pool by 1 for the new scene, so you start the Extended Task with 5 Momentum.

Now, it looks like the ship's computer system is having some issues.

First, Thadis gets 2 Successes vs. Difficulty 3, and a Complication from the ship assist. This is a failure, and takes 2 Intervals. The Complication is an Unforeseen Problem, and increases the Resistance of the Extended Task starting with the 2nd round of task rolls.

Second, Tobin gets 4 Successes vs. Difficulty 3, and a Complication from the ship assist. Success, plus 1 Momentum generated, and the task takes 2 Intervals. The Complication will be Computer Fault, and will increase the Difficulty of any task that is assisted by the Drake's Computer system. You could reroll Tobin's task dice pool (and his dice only...not Thadis, nor either of the ship assists), but I think you rolled rather well and would be hard pressed to improve on your result.

Please roll for Work completed. Tobin's Science Discipline of 5 gives him 7 [CD]. You also have 1 Momentum to spend. (Remember, you can use 2 Momentum or Threat to remove each Complication, and you can use 1 Momentum or Threat to reduce the Interval cost of a successful task by 1.)

Thadis notices the transmission from the relay is on some sort of scrambler that's making their tasks more difficult. It'll require greater care to work through the system's interference. Despite this, and a sudden system-wide fault in the ship's computer hampering things, Tobin's diligent attention to detail helps him make some progress in his tap-in to the relay.

OOC: Just on a side note, Collaboration allows you to spend 1 Momentum on each of Thadis' tasks to substitute Tobin's 5 Science for Thadis' 4 Science. It's a small help (5%), but it may be useful. Also, had Tobin worked the trace problem, you could've invoked Testing a Theory to get a free d20 to add to your dice pool, since he had done that before this episode.

And, since this is a challenging Extended Task, you may wish to, in addition to getting rid of the complications, purchase an Advantage for the remainder of the Extended Task. (I know that's a lot of Momentum/Threat to spend.)

Status
Tasks: Reason + Science vs. Difficulty 3, assisted by the ship's Computers + Science.
Work Track: 20 (pending reduction from Tobin's Work roll)
Magnitude: 5
Resistance: 0 (+2 from pending Complication)
Intervals: 12 (-4, pending momentum spend)

Current
Momentum 4 (1 pending, Tobin)
Threat 11

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)
Smoothing Things Over Advantage (when attempting to calm ruffled feathers over Styles' raid of the Apellan camp)
Computer Fault Complication (any task that is assisted by the Drake's Computer system)
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on March 17, 2021, 08:41:28 AM
OOC: Ugh, stinkin' computer! Let's spend the 2 Momentum to buy off the Complication. And yeah, it pains me to spend all that Momentum, but I think it'd be worth it to buy an Advantage to decrease the difficulty, especially since those 20s put us behind the 8-ball. Maybe something like "Coordinated Sensors Usage?"

Tobin's Challenge Dice roll:
Rolled 7d6 : 6, 6, 5, 5, 6, 1, 4, total 33
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on March 17, 2021, 08:44:30 AM
Breakthrough! Very nice!
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on March 17, 2021, 09:31:22 AM
Damn, that's a lot of Effects....
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on March 17, 2021, 01:13:41 PM
OOC: Unfortunately, Tobin doesn't have anything that can take advantage of the Effects. Still, 6 Work vs. 0 Resistance (this round). 1 Breakthrough recorded!

Noted that you're spending 2 Momentum to counter the Computer Fault Complication, and 2 Momentum to Create Advantage (Coordinated Computer Usage), which will reduce the Difficulty of all tasks related to this current Extended Task.

Status
Tasks: Reason + Science vs. Difficulty 3, assisted by the ship's Computers + Science.
Breakthroughs: 1
Work Track: 20 14
Magnitude: 5
Resistance: 0 2
Remaining Intervals: 12 8

Tobin catches the fault early and is able to bypass it quickly; his fix also serves to smooth the operating processes between the two tasks.

OOC: Okay, second around of tasks, now vs. Difficulty 2, thanks to the new Advantage. Also, remember that you're now at Resistance 2 for all Work completed going forward.

Current
Momentum 1
Threat 11

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)
Smoothing Things Over Advantage (when attempting to calm ruffled feathers over Styles' raid of the Apellan camp)
Computer Fault Complication (any task that is assisted by the Drake's Computer system)
Coordinated Computer Usage Advantage (all task rolls for current Extended Task to trace and tap the current Klingon communication)
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on March 17, 2021, 02:54:56 PM
OOC: OK, here's Round Two.

Thadis: Reason 10 + Science 4 (Ship Sensors focus)
Rolled 2d20 : 15, 15, total 30


Ship's Assist: Sensors 9 + Science 2
Rolled 1d20 : 12, total 12


Tobin: Reason 11 + Science 5
Rolled 2d20 : 14, 19, total 33


Ship's Assist: Sensors 9 + Science 2
Rolled 1d20 : 7, total 7
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on March 17, 2021, 02:59:17 PM
OOC: Dangit, Thadis! So close and yet so far on all of his task rolls. Looks like Tobin succeeded, though, so I'll go ahead and roll his [CD] now.

Rolled 7d6 : 1, 5, 5, 3, 5, 1, 1, total 21
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on March 17, 2021, 05:37:55 PM
OOC: Spend 1 Momentum (or give me 1 Threat) and invoke Collaboration.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on March 17, 2021, 08:05:37 PM
Don't be afraid to spend Threat. I promise you won't hurt our feelings.
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on March 18, 2021, 08:53:16 AM
OOC: Oh, that's a good point! Hadn't thought about that. Feels like this is getting to be really expensive, but dangit, let's do it. Adding 1 Threat to invoke Collaboration.

So that means success for Thadis. I'm assuming he still gets just 6 [CD], since this is after the task proper, but it's easy enough to fix if I'm wrong. So here goes:

Rolled 6d6 : 6, 6, 3, 5, 6, 6, total 32
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on March 18, 2021, 10:52:58 AM
OOC: Adding 1 Threat to invoke Collaborate, improving Thadis' Science to 5 for the task roll.

Thadis - 2 Successes vs. Difficulty 2. Success! 5 Work rolled - 2 Resistance. 3 Work remaining. 1 Breakthrough achieved! 2 Intervals.
Tobin - 2 Successes vs. Difficulty 2. Success! 6 Work rolled - 2 Resistance. 4 Work remaining. 1 Breakthrough achieved! 2 Intervals.

If you purchase 1 Threat for each Work roll, you can ignore the 2 Resistance for each task, that will give you folks 2 Breakthroughs. Do you wish to do so? (Note that it's not likely you'll be able to succeed on the Extended Task without it.)

Tobin has purchased 2 Threat to bypass 2 Resistance for each task Work roll, as stated below.


Status
Tasks: Reason + Science vs. Difficulty 3, assisted by the ship's Computers + Science.
Breakthroughs: 1 3
Work Track: 20 14 3
Magnitude: 5
Resistance: 0 2
Remaining Intervals: 12 8 4

The bypass of the computer fault seems to get the pair into a groove as they continue their work. Thadis asks his superior for some clarification on an obscure theory, which proves to assist him clear a hurdle that was proving too challenging on his own.

OOC: Okay, once you decide if you're going to purchase the Threat to ignore Resistance on the Work completed, you can roll the third round of tasks vs. Difficulty 2.

Current
Momentum 1
Threat 14

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)
Smoothing Things Over Advantage (when attempting to calm ruffled feathers over Styles' raid of the Apellan camp)
Coordinated Computer Usage Advantage (all task rolls for current Extended Task to trace and tap the current Klingon communication)
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on March 18, 2021, 11:48:34 AM
OOC: For Treyva's benefit, the exact numbers from the raid are 18 dead and 135 wounded out of 251 Apellans at the camp. Additionally, two of the three Klingons were killed, and the third was wounded.

Meanwhile, planetside...
A dark-haired woman stands and steps into the middle of the assembly. "All this talk of the effectiveness of these 'repeaters' is simply a distraction from the real matter at hand," she charges as she addresses the elders. "Pelel took six hunting parties and, without permission, directly attacked an Apellan camp. Our great leader Tyree forbade such aggression -"

"Tyree is dead!" a hunt leader calls out.

"Yes, he is dead, but Yutan affirmed the rules he put in place!" she counters, cunning in her eye. "Go ahead, deny that. Deny Yutan's authority!"

"Who is that?" Treyva wonders.

"Danli, I think," Styles replies. "One of their kahn-ut-tu spirit healers. She's married to an influential elder - Tonril, seated on Yutan's left."

The challenged hunt leader purses his lips, but remains silent. With a slight smile of satisfaction, she continues, "Pelel breaks the very rules given to us to preserve our way of life. So, the question is, 'Why?'"

She turns to Pelel and it seems as if half the elders do, too.

"Oh, she's good," Styles comments.

Pelel steps forward. "You say the rules are in place to preserve our way of life -"

"I did not; Tyree did when he gave them to us," she answers.

"Then I say Tyree was mistaken in that prohibition!" Pelel challenges. "For those rules have only served to slowly kill us. How much of our hunting grounds have we lost? How many tribes have had to move to the more desolate lands to the west? Our way of life is still being destroyed; when do we start to take it back from the Apellans?"

"See how he openly defies and defiles the memory of Tyree?" Danli asks. Treyva and the others see her husband Tonril lean in and whisper something to Yutan, who nods. "What is his ambition, then? With the help of the outsiders -" she points at Treyva and Styles, and heads turn to them "- he seeks to challenge Yutan as chief! He seeks to overthrow Tyree's hand-picked successor and throw our people into chaos!"

The previously silenced hunt leader stands. "Maybe a change in leadership is needed!"

At this point, the entire assembly goes into an uproar until Yutan finally regains order and quiets the others down. He says, "Lawrence, you and your people have always been a friend to our tribe and the Hill People in general. Is this true, do you seek my overthrow?"

"No, Yutan, we don't. But, we also see that the current strategy will slowly destroy your people. Eventually, you'll be forced from the hills, or you'll be wiped out entirely."

"How can you take him at his word? This one plots with Pelel against you! He even argues with the same words as his fellow conspirator."

Styles raises his hand. "Then, I propose we each make our case. Treyva has only just arrived and was not involved in the raid in any way, even as an observer. He can speak for my people."

"I agree," Danli answers, with what seems to be a hint of triumph in her voice.

Yutan asks, "Treyva, will you speak for your people?"
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on March 18, 2021, 12:51:37 PM
OOC: Yes, let's add the 2 Threat to counter the Resistance. Since we're this far in, I'll also add in another 2 Threat to Create Opportunity on both their rolls, just to make sure.

Round three of task rolls:

Thadis: Reason 10 + Science 4 (Ship Sensors focus)
Rolled 3d20 : 17, 14, 4, total 35


Ship's Assist: Sensors 9 + Science 2
Rolled 1d20 : 3, total 3


Tobin: Reason 11 + Science 5
Rolled 3d20 : 18, 19, 1, total 38


Ship's Assist: Sensors 9 + Science 2
Rolled 1d20 : 18, total 18
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on March 18, 2021, 12:57:53 PM
OOC: Boy, I've really been flirting on the edge of generating complications!

But if I'm reading the dice right, that's 4 successes for Thadis and 2 successes for Tobin, so 2 Momentum generated in total. So I guess I'd like to use the Momentum to bypass Resistance on their work rolls. Do I have to declare that beforehand, or can I wait to see if I'd rather use it to re-roll?
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on March 18, 2021, 01:38:50 PM
OOC: Momentum generated may be spent before or after a Damage/Work roll. The system is designed for spending Momentum when it's needed.

I'm a bit on the fence regarding applying Thadis' Sensors focus; although you folks are using the senors to provide realtime data, the real work is using the ship's computer to plot the path of the communications beam from extrapolated data. So, I'm going to say no for Sensors; however, since Thadis hasn't received his benefit for being featured in Episode 2.01, I'm going to give him the focus Data Analysis, which means he's better than the average polar bear when crunching data to produce coherent information. Data Analysis will apply to the remainder of the Extended Task. So...

Noted that both Thadis and Tobin are spending 1 Threat each to Create Opportunity

Thadis - 4 Successes vs. Difficulty 2. Success, plus 2 Momentum generated. 2 Intervals.
Tobin - 2 Successes vs. Difficulty 2. Success. 2 Intervals.

Spending both Momentum to ignore 2 Resistance on each of the Work rolls. Go ahead and roll Work for each character.

Status
Tasks: Reason + Science vs. Difficulty 3, assisted by the ship's Computers + Science.
Breakthroughs: 1 3
Work Track: 20 14 3 (pending Work rolls)
Magnitude: 5
Resistance: 0 2
Remaining Intervals: 12 8 4 (0, pending Work results...may have to purchase Threat to keep challenge alive)

Current
Momentum 1
Threat 16

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)
Smoothing Things Over Advantage (when attempting to calm ruffled feathers over Styles' raid of the Apellan camp)
Coordinated Computer Usage Advantage (all task rolls for current Extended Task to trace and tap the current Klingon communication)
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on March 18, 2021, 02:53:14 PM
Treyva will,  once I get home from work.
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on March 18, 2021, 08:01:41 PM
OOC: OK, let's see how this goes.

Thadis' work roll:
Rolled 6d6 : 2, 5, 3, 2, 3, 4, total 19


Tobin's work roll:
Rolled 7d6 : 3, 2, 1, 1, 3, 6, 1, total 17
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on March 18, 2021, 10:33:44 PM
Treyva nodded solemnly and walked to stand directly before the war chief. "When we first met a few days ago, I told you that the Village People were preparing to move against you in a significant way, and that it was coming soon; I believe that time is here." He looked around at the assembled leaders and continued. "We've been trying to convince you for days that we needed to move faster, more aggressively. I might not have taken it as seriously as I should have. Before I was a war leader, I was a teacher; I've always tried to find a way to win peacefully, even though I know that it's not always possible.

"Pelel acted without your knowledge, yes, just like Lawrence acted without mine, but they both did it for what I concede is the right reason. They want to see this over, and they want to see the Hill People survive. They want to see the Hill People and the Village People live in peace again, and the only way to do that is, as the saying goes, to take the fight to them. You must convince them that they are better off living in peace, because you are unafraid to use swift, terrible force if they do not. It's a horrible thing, but sometimes we have to do things that are unpleasant, even horrible, so that our people can live better lives."

He went down on one knee before Yutan, so that their eyes were on the same level. "I am a father, Yutan. I have three children; they have been blessed to grow up in peace, and I hope they will live out their lives that way. Look around; there are children in this camp who have never known anything but this terrible war, just as there are children in Apella's village. Wouldn't it be better to end this war now, before Apella's people end it? His friends are not like Lawrence and I; they are not known for their mercy to a fallen foe. If the Village wins, it will be the end of the Hill People, and all of this will be for nothing."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on March 18, 2021, 11:22:24 PM
OOC:
Thadis - 5 Work. 1 Breakthrough!
Tobin - 6 Work. 2 Breakthroughs! (1 for 5+ Work, 1 for scoring Work after Work Track was reduced to 0.)

Status
Tasks: Reason + Science vs. Difficulty 3, assisted by the ship's Computers + Science.
Breakthroughs: 1 3 6
Work Track: 20 14 3 0
Magnitude: 5
Resistance: 0 2
Remaining Intervals: 12 8 4 0

It feels like it's taking forever to get past the relay's security protocols, but, layer-by-layer, the two men peel away its defenses until they can access the programming. From there, the flood gates open and they move quickly on to their individual tasks.

Thadis pulls out a stylus and begins to jot down a series of numbers and symbols on his electronic clipboard - they appear like a jumbled mess to Tobin, but he knows the Andorian's mind is uniquely suited to picking patterns seemingly out of thin air.

Meanwhile, Tobin was making progress of his own. He verifies he's hearing multiple voices as he records the conversation.

As he monitors the recording, Tobin hears Thadis exclaim triumphantly in his native tongue. "We have them!" he says to his superior. "The beam intersects with the ground about three klicks north-northwest of the relay. It's a clearing just big enough to fit a scout ship in a small glen."

OOC: By the way, thank you for all the Threat. I'll be sure to use them during the debate. ;D
Current
Momentum 1
Threat 16

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)
Smoothing Things Over Advantage (when attempting to calm ruffled feathers over Styles' raid of the Apellan camp)
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on March 19, 2021, 01:33:14 AM
OOC: I think Treyva's speech warrants a Presence + Command Opposed Task, with a bonus Create Opportunity for his eloquence.

This will be an Opposed Task vs. Danli. I'll roll her task after I compose her rebuttal.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on March 19, 2021, 07:27:02 AM
Treyva's Opposed Presence + Command Task

This is a biggie, I think, and Davy has a ton of Threat he can throw at me, so it's time I pulled out the big guns, I think.

Things I have going for me in this:
Smoothing Things Over Advantage (when attempting to calm ruffled feathers over Styles' raid of the Apellan camp).
Cultural Flexibility Talent (possibly).
Diplomacy Focus.
Bonus Create Opportunity.
By bringing up his children, I feel like I invoked his "Family is Paramount" Value and so can use Determination.
Treyva is decorated with the Star Cross medal, which allows him to double his Focus range for a Task once a mission.

Command + Presence (10/5), TN 15, Focus range 10 (Star Cross)
Determination die (Perfect Opportunity): automatically rolls a 1
Rolled 3d20 : 15, 8, 6, total 29

NO whammies....
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on March 19, 2021, 07:33:55 AM
Whoa....

With the Star Cross increase to Focus range, and the Perfect Opportunity die, I count 7 gross Successes. We'll have to see what the net result is, but I couldn't have done much better. I just hope it's enough.

As a Veteran, I can roll a Challenge die to try and get my Determination back.

Rolled 1d6 : 2, total 2

Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on March 19, 2021, 07:35:18 AM
Oh, well. Getting that back would have been handy, but I'll live.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on March 19, 2021, 11:24:50 AM
OOC: Cultural Flexibility applies, yes.

I also forgot to set the Difficulty for the Opposed Task (well, it's more accurate to say that I forgot that Opposed Tasks have a Difficulty). This task will be Difficulty 2. Treyva's Cultural Flexibility and the Smoothing Things Over Advantage reduces his Difficulty to 0. So, with 7 Successes on his roll, Treyva gets a Success, plus 7 Momentum generated!

It looks like I'm going to need all the Threat Nolmir gave me. ;D
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on March 19, 2021, 01:15:32 PM
...on the debate stage...
Treyva's opponent steps forward to address the elders.

"I have children, too. You all know them well. And I worry not just about their lives, but their future," Danli begins, mirroring Treyva's final statement with a softer, motherly tone. "If we become like the Village People, then we lose as if we were wiped out by their guns. What sort of future will our children have if we attack without provocation, or ambush their farmers in the field, for that is where this path leads? What lessons do we teach them? What is peace worth if the cost is acting against our own values to achieve it?"

She pauses to let her words sink in. "Also, remember the motivations for this debate. A hunt leader wants to usurp your power and place himself above you, even recruting our so-called friends to fuel his personal ambition! Our transitions from chief to chief have always been orderly, the elders confirming that the chief's second would always rise to replace him upon his death. Again, he seeks to destroy who we are with his ambition; he goes against everything we believe - everything the great Tyree wanted us to be - in his lust for power!"

The kahn-ut-tu woman points with great authority at Pelel, who recoils reflexively, only helping her case.

Yutan nods and his eyes shift from Danli, to Pelel, and then Treyva, his expression neutral. "You say you were a teacher before, and always tried to find a peaceful path; why change? Why must we change who we are to win?"

OOC: Okay, Danli's argument directly challenges Treyva's Value "To Thine Own Self Be True." Accepting this challenge will mean that the Difficulty for any task made by Treyva to get the Tyreen to adopt a more aggressive strategy/tactics (even advising them in the field of battle) will be increased by 1 (including on the current Opposed Task, which will drop him to a Success + 6 Momentum). Treyva will also receive a point of Determination.

For Danli's task, she's doing the following:
Add 3 Momentum to the players' pool to Create Opportunity x2 (invoking Bold (Command)).
Spend 2 Threat to Create Advantage "The Shaman Speaks Wisdom"
Spend 3 Threat to invoke Ear of the Chief, Once Removed Value for Perfect Opportunity.

So, she'll roll 4d20 for her Presence + Command task, reduce the Difficulty to 1 for the task, and add a Perfect Opportunity from her invoked Value. I'll roll once Patrick decides whether or not to accept the Value challenge.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on March 19, 2021, 02:32:21 PM
Yeah, I'll accept that.  It's 100% legit.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on March 19, 2021, 02:41:00 PM
OOC: Danli Presence + Command (10/3) vs. Difficulty 1 (Persuasion Focus applies)
Rolled 4d20 : 4, 19, 16, 11, total 50
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on March 19, 2021, 02:42:08 PM
OOC: Using Bold (Command) to reroll the 19.
Rolled 1d20 : 19, total 19
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on March 19, 2021, 04:01:20 PM
Tobin exhales with relief. "Good work, Lieutenant. I was worried for a moment that we wouldn't bypass those security protocols in time. Now, once we have this message translated, we'll be able to see what the Klingons are up to."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on March 19, 2021, 04:13:36 PM
OOC: Well, that was completely useless. ::)

So, with the new Complication in play, Treyva has 7 Successes vs. Difficulty 1. Success, plus 6 Momentum generated!
Danli has 4 Successes vs. Difficulty 1. Success, plus 3 Momentum generated!

Treyva succeeds on the task, and generates 3 Momentum. 1 Momentum must be spent or lost.

Treyva also receives 1 Determination for having his Value challenged.

Treyva is about to answer the question when he realizes that Yutan was asking himself more than he was asking the Drake's captain. "Sometimes, holding to old values isn't necessary the best way forward. Respect them, yes. Let them guide your thoughts and decisions, yes."

The war chief of all the tribes turns to Danli and, with an expression of sympathy in his eyes, adds, "But, if we are too rigid, we are unable to make the necessary changes to our lives to be useful. We must be like the bow. Strengthened by the bone and sinew of our values and traditions, but flexible like the wood that forms the core. Only with both strength and flexibility will a bow be useful, and only with both strength and flexibility will we be useful as a people.

"What I have learned from Lawrence and the war leaders that came before him is that the strategy and tactics in war are tools to be used, as your hunter Cole also expressed to me about our fire sticks on our first meeting. They may be aggressive in their nature, but they do not detract from who we are in and of themselves," he continues. "It does not mean we can wage total war without regard to our beliefs, but it also does not mean that total war will erode our beliefs on its own. If we hold our beliefs close to us, we can wage total war and still preserve them. Perhaps I allowed myself to be blinded to that; perhaps we all have."

Yutan rises, his stature taking on a commanding quality, and the elders and hunt leaders straighten up in place in response. Even Danli, who positioned herself next to her husband, gives him the respect he is due. The war chief says, "We will adapt, and we will thrive as a people. All men who are able to fight will take up their weapons; we will meet the enemy where they are, and we will prevail. For Tyree!"

"For Tyree!" is the response in unison.

As the hunt leaders leave to gather their hunters, Yutan approaches the two captains. "We have more weapons than trained men. Can we still use them? Are you and your people allowed to aid us in the field, even if only to guide our tactics?"

Styles looks at Treyva; it doesn't take a mind reader to know that the Rostov's CO is inclined to assist.

OOC: FYI, you folks have about a hundred men familiarized on the new repeaters (and 30 of those men have actually used them in combat). You have an additional 195 repeaters crated in the cave, meaning you could outfit that many of the remaining 300-ish Tyreen hunters in about a half-hour (189, if you want to give your landing party repeaters...Styles and his men already have them). Of course, you may not have a half-hour to unbox and distribute the weapons, and those hunters will have penalties in the initial rounds of the fight.

Any hunter that doesn't carry a repeater will carry a 12mm muzzle-loading rifle.

Current
Momentum 4 (3 pending, Treyva; 1 must be spent or lost)
Threat 9

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)
Smoothing Things Over Advantage (when attempting to calm ruffled feathers over Styles' raid of the Apellan camp)
The Shaman Speaks Wisdom (Danli, trying to sway the tribal elders)
To Thine Own Self Be True, Really? Complication (Treyva, all task rolls to get the Tyreen to adopt a more aggressive strategy/tactics (even when advising them in the field of battle))
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on March 19, 2021, 09:27:40 PM
Use 2 Momentum to alleviate the "To Thine Own Self Be True, Really?" Complication; bank the other.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on March 19, 2021, 11:48:04 PM
Transmission transcript, translated from Klingon:

First Voice: "Maltz to First Strike."

Second Voice: "Speak."

Maltz: "Commander, Tark and G'Var are dead. Primitves attacked the camp with advanced rifles; we recovered a few dozen brass cartridges from their vantage point. I estimate the Federation aggressors have given the primitives multi-shot rifles. Advise."

Commander: "Hmmm. They've become desperate to stop our continued advance. Total casualties?"

Maltz: "Approximately 150."

Commander: "How many of those can still fight?"

Maltz: "Approximately 20."

Commander: "Leave the wounded behind. Strike as soon as the other camps arrive. Have the warriors spread their men out as we taught them to do; force the primitives to engage small groups only and we close the noose around their camp."

Maltz: "I serve, Commander."

Commander: "Success, Lieutenant."

/transmission ends
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on March 20, 2021, 05:50:34 PM
OOC: Uh oh....
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on March 22, 2021, 02:23:53 PM
Tobin curses softly in his native language as the computer displays the translated transcript. "Tobin to Captain Treyva. We have a situation, sir." He waits for the captain to respond before laying out his and Thadis' findings, including the origin point of the communication and the contents of the message. "In short, sir, their strategy seems to be to move quickly to press their numerical advantage and surround the Tyreen camp," he says, concluding. "Our previous timetable is no longer applicable."

OOC: Patrick, I can modify this if you have a different response for Treyva than what I anticipated here.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on March 23, 2021, 12:14:37 PM
After that speech, I'd be the worst sort of hypocrite to stand idly by....

Treyva nodded at Styles, then said, "We'll help you, Yutan." He felt his communicator buzz and excused himself.

His face darkened as Tobin made his report. "Very good, Mr. Les. Inform Commander Sorak and keep an eye on things. Treyva out."

Returning to the camp, he found Styles and Cole and brought them up to date. "Cole, get with Reed and the other security personnel and start passing out those repeaters, starting with us, I suppose. We've run out of time."
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on March 24, 2021, 07:04:03 AM
"Aye sir,", Cole acknowledged and waved his team across and made to carry out the order, Reed stepping up briskly beside him as they set to work.

The team issued the first batch of weapons to the landing party as ordered and then began to distribute them out to the rest of the warriors. 
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on March 24, 2021, 10:54:00 AM
Tobin opens a comm channel to the bridge and restates his report for Sorak. "I've just informed the captain, sir. I'm sending you the coordinates for our theorized scout vessel landing site."
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on March 24, 2021, 08:32:17 PM
Sorak nodded in response, "Thank you, Commander. Excellent work." Closing the comm channel, the Vulcan turned o the science station, "Full scan of the coordinates provided by Mr. Tobin, using the ne algorithms we have developed. I want to confirm that there is, indeed, a cloaked ship there as soon as possible." Turning back to the screen and its view of the plant, he called out, "Maintain yellow alert, charge shield generators and phaser banks."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on March 25, 2021, 01:16:46 AM
Styles looks around and spots Pelel, calling him over to join them. "Let's get the other hunters armed with the new guns. Start with the most senior and best skilled hunting parties, and work your way down based on experience and skill. We should be able to get another three dozen of your hunting parties outfitted if we work quickly."

Pelel nods and heads off to gather the warriors, and Styles turns his attention to his fellow captain. Grabbing a nearby stick, he draws a quick map in the dirt between them.

"Here's the camp," he says, scrawling in a design that looks like a rounded swoosh. "Thankfully, there are no overlooks around it, so the Apellans will have to come uphill the entire way."

The captain emphasizes his point by drawing X's at various points around the front perimeter of the camp. Using a foot to wipe them away, Styles then numbers five different positions at increasingly distant positions staggered out from the front of the camp.

"Pelel's five hunting parties can go out ahead immediately. Ambush the Apellan squads on the edges, firing from cover, moving, and striking again while the Apellans reload. Take them down, and move to the next squad in," he offers. "Meanwhile, we take as many hunting parties as we can and spread out, again trying to force them to tighten their formations. Our mobility will be our advantage; if we move and strike, move and strike, we should be able to minimize our casualties.

"The rest of the hunters will then use the heavy cover around the camp for defensive positions. If we've done our jobs, they'll have to come down the middle, where we can hit them from multiple sides.

"What do you think?"
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on March 26, 2021, 12:18:51 AM
Quote
Sorak nodded in response, "Thank you, Commander. Excellent work." Closing the comm channel, the Vulcan turned o the science station, "Full scan of the coordinates provided by Mr. Tobin, using the ne algorithms we have developed. I want to confirm that there is, indeed, a cloaked ship there as soon as possible." Turning back to the screen and its view of the plant, he called out, "Maintain yellow alert, charge shield generators and phaser banks."

Lt. j.g. York turns in his chair at the science console. "Full scan, aye, sir," he says and sets to work.

"Aye, Commander, charging shield generators," Mr. Fryling acknowledges from the weapons station. Similarly, Petty Officer Mattin adds from phaser control, "Charging phaser banks, sir."

OOC: Lt. j.g. York Reason + Science (11/4) vs. Difficulty 1. The scout's Cloaked Trait increases the Difficulty to 2, and the Educated Guess Advantage reduces it again to 1.
(https://patrickgoodman.org/forums/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d20 : 18, 14, total 32

Drake Sensors + Science (9/2) assist
(https://patrickgoodman.org/forums/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d20 : 17, total 17

Current
Momentum 6
Threat 9

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)
Smoothing Things Over Advantage (when attempting to calm ruffled feathers over Styles' raid of the Apellan camp)
The Shaman Speaks Wisdom (Danli, trying to sway the tribal elders)
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on March 26, 2021, 01:34:29 AM
OOC: Mistakenly had the helmsman charge phaser banks when it should've been the phaser control station. Couldn't let that stand.

Rolls are still correct, though. And, I forgot that Advanced Sensor Suites reduce Difficulty, so the Difficulty is now 0.

York achieves 1 Success vs. Difficulty 0. Success, plus 1 Momentum generated! The Momentum must be spent or lost. Doug & Nolmir, please decide how the Momentum is spent.

"Mr. Sorak, it's there," Jacob states after about a minute of study. "Cloaked and nicely tucked into that clearing, but it's there. B'Rel, based on the power signature. If I'm reading the growth around it correctly, she's been there for a few months."
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on March 26, 2021, 02:18:04 AM
 If it's okay with Nolmir, I'd like to use it for Gather Information. Specifically how many life signs are on or near it, if we can. 😀
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on March 26, 2021, 04:49:44 PM
OOC: Yep, sounds good to me!
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on March 27, 2021, 01:00:30 AM
OOC: Spending 1 Momentum to Obtain Information, aye.

The young science officer pauses a moment, his face lit up by the sensor hood, and adds, "I'm getting life signs within the scout, Commander, although the ship's cloak is interfering with an accurate count. Best I can say is somewhere between four and eight, likely Klingon."
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on March 27, 2021, 10:54:18 AM
"Well done, Lieutenant. Continue monitoring the Klingon ship," Sorak acknowledged. "Mr. Costaluna, connect me with the Captain, please."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on March 27, 2021, 03:20:34 PM
Planetside, Treyva's communicator buzzes.
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on March 28, 2021, 12:08:20 AM
More likely buzzes...
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on March 28, 2021, 10:16:15 AM
Treyva slipped away from the commotion and found a private alcove. "Treyva here."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on March 29, 2021, 01:19:27 PM
Bridge
"Commander Sorak, the captain is on the line," Miguel states.
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on March 29, 2021, 11:35:08 PM
"Sorak here, Captain," the Vulcan replied. "We have succeeded in locating the cloaked Klingon vessel. B'rel class, apparently in place for approximately two months based on local plant growth. Our sensors have detected between 4 and 8 life signs aboard, which suggests, given the average complement of such a vessel, a like number of Klingons advising the Apellans. Forwarding the message we traced and the ship's coordinates to your tricorder now."
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on April 01, 2021, 10:28:48 AM
"Excellent work," the captain replied. "We're preparing to move on Apellan positions." He briefly apprised the Vulcan of the situation on the ground. "Continue to monitor from there, and let us know if anything appreciable changes. Treyva out."

He ducked out of the alcove to find Styles and Cole.
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on April 01, 2021, 11:05:34 PM
As above, so below. Looks like we're as set as we're going to be for now. :)
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on April 03, 2021, 03:43:53 PM
OOC: Things are about to get interesting...
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on April 11, 2021, 02:05:47 AM
Treyva, Cole, Ally and the others take their kits and head out of the armory; they pause to load their magazines as Styles and his team head out with one of the hunting groups, giving directions to the various hunting parties.

Of the hunters calls out, "Here they come!" followed by the first shots of the fight. The landing party moves forward from cover to cover and soon find themselves confronted by five Apellan warriors moving up the hill, trying to reach the next group of rocks.

OOC: Finally, gents, here you go! You folks get the first action in the first round. Who's up?

You are currently carrying:
Repeating Rifle (ranged, 3+Sec [CD], Vicious 1, Deadly)

Current
Momentum 6
Threat 9

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on April 11, 2021, 04:58:56 PM
So Cole's nearest mark is the Apellan at bottom right. At extreme range, I believe. Cole will take aim but wait for the order to fire. Will use the Aim Minor Action.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on April 14, 2021, 09:25:12 PM
Have we seen the whites of their eyes yet?
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on April 15, 2021, 01:51:00 PM
OOC: The Apellans are at Extreme range.

From what I can see in the Core rules and its Errata, there is no difference between Close and Extreme in ranged combat. No penalties from longer shots. (Strange.) The only penalty you get is if there is an opponent within Reach of you as the shooter (Difficulty increase), and if there's an opponent in reach of your Target (Complication range increase).

So, I suppose, yes, you can see the whites of their eyes, in a metagaming sense.

That said, the line of rocks in Zone 2 provides some cover for some sight lines:
Top half of Zone 1 to Zone 8 - 1[CD] cover
Top half of Zone 1 to Zone 9 & 10 - 2[CD] cover
Bottom half of Zone 1 to Zone 8 & 9 - 2[CD] cover
Bottom half of Zone 1 to Zone 10 - 1[CD] cover

Top half of Zone 3 to Zone 8 - 2[CD] cover
Top half of Zone 3 to Zone 9 - 1[CD] cover
Bottom half of Zone 3 to Zone 8 - 1[CD] cover

Since you're directly behind cover, you each get 3[CD] cover for your immediate protection, and a total of 4[CD] protection if you're being attacked along one of those above sight lines.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on April 15, 2021, 02:08:29 PM
Well, since we have initiative and the shooting has already started....

Treyva braced his rifle on the rock he was sheltered behind. "Fire when ready."

Renny, I think that means you're up.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on April 15, 2021, 05:14:58 PM
Cole hears the order and leans into the stock of the rifle, sighting on his target, the nearest of the Apellans. He squeezes the trigger and feels the kick as the round is released.

Cole's shot at the Apellan. Control (9) + Security (5) Difficulty 2.

Rolled 2d20 : 5, 13, total 18




Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on April 16, 2021, 09:58:11 AM
OOC: Fixed the battle map to differentiate between the Apellans. Cole's attack will be against A5.

All right, 2 Successes vs. Difficulty 2. It's a Hit!

Roll damage. (This should be 8[CD], with the Vicious 1 trait (1 extra damage per effect rolled).)

Also note that, if you are attempting not to be lethal with these guns, your Difficulty increases by 1.

Current
Momentum 6
Threat 9

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)

Weapon: Repeating Rifle (ranged, 3+Sec [CD], Vicious 1, Deadly)
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on April 17, 2021, 04:24:00 PM
Noted re Difficulty increase.

Rolled 8d6 : 5, 4, 4, 6, 3, 4, 1, 2, total 29
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on April 17, 2021, 04:25:42 PM
So I make that 5 damage with 2 effects for a total of 7 damage.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on April 23, 2021, 12:47:38 PM
OOC: I'm sorry, I forgot you gents were waiting on me.

Yes, it's 7 damage to Apellan A5. A5 receives an Injury, which he avoids by taking the Complication "Shoulder Hurt," which will increase the Difficulty of any combat task that requires the use of his left shoulder.

Cole leans around his cover and finds an exposed warrior heading up the hill. His shot is true, and the Apellan staggers as the bullet appears to skip off his shoulder joint.

OOC: Do you gents want to spend Momentum to keep the initiative, or give the action over to the Apellans?

Remaining Stress
Treyva 10
Cole 17
Ally 14
Tann-Tyra 14
Kowalski 12
Dietrich 12

Stress Taken
A1
A2
A3
A4
A5* -7 - Shoulder Hurt Complication (combat tasks requiring left shoulder, including ranged combat)

* Indicates the character has Avoided an Injury and not recovered it.

Kowalski and Dietrich have Control 10, Daring 10, and Security 2. Their stat line for the Repeater is Ranged, 5 [CD], Vicious 1, Deadly.

Current
Momentum 6
Threat 9

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)

Weapon: Repeating Rifle (ranged, 3+Sec [CD], Vicious 1, Deadly)
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on April 24, 2021, 10:16:55 AM
With Cole's Quick to Action talent, I see no reason not to keep it. It's free this round. The only question is who goes next. I'll tell you for nothing, however, that it shouldn't be Treyva because he sucks at combat.
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on April 24, 2021, 11:47:13 AM
Ally's up for it if we keep the initiative.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on April 25, 2021, 11:32:14 AM
Oh, we're keeping it; like I said, there's zero point not to since it's free this round. So, Ally's up.
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on April 25, 2021, 12:50:43 PM
Ally will take a shot (literally) at A1.

Control (10) + Security (4) = 14 total, Difficulty 2, using 2 Momentum to Create Opportunity

Rolled 3d20 : 7, 13, 15, total 35
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on April 25, 2021, 12:53:05 PM
Correction, it should be 1 Momentum for Create Opportunity.

So, looks like 2 successes...
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on April 28, 2021, 12:21:29 AM
OOC: Confirmed - 2 Successes vs. Difficulty 2; it's a hit vs. A1!

Rolll 7[CD] for damage.
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on April 29, 2021, 10:14:30 PM
Ally damage 7 [CD]:

Rolled 7d6 : 4, 1, 5, 4, 3, 3, 5, total 25
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on April 29, 2021, 10:21:36 PM
I'm going to sirens another Momentum to reroll all those 3s and 4s.

Rolled 4d6 : 2, 6, 4, 2, total 14
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on April 29, 2021, 10:25:53 PM
I just realized I didn't need to do that with Vicious. Whoops. Reroll makes it 8 plus 3 effects for a total of 11 damage.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on April 30, 2021, 09:06:08 AM
Well, he's probably extremely dead.
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on May 02, 2021, 08:59:13 AM
Just call her Ally Oakley...
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on May 02, 2021, 04:32:20 PM
OOC: Nice
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on May 03, 2021, 11:52:20 PM
OOC: So, 11 damage vs. 0 Resistance. That's 2 Injuries. Even if he took a complication to avoid the first injury, the second one will still take him out. I'll save the Threat for something else.

Ally finds a firing lane and lets loose a snapshot at the warrior on the other end. His chest explodes with the impact and the man drops to his knees, his face frozen in shock as the life fades from his eyes.

The other injured warrior moves forward, his weapon raised, and fires at his attacker.

OOC: Apellan Warrior A5 Control + Security (9/2) vs. Difficulty 2, raised to Difficulty 3 by the warrior's Shoulder Hurt Complication. Purchasing 2 dice with 3 Threat, and will invoke the Bold Talent.
Rolled 4d20 : 12, 9, 9, 8, total 38


Cole has 2[CD] worth of cover (since he had to expose himself when he leaned out to shoot), if the shot hits.

Remaining Stress
Treyva 10
Cole 17
Ally 14
Tann-Tyra 14
Kowalski 12
Dietrich 12

Stress Taken
A1 -11 -Injured (x2) (out of the fight...well, he's pretty much dead)
A2
A3
A4
A5* -7 - Shoulder Hurt Complication (combat tasks requiring left shoulder, including ranged combat)

* Indicates the character has Avoided an Injury and not recovered it.

Kowalski and Dietrich have Control 10, Daring 10, and Security 2. Their stat line for the Repeater is Ranged, 5 [CD], Vicious 1, Deadly.

Current
Momentum 6
Threat 6

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)

Weapon: Repeating Rifle (ranged, 3+Sec [CD], Vicious 1, Deadly)
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on May 03, 2021, 11:53:19 PM
OOC: Rerolling the 12.
Rolled 1d20 : 3, total 3
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on May 04, 2021, 12:05:44 AM
OOC: 4 Successes vs. Difficulty 3. Hit, plus 1 Threat generated.

A5 17.5mm Musket Damage 5[CD]
Rolled 5d6 : 6, 6, 4, 1, 2, total 19


Renny, please roll 2[CD] for Cole's Resistance from cover.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on May 04, 2021, 02:07:55 AM
OOC: Rolling cover for Cole

Rolled 2d6 : 6, 3, total 9
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on May 04, 2021, 09:00:06 PM
OOC: After subtracting his 1 point for cover, Cole takes 6 Stress and receives an Injury.

Cole is either out of the fight (and at risk of death, since this was a Deadly weapon), or you can spend 2 Momentum (or add 2 Threat) to Avoid it.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on May 05, 2021, 03:45:33 AM
OOC: Well if it's ok with you lot, i'll spend the 2 Momentum to avoid it. Looks nasty
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on May 05, 2021, 04:19:55 AM
By all means. Help yourself.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on May 05, 2021, 04:29:08 AM
OOC: Ok so i'll spend the Momentum to avoid.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on May 05, 2021, 12:03:16 PM
The musket ball rips through Cole's native tunic and tears through the flesh of his torso as it skims a rib.

OOC: Cole takes the Stress, but isn't Injured. (You can't Avoid another Injury without first succeeding in a Recover task.

The Apellans will give you back those 2 Momentum to Keep the Initiative. I'll do that turn when I get home and can update and post the map.

Remaining Stress
Treyva 10
Cole* 17 11
Ally 14
Tann-Tyra 14
Kowalski 12
Dietrich 12

Stress Taken
A1 -11 -Injured (x2) (out of the fight...okay, he's pretty much dead)
A2
A3
A4
A5* -7 - Shoulder Hurt Complication (combat tasks requiring left shoulder, including ranged combat)

* Indicates the character has Avoided an Injury and not recovered it.

Kowalski and Dietrich have Control 10, Daring 10, and Security 2. Their stat line for the Repeater is Ranged, 5 [CD], Vicious 1, Deadly.

Current
Momentum 6
Threat 7

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)

Weapon: Repeating Rifle (ranged, 3+Sec [CD], Vicious 1, Deadly)
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on May 05, 2021, 10:07:28 PM
OOC: Apellan A4 is attempting to Sprint 2 Zones to Zone 2; Fitness + Security (10/2) vs. Difficulty 0.
Rolled 2d20 : 13, 18, total 31
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on May 05, 2021, 10:57:11 PM
OOC: So, that didn't go very well...

An Apellan warrior attempts to make for cover, but slips along the way up the hill. He steadies himself with a hand on the ground, but isn't able to make make further progress.

OOC: Back to the players.

Remaining Stress
Treyva 10
Cole* 17 11
Ally 14
Tann-Tyra 14
Kowalski 12
Dietrich 12

Stress Taken
A1 -11 -Injured (x2) (out of the fight...okay, he's pretty much dead)
A2
A3
A4
A5* -7 - Shoulder Hurt Complication (combat tasks requiring left shoulder, including ranged combat)

* Indicates the character has Avoided an Injury and not recovered it.

Kowalski and Dietrich have Control 10, Daring 10, and Security 2. Their stat line for the Repeater is Ranged, 5 [CD], Vicious 1, Deadly.

Current
Momentum 6
Threat 7

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)

Weapon: Repeating Rifle (ranged, 3+Sec [CD], Vicious 1, Deadly)
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on May 06, 2021, 03:58:25 AM
OOC: I'd suggest whoever goes next should focus on either A5 or A4 as they seem to be the most immediate threat to our postion. 
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on May 06, 2021, 04:00:00 AM
Cole gasps at the stinging pain from the musket ball, and grits his teeth, realising he was lucky not to have suffered more serious injury.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on May 07, 2021, 10:15:15 AM
OOC: Okay, who's next? Treyva, Tann-Tyra, Kowalski, and Dietrich are left to act.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on May 07, 2021, 08:56:50 PM
Well, they're both two zones away, but A4 feels closer, so Treyva will take a shot at him.

Minor Action: Take Aim

Control + Security (10/2), Difficulty 2
Rolled 2d20 : 7, 3, total 10

I hope I've not forgotten anything.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on May 08, 2021, 09:50:08 AM
I'm going to go ahead and roll my damage, just to hopefully streamline things.
Rolled 5d6 : 5, 1, 5, 2, 1, total 14

Let's see what happens.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on May 08, 2021, 09:55:08 AM
Well, if I did hit, I did 8 Stress in the process. That will probably ruin his morning.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on May 11, 2021, 12:58:18 AM
OOC: 2 Successes vs. Difficulty 2. It's a Hit!

The poor Apellan has only a small amount of cover against Treyva's shot, so he gets only 1[CD] cover.

Rolled 1d6 : 2, total 2
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on May 11, 2021, 01:33:11 AM
OOC: Apellan A4 takes 6 Stress and receives an Injury. He takes a Complication, which we'll call Debris in the Face, which will increase the Difficulty on any sight-based Tasks.

Treyva's shot skims against the lower rock formation, sending lead and sandstone spraying toward the target. Several pieces of debris strike the upper half of the Apellan, opening several wounds and temporarily blinding him.

OOC: Do you folks want to keep the initiative again?

Remaining Stress
Treyva 10
Cole* 17 11
Ally 14
Tann-Tyra 14
Kowalski 12
Dietrich 12

Stress Taken
A1 -11 -Injured (x2) (out of the fight & pretty much dead)
A2
A3
A4* -6 - Debris in the Face Complication (tasks involving sight, including ranged combat)
A5* -7 - Shoulder Hurt Complication (combat tasks requiring left shoulder, including ranged combat)

* Indicates the character has Avoided an Injury and not recovered it.

Kowalski and Dietrich have Control 10, Daring 10, and Security 2. Their stat line for the Repeater is Ranged, 5 [CD], Vicious 1, Deadly.

Current
Momentum 6
Threat 7

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)

Weapon: Repeating Rifle (ranged, 3+Sec [CD], Vicious 1, Deadly)
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on May 11, 2021, 02:53:53 AM
OOC: As we have Momentum to spend, I would say we should spend some to keep the Initiative. Thoughts?
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on May 11, 2021, 06:26:40 PM
I concur. Let's get most of ours out and done...
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on May 11, 2021, 08:18:29 PM
I concur, though I think all the players have gone, unless Nolmir wants to jump in and play one of the SCs....

So yeah, we'll spend the Momentum and keep the Initiative.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on May 12, 2021, 03:03:32 PM
OOC: The consensus between here and Messenger is that you'll spend the 2 Momentum to keep the initiative, and that Tann-Tyra will go next.

Nolmir, did you want to play Tann-Tyra's turn?
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on May 12, 2021, 04:02:27 PM
OOC: Sure! Sorry guys, meant to chime in earlier, but work was kicking my butt today. Tann-Tyra will fire at A4.

Minor action: Take Aim

Attack: Control 10 + Security 4 vs. Difficulty 2
Rolled 2d20 : 14, 11, total 25
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on May 12, 2021, 04:07:22 PM
Rolling for damage to keep things moving:

Rolled 7d6 : 6, 2, 2, 6, 1, 4, 5, total 26
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on May 12, 2021, 06:55:38 PM
Daaaaaaaaaaaamn....
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on May 12, 2021, 07:05:01 PM
Redshirts are NOT messing around!
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on May 12, 2021, 09:40:45 PM
OOC: I count 2 Successes vs. Difficulty 2. It's a hit!

Damage rolled is 8 + 3 effects, for a total of 11.

The security officer has to shoot over the intervening rock formation, so A4 gets 2 [CD] for cover.
Rolled 2d6 : 5, 4, total 9
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on May 12, 2021, 09:50:02 PM
Sucks to be him.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on May 13, 2021, 12:43:14 AM
OOC: Cover grants A4 1 Resistance, for a result of 10 stress. Since the poor fool just Avoided the Injury (and hasn't had a chance to Recover), he suffers 2 Injuries (one for exceeding 5 Stress and one for taking him to 0 Stress).

(I mistakenly gave A1 2 Injuries, but he would've received only one (as the Stress he took wasn't enough to reduce him to 0, but I discovered my error too late. In the case of A4, though, his damage was far over his Stress limit.)

Tann-Tyra with practiced ease, raises her long arm as if she was born to it and looses a shot that strikes the warrior in the head. His body goes immediately limp and falls unceremoniously to the ground.

OOC: Apellan A3 is next up.

A3 Fitness + Security (10/2) Sprint Task vs. Difficulty 0.
Rolled 2d20 : 6, 10, total 16


Remaining Stress
Treyva 10
Cole* 17 11
Ally 14
Tann-Tyra 14
Kowalski 12
Dietrich 12

Stress Taken
A1 -11 -Injured (x2) (out of the fight & pretty much dead)
A2
A3
A4* -6 -16 - Injured (x2) (out of the fight & definitely dead)
A5* -7 - Shoulder Hurt Complication (combat tasks requiring left shoulder, including ranged combat)

* Indicates the character has Avoided an Injury and not recovered it.

Kowalski and Dietrich have Control 10, Daring 10, and Security 2. Their stat line for the Repeater is Ranged, 5 [CD], Vicious 1, Deadly.

Current
Momentum 4
Threat 7

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)

Weapon: Repeating Rifle (ranged, 3+Sec [CD], Vicious 1, Deadly)
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on May 13, 2021, 01:23:49 AM
OOC: 2 Successes vs. Difficulty 0. Success, plus 2 Threat generated. Spending 1 Threat to Sprint 2 Zones.

Another warrior clambers up the hill to the lower rocks and takes cover.

OOC: Spending the other Threat and 1 other, to keep the initiative. Apellan A2 will act next.

A2 Fitness + Security (10/2) Sprint Task vs. Difficulty 0.
Rolled 2d20 : 12, 5, total 17
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on May 13, 2021, 01:27:41 AM
OOC: 2 Successes vs. Difficulty 0. Success, plus 2 Threat generated. Spending 1 Threat to Sprint 2 Zones.

The remaining warrior follows his compatriot to cover.

OOC: Okay, Dietrich or Kowalski next? Both A2 and A3 have total cover and cannot be attacked directly from your current positions.

Remaining Stress
Treyva 10
Cole* 17 11
Ally 14
Tann-Tyra 14
Kowalski 12
Dietrich 12

Stress Taken
A1 -11 -Injured (x2) (out of the fight & pretty much dead)
A2
A3
A4* -6 -16 - Injured (x2) (out of the fight & definitely dead)
A5* -7 - Shoulder Hurt Complication (combat tasks requiring left shoulder, including ranged combat)

* Indicates the character has Avoided an Injury and not recovered it.

Kowalski and Dietrich have Control 10, Daring 10, and Security 2. Their stat line for the Repeater is Ranged, 5 [CD], Vicious 1, Deadly.

Current
Momentum 4
Threat 7

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)

Weapon: Repeating Rifle (ranged, 3+Sec [CD], Vicious 1, Deadly)
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on May 13, 2021, 02:34:23 AM
OOC: I guess the obvious move here is to have Kowalski take a shot at A5 as he is out in the open?
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on May 13, 2021, 07:52:14 AM
OOC: Thinking ahead, if we can take A5 out of play, we could use transporters to get behind the two in cover without their knowledge and presumably take them prisoner with a view to questioning them. This would also avoid further loss of life, hopefully.
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on May 13, 2021, 09:44:19 AM
OOC: Ooh, audacious. I like that idea!
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on May 14, 2021, 02:01:53 AM
OOC: Assuming A5 can be taken out, we could cover the transporter noise by shooting at the two in cover to keep their attention on the ridge rather than what's happening behind them. Just an idea.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on May 14, 2021, 11:39:33 PM
OOC: Just as a reminder that if you're planning on beaming folks behind the Apellans, shooting at the Apellans from the other direction will put the beaming characters at risk.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on May 15, 2021, 10:12:03 AM
If I'm honest, I'm not 100% enamored of the transporter idea anyway. There are a myriad of GO1 issues involved, since there are natives literally everywhere right now.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on May 15, 2021, 04:16:58 PM
OOC: It was just a thought. Who's up next?
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on May 17, 2021, 12:34:16 PM
Not a bad one, either, if we didn't have such tight GO1 restrictions on this one. Besides, this is just set dressing; I'm waiting for the real guests to arrive.

In the meantime, I think Dietrich should take a shot at A5.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on May 17, 2021, 02:17:37 PM
OOC: Whatever do you mean by that?  ::) ;D

Dietrich Control + Security (10/2) Ranged Attack vs. A5 vs. Difficulty 2.
Rolled 2d20 : 18, 19, total 37
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on May 17, 2021, 02:20:03 PM
The security specialist's shot goes wide of its target, and dirt is kicked up some distance past the Apellan.

OOC: There are no Apellans left to act, so what do you folks want Kowalski to do? Also attack A5?
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on May 17, 2021, 04:48:57 PM
OOC: I vote yes to that
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on May 17, 2021, 05:47:37 PM
Yeah, sounds good to me, too.

If, on the off chance you ever need a random hit location chart and you don't already have one, I've found that the Fallout 2d20 character sheet has a serviceable one.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on May 18, 2021, 10:50:25 AM
OOC: Noted. I'll take a look.

Kowalski Control + Security (10/2) Ranged Attack vs. A5 vs. Difficulty 2.
Rolled 2d20 : 11, 14, total 25
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on May 18, 2021, 10:53:24 AM
Kowalski's shot strikes the ground about yard short of its target. The Apellan warrior needs no further prompting to immediately seek cover.

OOC: Starting Round 2. Since you folks ended the last round, the Apellans start this one.

Apellan A5 Fitness + Security (10/2) Sprint Task vs. Difficulty 0.
Rolled 2d20 : 3, 9, total 12
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on May 18, 2021, 11:02:35 AM
OOC: 2 Successes vs. Difficulty 0. Success, plus 2 Threat generated. 1 Threat spent to move 1 additional Zone. A5 moves from Zone 7 to Zone 2 (and will be slotted just below A3 on the map; I'll update it when I get home tonight).

The Apellan scrambles to join his two compatriots, diving in next to them and disappearing behind the rocks.

OOC: Spending 2 Threat to keep the initiative. Spending 1 more Threat to Create Opportunity (1 die).

The warrior next to him pops up and fires his musket at Kowalski.

OOC: Apellan A3 Control + Security (9/2) Ranged Attack vs. Kowalski vs. Difficulty 2.
Rolled 3d20 : 9, 9, 15, total 33


Remaining Stress
Treyva 10
Cole* 17 11
Ally 14
Tann-Tyra 14
Kowalski 12
Dietrich 12

Stress Taken
A1 -11 -Injured (x2) (out of the fight & pretty much dead)
A2
A3
A4* -6 -16 - Injured (x2) (out of the fight & definitely dead)
A5* -7 - Shoulder Hurt Complication (combat tasks requiring left shoulder, including ranged combat)

* Indicates the character has Avoided an Injury and not recovered it.

Kowalski and Dietrich have Control 10, Daring 10, and Security 2. Their stat line for the Repeater is Ranged, 5 [CD], Vicious 1, Deadly.

Current
Momentum 4
Threat 5

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)

Weapon: Repeating Rifle (ranged, 3+Sec [CD], Vicious 1, Deadly)
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on May 18, 2021, 11:04:20 AM
OOC: 2 Successes vs. Difficulty 2. It's a hit.

A3 Rifled Musket damage 5[CD] Vicious 1
Rolled 5d6 : 1, 4, 1, 2, 2, total 10


Kowalski 2[CD] cover
Rolled 2d6 : 5, 2, total 7
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on May 18, 2021, 11:10:58 AM
OOC: 6 damage - 3 Resistance from cover. Kowalski takes 3 Stress.

The round ricochets off the rock in front of the security specialist, peppering his left arm and shoulder with alloy and rock.

OOC: Okay, fresh round for the protagonists. Who's up first? All three Apellans are technically targetable, although A3 has one less [CD] of cover, since he has just taken a shot.

Remaining Stress
Treyva 10
Cole* 17 11
Ally 14
Tann-Tyra 14
Kowalski 12 9
Dietrich 12

Stress Taken
A1 -11 -Injured (x2) (out of the fight & pretty much dead)
A2
A3
A4* -6 -16 - Injured (x2) (out of the fight & definitely dead)
A5* -7 - Shoulder Hurt Complication (combat tasks requiring left shoulder, including ranged combat)

* Indicates the character has Avoided an Injury and not recovered it.

Kowalski and Dietrich have Control 10, Daring 10, and Security 2. Their stat line for the Repeater is Ranged, 5 [CD], Vicious 1, Deadly.

Current
Momentum 4
Threat 5

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)

Weapon: Repeating Rifle (ranged, 3+Sec [CD], Vicious 1, Deadly)
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on May 20, 2021, 07:56:16 AM
OOC: Well to keep things moving along I guess Cole will take a shot at A3. I won't try and Recover this round as we are still in a firefight.

Cole waits for his opportunity and takes a moment to sight carefully as one of the Apellans reveals himself while taking a shot

OOC: Using the Aim Minor Action.

Cole takes a shot. Control (9) + Security (5). Target is 14, Difficulty is 2

Rolled 2d20 : 9, 10, total 19
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on May 20, 2021, 07:57:06 AM
OOC: I'll roll for damage in a minute

Title: Re: Episode 2.01: Brushfire!
Post by: Renny on May 20, 2021, 08:03:27 AM
OOC: Rolling for damage which is 8CD (3+Sec)

Rolled 8d6 : 6, 4, 2, 3, 6, 2, 6, 6, total 35
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on May 20, 2021, 08:07:36 AM
OOC: 8 damage and 4 effects which adds 4 to the damage for a total of 12.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on May 20, 2021, 01:06:11 PM
That's going to leave a mark....
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on May 20, 2021, 02:14:28 PM
OOC: Yeah, that doesn't bode well for Mr. A3.

A3 Cover Resistance
Rolled 2d6 : 6, 5, total 11
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on May 20, 2021, 02:28:17 PM
OOC: 12 Damage - 2 Resistance = 10 Stress taken. A3 adds 2 Momentum to Avoid the Injury.

Cole's careful shot strikes the warrior in the head, but skims around the skull instead of penetrating. He recoils from the shot, shocked and hurt.

OOC: Do you folks want to keep initiative?

Remaining Stress
Treyva 10
Cole* 17 11
Ally 14
Tann-Tyra 14
Kowalski 12 9
Dietrich 12

Stress Taken
A1 -12 - Injured (x2) (out of the fight & pretty much dead)
A2
A3* -10
A4* -6 -16 - Injured (x2) (out of the fight & definitely dead)
A5* -7 - Shoulder Hurt Complication (combat tasks requiring left shoulder, including ranged combat)

* Indicates the character has Avoided an Injury and not recovered it.

Kowalski and Dietrich have Control 10, Daring 10, and Security 2. Their stat line for the Repeater is Ranged, 5 [CD], Vicious 1, Deadly.

Current
Momentum 6
Threat 5

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)

Weapon: Repeating Rifle (ranged, 3+Sec [CD], Vicious 1, Deadly)
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on May 22, 2021, 05:05:59 PM
OOC: I see no reason to not keep the Initiative if we can?
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on May 23, 2021, 09:38:54 AM
A3 was polite enough to give us some Momentum; I see no reason not to spend it in kind.
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on May 24, 2021, 09:15:28 AM
OOC: Agreed. Who do we want to go next?
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on May 25, 2021, 11:29:16 AM
OOC: Spending 2 Momentum to keep the initiative, aye. Who's up?
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on May 26, 2021, 08:51:43 AM
OOC: How about Tann-Tyra? Is it just A3 that she has a shot at from her position?
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on May 26, 2021, 10:28:34 AM
OOC: Technically, you can shoot at any of them, since I mentioned earlier that hiding directly behind a rock gives you 3[CD] Resistance for cover; A3, since he just shot, has only 2[CD] Resistance for cover.
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on May 26, 2021, 02:10:29 PM
OOC: OK, gotcha. Tann-Tyra will fire at A2.

Minor action: Take Aim

Attack: Control 10 + Security 4 vs. Difficulty 2
Rolled 2d20 : 12, 2, total 14
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on May 26, 2021, 02:11:53 PM
Rolling for damage:
Rolled 7d6 : 2, 5, 4, 4, 4, 6, 4, total 29
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on May 29, 2021, 12:03:44 AM
OOC: 2 Successes vs. Difficulty 2. It's a Hit! 6 damage rolled.

A2 3[CD] Cover
Rolled 3d6 : 2, 6, 4, total 12


Just so you're aware, Tann-Tyra has the following ability, if you wish to invoke it:
Close Protection* - When you make a successful Attack, you may spend one Momentum to protect a single ally within Close range. The next Attack against that ally before the start of your next turn increases in Difficulty by 1.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on May 29, 2021, 12:18:33 AM
OOC: 6 damage vs. 4 cover. A2 takes 2 Stress.

The very near miss from Tann-Tyra's rifle (she really misses having her phaser in hand) scares the living daylights out of the Apellan warrior as he dips behind his cover.

Recovering his wits, he returns fire at his attacker.

OOC: A2 Control + Security (9/2) Ranged Attack at Tann-Tyra vs. Difficulty 2.
Rolled 2d20 : 2, 17, total 19


Remaining Stress
Treyva 10
Cole* 17 11
Ally 14
Tann-Tyra 14
Kowalski 12 9
Dietrich 12

Stress Taken
A1 -12 - Injured (x2) (out of the fight & pretty much dead)
A2 -2
A3* -10
A4* -6 -16 - Injured (x2) (out of the fight & definitely dead)
A5* -7 - Shoulder Hurt Complication (combat tasks requiring left shoulder, including ranged combat)

* Indicates the character has Avoided an Injury and not recovered it.

Kowalski and Dietrich have Control 10, Daring 10, and Security 2. Their stat line for the Repeater is Ranged, 5 [CD], Vicious 1, Deadly.

Current
Momentum 4
Threat 5

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)

Weapon: Repeating Rifle (ranged, 3+Sec [CD], Vicious 1, Deadly)
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on May 29, 2021, 12:22:36 AM
OOC: 1 Success vs. Difficulty 2. Miss.

His shaky aim causes the round to sail high over the Deltan's head.

OOC: Back to the protagonists. Who's next? Ally, Treyva, Kowalski, and Dietrich are available to act.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on May 30, 2021, 09:47:41 PM
Wait...has everyone who can on the other side fired? Because if the answer is yes, they're out for a little while....

Ally should shoot, though, while we wait for the answer to that question.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on May 30, 2021, 10:58:52 PM
OOC: Oh, yes, they're done for the round. So, fire away! :)
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on May 31, 2021, 11:06:05 AM
The question was specifically if they've all fired their weapons. They're still using single-shot weapons, yes?
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on May 31, 2021, 01:12:08 PM
Quote from: Davy, aka GM on May 29, 2021, 12:03:44 AM
Just so you're aware, Tann-Tyra has the following ability, if you wish to invoke it:
Close Protection* - When you make a successful Attack, you may spend one Momentum to protect a single ally within Close range. The next Attack against that ally before the start of your next turn increases in Difficulty by 1.

OOC: Just saw this. I think it'd be more useful to save the Momentum to keep the initiative next round, so I'll pass.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on June 02, 2021, 03:47:20 PM
OOC: Noted, Nolmir. Thanks.

A5 fired last round, and both A2 & A3 fired this round, so, yes, they've all fired; as far as you folks know, none have had an opportunity to start reloading. And, yes, they're using the new single-shot 17.5mm rifled muskets, so there's going to be some reload time involved.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on June 03, 2021, 09:23:52 PM
Treyva rose up, leaning against the rock he was hiding behind. His rifle was aimed at one of the Appellans nearest him. "You haven't had time to reload; we have," he said. "Drop your weapons, take your wounded friends, and go back the way you came."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on June 04, 2021, 01:04:46 AM
OOC: Ooh, well, this will be a Presence + Command task vs. Difficulty 1. Diffuse the Tension applies to the task.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on June 04, 2021, 09:51:15 AM
Presence + Command (10/5) Task, TN 15, D 1
Defuse the Tension grants a D20
Rolled 3d20 : 7, 19, 9, total 35

Behave, you....
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on June 07, 2021, 12:56:59 AM
OOC: I had considered making this an opposed task, but, since I didn't say it was when you rolled, we'll leave it as a basic task.

2 Successes vs. Difficulty 1. Success, plus 1 Momentum generated.

One rifled musket goes flying out from cover. A moment later, the other two follow. The surviving warriors emerge slowly and, giving a cursory glance at their dead, retreat from the field.

Meanwhile, on the bridge, Mr. Les is observing the flow of battle. The technological advantage of the Tyreen, coupled with Captain Styles' tactics, seems to be holding off the Apellan attack. However, Styles and his party appear to be pinned down by no fewer than three Apellan squads, who are using their superior numbers to keep continuous fire on the Starfleet position.

On the other side of the battle, a group of Apellans are approaching unhindered on the Tyreen right flank; they have an unopposed path to the camp. Now, Tobin knows that a number of Tyreen warriors are lining the rock formations overlooking the camp, but they aren't wielding lever-action rifles, leaving the camp vulnerable.

OOC: Nolmir, feel free to report to whom you want (Sorak on the bridge or Treyva directly).

Patrick, what would you like to do with the Momentum?

Remaining Stress
Treyva 10
Cole* 17 11
Ally 14
Tann-Tyra 14
Kowalski 12 9
Dietrich 12

Stress Taken
A1 -12 - Injured (x2) (out of the fight & pretty much dead)
A2 -2
A3* -10
A4* -6 -16 - Injured (x2) (out of the fight & definitely dead)
A5* -7 - Shoulder Hurt Complication (combat tasks requiring left shoulder, including ranged combat)

* Indicates the character has Avoided an Injury and not recovered it.

Kowalski and Dietrich have Control 10, Daring 10, and Security 2. Their stat line for the Repeater is Ranged, 5 [CD], Vicious 1, Deadly.

Current
Momentum 4 (1 pending, Treyva)
Threat 5

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)

Weapon: Repeating Rifle (ranged, 3+Sec [CD], Vicious 1, Deadly)
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on June 07, 2021, 08:58:20 AM
Bank it.
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on June 07, 2021, 09:15:22 AM
Tobin looks up from the sensor hood, toward Sorak. "Commander, the Tyreens appear to be holding off the Apellan attack for the most part, but I see two possible complications: Capt. Styles and his men are pinned down by a large number of Apellan troops, and hostile forces are approaching the Tyreen camp unhindered via a flanking attack. There are Tyreen warriors in the rock formations overlooking the camp, but they have outdated weapons. The camp is in danger of being overrun."
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on June 08, 2021, 01:36:20 PM
The Vulcan nods, his expression stoic, "Thank you, Mr. Les." He turns to Communications, "Open a channel to the captain, please." After a moment and a signal from Costaluna, he begins. "Sorak to Treyva. Sensors indicate the Styles and his party are pinned down by multiple Apellan units. Also, another group of Apellans is positioned to overrun the Tyreen camp with only token resistance."
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on June 12, 2021, 11:38:35 AM
Bugger.

Gentlemen, how do we feel about splitting the party?
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on June 12, 2021, 05:31:52 PM
OOC: Fair warning, gents: each choice was meant to be a challenge to all four PCs. Splitting the group up may make one or both too difficult to succeed.

That said, if you want to tackle both, go for it. :)
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on June 12, 2021, 06:24:30 PM
Bugger.

Okay, which do we think is more important? Getting Styles out of his jam, or keeping the camp from being overrun?

Personally, much as I like the guy, Styles is pretty good at taking care of himself. And he did leave us in the dark with his little test, no matter how well-intentioned his actions were. OTOH, we really can't let the camp fall. I vote for the camp, though I'm open to other perspectives.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on June 12, 2021, 10:53:06 PM
OOC: OTOH, I'm inclined to give you each 1 bonus point of Determination if you split the party. :D
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on June 13, 2021, 12:14:29 AM
My first instinct is village. Determination is tempting, though...
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on June 14, 2021, 02:33:41 PM
OOC: I'm in favor of saving the camp as well; Styles knew what he was getting into. But I do agree the Determination is tempting.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on June 14, 2021, 04:21:07 PM
OOC: I honestly think we have to protect the camp. As noted, Styles is a big boy.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on June 15, 2021, 07:19:16 PM
OOC: So, the consensus, it seems that you folks will protect the Tyreen camp from the flank attack?
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on June 15, 2021, 09:22:25 PM
That is correct.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on June 16, 2021, 10:53:58 PM
OOC: This will be an opposed extended task challenge. The landing party will be attempting to outmaneuver and pin down the Apellans, who are seeking to deal damage to the heart of the Tyreen camp.

All tasks are vs. Difficulty 2
Work = 20
Magnitude = 6
Starting Resistance = 0

The skills you folks may use are:
Tobin: Insight + Security, assisted by the ship's Sensors + Security
The Other PCs: Control + Security, Daring + Security, Fitness + Security, Daring + Command, or Daring + Medicine

Each player must attempt at least one task in the challenge. Supporting characters in the landing party can assist one landing party PC each round (Tobin is assisted by the ship's sensors), using one of the "Other" Security tasks.

Who's rolling first for the PCs?
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on June 17, 2021, 06:52:11 PM
Treyva sighed and flipped open his communicator. "Naturally," he said. He paused a moment, considering his options. "Captain Styles is a capable soldier; I think he can find a way out on his own. We're going to move to defend the camp. Keep us informed. Treyva out."

I guess I will.

Treyva Daring + Command Task (9/5), TN14
Lead by Example Focus may apply
Rolled 2d6 : 2, 3, total 5

On my phone, so will worry about assists laterm
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on June 17, 2021, 06:53:00 PM
Wow.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on June 17, 2021, 07:32:47 PM
OOC: I think you rolled 2d6 there.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on June 17, 2021, 10:18:06 PM
Of course I did....

Rolled 2d20 : 13, 5, total 18
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on June 18, 2021, 08:08:15 AM
Not quite as impressive, but quite nice since they're on the correct probability curve this time....

Two successes, three if Lead by Example applies. If it does, that is one Momentum that I wish to apply to the Work track.

Which Supporting Characters are available? I forgot who's being played and who's along for the ride....
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on June 20, 2021, 12:21:55 AM
OOC: Patrick, let me know if you want to have one of the supporting characters (Tann-Tyra, Dietrich, Kowalski) assist you on your roll.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on June 20, 2021, 08:56:58 AM
I shall have Tann-Tyra assist me, but what do you mean by "other Security Tasks"? Something that I didn't use, or something that wasn't listed in the initial post for the Task explanation?

I'm assuming the former.

Tann-Tyra Fitness + Security Assist (10/4)
Rolled 1d20 : 12, total 12

Let's see what happens.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on June 20, 2021, 11:59:14 AM
All right, if I interpreted things correctly, she successfully assisted. I don't know how many challenge dice I need to roll to determine Work, though.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on June 20, 2021, 04:55:35 PM
OOC: By Other, I meant your choice from the second line of tasks (i.e., everything but Tobin's task).

For all Extended Tasks, you roll [CD] equal to 2 + the Discipline you used for the task. In your case, it'll be 2 + 5 = 7 [CD].

1 Success from Tann-Tyra, plus 3 Successes from Treyva, for a total of 4 Successes vs. Difficulty 2. Success, plus 2 Momentum generated.

Roll 7 [CD] for the work track.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on June 20, 2021, 06:52:58 PM
Okay, gonna hang onto the Momentum for a moment to see if I need to reroll any Challenge dice.

Treyva Work
Rolled 7d6 : 5, 3, 5, 4, 4, 2, 4, total 27

Don't let me down....
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on June 20, 2021, 06:53:54 PM
Spend 1 Momentum to reroll the 3s and 4s

Rolled 4d6 : 3, 5, 4, 1, total 13
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on June 20, 2021, 06:56:53 PM
I've got 6 so far, if I count correctly. Personal opinion, guys: Apply the remaining point of Momentum directly to Work, or use it to reroll the 3 and the 4 there?
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on June 20, 2021, 11:27:52 PM
Work. Cuts out the middle drama for the same desired result.
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on June 21, 2021, 12:55:21 PM
I agree with Doug. Makes sure you get something from the Momentum spend.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on June 21, 2021, 10:31:19 PM
Yeah, just apply the second Momentum I generated here directly to Work. Let's get this thing moving.
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on June 21, 2021, 11:18:45 PM
Ally Control (10) + Security (4) Task (14 total)
Small Unit Tactics focus should apply, I would think.

Rolled 2d20 : 10, 11, total 21


Kowalski Control (10) + Security (2) Assist (12 total)

Rolled 1d20 : 5, total 5
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on June 21, 2021, 11:21:02 PM
Looks like 3 successes. Any Momentum applied to Work.

6 [CD]
Rolled 6d6 : 5, 6, 2, 3, 6, 5, total 27
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on June 21, 2021, 11:21:47 PM
Thank you, Dicebot!
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on June 21, 2021, 11:44:50 PM
OOC: 7 Work completed vs. 0 Resistance. 1 Breakthrough achieved.

Treyva directs his people into position, Tann-Tyra moving quickly toward an advantageous firing line.

The Apellans approach quickly, attempting to use their native understanding of the terrain to their benefit.

OOC: Apellan Warriors
Fitness + Security (10/2) vs. Difficulty 2
Rolled 2d20 : 20, 16, total 36


---------------

Status
[/i]Drake Landing Party
Current Resistance 0
Work Completed (20) 0 7
Breakthroughs (6) 0 1

Apellan Warriors
Current Resistance 0
Work Completed (20) 0
Breakthroughs (6) 0

Skills (All Tasks vs. Difficulty 2)
Tobin: Insight + Security, assisted by the ship's Sensors + Security
Landing Party PCs and Supporting Characters (and Apellan Warriors): Control + Security, Daring + Security, Fitness + Security, Daring + Command, or Daring + Medicine

Note: To replicate the PCs each having to attempt a task during the scene, the Apellans have to attempt each of the "Landing Party" (yes, I changed the name to be clearer what skills are available to y'all) tasks once.

Remaining Stress
Treyva 10
Cole* 17 11
Ally 14
Tann-Tyra 14
Kowalski 12 9
Dietrich 12

Kowalski and Dietrich have Control 10, Daring 10, Fitness 9, Command 2, Security 2, and Medicine 1. Their stat line for the Repeater is Ranged, 5 [CD], Vicious 1, Deadly.

Current
Momentum 5
Threat 5

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)

Weapon: Repeating Rifle (ranged, 3+Sec [CD], Vicious 1, Deadly)
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on June 22, 2021, 12:20:41 AM
OOC: Well, there's a Complication straight off. Since no Work has been performed for Dead End to be effective, they've encountered an Unforeseen Problem.

Understanding the terrain is one thing, knowing the specific obstacles in an unfamiliar part of the wilderness is another. The Apellans make a wrong turn and end up caught in a dead end, between two rock formations and some bramble bushes; cursing their mistake, they seek a way out.

OOC: Apellan resistance increases by 2.

Status
Drake Landing Party
Current Resistance 0
Work Completed (20) 0 7
Breakthroughs (6) 0 1

Apellan Warriors
Current Resistance 0 2
Work Completed (20) 0
Breakthroughs (6) 0

Skills (All Tasks vs. Difficulty 2)
Tobin: Insight + Security, assisted by the ship's Sensors + Security
Landing Party PCs and Supporting Characters (and Apellan Warriors): Control + Security, Daring + Security, Fitness + Security, Daring + Command, or Daring + Medicine

Note: To replicate the PCs each having to attempt a task during the scene, the Apellans have to attempt each of the "Landing Party" (yes, I changed the name to be clearer what skills are available to y'all) tasks once.

Remaining Stress
Treyva 10
Cole* 17 11
Ally 14
Tann-Tyra 14
Kowalski 12 9
Dietrich 12

Kowalski and Dietrich have Control 10, Daring 10, Fitness 9, Command 2, Security 2, and Medicine 1. Their stat line for the Repeater is Ranged, 5 [CD], Vicious 1, Deadly.

Current
Momentum 5
Threat 5

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)

Weapon: Repeating Rifle (ranged, 3+Sec [CD], Vicious 1, Deadly)
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on June 22, 2021, 01:08:51 AM
OOC: So, I just saw something I hadn't noticed before. On p.91 of the Core rules, if you achieve a Breakthrough (and your total number of Breakthroughs is less than the Magnitude of the Task), all further task rolls for the extended task have their Difficulty reduced by 1. And, if your Difficulty is already 0, a Breakthrough adds 1[CD] to all further Work rolls.

With that in mind...

3 Successes vs. Adjusted Difficulty 1. Success, plus 2 Momentum generated.

The Work roll, then, is 8 (spending the 2 Momentum). 1 Breakthrough. (Unfortunately, it's not every 5 Work that grants a Breakthrough, but that if you achieve 5+ Work after Resistance is applied that grants a Breakthrough.)

Ally and Kowalski keep the Apellans pinned with coordinated rapid fire.

OOC: It's late, so I'll get the next Apellan rolls done tomorrow.

Status
Drake Landing Party (Difficulty 0)
Current Resistance 0
Work Completed (20) 0 7 15
Breakthroughs (6) 0 1 2

Apellan Warriors (Difficulty 2)
Current Resistance 0 2
Work Completed (20) 0
Breakthroughs (6) 0

Skills
Tobin: Insight + Security, assisted by the ship's Sensors + Security
Landing Party PCs and Supporting Characters (and Apellan Warriors): Control + Security, Daring + Security, Fitness + Security, Daring + Command, or Daring + Medicine

Note: To replicate the PCs each having to attempt a task during the scene, the Apellans have to attempt each of the "Landing Party" (yes, I changed the name to be clearer what skills are available to y'all) tasks once.

Remaining Stress
Treyva 10
Cole* 17 11
Ally 14
Tann-Tyra 14
Kowalski 12 9
Dietrich 12

Kowalski and Dietrich have Control 10, Daring 10, Fitness 9, Command 2, Security 2, and Medicine 1. Their stat line for the Repeater is Ranged, 5 [CD], Vicious 1, Deadly.

Current
Momentum 5
Threat 5

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)

Weapon: Repeating Rifle (ranged, 3+Sec [CD], Vicious 1, Deadly)
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on June 22, 2021, 06:12:57 AM
OOC: Well, that's going well so far
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on June 23, 2021, 10:48:57 AM
OOC: Sorry, gents. Got home from catechism class and dinner out last night and I crashed on the couch within a half-hour.

The Apellans attempt to break out of their predicament.

OOC: Apellan Warrior Daring + Security (10/2) vs. Difficulty 2
Rolled 2d20 : 13, 8, total 21
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on June 23, 2021, 10:57:13 AM
OOC: 1 Success vs. Difficulty 2. Failure.

The Apellans get out of the dead end, but find themselves out in the open.

OOC: Your turn, gents. Who's next? Cole and Tobin have yet to act.

Status
Drake Landing Party (Difficulty 0)
Current Resistance 0
Work Completed (20) 0 7 15
Breakthroughs (6) 0 1 2

Apellan Warriors (Difficulty 2)
Current Resistance 0 2
Work Completed (20) 0
Breakthroughs (6) 0

Skills
Tobin: Insight + Security, assisted by the ship's Sensors + Security
Landing Party PCs and Supporting Characters (and Apellan Warriors): Control + Security, Daring + Security, Fitness + Security, Daring + Command, or Daring + Medicine

Note: To replicate the PCs each having to attempt a task during the scene, the Apellans have to attempt each of the "Landing Party" (yes, I changed the name to be clearer what skills are available to y'all) tasks once.

Remaining Stress
Treyva 10
Cole* 17 11
Ally 14
Tann-Tyra 14
Kowalski 12 9
Dietrich 12

Kowalski and Dietrich have Control 10, Daring 10, Fitness 9, Command 2, Security 2, and Medicine 1. Their stat line for the Repeater is Ranged, 5 [CD], Vicious 1, Deadly.

Current
Momentum 5
Threat 5

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)

Weapon: Repeating Rifle (ranged, 3+Sec [CD], Vicious 1, Deadly)
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on June 23, 2021, 03:14:26 PM
OOC: I'll roll for Tobin.

Tobin, Insight 9 + Security 1
Rolled 1d20 : 1, total 1


Ship's assist, Sensors 9 + Security 3
Rolled 1d20 : 4, total 4
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on June 23, 2021, 03:14:57 PM
Gah, mistyped the dice for Tobin. Here's his other d20:
Rolled 1d20 : 20, total 20
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on June 23, 2021, 03:20:57 PM
Well, some good, some not so good ... and not much hope that the Challenge Dice will be great for him, with his rank of 1 in Security, he only gets 3 for this. Yikes. But I count 1 Complication and 2 Momentum.

3 [CD]
Rolled 3d20 : 12, 19, 11, total 42
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on June 23, 2021, 03:21:47 PM
Boy, I'm on a roll for mistyping dice today.  :-[

Here's the actual roll:
Rolled 3d6 : 1, 4, 2, total 7
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on June 23, 2021, 03:24:32 PM
OOC: And let's spend the 2 Momentum to add 2 Work.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on June 23, 2021, 05:28:13 PM
OOC: I'll go for Cole

Daring (10) + Security (5)

Rolled 2d20 : 1, 15, total 16
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on June 23, 2021, 05:29:36 PM
OOC: OK so that's 3 successes for Cole

So 1 point of Momentum generated for Work, right?

CD to follow
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on June 23, 2021, 05:34:56 PM
OOC: CD for Cole

7(CD) -
Rolled 7d6 : 1, 4, 3, 6, 5, 3, 1, total 23
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on June 23, 2021, 06:00:28 PM
OOC: I see 3 Successes vs. Difficulty 0. Success, plus 3 Momentum and 1 Complication generated.

The Complication will be a Dead End, and cost you 4 Work.

The landing party briefly loses sight of the Apellans as the latter scramble for cover; Tann-Tyra, from her own cover, surreptitiously calls the bridge for assistance. Tobin searches for the group, but, in the fog of war, mistakes the Deltan security officer for Styles' first officer, and begins relaying position data for that fight until he catches himself.

It takes a moment to reorient sensors and find the landing party, and he then proceeds to give the ensign the correct report - the Apellans have found a solid defensive position to regroup, not far from her position. He tells them to prepare for a fight.

OOC: Spending 2 of the 3 Momentum to add Work, Tobin scores 5 Work, achieving another Breakthrough. All further Work rolls will add 1[CD].

You folks have 1 Momentum still outstanding. Do you want to bank or spend it? (You have 5 Momentum currently in the pool.)

The following takes place before Cole's actions.

Having regrouped, the Apellans begin to take the fight to the landing party.

OOC: Apellans Control + Security (10/2) vs. Difficulty 2. Adding 1 Momentum to Create Opportunity (and invoking Bold - Security, to potentially re-roll 1d20)
Rolled 3d20 : 17, 7, 17, total 41
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on June 23, 2021, 06:44:36 PM
OOC: Re-rolling that first 17...
Rolled 1d20 : 12, total 12
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on June 23, 2021, 07:18:48 PM
OOC: They made it by the skin of their teeth. 2 Successes vs. Difficulty 2. Success.
Work 4[CD]
Rolled 4d6 : 5, 5, 5, 4, total 19
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on June 23, 2021, 09:23:20 PM
OOC: Spending 1 Threat to overcome 2 Resistance. Apellans perform 3 Work.

Applying their recently-learned mobile tactics, the Apellans use covering fire to advance along the landing party's right flank.

OOC: Time for dinner, so I'll resolve Cole's stuff after.

Status
Drake Landing Party (Difficulty 0, +1[CD] Work)
Current Resistance 0
Work Completed (20) 0 7 15 11 16
Breakthroughs (6) 0 1 2 3

Apellan Warriors (Difficulty 2)
Current Resistance 0 2
Work Completed (20) 0 3
Breakthroughs (6) 0

Skills
Tobin: Insight + Security, assisted by the ship's Sensors + Security
Landing Party PCs and Supporting Characters (and Apellan Warriors): Control + Security, Daring + Security, Fitness + Security, Daring + Command, or Daring + Medicine

Note: To replicate the PCs each having to attempt a task during the scene, the Apellans have to attempt each of the "Landing Party" (yes, I changed the name to be clearer what skills are available to y'all) tasks once.

Remaining Stress
Treyva 10
Cole* 17 11
Ally 14
Tann-Tyra 14
Kowalski 12 9
Dietrich 12

Kowalski and Dietrich have Control 10, Daring 10, Fitness 9, Command 2, Security 2, and Medicine 1. Their stat line for the Repeater is Ranged, 5 [CD], Vicious 1, Deadly.

Current
Momentum 6 (1 pending from Apellans)
Threat 4

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)

Weapon: Repeating Rifle (ranged, 3+Sec [CD], Vicious 1, Deadly)
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on June 24, 2021, 10:44:41 AM
OOC: Cole gets 3 Successes vs. Difficulty 0. Success, plus 3 Momentum generated. With the 1 Momentum given to you folks by the Apellans (I went ahead and banked Tobin's last outstanding Momentum), you must spend 4 Momentum or lose them.

Because you gents have had your third breakthrough, all Work rolls are now at +1[CD]. So, Renny, please roll 1 additional [CD] for Cole, please.

So far, without any Momentum spent, Cole has performed 4 Work. With three null rolls (pending the result of the 8th die), it might be beneficial to spend 1 Momentum to re-roll those dice.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on June 24, 2021, 10:49:37 AM
OOC: Firstly the additional CD

Rolled 1d6 : 6, total 6
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on June 24, 2021, 11:04:41 AM
OOC: Okay, that gives Cole a total of 5 Work. How do you want to spend the 4 Momentum?

By the way, those 5 Work also reduce the Work track to 0, so you gents will achieve 2 Breakthroughs (which is the maximum number you can achieve in a single roll).

So, you don't need to spend any Momentum on Work this turn, so you can Create Opportunity for the first PC in the next round, or you can Create Disadvantage for the poor Apellans, or Create Advantage to help Styles and his team (something like Forces Drawn Away), or something else that helps in the future. (There's one more fight scene after this.)
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on June 24, 2021, 03:23:57 PM
IMO, we should absolutely take some of the heat off Styles. Hell, we have a metric buttload of Momentum here; can we do 2 different things to help him out?
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on June 24, 2021, 03:57:49 PM
OOC: Sure can. You have enough Momentum to create two Advantages. One could be "Reinforcements," representing Treyva or another member of the team encountering Tyreen and directing them to help Styles. The other can be the effect I mentioned earlier, Forces Drawn Away, representing the thinning of the Apellan "line" on the landing party's side of the fight. Feel free to be creative.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on June 25, 2021, 04:04:23 PM
OOC: I'm ok with spending Momentum to help Styles if everyone else is in agreement.
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on June 25, 2021, 04:23:41 PM
OOC: Yep, that sounds good to me too.
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on June 26, 2021, 02:09:39 PM
I love this plan!
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on June 26, 2021, 03:04:57 PM
Okay, we all seem to be in agreement then. So let's for sure make the "Help Is On the Way" Advantage, where we get some Tyreen forces over to help Styles. Perhaps a Disadvantage for the Apellans, "Turning Tides" or some such, which gives them an increase in Difficulty in their endeavors against the Tyreens.

These sound good, guys?
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on June 26, 2021, 05:50:49 PM
OOC: Yep, sounds good to me.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on June 28, 2021, 12:27:58 PM
OOC: Barring any dissent, I'll activate those. (I guess this means I really need to resolve Styles' part of the battle.  ;D )

The Apellan squad leader attempts to rally his warriors.

OOC: Apellans Daring + Command (10/0) vs. Difficulty 2, increased to Difficulty 3 by Turning Tide Disadvantage
Rolled 2d20 : 14, 14, total 28

Status
Drake Landing Party (Difficulty 0, +1[CD] Work)
Current Resistance 0
Work Completed (20) 0 7 15 11 16 20
Breakthroughs (6) 0 1 2 3 5

Apellan Warriors (Difficulty 2)
Current Resistance 0 2
Work Completed (20) 0 3
Breakthroughs (6) 0

Skills
Tobin: Insight + Security, assisted by the ship's Sensors + Security
Landing Party PCs and Supporting Characters (and Apellan Warriors): Control + Security, Daring + Security, Fitness + Security, Daring + Command, or Daring + Medicine

Note: To replicate the PCs each having to attempt a task during the scene, the Apellans have to attempt each of the "Landing Party" (yes, I changed the name to be clearer what skills are available to y'all) tasks once.

Remaining Stress
Treyva 10
Cole* 17 11
Ally 14
Tann-Tyra 14
Kowalski 12 9
Dietrich 12

Kowalski and Dietrich have Control 10, Daring 10, Fitness 9, Command 2, Security 2, and Medicine 1. Their stat line for the Repeater is Ranged, 5 [CD], Vicious 1, Deadly.

Current
Momentum 4
Threat 4

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)
Help Is On the Way Advantage (Styles' landing party in the current battle, representing Tyreen reinforcements)
Turning Tide Disadvantage (Apellans in the current battle)

Weapon: Repeating Rifle (ranged, 3+Sec [CD], Vicious 1, Deadly)
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on June 28, 2021, 12:31:56 PM
Dietrich attempts to push the landing party's advantage.

OOC: Dietrich Control + Security (10/2) vs. Difficulty 0
Rolled 2d20 : 15, 6, total 21
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on June 28, 2021, 12:32:55 PM
OOC: 1 Success vs. Difficulty 0. Success, plus 1 Momentum generated.

Work 4[CD] + 1 cbonus [CD]
Rolled 5d6 : 4, 6, 4, 4, 1, total 19
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on June 28, 2021, 12:33:36 PM
OOC: Spending that 1 Momentum to reroll the three nil results.
Rolled 3d6 : 1, 2, 6, total 9
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on June 28, 2021, 12:47:48 PM
Go Dietrich!!
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on June 28, 2021, 02:02:52 PM
OOC: 6 Work performed. 1 Breakthrough for additional work after clearing the work track. 1 Breakthrough for 5+ Work performed.

7 Breakthroughs achieved. Extended challenge won by the landing party.

Through a combined effort, the landing party is able to scatter the surviving members of the Apellan squad; they watch as the Apellans flee the field down the rocky hill, then move forward to ensure the remainder of the flank is clear. With Kowalski on point and Dietrich not far behind him, the party enters a graded area, a flat section of slightly above them to the left, and a drop-off to their right.

Kowalski holds up a hand and the rest of the officers and specialists stop in their tracks. He reacts to something up ahead, and a shot rings out.

OOC: Sorry to leave you gents in a cliffhanger, but I have to finish up the map for this final skirmish before continuing.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on June 28, 2021, 05:33:04 PM
OOC: Never complain about a cliffhanger
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on June 30, 2021, 12:17:00 AM
Kowalski stops and scans ahead. He swears he saw something move in the rocks to the right. He tells the others to stand by and takes a step forward. The specialist sees the flash and smoke from a musket, followed almost immediately by the crack of the shot.

Kowalski instinctively dodges right, but isn't prepared for the second shot that immediately follows.

OOC: With the ambush, the Apellans will take the initiative to start the skirmish.

Spending 2 Threat to counter the Turning Tide Complication. These elite warriors are unfazed by the greater fortunes of the battle.

Apellan Elite Warrior "r" Control + Security (10/3) Assist
Rolled 1d20 : 5, total 5


Invoking Pack Tactics to grant 1 bonus Momentum to successful hit by ally. Invoking Quick to Action to Retain the Initiative at no cost. Apellan Elite Warrior "v" takes the next turn. Adding 1 Momentum to Create Opportunity

Apellan Elite Warrior "v" Control + Security (10/3) vs. Difficulty 2
Rolled 2d20 : 1, 16, total 17


Remaining Stress
Treyva 10
Cole* 17 11
Ally 14
Tann-Tyra 14
Kowalski 12 9
Dietrich 12

Kowalski and Dietrich have Control 10, Daring 10, Fitness 9, Command 2, Security 2, and Medicine 1. Their stat line for the Repeater is Ranged, 5 [CD], Vicious 1, Deadly.

Damage Taken
AEW-M 0
AEW-N 0
AEW-P 0

AEW-r 0
AEW-u 0
AEW-v 0
AEW-w 0

Current
Momentum 4 (1 pending, from AEW-v)
Threat 2

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)
Help Is On the Way Advantage (Styles' landing party in the current battle, representing Tyreen reinforcements)

Weapon: Repeating Rifle (ranged, 3+Sec [CD], Vicious 1, Deadly)
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on June 30, 2021, 12:20:35 AM
OOC: 3 Successes vs. Difficulty 2. Success, plus 1 Threat generated. 1 bonus Threat from Pack Tactics makes a total of 2 Threat.

AEW-v 17.5mm Musket Damage 6[CD]
Rolled 6d6 : 5, 6, 5, 2, 4, 5, total 27
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on June 30, 2021, 12:37:16 AM
OOC: 6 damage, plus 4 effects, for a total of 10 Stress to Kowalski. He takes an Injury for taking 5 Stress, and takes another Injury for being reduced to 0 Stress.

This is a crucial moment for Kowalski. If he doesn't avoid the first injury, the second will kill him immediately. You folks can either choose to spend 2 Momentum (or add 2 Threat) to avoid it, or create a Complication for Kowalski to avoid it. How do you want to proceed?
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on June 30, 2021, 10:13:19 AM
OOC: Ouch! We don't have a shortage of Momentum, so I don't see a problem with spending 2 for Kowalksi.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on June 30, 2021, 12:41:40 PM
Concur. Spend 2 Momentum to avoid the first injury.  Take a Complication to avoid the second.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on June 30, 2021, 01:33:28 PM
OOC: He can only avoid one injury at a time, and would have to succeed on a Recovery task to be able to avoid another. He has no choice but to take the 2nd Injury. Avoiding the first just mean he isn't instantly dead.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on June 30, 2021, 02:44:42 PM
Ah. Misunderstood there. I think spending the Momentum to keep him from dying is the way to go.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on June 30, 2021, 02:58:34 PM
OOC: Since we have 3 (Steve chimed in over FB Messenger) votes to save Kowalski, I'll move forward with that.

The round slams into Kowalski's body an instant after the crack is heard; a mist explodes through the upper left quarter of his torso, and the petty officer goes down in a heap where he stands.

OOC: Okay, you folks can now act. Who is up? So far, only "r" and "v" have presented themselves. They have 2[CD] of cover. The others have 4[CD] of cover.

Remaining Stress
Treyva 10
Cole* 17 11
Ally 14
Tann-Tyra 14
Kowalski 12 9 0 Injury
Dietrich 12

Kowalski and Dietrich have Control 10, Daring 10, Fitness 9, Command 2, Security 2, and Medicine 1. Their stat line for the Repeater is Ranged, 5 [CD], Vicious 1, Deadly.

Damage Taken
AEW-M 0
AEW-N 0
AEW-P 0

AEW-r 0
AEW-u 0
AEW-v 0
AEW-w 0

Current
Momentum 3
Threat 4

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)
Help Is On the Way Advantage (Styles' landing party in the current battle, representing Tyreen reinforcements)

Weapon: Repeating Rifle (ranged, 3+Sec [CD], Vicious 1, Deadly)
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on June 30, 2021, 03:12:02 PM
OOC: Fun Fact: The image I used for the map is an overhead map view comes from the area around the Iverson Movie Location Ranch, where several westerns were shot. (I liked the look of the two rock formations better than anything I could find around Bell Ranch and Chatsworth Peak, where "A Private Little War" was shot.)
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on June 30, 2021, 05:20:46 PM
OOC: Given that one of Cole's values is "The safety of the crew is my top priority", i'd like Cole to run forward to reach Kowalski and provide cover for him.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on June 30, 2021, 05:28:11 PM
OOC: I guess he'll use his minor action to move and then render first aid with the task.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on June 30, 2021, 11:00:22 PM
OOC: I'll allow you to take a point of Determination by invoking "The Safety of the Crew..." against Cole, since he's running out into the line of fire to stabilize his crewman.

You have two choices on how this affects you:

1. Your Difficulty to perform First Aid on Kowalski is raised to 2, or
2. The enemy's Difficulty to attack you this round is decreased to 1.

Pick your poison, Renny.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on July 01, 2021, 03:02:25 AM
OOC: I'll take the increase to Difficulty on the 1st Aid roll. I can mitigate this whereas if Cole gets hit, then he's not going to be able to help Kowalski so that would seem the better choice.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on July 01, 2021, 10:21:13 AM
OOC: Okay, Daring + Medicine vs. Difficulty 2, then.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on July 01, 2021, 05:53:52 PM
OOC: Can I spend my point of determination to buy an extra D20 in this situation?
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on July 01, 2021, 08:47:54 PM
OOC: Since I challenged your "Safety of the Crew..." value, it's no longer accessible for the remainder of the episode. If you can make a case for one of your other three Values or a Directive, then you can use your Determination.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on July 02, 2021, 02:42:04 AM
OOC: No, that's fair. I'll spend a point of Momentum to add a dice to the pool and roll for it

Daring 10 + Medicine 3 vs. Difficulty 2

Rolled 3d20 : 8, 5, 2, total 15
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on July 02, 2021, 02:45:32 AM
Cole sprints forward as he sees Kowalaski drop to the dusty ground and throws himself down next to the injured man.

"You need to learn to duck, mate", Cole hisses, finding the wound through Kowalski's native clothes and pushing down hard to try and stem the bleeding.

Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on July 02, 2021, 10:07:11 AM
OOC: 3 Successes vs. Difficulty 2. Success, plus 1 Momentum generated. The extra die paid for itself. :)

Kowalski is stable and will survive his Injury.

Cole works quickly to stem the tide of blood, all the while counting on the chaos of battle to hide the fact that he's using advanced bandages and first aid techniques out in the open.

OOC: What do you want to do with the Momentum? Also, do you folks want invoke Quick to Action to keep the initiative? (Also, rereading that Talent, it's effective for the entire first round, not just one use.)

Remaining Stress
Treyva 10
Cole* 17 11
Ally 14
Tann-Tyra 14
Kowalski 12 9 0 Injury/Stable
Dietrich 12

Kowalski and Dietrich have Control 10, Daring 10, Fitness 9, Command 2, Security 2, and Medicine 1. Their stat line for the Repeater is Ranged, 5 [CD], Vicious 1, Deadly.

Damage Taken
AEW-M 0
AEW-N 0
AEW-P 0

AEW-r 0
AEW-u 0
AEW-v 0
AEW-w 0

Current
Momentum 2 (1 pending, Cole)
Threat 4

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)
Help Is On the Way Advantage (Styles' landing party in the current battle, representing Tyreen reinforcements)

Weapon: Repeating Rifle (ranged, 3+Sec [CD], Vicious 1, Deadly)
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on July 02, 2021, 05:54:49 PM
OOC: Cole will keep his head down and protect Kowalski for now
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on July 02, 2021, 08:55:08 PM
If it's free, we'd be dumb not to keep the init.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on July 02, 2021, 10:03:10 PM
OOC: Keeping the initiative, aye. Who's going next?
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on July 05, 2021, 08:13:41 PM
Looks like that'll be Ally.

Banks dashes for the clump of rock near Treyva for cover, leans out and takes careful aim at the nearest ambusher before squeezing off a shot.

So she's using a minor action to move, using 1 Momementum to Aim, and firing.

Ally Control + Security (10/4) vs. Difficulty 2
Rolled 2d20 : 18, 10, total 28
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on July 05, 2021, 08:14:17 PM
Using Aim to reroll that 18.

Rolled 1d20 : 9, total 9

Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on July 05, 2021, 08:16:26 PM
Looks like a hit to me (BTW, target was M).

Ally Repeating Rifle Damage 7[CD]
Rolled 7d6 : 4, 5, 4, 2, 3, 1, 2, total 21

Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on July 05, 2021, 08:17:13 PM
Correct me if I'm wrong, but I'm seeing 7 damage...
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on July 05, 2021, 11:33:27 PM
OOC: 4[CD] Cover for M.
Rolled 4d6 : 1, 3, 5, 6, total 15
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on July 06, 2021, 12:24:07 AM
OOC: Apellan M takes 4 Stress.

The specialist's shot clips the warrior in the arm as he peers over the ledge. As the Apellan raises his weapon to return fire, Ally notices he's not carrying one of the village rifled muskets, but a Drake-built repeating rifle.

OOC: Apellan Elite Warrior "M" Control + Security (10/3) vs. Difficulty 2 at Ally. Spending 1 Threat to Create Opportunity.
Rolled 3d20 : 9, 3, 20, total 32


Remaining Stress
Treyva 10
Cole* 17 11
Ally 14
Tann-Tyra 14
Kowalski 12 9 0 Injury/Stable
Dietrich 12

* Has Avoided Injury and not yet successfully Recovered.

Kowalski and Dietrich have Control 10, Daring 10, Fitness 9, Command 2, Security 2, and Medicine 1. Their stat line for the Repeater is Ranged, 5 [CD], Vicious 1, Deadly.

Damage Taken
AEW-M -4
AEW-N 0
AEW-P 0

AEW-r 0
AEW-u 0
AEW-v 0
AEW-w 0

Current
Momentum 2
Threat 3

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)
Help Is On the Way Advantage (Styles' landing party in the current battle, representing Tyreen reinforcements)

Weapon: Repeating Rifle (ranged, 3+Sec [CD], Vicious 1, Deadly)
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on July 06, 2021, 12:34:08 AM
OOC: 2 Successes vs. Difficulty 2. Success, plus 1 Complication generated. Apellan "M" will add 2 Momentum to the pool to cancel the Complication.

Apellan "M" repeater damage 6[CD]
Rolled 6d6 : 4, 2, 5, 5, 1, 4, total 21
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on July 06, 2021, 12:39:09 AM
OOC: 5 damage + 2 effects. 7 Stress.

Doug, please roll 2[CD] cover for Ally.
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on July 06, 2021, 01:37:12 PM
Rolled 2d6 : 3, 6, total 9
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on July 06, 2021, 02:04:38 PM
OOC: Ally takes 6 Stress and suffers an Injury. You can spend the 2 Momentum the Apellans just gave you to Avoid it, or you can take a Complication for her instead.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on July 06, 2021, 02:13:40 PM
OOC: Meanwhile...

A third Apellan pops up from the rocks ahead and fires a suppressing shot to keep Cole in place.

OOC: Apellan Elite Warrior "u" 17.5mm rifled musket Control + Security (10/3) Assist for "w"
Rolled 1d20 : 7, total 7


Remaining Stress
Treyva 10
Cole* 17 11
Ally 14 8 (Injury result pending)
Tann-Tyra 14
Kowalski 12 9 0 Injury/Stable
Dietrich 12

* Has Avoided Injury and not yet successfully Recovered.

Kowalski and Dietrich have Control 10, Daring 10, Fitness 9, Command 2, Security 2, and Medicine 1. Their stat line for the Repeater is Ranged, 5 [CD], Vicious 1, Deadly.

Damage Taken
AEW-M -4
AEW-N 0
AEW-P 0

AEW-r 0
AEW-u 0
AEW-v 0
AEW-w 0

Current
Momentum 4
Threat 3

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)
Help Is On the Way Advantage (Styles' landing party in the current battle, representing Tyreen reinforcements)

Weapon: Repeating Rifle (ranged, 3+Sec [CD], Vicious 1, Deadly)
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on July 07, 2021, 02:52:28 AM
Yeah, let's use those 2 Momentum to avoid the injury.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on July 07, 2021, 04:55:07 AM
OOC: Concur. Who else is left to act?
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on July 07, 2021, 11:21:32 AM
OOC: On your side, Tann-Tyra, Treyva, and Dietrich. (And Kowalski was out of the fight before he could act.)

On their side, N, P, and w.

Note: If you folks act and keep the initiative (still free this round), then the Apellans will have the last actor this round and you all will act first in Round 2.

Remaining Stress
Treyva 10
Cole* 17 11
Ally* 14 8
Tann-Tyra 14
Kowalski* 12 9 0 Injury/Stable
Dietrich 12

* Has Avoided Injury and not yet successfully Recovered.

Kowalski and Dietrich have Control 10, Daring 10, Fitness 9, Command 2, Security 2, and Medicine 1. Their stat line for the Repeater is Ranged, 5 [CD], Vicious 1, Deadly.

Damage Taken
AEW-M -4
AEW-N 0
AEW-P 0

AEW-r 0
AEW-u 0
AEW-v 0
AEW-w 0

Current
Momentum 2
Threat 3

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)
Help Is On the Way Advantage (Styles' landing party in the current battle, representing Tyreen reinforcements)

Weapon: Repeating Rifle (ranged, 3+Sec [CD], Vicious 1, Deadly)
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on July 07, 2021, 04:54:51 PM
OOC: We should definitely keep the Initiative if it's an option.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on July 11, 2021, 01:05:49 AM
Dietrich rushes forward and places himself in front of his lieutenant and squadmate. He draws a bead on the warrior preparing to fire his musket and looses a shot.

OOC: Dietrich Control + Security (10/2) vs. Difficulty 2, against AEW-"w"
Rolled 2d20 : 16, 7, total 23
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on July 11, 2021, 01:12:05 AM
Unfortunately, the security specialist's shot impacts against the boulder in front of his target.

Tann-Tyra follows Dietrich forward, finding cover to the right. She ducks down to minimize her exposure to the shooters on the ledge above, and fires at Dietrich's target.

OOC: Tann-Tyra Control + Security (10/4) vs. Difficulty 2 at AEW-"w"
Rolled 2d20 : 16, 7, total 23
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on July 11, 2021, 01:16:46 AM
OOC: Obviously, I'm invoking Quick to Action on Dietrich's behalf to keep the initiative.

The Deltan's bullet seems to hit in exactly the same spot at Dietrich's, and she curses something unintelligible.

OOC: It's getting late, so I'll get to the Apellans' next actors tomorrow.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on July 11, 2021, 10:31:28 PM
OOC: AEW-"w" 17.5mm rifled musket Control + Security (10/3) vs. Difficulty 2 against Cole (assisted by AEW-"u" - 1 Success)
Rolled 2d20 : 9, 19, total 28
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on July 11, 2021, 10:36:50 PM
OOC: 2 Successes vs. Difficulty 2.
AEW-"w"  17.5mm rifled musket damage 6[CD]
Rolled 6d6 : 5, 1, 5, 3, 4, 3, total 21
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on July 11, 2021, 11:58:53 PM
OOC: 3 damage + 2 effects = 5 Stress.

Cole takes 5 Stress and an Injury. Since he has already avoided an injury once during the battle (and hasn't succeeded on a Recovery task in the meantime), he cannot attempt to avoid it again. He's out of the fight.

Renny, please take control of Tann-Tyra, since I'm about to attempt to do something terrible to Dietrich.

The Apellan's shot hits Cole just below the shoulder blade, and the security chief falls on top of his specialist.

OOC: The Apellans keep the initiative (no cost for 1st round).

AEW-N repeating rifle Control + Security (10/3) vs. Difficulty 2 against Dietrich.
Rolled 2d20 : 7, 17, total 24
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on July 12, 2021, 12:01:15 AM
The Apellan's shot goes wide of the security specialist.

OOC: Treyva is up next, as the last person to act on the landing party's side.

Remaining Stress
Treyva 10
Cole* 17 11 6 Injury
Ally* 14 8
Tann-Tyra 14
Kowalski* 12 9 0 Injury/Stable
Dietrich 12

* Has Avoided Injury and not yet successfully Recovered.

Kowalski and Dietrich have Control 10, Daring 10, Fitness 9, Command 2, Security 2, and Medicine 1. Their stat line for the Repeater is Ranged, 5 [CD], Vicious 1, Deadly.

Damage Taken
AEW-M -4
AEW-N 0
AEW-P 0

AEW-r 0
AEW-u 0
AEW-v 0
AEW-w 0

Current
Momentum 2
Threat 3

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)
Help Is On the Way Advantage (Styles' landing party in the current battle, representing Tyreen reinforcements)

Weapon: Repeating Rifle (ranged, 3+Sec [CD], Vicious 1, Deadly)
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on July 12, 2021, 02:39:45 AM
Quote from: Davy, aka GM on July 11, 2021, 11:58:53 PM
OOC: 3 damage + 2 effects = 5 Stress.
Renny, please take control of Tann-Tyra, since I'm about to attempt to do something terrible to Dietrich.

OOC: Acknowledged, and ouch! We are getting our asses handed to us here
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on July 16, 2021, 09:06:56 PM
My brain is mushy, guys. Renny suggested off-forum that maybe we should surrender and try to get taken to the ones in charge, because we might be outclassed here. Any suggestions?
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on July 17, 2021, 04:42:31 PM
OOC: I just figured that if we keep this up, we are likely to lose. Alternatively, we fall back, beam out and regroup on the ship
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on July 18, 2021, 01:36:00 PM
Yeah, that's an idea, too. Doug, Nolmir, what say you guys?
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on July 19, 2021, 12:47:56 PM
OOC: My brain's been pretty mushy lately too, so I don't know if I have much in the way of useful suggestions. But yeah, discretion might be the better part of valor here. But would that leave the Tyreen camp open to being overrun?

Ideally we'd be able to get reinforcements in to help the landing party out, but I don't see how to do that without beaming security officers in where they stand a good chance of being spotted.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on July 20, 2021, 02:48:25 PM
OOC: Your current situation is that you headed down hill to follow the retreat of the Apellan flanking maneuver. The landing party is actually somewhat detached from the main battle, and it's easy to see this flank is clear, aside from your current foes. The rest of the Apellans seem to be decently bottled up by Styles' tactical plan. Overall, the Tyreen are successfully holding the line.

You're facing a smaller number of better trained warriors. Yes, they could conceivably move up the flank if you abandon your position, but, tactically, given their ambush positions, they're more likely protecting the retreat than pushing ahead on their own.
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on July 21, 2021, 01:45:55 PM
OOC: Ah, thanks for clarifying that Davy. Well, Patrick and Renny's characters are the ones directly involved, but yeah, things aren't looking great. Surrender or retreat seem like better options than getting killed. Plus, if you surrender, then Sorak and Tobin might get a chance to big heroes!  ;) ;D
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on July 24, 2021, 11:45:03 AM
OOC: Just a quick ping. What's Treyva going to do?
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on July 25, 2021, 08:00:15 PM
Can Treyva see a reasonable line of retreat from where he is, or would he be better off contacting the ship? Because if he can see it himself, it's going to be a hell of a lot quicker getting his people out of there.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on July 25, 2021, 11:18:35 PM
OOC: The retreat back up the hill toward camp is clear. It's a bit exposed until you get back to your defensive point from during the flanking attack.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on July 28, 2021, 07:38:29 PM
Can Cole and Kowalski move on their own, or are Dietrich and Tann-Tyra going to have to drag them?
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on July 28, 2021, 08:23:35 PM
OOC: They're both incapacitated. They'll need to be dragged or carried.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on July 29, 2021, 03:48:19 AM
OOC: Given the exposed nature of their position, i'm reluctant to have Tann-Tyra go in to retrieve them as things stand as she's likely to end up as another casualty. Can we try and create Advantage for something like covering fire so we can get in there and get them out?
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on July 29, 2021, 10:07:59 AM
OOC: Yes, you can spend Momentum to Create Advantage that would represent Cover Fire.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on July 30, 2021, 09:10:34 AM
I'll buy that Advantage with Threat.

Treyva looked to Ally. "We're outclassed," he said. Turning his attention down the hill, he shouted to Tann-Tyra and Dietrich, "Fall back! Get them out of there!"

I believe this is a Direct Task. What do I need to roll?
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on July 30, 2021, 12:30:14 PM
OOC: Adding 2 Threat to Create Advantage "Cover Fire."

Direct Action doesn't have an inherent task roll. You direct one character to perform a task, and assist on their attempt.

So, the task will be Fitness + Security vs. Difficulty 2 (reduced to Difficulty 1 by "Cover Fire"). Treyva will assist with Presence + Command.

Who is Treyva directing, Tann-Tyra or Dietrich?

Edit: Correct Treyva's assist. I had two disciplines.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on July 31, 2021, 06:21:09 PM
I think Dietrich's closer. I'll roll for him to save time.

Dietrich Fitness + Security Task (9/2), TN 11, base D2 (effective D1 due to Advantage)
Rolled 2d20 : 3, 4, total 7

Treyva assists with Presence + Command (10/5), TN15 - Lead by Example might apply if you can apply Focuses to assist rolls
Rolled 1d20 : 15, total 15

Let's see what happens.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on July 31, 2021, 06:25:47 PM
Wow. Go Dietrich!

I am going to invoke my Starfleet Citation for Conspicuous Gallantry and try to get rid of those two points of Threat I just gave you. To save time, here's teh text of the decoration's game effect: "Once per mission, when the character pays for an Immediate Momentum Spend (of any kind) by adding to Threat, they may roll 1 [CD] per point of Threat added. For each Effect rolled, one of the points just added to Threat is removed immediately."

I added two points with that Advantage; let's see if the dicebot will let me have either of them back....
Rolled 2d6 : 6, 5, total 11

Don't fail me now....
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on July 31, 2021, 06:26:24 PM
Woo-hoo!
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on August 01, 2021, 12:39:56 AM
OOC: 2 Successes for Dietrich, plus 1 Success for Treyva, vs. adjusted Difficulty 1. Success, plus 2 Momentum generated. They can be spent or banked.

Dietrich calls out, "Cover me!" to Tann-Tyra as he grabs Cole and drags him back behind cover.

OOC: Before I have the Apellans act, what, if anything, would you like to do with the 2 Momentum?

Remaining Stress
Treyva 10
Cole* 17 11 6 Injury
Ally* 14 8
Tann-Tyra 14
Kowalski* 12 9 0 Injury/Stable
Dietrich 12

* Has Avoided Injury and not yet successfully Recovered.

Kowalski and Dietrich have Control 10, Daring 10, Fitness 9, Command 2, Security 2, and Medicine 1. Their stat line for the Repeater is Ranged, 5 [CD], Vicious 1, Deadly.

Damage Taken
AEW-M -4
AEW-N 0
AEW-P 0

AEW-r 0
AEW-u 0
AEW-v 0
AEW-w 0

Current
Momentum 2 (2 pending, Treyva)
Threat 3

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)
Help Is On the Way Advantage (Styles' landing party in the current battle, representing Tyreen reinforcements)
Cover Fire Advantage (Landing party vs. the elite Apellan ambush)

Weapon: Repeating Rifle (ranged, 3+Sec [CD], Vicious 1, Deadly)
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on August 01, 2021, 10:30:14 AM
Of course, now I have to accept that the dicebot likely won't be this kind to me again....

And since I can't think of anything to do with it right now, pre-caffeine, let's just bank it.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on August 03, 2021, 12:47:53 AM
OOC: Bank, aye.

The last of the Apellans rises up and fires at Tann-Tyra, trying to drive her back from her protected position.

OOC: Apellan "P" Control + Security (10/3) vs. Difficulty 2.
Rolled 2d20 : 20, 11, total 31
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on August 03, 2021, 01:05:09 AM
The Deltan's luck holds as the warrior's gun jams and he looks at it with confusion.

OOC: That ends Round 1. The landing party starts Round 2. Who's acting first?

Remaining Stress
Treyva 10
Cole* 17 11 6 Injury
Ally* 14 8
Tann-Tyra 14
Kowalski* 12 9 0 Injury/Stable
Dietrich 12

* Has Avoided Injury and not yet successfully Recovered.

Kowalski and Dietrich have Control 10, Daring 10, Fitness 9, Command 2, Security 2, and Medicine 1. Their stat line for the Repeater is Ranged, 5 [CD], Vicious 1, Deadly.

Damage Taken
AEW-M -4
AEW-N 0
AEW-P 0

AEW-r 0
AEW-u 0
AEW-v 0
AEW-w 0

Current
Momentum 4
Threat 3

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)
Help Is On the Way Advantage (Styles' landing party in the current battle, representing Tyreen reinforcements)
Cover Fire Advantage (Landing party vs. the elite Apellan ambush)
Gun Jammed Complication (Apellan Elite Warrior "P")

Weapon: Repeating Rifle (ranged, 3+Sec [CD], Vicious 1, Deadly)
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on August 05, 2021, 05:39:49 PM
OOC: Tann-Tyra will return fire at the Apellan. Take the Aim Minor Action first.

Tann-Tyra Control + Security (10/4) vs Difficulty 2

Rolled 2d20 : 20, 2, total 22
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on August 05, 2021, 05:41:18 PM
OOC: OK so using Aim to re-roll that 20

Rolled 1d20 : 2, total 2
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on August 05, 2021, 05:45:22 PM
OOC: So that's a hit for Tann-Tyra
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on August 06, 2021, 12:28:49 AM
OOC: 2 Successes vs. Difficulty 2. It's a hit!

Roll 7[CD] for damage (Vicious).
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on August 07, 2021, 06:53:06 PM
OOC: Rolling damage for expediency.

Tann-Tyra repeating rifle damage 7[CD] Vicious
Rolled 7d6 : 3, 5, 5, 5, 2, 2, 3, total 25
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on August 07, 2021, 09:04:17 PM
Ouch.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on August 08, 2021, 12:53:09 AM
OOC: Yeah, this is going to hurt.

7 damage + 3 effects = 10 Stress for 1 Injury. AEW-P spends 2 Threat to Avoid it.

The Deltan's shot clips the warrior's cheek, and he recoils away from the stinging lead.

OOC: Spend 2 Momentum to keep the initiative?

Remaining Stress
Treyva 10
Cole* 17 11 6 Injury
Ally* 14 8
Tann-Tyra 14
Kowalski* 12 9 0 Injury/Stable
Dietrich 12

* Has Avoided Injury and not yet successfully Recovered.

Kowalski and Dietrich have Control 10, Daring 10, Fitness 9, Command 2, Security 2, and Medicine 1. Their stat line for the Repeater is Ranged, 5 [CD], Vicious 1, Deadly.

Damage Taken
AEW-M -4
AEW-N 0
AEW-P* -10

AEW-r 0
AEW-u 0
AEW-v 0
AEW-w 0

Current
Momentum 4
Threat 1

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)
Help Is On the Way Advantage (Styles' landing party in the current battle, representing Tyreen reinforcements)
Cover Fire Advantage (Landing party vs. the elite Apellan ambush)
Gun Jammed Complication (Apellan Elite Warrior "P")

Weapon: Repeating Rifle (ranged, 3+Sec [CD], Vicious 1, Deadly)
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on August 08, 2021, 03:49:55 PM
Quote from: Davy, aka GM on August 07, 2021, 06:53:06 PM
OOC: Rolling damage for expediency.

OOC: Thanks Davy, I missed your reply.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on August 11, 2021, 11:52:42 AM
OOC: No worries. So, keep the initiative (2 Momentum)? Remember, if you send someone in to rescue Kowalski, you still have the Cover Fire Advantage available to you.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on August 11, 2021, 04:30:26 PM
OOC: As per the FB group, I vote to keep Initiative at cost of 2 Momentum.
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on August 12, 2021, 07:49:34 PM
Banks surveys the battlefield and her eyes end up resting on Kowalski laying out in the open, not moving.

No, she thinks. Not today!

She squeezes off a shot at the cluster of Apellans to the east and runs with all her might to Kowalski, yelling all the way and hoping to get him moved to safety quickly.

K, so, here's the plan. Ally is going to shoot at the guy she already hit once. Then she's going to challenge her "Try to Keep Your Head Down" Value by running into the middle of a firefight to save one of her crewmates in order to gain a point of Determination, that she will use to perform the task of picking Kowalski up and booking it to some place less lead-infested.
Sound good?
Awesome.

Ally Lever-Action Rifle Shot:
Control (10) + Security (4) = 14, Difficulty 2

Rolled 2d20 : 13, 16, total 29


Not sure what kind of task you want me to roll for the rescue, Fitness + Security, maybe?
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on August 12, 2021, 07:50:27 PM
I screwed up my italics. :( And I can't fix it because of the die roll... :(

Oh, and I missed.  But that's okay. Kowalski's the important part.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on August 12, 2021, 07:57:13 PM
Does the Cover Fire advantage not aid in the shooting part? That would make it a D1 Task, and a success.
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on August 13, 2021, 07:17:18 PM
That's a good point. What do you think, Davy?
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on August 14, 2021, 12:38:50 AM
OOC: Sorry for the delay. Been a hectic week at work (last-minute design projects to spend end-of-year money).

So, I had to go back and look at the wording of the original request and my response. I think the original idea of the scope was limited to rescuing the injured men, but I think that it makes sense to have cover fire restricting the enemy's ability to respond (both offensively and defensively) to being shot at, too. So, yes, the Cover Fire Advantage will apply to Ally's attack. Roll her 7[CD] damage. The Apellan will have 4[CD] cover (because he's being pinned down).

Now, for her next trick of trying to rescue Kowalski, this task will be a Daring + Security vs. Difficulty 2 (reduced to Difficulty 1 by Cover Fire).
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on August 15, 2021, 04:59:37 PM
Okie dokie.

Rifle Damage 7[CD]:
Rolled 7d6 : 1, 3, 4, 5, 5, 1, 4, total 23


And the rescue attempt, Daring (8) + Security (4) = 12 total, Difficulty 1

Rolled 2d20 : 9, 20, total 29


*crosses fingers*
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on August 15, 2021, 05:02:53 PM
Not bad! But I would like to use 2 Momentum to buy off that complication...
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on August 15, 2021, 05:08:21 PM
OOC: Sounds like a plan
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on August 15, 2021, 11:12:14 PM
OOC: AEW-M 4[CD] Cover
Rolled 4d6 : 6, 3, 1, 6, total 16
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on August 16, 2021, 12:46:11 AM
OOC: 6 Damage vs. 3 Resistance. AEW-M takes 3 Stress.

Ally's shot hits flesh along the man's torso and he drops back behind cover, cursing his bad luck. The petty officer races forward, grabs Kowalski under his arms, and starts for cover. She stumbles, but is able to (barely) keep her footing and gets her injured teammate behind the rocks near Dietrich and Cole.

One of the Apellans ahead of the landing party flips his rifled musket around like a giant club and bears down on Tann-Tyra.

OOC: AEW-"r" Fitness + Security (10/4) vs. Difficulty 1.
Rolled 2d20 : 10, 13, total 23


Remaining Stress
Treyva 10
Cole* 17 11 6 Injury
Ally* 14 8
Tann-Tyra 14
Kowalski* 12 9 0 Injury/Stable
Dietrich 12

* Has Avoided Injury and not yet successfully Recovered.

Kowalski and Dietrich have Control 10, Daring 10, Fitness 9, Command 2, Security 2, and Medicine 1. Their stat line for the Repeater is Ranged, 5 [CD], Vicious 1, Deadly.

Damage Taken
AEW-M -4 -7
AEW-N 0
AEW-P* -10

AEW-r 0
AEW-u 0
AEW-v 0
AEW-w 0

Current
Momentum 3
Threat 1

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)
Help Is On the Way Advantage (Styles' landing party in the current battle, representing Tyreen reinforcements)
Cover Fire Advantage (Landing party vs. the elite Apellan ambush)
Gun Jammed Complication (Apellan Elite Warrior "P")

Weapon: Repeating Rifle (ranged, 3+Sec [CD], Vicious 1, Deadly)
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on August 16, 2021, 12:57:09 AM
OOC: 2 Successes vs. Difficulty 1. Success, plus 1 Threat generated. AEW-"r" spends that Threat, plus 1 other to immediately perform a Swift Task.

The Apellan warrior follows up his maneuver with a powerful overhand blow against the Deltan officer.

OOC: This will be opposed Daring + Security tasks vs. Difficulty 1.

AEW-"r" Daring + Security (11/4) vs. Difficulty 1, increased to Difficulty 2 by his Swift Task.
Rolled 2d20 : 12, 11, total 23
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on August 16, 2021, 01:03:59 AM
OOC: Just for the map.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on August 16, 2021, 06:33:22 AM
Tann-Tyra acts to try and ward off the blow

OOC: Daring (8) + Security (4) vs. Difficulty 1

Rolled 2d20 : 11, 19, total 30
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on August 16, 2021, 06:34:33 AM
OOC: Not sure what happened with the Daring there. Her score in Daring is 8 so that is one success
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on August 16, 2021, 10:45:37 AM
OOC: The 8 with a parenthesis gives you the "cool" smiley. You can turn smileys off in your post under the "+ Attachments and other options" beneath the text block (you don't need to go back and do that, since it would mess with your roll).

AEW-"r" 2 Successes vs. Difficulty 2. Success, with 0 Momentum generated. Tann-Tyra 1 Success vs. Difficulty 1. Success, with 0 Momentum generated. A tie. In a tie, the acting character (AEW-"r") wins the opposed task.

If the Apellan didn't have nearly 30 kilos on Tann-Tyra, the block with her rifle might've staved off his furious attack; however, as it is, both her longarm and his crash against her chest.

OOC: Apellan bludgeoning damage  6[DC]
Rolled 6d6 : 3, 4, 1, 2, 2, 2, total 14
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on August 16, 2021, 10:58:15 AM
OOC: Tann-Tyra takes 7 Stress for an Injury. Renny, do you want to spend 2 Momentum for her to avoid it?
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on August 16, 2021, 05:08:38 PM
OOC: It would be silly not to so yes please.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on August 16, 2021, 10:47:30 PM
Tann-Tyra briefly has the wind knocked out of her, but she twists her body just enough to avoid the knockout blow.

One of the other Apellans on the ledge above tries to shoot Ally from his high position.

OOC: Adding 2 Momentum to keep the initiative.

AEW-N Control + Security (10/3)
Rolled 2d20 : 1, 20, total 21


On a side note, I realized I mistakenly listed the last two AEWs' Security score as 4, instead of 3; however, none of the results would've been affected.

Who Is Left to Act, Round 2
Landing Party: Treyva, Tann-Tyra, Dietrich, Cole, Kowalski
Apellans: M, P, u, v, w

Remaining Stress
Treyva 10
Cole* 17 11 6 Injury
Ally* 14 8
Tann-Tyra* 14 7
Kowalski* 12 9 0 Injury/Stable
Dietrich 12

* Has Avoided Injury and not yet successfully Recovered.

Kowalski and Dietrich have Control 10, Daring 10, Fitness 9, Command 2, Security 2, and Medicine 1. Their stat line for the Repeater is Ranged, 5 [CD], Vicious 1, Deadly.

Damage Taken
AEW-M -4 -7
AEW-N 0
AEW-P* -10

AEW-r 0
AEW-u 0
AEW-v 0
AEW-w 0

Current
Momentum 3
Threat 0

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)
Help Is On the Way Advantage (Styles' landing party in the current battle, representing Tyreen reinforcements)
Cover Fire Advantage (Landing party vs. the elite Apellan ambush)
Gun Jammed Complication (Apellan Elite Warrior "P")

Weapon: Repeating Rifle (ranged, 3+Sec [CD], Vicious 1, Deadly)
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on August 16, 2021, 11:52:35 PM
OOC: Well, this presents a bit of a dilemma.

2 Successes vs. Difficulty 2. It's a Hit, with 1 Complication generated. In this case, we're going to say that, in lieu of an official Complication, the man loses his rifle after firing it this round.

AEW-N repeater damage 6[CD]
Rolled 6d6 : 6, 4, 4, 4, 4, 6, total 28


On another note, I just realized that my mistake in the Apellan's Security discipline actually contributed an extra die to damage. So, I'm dropping that last die, meaning Tann-Tyra only takes 5 Stress instead of 7. It's still an Injury that she had to avoid, but it gives her a little more leeway before she's at 0 Stress.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on August 16, 2021, 11:58:27 PM
OOC: That's a "paltry" 4 damage. Doug, please roll 3[CD] for Ally's cover resistance.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on August 17, 2021, 02:18:52 AM
OOC: Tann-Tyra thanks you :-)
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on August 17, 2021, 09:20:01 AM
OOC: Well, you know, these guys are neither evil nor stupid enough to fire down at their own men in a melee. ;)
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on August 17, 2021, 10:01:25 AM
OOC: They are proving to be quite the effective fighting force at the moment. We really need to try and change the script here
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on August 17, 2021, 11:59:38 AM
Trying to get people out of there so we can get an emergency beam-out....
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on August 19, 2021, 11:38:34 PM
Ally's Cover

Rolled 3d6 : 3, 1, 3, total 7
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on August 19, 2021, 11:39:25 PM
Ouch.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on August 20, 2021, 12:34:20 AM
OOC: 4 damage minus 1 resistance. Ally takes 3 Stress.

The cover explodes in front of Ally, spraying stone particles at her head and shoulders; shrapnel cuts at her exposed skin, forcing the security specialist to spin away.

Above, however, the warrior steps too close to the edge after firing and loses his footing; he avoids falling off the ledge, but in the few panicked moments of uncertainty his gun plummets to the ground below.

OOC: Back to you folks. Who's up?

Who Is Left to Act, Round 2
Landing Party: Treyva, Tann-Tyra, Dietrich, Cole, Kowalski
Apellans: M, P, u, v, w

Remaining Stress
Treyva 10
Cole* 17 11 6 Injury
Ally* 14 8 5
Tann-Tyra* 14 7
Kowalski* 12 9 0 Injury/Stable
Dietrich 12

* Has Avoided Injury and not yet successfully Recovered.

Kowalski and Dietrich have Control 10, Daring 10, Fitness 9, Command 2, Security 2, and Medicine 1. Their stat line for the Repeater is Ranged, 5 [CD], Vicious 1, Deadly.

Damage Taken
AEW-M -4 -7
AEW-N 0
AEW-P* -10

AEW-r 0
AEW-u 0
AEW-v 0
AEW-w 0

Current
Momentum 3
Threat 0

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)
Help Is On the Way Advantage (Styles' landing party in the current battle, representing Tyreen reinforcements)
Cover Fire Advantage (Landing party vs. the elite Apellan ambush)
Gun Jammed Complication (Apellan Elite Warrior "P")

Weapon: Repeating Rifle (ranged, 3+Sec [CD], Vicious 1, Deadly)
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on August 20, 2021, 05:35:42 PM
OOC: Tann-Tyra can act if that's ok?

Although pinned by the weight of the Apellan, Tann-Tyra tries to use her training to twist her attacker off.

OOC: I'll assume a Melee attack unless you tell me different.

Daring (8) + Security (4) vs Difficulty of 1.

Rolled 2d20 : 15, 2, total 17
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on August 20, 2021, 05:36:35 PM
OOC: That's 1 success.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on August 21, 2021, 02:53:00 PM
OOC: Tann-Tyra still gains the benefit of the Cover Fire Advantage, so her adjusted Difficulty will be 0.

AEW-"r" Daring + Security (11/3) vs. Difficulty 1
Rolled 2d20 : 4, 16, total 20
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on August 21, 2021, 02:57:38 PM
OOC: Tann-Tyra has 1 Success vs. Difficulty 0. Success, plus 1 Momentum generated. AEW-"r" has 1 Success vs. Difficulty 1. Success, but 0 Momentum generated.

Tann-Tyra wins the melee and generates 1 Momentum.

Roll her melee damage as 5[CD]
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on August 22, 2021, 04:24:04 PM
OOC: Ok let's hope she can nail him.

Rolled 5d6 : 5, 3, 5, 2, 3, total 18
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on August 24, 2021, 07:21:46 PM
OOC: That's 4 Stress and a Knockdown for AEW-"r". Spending 1 Momentum will turn that into a 5 and an Injury, if you so desire.

Also, do you gents want to spend 2 Momentum (or add 2 Threat) to keep the Initiative?
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on August 25, 2021, 04:24:47 PM
OOC: I believe we have 3 Momentum so I would like to spend 1 to take this guy out of the fight. What do you guys think about keeping the initiative? I vote yes but that will clear our Momentum pool out.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on August 25, 2021, 05:07:44 PM
OOC: You have 3, plus the 1 Momentum generated from Tann-Tyra's opposed task.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on August 25, 2021, 06:00:49 PM
OOC: OK, so i'll spend the 1 to take this guy down and I think we should spend 2 to keep the Initiative.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on August 25, 2021, 07:04:41 PM
I concur.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on August 26, 2021, 12:33:42 AM
OOC: Spend 1 Momentum to increase damage to 5. AEW-"r" takes an Injury. The Apellan will add 2 Momentum to avoid it. He's also knocked down.

The pair struggle on the ground, stock against stock, as the warrior uses his strength and weight to press it against Tann-Tyra's neck. At the last moment, the Deltan twists and wriggles out from under her opponent, bringing the butt of her rifle in a sharp arc across his temple. His bell rung, he falls to his side, momentarily stunned.

OOC: Spending 2 Momentum to keep the initiative, aye. Who's up?

Who Is Left to Act, Round 2
Landing Party: Treyva, Dietrich, Cole, Kowalski
Apellans: M, P, u, v, w

Remaining Stress
Treyva 10
Cole* 17 11 6 Injury
Ally* 14 8 5
Tann-Tyra* 14 7
Kowalski* 12 9 0 Injury/Stable
Dietrich 12

* Has Avoided Injury and not yet successfully Recovered.

Kowalski and Dietrich have Control 10, Daring 10, Fitness 9, Command 2, Security 2, and Medicine 1. Their stat line for the Repeater is Ranged, 5 [CD], Vicious 1, Deadly.

Damage Taken
AEW-M -4 -7
AEW-N 0 (unarmed...rifle is at the bottom of the ridge)
AEW-P* -10

AEW-r* -5
AEW-u 0
AEW-v 0
AEW-w 0

Current
Momentum 3
Threat 0

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)
Help Is On the Way Advantage (Styles' landing party in the current battle, representing Tyreen reinforcements)
Cover Fire Advantage (Landing party vs. the elite Apellan ambush)
Gun Jammed Complication (Apellan Elite Warrior "P")

Weapon: Repeating Rifle (ranged, 3+Sec [CD], Vicious 1, Deadly)
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on September 01, 2021, 05:49:47 PM
Dietrich raises his rifle and takes aim at the Apellan fiddling with his rifle and fires a shot.

OOC: Aim Minor Action, followed by Attack Action against AEW-P.

Dietrich Control + Security (10/2) vs. Difficulty 2, reduced to Difficulty 1 by Cover Fire Advantage
Rolled 2d20 : 10, 9, total 19
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on September 01, 2021, 05:54:02 PM
OOC: 2 Successes vs. Difficulty 1. Success, plus 1 Momentum generated. Preemptively spending 1 Momentum for Penetration (-2 Resistance).
Dietrich Lever-Action Rifle 5[CD] Vicious 1, Deadly
Rolled 5d6 : 5, 6, 4, 4, 4, total 23


AEW-P 4[CD] from Cover
Rolled 4d6 : 2, 5, 3, 3, total 13
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on September 01, 2021, 05:54:46 PM
OOC: Dietrich is spending 1 Momentum from the pool to reroll those 4s.
Rolled 3d6 : 1, 3, 6, total 10
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on September 01, 2021, 06:01:39 PM
OOC: 4 damage + 3 effects = 7 damage for Dietrich. Cover is 3 Resistance, but 2 is ignored. 7 - 1 = 6 Stress.

AEW-P takes 6 Stress. Reduced to 0 Stress and having received 5+ Stress from a single attack, AEW-P receives 2 Injuries. Since he's already avoided an injury and hasn't recovered it, he's killed instantly.

The shot neatly penetrates the man's skull, and he falls where he stood, dead. Satisfied with the result, the specialist yells for the ensign to hoof it back to cover.

OOC: Ran out of time at the office. I'll post the next Apellan's actions later this evening.

Who Is Left to Act, Round 2
Landing Party: Treyva, Cole, Kowalski
Apellans: M, P, u, v, w

Remaining Stress
Treyva 10
Cole* 17 11 6 Injury
Ally* 14 8 5
Tann-Tyra* 14 7
Kowalski* 12 9 0 Injury/Stable
Dietrich 12

* Has Avoided Injury and not yet successfully Recovered.

Kowalski and Dietrich have Control 10, Daring 10, Fitness 9, Command 2, Security 2, and Medicine 1. Their stat line for the Repeater is Ranged, 5 [CD], Vicious 1, Deadly.

Damage Taken
AEW-M -4 -7
AEW-N 0 (unarmed...rifle is at the bottom of the ridge)
AEW-P* -10 -12 - Injured x2/Dead

AEW-r* -5
AEW-u 0
AEW-v 0
AEW-w 0

Current
Momentum 2
Threat 0

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)
Help Is On the Way Advantage (Styles' landing party in the current battle, representing Tyreen reinforcements)
Cover Fire Advantage (Landing party vs. the elite Apellan ambush)
Gun Jammed Complication (Apellan Elite Warrior "P")

Weapon: Repeating Rifle (ranged, 3+Sec [CD], Vicious 1, Deadly)
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on September 03, 2021, 12:37:56 PM
The remaining armed Apellan on the ridge calls down to his compatriot in the melee with Tann-Tyra. "Get back behind cover!" he yells. The skirmisher scrambles to his feet and attempts to get back to his fellows.

OOC: Direct Action from AEW-M Presence + Command (8/2) Assist
Rolled 1d20 : 13, total 13


AEW-"r" Fitness + Security (10/3) vs. Difficulty 1.
Rolled 2d20 : 3, 10, total 13
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on September 03, 2021, 01:00:07 PM
OOC: No help from the assist. 2 Successes vs. Difficulty 1. Success, plus 1 Threat generated.

The warrior easily avoids the still-prone Deltan as he retreats to his original cover.

The warrior next to him looks like he's beginning the process of reloading his rifled musket.

OOC: AEW-"v" has spent 1 turn reloading.

Okay, back to you folks. Treyva is last to act on this side, so, Patrick, it's on you. Also, I know I owe you an updated map. I'll do that when I get home tonight.

Who Is Left to Act, Round 2
Landing Party: Treyva, Cole, Kowalski
Apellans: u, w, P

Remaining Stress
Treyva 10
Cole* 17 11 6 Injury
Ally* 14 8 5
Tann-Tyra* 14 7
Kowalski* 12 9 0 Injury/Stable
Dietrich 12

* Has Avoided Injury and not yet successfully Recovered.

Kowalski and Dietrich have Control 10, Daring 10, Fitness 9, Command 2, Security 2, and Medicine 1. Their stat line for the Repeater is Ranged, 5 [CD], Vicious 1, Deadly.

Damage Taken
AEW-M -4 -7
AEW-N 0 (unarmed...rifle is at the bottom of the ridge)
AEW-P* -10 -12 - Injured x2/Dead

AEW-r* -5
AEW-u 0
AEW-v 0 (reloading - 1 turn)
AEW-w 0

Current
Momentum 2
Threat 1

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)
Help Is On the Way Advantage (Styles' landing party in the current battle, representing Tyreen reinforcements)
Cover Fire Advantage (Landing party vs. the elite Apellan ambush)
Gun Jammed Complication (Apellan Elite Warrior "P")

Weapon: Repeating Rifle (ranged, 3+Sec [CD], Vicious 1, Deadly)
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on September 03, 2021, 01:11:07 PM
Will wait for the map update, but not in a rush. My old company got acquired, so still getting used to the new old job.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on September 04, 2021, 08:12:28 AM
Personal opinion question:  Is everyone but Tann-Tyra and me behind sufficient cover that if there was a beam-out, the Apellans would be unable to see it?
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on September 04, 2021, 01:22:17 PM
No. The cover is good, but not to the point where the Apellans can't see you (especially the two still up top). You have to get off the map to find cover where they can't see you.

Two other complicating factors: The visual and audio components of the transporter effect itself. They're not subtle.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on September 05, 2021, 08:00:46 PM
Treyva glance briefly to his right to make sure his crew was behind cover. With the exception of Tann-Tyra, all of them seemed to be.

His eyes returned to the still-prone Deltan girl. He had to buy her a little more time. Raising his own rifle once again, he aimed at the Apellan who had begun reloading his rifle, and squeezed his trigger.

Okay, going to take a Minor Action to Aim at AEW-v, then fire.

Treyva Control + Security (10/2) vs. Difficulty 2, reduced to Difficulty 1 by Cover Fire Advantage
Rolled 2d20 : 10, 10, total 20

Okay, dicebot, play nice.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on September 05, 2021, 08:01:27 PM
That'll do, Pig. That'll do.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on September 05, 2021, 10:51:18 PM
OOC: Success, plus 1 Momentum generated. Roll 5[CD] damage.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on September 06, 2021, 07:50:13 AM
Treyva damage roll
Rolled 5d6 : 1, 2, 1, 3, 2, total 9

No whammies....
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on September 06, 2021, 07:53:05 AM
Well, it won't kill him outright, but maybe it'll give him pause....
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on September 06, 2021, 01:14:44 PM
OOC: AEW-"v" 3[CD] Cover
Rolled 3d6 : 3, 2, 6, total 11
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on September 06, 2021, 02:14:36 PM
OOC: 6 Damage - 3 Resistance = 3 damage. AEW-"v" takes 3 Stress.

The shot skips off the rocks in front of the warrior, grazes him, who flinches and drops down deeper behind his cover.

Next to him, two other warriors begin to reload their rifled muskets.

OOC: AEW-"u" and AEW-"w" have spent 1 turn reloading.

We've finished Round 2. The landing party has first action in Round 3. Who wants to go first?

Who Is Left to Act, Round 3
Landing Party: Ally, Dietrich, Tann-Tyra, Treyva Cole, Kowalski
Apellans: M, N, r, u, v, w, P

Remaining Stress
Treyva 10
Cole* 17 11 6 Injury
Ally* 14 8 5
Tann-Tyra* 14 7
Kowalski* 12 9 0 Injury/Stable
Dietrich 12

* Has Avoided Injury and not yet successfully Recovered.

Kowalski and Dietrich have Control 10, Daring 10, Fitness 9, Command 2, Security 2, and Medicine 1. Their stat line for the Repeater is Ranged, 5 [CD], Vicious 1, Deadly.

Damage Taken
AEW-M -4 -7
AEW-N 0 (unarmed...rifle is at the bottom of the ridge)
AEW-P* -10 -12 - Injured x2/Dead

AEW-r* -5
AEW-u 0 (reloading - 1 turn)
AEW-v -3 (reloading - 1 turn)
AEW-w 0 (reloading - 1 turn)

Current
Momentum 3
Threat 1

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)
Help Is On the Way Advantage (Styles' landing party in the current battle, representing Tyreen reinforcements)
Cover Fire Advantage (Landing party vs. the elite Apellan ambush)
Gun Jammed Complication (Apellan Elite Warrior "P")

Weapon: Repeating Rifle (ranged, 3+Sec [CD], Vicious 1, Deadly)
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on September 09, 2021, 11:05:07 AM
Someone else take the lead. Treyva intends to be the last one out.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on September 15, 2021, 07:13:43 AM
Bueller?
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on September 16, 2021, 05:26:22 PM
OOC: So Tann-Tyra will take a Minor Action and retreat from area 6 to area 1 to regroup with the rest of the landing party.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on September 16, 2021, 05:30:05 PM
OOC: Got it. Any task in addition to that action, or just leaving it at that?
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on September 17, 2021, 05:56:20 AM
OOC: Erm, I think we'll hold it at that so she can use an action if necessary later in the round but her main objective is to get clear of the Apellan and get back to the group.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on September 17, 2021, 09:51:19 AM
OOC: Aye.

Tann-Tyra scrambles back to join the rest of the landing party.

OOC: Do you folks want to spend Momentum (or add Threat) to keep the initiative, or let the Apellans go next?
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on September 17, 2021, 02:46:17 PM
OOC: Treyva's still relatively far forward without much cover, right? I think it makes sense to spend the Momentum to get him to a safer position before someone turns him into Swiss cheese.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on September 17, 2021, 05:10:06 PM
OOC: He is a bit exposed...
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on September 17, 2021, 08:17:13 PM
I concur. I'm pretty sure Treyva does, too.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on September 18, 2021, 10:27:31 PM
OOC: Okay, it sounds like you folks want to spend 2 Momentum to keep the initiative, so Treyva can de-ass the area.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on September 18, 2021, 10:41:44 PM
Affirmative. I'll do the narrative tomorrow.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on September 19, 2021, 06:56:28 PM
Treyva watched the young Deltan security officer rejoin the landing party, leaving him as the only one still out in the open. He rose a little over the rock he was using for cover, let off a shot at the enemy, and then hastily ran to join the rest of his crew.

Okay, keeping the initiative with 1 each Threat and Momentum. Per our conversation in Messenger, this is a Presence + Security vs. Difficulty 2, reduced to Difficulty 1 due to Cover Fire. No Talents or Focuses in play.
Treyva Presence + Security (10/2) Task, TN12, D1
Rolled 2d20 : 19, 2, total 21

Let's see what happens.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on September 19, 2021, 06:58:16 PM
Well, I might get to use Follow My Lead after all, since I appear to have succeeded by the skin of my teeth....
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on September 19, 2021, 07:00:34 PM
Oh, wait, I need to recap the off-forum conversation so some of that makes sense to the rest of the audience.

Treyva is going to fire his weapon in the general direction of the Apellans, to distract them, and then use that distraction to take a Minor Action and retreat tp join his crew. It looks like I succeeded, but I'll wait for the GM to adjudicate.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on September 21, 2021, 12:50:12 AM
OOC: 1 Success vs. Difficulty 1. Success!

Treyva's shot keeps heads down and gives him the opportunity to scramble back to better cover.

Meanwhile, the unarmed Apellan on the ridge runs over to where his fallen comrade lays and picks up his rifle, attempting to clear the jam.

OOC: AEW-N Control + Engineering (10/1) vs. Difficulty 2
Rolled 2d20 : 20, 15, total 35


Who Is Left to Act, Round 3
Landing Party: Ally, Dietrich Cole, Kowalski
Apellans: M, r, u, v, w, P

Remaining Stress
Treyva 10
Cole* 17 11 6 Injury
Ally* 14 8 5
Tann-Tyra* 14 7
Kowalski* 12 9 0 Injury/Stable
Dietrich 12

* Has Avoided Injury and not yet successfully Recovered.

Kowalski and Dietrich have Control 10, Daring 10, Fitness 9, Command 2, Security 2, and Medicine 1. Their stat line for the Repeater is Ranged, 5 [CD], Vicious 1, Deadly.

Damage Taken
AEW-M -4 -7
AEW-N 0 (unarmed...rifle is at the bottom of the ridge)
AEW-P* -10 -12 - Injured x2/Dead

AEW-r* -5
AEW-u 0 (reloading - 1 turn)
AEW-v -3 (reloading - 1 turn)
AEW-w 0 (reloading - 1 turn)

Current
Momentum 1
Threat 1

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)
Help Is On the Way Advantage (Styles' landing party in the current battle, representing Tyreen reinforcements)
Cover Fire Advantage (Landing party vs. the elite Apellan ambush)
Gun Jammed Complication (Apellan Elite Warrior "N")

Weapon: Repeating Rifle (ranged, 3+Sec [CD], Vicious 1, Deadly)
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on September 21, 2021, 01:08:37 AM
OOC: Well, no Successes and a Complication to boot. The poor bugger just broke the gun.

The warrior fiddles with the weapon, watches with horror as a spring flies away from the from the casing, and then flings the now-nonfunctional rifle in the general direction of the landing party in his frustration. (Needless to say, it lands far short of his "targets.")

OOC: Okay, you folks are up. Ally and Dietrich are yet to act this round.
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on September 21, 2021, 06:25:08 PM
Ally takes careful aim at the failed gunsmith and squeezes off a shot.

So that's a minute action to aim and during the repeater, which I believe is a Control + Security task with difficulty 2, lowered to 1 by Covering Fire.

Ally Control (10) + Security (4) = 14 total, no focus
Rolled 2d20 : 16, 19, total 35
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on September 21, 2021, 06:59:44 PM
 Using Aim to reroll the 19.

Rolled 1d20 : 2, total 2
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on September 21, 2021, 07:00:24 PM
Since I succeeded at a Task in combat, I'm using Follow My Lead to assist Ally.
Spending 1 Determination for the use of the Talent. She gets an assist as if from my Presence + Command.

Treyva Presence + Command (10/5) assist
Rolled 1d20 : 9, total 9

All right, let's see if this pays off.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on September 21, 2021, 07:06:19 PM
Veteran allows me the opportunity to get that Determination back. It hasn't worked out yet for me, but there's always hope.

Veteran
Rolled 1d6 : 5, total 5

Maybe this will be the one....
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on September 21, 2021, 07:07:11 PM
Woot!!!
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on September 21, 2021, 07:58:34 PM
OOC: Thanks to the captain's example, Ally gets 2 Successes vs. Difficulty 1. Success, plus 1 Momentum generated.

And Treyva recovers the point of Determination he just spent.

Roll 7[CD] damage to AEW-N.
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on September 21, 2021, 08:46:20 PM
7 [CD] coming right up!

Rolled 7d6 : 1, 5, 4, 2, 5, 4, 6, total 27
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on September 21, 2021, 10:09:28 PM
OOC: 6 damage + 3 effects = 9 damage.

AEW-N 3[CD] cover dice
Rolled 3d6 : 2, 5, 5, total 12
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on September 22, 2021, 12:26:07 AM
OOC: First, I forgot to change the Momentum and Threat numbers based on Treyva's purchase. There should've been 2 Momentum and 2 Threat in the pools at the beginning of Ally's term.

Second, ignore that roll I just made. AEW-N just threw the rifle toward the landing party; he's fully exposed, so no Resistance for him.

AEW-N takes 9 Stress and an Injury. The warrior will spend 2 Threat to avoid it.

The warrior is spun around by the shot and disappears from view as he hits the ground.

OOC: Do you folks want to keep the initiative and have Dietrich act?

Who Is Left to Act, Round 3
Landing Party: Dietrich Cole, Kowalski
Apellans: M, r, u, v, w, P

Remaining Stress
Treyva 10
Cole* 17 11 6 Injury
Ally* 14 8 5
Tann-Tyra* 14 7
Kowalski* 12 9 0 Injury/Stable
Dietrich 12

* Has Avoided Injury and not yet successfully Recovered.

Kowalski and Dietrich have Control 10, Daring 10, Fitness 9, Command 2, Security 2, and Medicine 1. Their stat line for the Repeater is Ranged, 5 [CD], Vicious 1, Deadly.

Damage Taken
AEW-M -4 -7
AEW-N* -9 (unarmed)
AEW-P* -10 -12 - Injured x2/Dead

AEW-r* -5
AEW-u 0 (reloading - 1 turn)
AEW-v -3 (reloading - 1 turn)
AEW-w 0 (reloading - 1 turn)

Current
Momentum 2 (1 pending, Ally)
Threat 0

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)
Help Is On the Way Advantage (Styles' landing party in the current battle, representing Tyreen reinforcements)
Cover Fire Advantage (Landing party vs. the elite Apellan ambush)
Gun Jammed Complication (Apellan Elite Warrior "N")

Weapon: Repeating Rifle (ranged, 3+Sec [CD], Vicious 1, Deadly)
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on September 22, 2021, 10:51:44 PM
 Go ahead and bank my Momentum. And I say we let the Apellans go.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on September 23, 2021, 12:23:57 AM
The last warrior on the ridge drops to the ground and fires at the landing party from a prone position.

OOC: AEW-M Control + Security (10/3) vs. Difficulty 2
Rolled 2d20 : 12, 17, total 29
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on September 23, 2021, 12:26:33 AM
It seems like the warrior was aiming for the cover behind which the landing party is hiding, but his shots impact the ground a few meters short.

Meanwhile, Dietrich decides to return the favor.

OOC: Dietrich Control + Security (10/2) vs. Difficulty 2, reduced to Difficulty 1 by Cover Fire
Rolled 2d20 : 10, 2, total 12
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on September 23, 2021, 01:04:01 AM
OOC: 2 Successes vs. Difficulty 1. Success, plus 1 Momentum generated.

The specialist's surgical strikes chip away pieces of rock on either side of the Apellan, who reflexively rolls out of sight.

Meanwhile, the warriors below busy themselves with reloading their rifled muskets.

OOC: Okay, Round 4 is here, and the landing party goes first. The Apellans are all hiding behind their cover. Who is first? Is Treyva going to order a general retreat? Is one of the younger 'Fleeters going to try to keep the enemy in hiding?

Who Is Left to Act, Round 4
Landing Party: Ally, Dietrich, Tann-Tyra, Treyva, Cole, Kowalski
Apellans: M, N, r, u, v, w, P

Remaining Stress
Treyva 10
Cole* 17 11 6 Injury
Ally* 14 8 5
Tann-Tyra* 14 7
Kowalski* 12 9 0 Injury/Stable
Dietrich 12

* Has Avoided Injury and not yet successfully Recovered.

Kowalski and Dietrich have Control 10, Daring 10, Fitness 9, Command 2, Security 2, and Medicine 1. Their stat line for the Repeater is Ranged, 5 [CD], Vicious 1, Deadly.

Damage Taken
AEW-M -4 -7
AEW-N* -9 (unarmed)
AEW-P* -10 -12 - Injured x2/Dead

AEW-r* -5 (reloading - 1 turn)
AEW-u 0 (reloading - 2 turns)
AEW-v -3 (reloading - 2 turns)
AEW-w 0 (reloading - 2 turns)

Current
Momentum 4
Threat 0

Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)
Help Is On the Way Advantage (Styles' landing party in the current battle, representing Tyreen reinforcements)
Cover Fire Advantage (Landing party vs. the elite Apellan ambush)
Gun Jammed Complication (Apellan Elite Warrior "N")

Weapon: Repeating Rifle (ranged, 3+Sec [CD], Vicious 1, Deadly)
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on September 24, 2021, 12:14:26 PM
That is exactly Treyva's intention, once his player has a little more time....
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on September 25, 2021, 01:23:00 PM
Treyva took a quick look around, and pointed to the north. "We've got to get them out of here and back to the ship!" he said.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on September 25, 2021, 02:12:56 PM
OOC: I think I'm going to make this a task for Treyva after all. Patrick, please attempt a Presence + Command vs. Difficulty 3 to safely lead the landing party out of harm's way; Cover Fire will reduce the Difficulty to 2.

Success ends the combat scene with the landing party retreating to safety, where they can beam out without being observed. Failure will mean Success at Cost (specific cost TBD).
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on September 25, 2021, 03:27:37 PM
Treyva "Marines, we are leaving!" Task
Presence + Command (10/5), TN15, dffective D2, Lead by Example Focus should apply
Rolled 2d20 : 9, 9, total 18

Let's do this.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on September 26, 2021, 04:49:48 PM
OOC: 2 Successes vs. Difficulty 2. Success!

In an orderly fashion, with Tann-Tyra leading the way out, the landing party is able to move back up the hill and out of range of the Apellan warriors. About midway through their retreat, it becomes clear that the enemy is content to let them go. The conscious crew check to make sure they're alone, and then beam back to the ship.

Two medical teams are standing by to meet the landing party as they arrive in the transporter room. Orderlies whisk away Kowalski and Cole, while Thelma remains to triage the injuries of the remaining landing party members. The nurse and Chief Kalsi escort Ally and Tann-Tyra to sickbay, leaving Treyva and Dietrich behind. The security specialist collects the rifles and lines them up along the side wall. He looks to the captain for other orders before he continues his work.

In sickbay, Dr. Dourap and Casey work to save Lt. Cole's life.

OOC: Dourap Daring + Medicine (7/5) vs. Difficulty 1
Rolled 2d20 : 20, 18, total 38


Casey Daring + Medicine (10/4) Assist
Rolled 1d20 : 2, total 2
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on September 26, 2021, 05:31:44 PM
OOC: So, this isn't good. Dourap has no successes, so Casey's success doesn't provide any assistance. Further, there's a Complication.

I'm going to call this a Success at Cost, meaning there's a second Complication applied to Cole. He's in a world of hurt.

Even the best surgeons sometimes fight a losing battle. Dourap, unfamiliar with ballistic injuries, is forced to draw upon every ounce of his genius to keep the security chief on the side of the living. In the end, he's able to stabilize Cole almost despite himself, knowing that the harder slog remains ahead of him.

OOC: Cole's Complications are Trauma Shock and Massive Internal Injuries, and both will increase the Difficulty of his recovery from the Injury.

Okay, I'll give you gents an opportunity to interact.
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on September 26, 2021, 06:14:12 PM
Once he received word the landing party had beamed back up, Sorak stood and moved to the turbolift, ordering "Lt. Del Vecchio, you have the conn," just as the doors close. Turning back to the doors, he intoned, "Transporter Room."

And then, he waited to arrive, looking forward to the captain's report.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on September 27, 2021, 08:35:00 AM
OOC: Can I make one request? Cole wants a single blinking bulb on his support chair if he makes it out of this :-)
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on September 27, 2021, 11:08:40 AM
OOC: That can probably be arranged.... ;D
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on September 27, 2021, 01:20:13 PM
Meanwhile, Lt. Lear double times it to the transporter room, two specialists in tow to take the rifles back to the armory, arriving in time with the XO.

On the bridge, Tobin continues his assessment of the battle. The Tyreen took surprisingly little casualties and repulsed the attack, thanks in no small part to Captain Styles and his landing party holding the center of the defenders' line. Given the high number of casualties in that zone, however, he can't determine the status of the landing party itself. As he investigates further, his preliminary guess is that the Apellans may have left as much as 30-45 percent of their total force on the battlefield.

OOC: I was about to continue when I realized that I left all of the data on the overall battle on my laptop at home. (Even the 30-45 percent number above is just a wild guess, so I may revise it later, based on my notes.) So, I'll stop here, let you folks interact (which is why I brought Lear to the transporter room and gave Tobin some information to share).
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on September 28, 2021, 03:46:46 AM
Lear steps aside to let the XO pass through the transporter room door first. On entering he nods at Dietrich and details the two security crewmen to gather up the rifles for secure storage. This done, he dismisses Dietrich and waits to see if he can glean any news on Cole.
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on September 28, 2021, 08:53:18 AM
Tobin's feeling of relief at the return of Capt. Treyva's away team is encroached upon by worry as he analyzes the data from the area where Styles' party was involved in the battle. He bites his lip for a moment with concern before opening a channel to the transporter room.

"Captain, I'm glad to hear you're alright. I have good news on the battle: the Tyreens have repelled the Appellan assault and inflicted significant casualties on the attackers, thanks in no small part to Capt. Styles' efforts, I'm sure. But no word yet on him or his landing party. They were in the thick of the fighting."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on September 28, 2021, 12:48:05 PM
OOC: By the way, we're in a new scene, now. Momentum reduced by 1, and you're all considered to have taken a "brief rest" when you materialized in the transporter room.

The Wounded
Cole - Injury/Stable (2 Complications)
Kowalski - Injury/Stable

Current
Momentum 3
Threat 0

Advantages & Complications
Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)
Trauma Shock Complication (Cole; Injury-related Complication)
Massive Internal Injuries (Cole; Injury-related Complication)
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on September 29, 2021, 01:52:37 AM
OOC: Just wanted to say, Davy, and my fellow players,  that i've been reading back over this episode and you are smashing it, gents. I'm gripped and i'm playing it.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on September 29, 2021, 12:09:21 PM
Treyva leaned across the transporter console and pressed the intercom control. "Very good, Mr. Les. It was getting ugly near their position when things started going pear-shaped for us. Have Mr. Costaluna try to raise the captain on his communicator."
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on September 29, 2021, 12:45:35 PM
Sorak noted Lear's arrival and the disposition of the firearms. He waited for the captain to finish with Les before speaking. "Since Mr. Les has filled you in on our current situation, I shall limit my greeting to 'Welcome home,' sir."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on September 29, 2021, 02:27:39 PM
As if on cue, the communications station lights up and Miguel answers. He's quiet for several moments, then reports to Maria and Tobin (and the transporter room, via the open comm).

"It's Petty Officer Simmons from the Rostov," he announces. "Four casualties to report; two dead, two injured. They're in a secluded area, awaiting transport. Captain Styles and Mr. Reed need immediate medical treatment."

On the bridge near the conn, Lt. Cmdr. Even-Vered swears in her native Hebrew and heads for the turbolift.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on September 29, 2021, 02:32:16 PM
Treyva turned to Ma. "Lock on and energize!"
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on September 29, 2021, 03:35:54 PM
The chief responds quickly, locking onto Simmons' signal and prepping the beam out. "Stay clear of the pad," she warns, before tapping the beam stabilizer and drawing up the sliders on her console. In the background, Miguel's voice calls over the ship's internal comms for a medical team to report to the transporter room.

Six forms materialize on the pad; one is sitting, three are laying, and two are standing, though one is using the other for support.

Although the crew doesn't know most of the Rostov's crew by sight, they recognize Simmons by the communicator in his hand, his arm around a female human specialist and his right leg wrapped in shredded trouser material and dried blood; the specialist's right shoulder and arm are bandaged up, as well as her midsection. One of those laying down is Ensign Reed, his midsection wrapped tightly with several layers of native cloth, while the other supine crewmen have patterned Tyreen blankets draped over their upper torso and heads. Styles is sitting, slumped over, his left arm in a primitive sling and his shoulder wrapped; he's conscious, but clearly out of it. The petty officer nods appreciatively to the captain and the transporter chief.

OOC: Simmons is a tall-ish redheaded human male. The specialist is of average height and dark-haired.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on October 01, 2021, 01:29:36 AM
Before anyone can get a word in edgewise, nurses Brown, Baker, and Fox rush in with six orderlies. The nurses are in and out in a flash, taking the wounded with them, while two orderlies remain behind to reverently place the dead on gurneys and depart for the morgue. As the door slides closed, Chief Ma clears something from the corner of her eye.

Meanwhile, on the bridge, Miguel reports all members of the Rostov's landing party are aboard. Tobin continues his scans of the battlefield as the Apellans slowly retreat toward their camps. The Tyreen appear to be retrieving the remains of their warriors and lining up the Apellan dead in rows. He also believes their taking injured Apellans left in the field to a place near their encampment, where Tyreen wounded were being treated.

An energy signature appears in the viewer, some distance from any congregation of locals.

OOC: Nolmir, please give me a Insight + Science test vs. Difficulty 2, assisted by the ship's Sensors + Science (9/2).
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on October 01, 2021, 03:42:41 PM
OOC: Ooh, Klingons, perhaps?

Insight 9 + Science 5 vs. Difficulty 2
Rolled 2d20 : 2, 6, total 8


Ship's assist: Sensors 9 + Science 2
'' is not a valid dice string!
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on October 01, 2021, 03:43:16 PM
Whoops, fixing the ship's die roll:
Rolled 1d20 : 14, total 14
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on October 01, 2021, 03:59:59 PM
OOC: 2 Successes for Tobin, but no help from the ship's sensors. Also, I forgot to note that the ship's Advanced Sensor Suites reduces the Difficulty of the task to 1.

So, 2 Successes vs. Difficulty 1. Success, plus 1 Momentum generated. Tobin's Science Officer role allows him to spend 1 free Momentum on Obtain Information.

Tobin discovers it's a transporter signal, and the beam is coming from that hilltop Klingon relay. It looks like someone is being picked up from the location he first discovered the beam.

OOC: Okay, Nolmir, you have one question you can ask, and you can ask one additional question per Momentum point you spend.

The Wounded
Cole - Injury/Stable (2 Complications)
Kowalski - Injury/Stable

Current
Momentum 3 (1 pending, Tobin)
Threat 0

Advantages & Complications
Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)
Trauma Shock Complication (Cole; Injury-related Complication)
Massive Internal Injuries (Cole; Injury-related Complication)
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on October 03, 2021, 02:17:07 PM
OOC: Quick ping, Nolmir. Tobin has at least one question to ask (and more if he wants to spend Momentum).
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on October 04, 2021, 01:24:53 PM
OOC: Sorry, guys, busy weekend. Can Tobin determine where the other end of the transporter beam is? If so, that's the question I'd like answered.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on October 04, 2021, 01:46:19 PM
OOC: Using Science Officer Role Obtain Information.

Tobin follows the vector of the energy signature; as he predicts, it bounces off the relay and continues at a downward angle right to the cloaked scout ship.

As he's confirming his findings, the energy and heat readings on the B'Rel surge, as if it's powering up all systems.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on October 04, 2021, 02:16:37 PM
What, he asks innocently, is our current alert status? I want to say "Yellow" but I've slept since then....
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on October 04, 2021, 03:03:01 PM
OOC: The Drake is currently at Yellow Alert, with shield generators charged (bridge defense field up only) and phaser banks charged (i.e., Mr. Scott's favored form of diplomacy).
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on October 04, 2021, 03:25:23 PM
Splendid.
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on October 05, 2021, 07:36:04 AM
"The cloaked B'Rel appears to be powering up," Tobin announces to the bridge as he re-opens the comm channel to the transporter room. "Captain, a transporter beam just transited to that Klingon scout ship Thadis and I intercepted comms from earlier. I'd say they're making ready for liftoff."
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on October 07, 2021, 08:56:21 AM
Personally, I think we ought to get ready to say hello. What do you guys think?
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on October 07, 2021, 11:51:10 AM
OOC: Yep, I agree.
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on October 07, 2021, 02:56:37 PM
 Wouldn't want to be rude...
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on October 07, 2021, 03:19:58 PM
No, that would never do at all....

"Shields up; take us to red alert," Treyva said. "Helm, prepare to intercept them. I'm on my way."
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on October 07, 2021, 06:41:46 PM
The Vulcan steps aside and gestures for the captain to precede him. With that, they both head to the bridge.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on October 08, 2021, 01:05:47 AM
Maria's voice calls over shipwide comms, "Red alert, all hands to battlestations."

Officers and crew immediately begin moving to their action stations; Mr. Lear joins the captain and first officer in the turbolift, knowing he has to fill in for Cole at the weapons station.

The lift doors open and Miguel announces, "Captain on the bridge!"

"As you were," Treyva responds.

Maria vacates the conn, reporting, "The scout has just lifted off and is following the trough of the valley at low altitude. We don't yet know their expected atmospheric escape vector."

"They're maintaining comms silence," Miguel notes.

As Sovar makes way for Cmdr. Sorak at the engineering monitoring station, he adds, "Power is nominal through all systems. All warp factors available."

"Shields are up and at 100 percent," Gerald notes as Lt. Lear arrives to relieve him.

OOC: Okay, you folks are at red alert, and all battlestations crewmembers are at their stations. Over to y'all. What's the plan?
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on October 08, 2021, 03:00:17 PM
There's a plan?
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on October 11, 2021, 04:11:08 PM
Lear slides into the chair at the Weapons console, noting that the tactical systems are at full readiness.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on October 12, 2021, 08:37:23 PM
Treyva sat down in command chair. "Stay with them, Maria; I want them to know we see them." Turning to Sciences, he said, "Don't lose them, Tobin."
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on October 14, 2021, 10:39:40 AM
"Aye, sir," Tobin replies as he continues tracking the ship and checking the sensor readings.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on October 14, 2021, 02:57:52 PM
"Following the shimmer, aye," the helm officer replies as she brings up her sensor hood to track the minute atmospheric distortion of the Bird of Prey's cloaking device.

Within moments, their target begins to take greater advantage of intervening geography, and the ship's sensors struggle to keep up. Finding a stationary cloaked object that's doing things like sending and receiving comms signals or conducting transporter ops is one thing, especially when you know exactly where to look. Trying to track a slight distortion over a highly varied background (such as an active and diverse terrestrial biome) - especially one that's trying to lose you - is something else entirely.

OOC: We're going to do an opposed test.
Insight + Science vs. Difficulty 3 task for Tobin, assisted by the ship's Sensors + Science. Educated Guess Advantage and Advanced Sensor Suite will reduce the Difficulty to 1. Opposed by the Bird of Prey's helmsman's Control + Conn vs. Difficulty 1, assisted by ship's Engines + Conn. The Difficulty is reduced to 0 by the Cloaking Device.

The Wounded
Cole - Injury/Stable (2 Complications)
Kowalski - Injury/Stable

Current
Momentum 4
Threat 0

Advantages & Complications
Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)
Trauma Shock Complication (Cole; Injury-related Complication)
Massive Internal Injuries (Cole; Injury-related Complication)
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on October 14, 2021, 02:59:33 PM
OOC: Klingon Bird of Prey Control + Conn (10/3) vs. Difficulty 1.
Rolled 2d20 : 13, 1, total 14


Bird of Prey ship assist Engines + Conn (7/4)
Rolled 1d20 : 6, total 6
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on October 14, 2021, 03:01:50 PM
OOC: That's 4 Successes vs. Difficulty 1, for a Success and 3 Momentum generated. There's your target. Tobin needs at least that to win the opposed task.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on October 14, 2021, 03:11:30 PM
I will look for ways to actively assist upon my return home.

I know we have an Advantage (Educated Guess) in place.  That's going to come in handy, as will Advanced Sensor Suites....
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on October 15, 2021, 08:26:56 PM
Okay, that ship Talent and that Advantage should work together to make things a little easier to be a little awesome. You've got a couple of Values that could possibly be invoked for Determination use (in this case, Perfect Opportunity would be the most likely use). If you can't do that, I can always give you a point of Determination due to my Commanding Officer role ability.

Davy, can he use a point of his own Determination, and still get one from me if needed?
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on October 16, 2021, 12:22:01 AM
OOC: The core rules state that only one Value may be applied to a single task or situation. As the commanding officer, Treyva can spend a point of Determination to grant any other character they communicate with a point of Determination.

So, yes, Treyva can give Tobin a point of Determination, but Tobin can only invoke one Value or Directive for the task (and, thus, only spend 1 point of Determination on it).
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on October 17, 2021, 11:01:18 AM
OOC: Quick ping for Nolmir. Tobin has a task to perform. (Reply #1220)
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on October 18, 2021, 01:33:32 PM
OOC: Whoops, sorry. Didn't see this until today. And dang, they rolled really well.

I don't believe I've used Determination for Tobin yet in this episode, so I'll do that, invoking "A ship's crew is stronger together" for Perfect Opportunity. That's 2 successes off the bat.

I was going to use Testing a Theory, but now that I think about it, I don't think Tobin has actually attempted to detect a cloaked Klingon ship yet. In that case, I'm going to spend a Momentum to buy an extra d20. That should give me pretty good odds.

Here goes nothing:

Insight 9 + Science 5 vs. Difficulty 1
Rolled 3d20 : 18, 17, 9, total 44


Ship's assist: Sensors 9 + Science 2
Rolled 1d20 : 1, total 1
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on October 18, 2021, 03:22:03 PM
OOC: Acknowledging invoking "A ship's crew is stronger together" to spend 1 point of Determination for Perfect Opportunity, and that Momentum spend paid off.

2 Successes from Perfect Opportunity, 1 Success from Tobin's roll, and 2 Successes from the ship assist, for a total of 5 Successes! Success, plus 4 Momentum generated.

Tobin: Success + 4 Momentum
Klingons: Success + 3 Momentum

Tobin wins the opposed task, and generates 1 Momentum to boot!

Tobin believes he has a good lock on the Bird-of-Prey's power signature and can track it as long as he's pointing the sensors in its general direction. It also means that they can target the scout, if the need arises.

Maria chuckles triumphantly. "Now I've got you, little bug..."

OOC: Tobin has a free question to ask, if he desires more information. Also, spend or keep the Momentum?

The Wounded
Cole - Injury/Stable (2 Complications)
Kowalski - Injury/Stable

Current
Momentum 3 (1 pending, Tobin)
Threat 0

Advantages & Complications
Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)
Trauma Shock Complication (Cole; Injury-related Complication)
Massive Internal Injuries (Cole; Injury-related Complication)
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on October 19, 2021, 12:29:16 PM
His brow furrowed, Tobin fine tunes the sensor calibration to get the best resolution on the cloaked vessel, then exhales forcefully as he leans back from the controls for a moment. "We have a good lock on the scout ship, sir."

OOC: That was a big sigh of relief.  ;D

For Tobin's question: Is there any sign of incoming or outgoing transmissions from the Klingon ship? Paranoid that I am, I'm mildly concerned they might still have a friend nearby.

For the other Momentum, we already have the Educated Guess Advantage for detecting cloaked ships, but could we add another on top of it, like Locked Onto Power Signature? If not, let's just bank it.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on October 20, 2021, 10:36:12 AM
OOC: Cloaking devices are notoriously difficult to penetrate, so the fact you folks already have an advantage on that regard, I'd say no to a second Advantage doing the same thing.

That said, I'd allow you to create an Advantage that reduces Difficulty on a single Helm maneuver or Attack that targets the Bird of Prey, but only after Sensor Operations successfully performs a Scan for Weakness task vs. Difficulty 3 against it. (Once the maneuver or attack is attempted, Sensor Ops must do another Scan for Weakness to trigger the benefit.)

Let me know if that works for you.

So far, Tobin hasn't detected any communications signal emanating from the Bird of Prey. Conceivably, they could've sent a tight beam transmission that he missed, but its range would be severely curtailed in atmosphere, so, unless there's another Klingon ship cloaked in orbit, it's unlikely. Best guess, if they do have friends in the system (or just outside), that call will come once they break atmo.
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on October 20, 2021, 03:08:09 PM
OOC: Yeah, I kinda figured that might be the case.

Just want to make sure I'm understanding correctly -- for the advantage you're suggesting, we'd have to Scan for Weakness to create it, and then do it again to activate it?
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on October 20, 2021, 03:10:55 PM
OOC: Scan for Weakness will trigger the Advantage. You'll be creating it now by spending 2 Momentum (or Threat), so, you'll have the Advantage available to you, but you can only use once it after successfully performing a Scan for Weakness vs. Difficulty 3.
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on October 21, 2021, 01:46:43 PM
OOC: OK, I follow now. Hmm ... what the hey, let's do it. It'll come in handy if it comes down to that.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on October 22, 2021, 02:19:37 PM
The Bird of Prey's vector changes sharply, a violent maneuver that causes Tobin and Maria to momentarily lose sight of the ship on sensors. A few heartbeats later, they reacquire their target, now on an intercept course with the Drake's orbit.

"Captain, target has changed course; it's heading right for us," Maria announces, a little less calmly than she wants.

Tobin can't get a reading on the Bird of Prey's disposition. Are they charging weapons and preparing to drop their cloak, or just making a run for it?

OOC: You folks get one collective action before the Bird of Prey is on you.

The Wounded
Cole - Injury/Stable (2 Complications)
Kowalski - Injury/Stable

Current
Momentum 2
Threat 0

Advantages & Complications
Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)
Locked Onto Power Signature (reduces Difficulty on a single Helm maneuver or Attack that targets the Bird of Prey, but only after Sensor Operations successfully performs a Scan for Weakness task vs. Difficulty 3 against it; once the maneuver or attack is attempted, Sensor Ops must do another Scan for Weakness to trigger the benefit)
Trauma Shock Complication (Cole; Injury-related)
Massive Internal Injuries Complication (Cole; Injury-related)
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on October 24, 2021, 05:02:19 PM
OOC: We've already established that the Drake is at full tactical readiness, I think?
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on October 24, 2021, 06:52:31 PM
OOC: The Drake is at red alert, so, yes.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on October 25, 2021, 03:14:10 PM
OOC: Regarding the legal status of Neural.

As a Federation protectorate, Neural is considered to be legally off-limits to outside interference. The prohibition extends to any unauthorized presence within the Zeta Bootis system.

That said, there are no treaties in place between the Federation and the Klingon Empire wherein the Klingons recognize such a status. Further, applicable Federation law doesn't make it an automatic act of war for agents of a foreign government to violate it.

So, no, the Klingons are not allowed to loiter planetside (let alone actively interfere with the civilization's progress) according to Federation law. So, it's solely up to the will of the government to enforce it (and you folks are the duly authorized representatives of the Federation in the system).

That said, the rules of engagement you were given only pertain to preserving the balance of power on Neural; however, you were also ordered, in the event of the loss of the Rostov, to remain on station until relieved. The briefing packet you received at the beginning of the episode includes all standing orders for a ship on station, and rules of engagement for what it calls "foreign violators of the protectorate zone."

In short, they are:
1. Use diplomacy to negotiate the foreign violator's departure from the protectorate zone.
2. If diplomatic efforts are not successful within 24 hours, or if the on-station commander determines that the foreign violator has taken an aggressive posture (which includes beaming agents planetside), the unit is authorized to issue an ultimatum of departure from the zone within one star hour, under threat of force.
3. If force is required, the unit is instructed to attempt to drive off the foreign violator with a minimum application of force; for foreign agents planetside, capture-only is proscribed (also with a minimum application of force).
4. The unit may only attempt to disable a foreign violator if the unit is under the imminent threat of attack; this applies to both planetside and ship-to-ship engagements.

And, just so it's clear, the fact that the Apellan attack force had three confirmed Klingons (and one is a known IKN officer, Lt. Maltz) means you're already at step 2.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on October 25, 2021, 03:33:47 PM
I will mentally compose an ultimatum....
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on October 26, 2021, 11:53:06 PM
Is the weapons loadout for the Constellation class comparable to that of the Constitution class? I should like my ultimatum to be mathematically accurate. Also, given our current situation, can we get a weapons lock for dramatic effect?
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on October 27, 2021, 01:15:28 AM
OOC: If you're talking about a Constellation vs. a Constitution refit, then, yes, their weapons loadouts and capabilities are comparable. If anything, the Constellation is slightly more maneuverable in combat.

If you're comparing the Constellation against the original Constitution, the Constellation is clearly more capable.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on October 27, 2021, 10:06:28 AM
Yeah, I meant the refit. What about the "to prove a point" weapons lock? Can we do that?
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on October 27, 2021, 10:11:06 AM
OOC: Oops, sorry.

Yes, if you folks want to use your one collective action to lock weapons on target, you can lock onto the power signature you're tracking.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on October 27, 2021, 10:18:27 AM
How about it, guys?
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on October 27, 2021, 05:07:40 PM
OOC: Nothing says you're serious like a weapons lock so I say go for it.
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on October 28, 2021, 05:48:49 AM
 What Steve said.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on October 28, 2021, 06:40:15 AM
Treyva shook his head. "They think we're bluffing," he said. "Mr. Lear, we need to suggest otherwise. Lock weapons on target."
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on October 29, 2021, 04:36:59 PM
"Aye sir, " Lear acknowledged and tapped the command key, "Weapons locked on target".
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on October 30, 2021, 08:05:44 PM
You're not waiting on us, are you, Davy? If you are, I'll transmit my ultimatum.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on November 03, 2021, 05:37:57 PM
OOC: B'Rel Helm Control + Conn (10/3) vs. Difficulty 0
Rolled 2d20 : 9, 11, total 20


B'Rel Engines + Conn (7/4) Assist
Rolled 1d20 : 11, total 11
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on November 03, 2021, 05:50:14 PM
OOC: Okay, I'm opening up combat rounds at this point. The Klingons, being aggressive, will take the first turn in the first round.

3 Successes vs. Difficulty 0. Success, plus 3 Threat generated.

The ship banks and rockets up out of the atmosphere into the standard orbital plane as it attempts to evade the Drake.

OOC: B'Rel Helm is spending 2 Threat to immediately perform a second action, at +1 Difficulty. The ship is going to take Evasive Action.

B'Rel Helm Control + Conn (10/3) vs. Difficulty 1
Rolled 2d20 : 4, 3, total 7


B'Rel Engines + Conn (7/4) Assist
Rolled 1d20 : 8, total 8
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on November 03, 2021, 05:55:36 PM
OOC: 3 Successes vs. Difficulty 1. Success, plus 2 Momentum generated. Total of 2 Power spent this turn.

The nimble scout dances around in the black, making it difficult to target.

OOC: You're up! Who's first? Each role will get an action.

Ship Status
B'Rel - 2 Power spent, +1 Difficulty to hit in combat until Helm's next turn
Drake -

Roles That Have Acted This Round
B'Rel - Helm
Drake -

The Wounded
Cole - Injury/Stable (2 Complications)
Kowalski - Injury/Stable

Current
Momentum 2
Threat 3

Advantages & Complications
Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)
Locked Onto Power Signature (reduces Difficulty on a single Helm maneuver or Attack that targets the Bird of Prey, but only after Sensor Operations successfully performs a Scan for Weakness task vs. Difficulty 3 against it; once the maneuver or attack is attempted, Sensor Ops must do another Scan for Weakness to trigger the benefit)
Trauma Shock Complication (Cole; Injury-related)
Massive Internal Injuries Complication (Cole; Injury-related)
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on November 04, 2021, 05:31:03 PM
OOC: Is it worth having the Helm try the Attack Pattern maneuver to negate the B'Rel's advantage in case we need to take a shot?
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on November 05, 2021, 12:18:24 AM
OOC: You'll have to burn a point of Power, but, yes, a successful Attack Pattern task will effectively counter the Evasive Maneuvers.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on November 07, 2021, 03:48:33 PM
OOC: As no-one has objected, I assume we go with this plan?
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on November 08, 2021, 09:36:43 AM
OOC: That sounds fine by me!
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on November 08, 2021, 11:52:20 AM
Yeah, I like it. We definitely want to remind them that we're there....
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on November 08, 2021, 02:10:04 PM
OOC: So, it sounds like the consensus is to have Lt. DelVecchio attempt the Attack Pattern task.

"Maria, get on their starboard quarter," the captain orders. "Remind them we're still here."

"Look big and menacing on their starboard quarter, aye, sir," the helm officer replies, her fingers drifting easily over her controls as she keys in the maneuver commands.

OOC: Maria is now being featured in the episode. I've added the Bold (Conn) Talent to her supporting character sheet.

Maria Daring + Conn (9/4) Attack Pattern task vs. Difficulty 2. Helm Operations focus applies.
Rolled 2d20 : 5, 12, total 17


Ship Weapons + Conn (9/3) Assist
Rolled 1d20 : 12, total 12
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on November 08, 2021, 02:44:57 PM
OOC: Maria achieves 2 Successes, and the ship adds another, for 3 Successes vs. Difficulty 2. Success, plus 1 Momentum generated.

The Drake responds quickly to the helm commands, and her powerful engines put her on a vector that will bring her up behind the Bird of Prey.

OOC: Any momentum spends here? Also, do you folks want to keep the initiative? (Note that, since Cole is still in sickbay, you can't use his Quick to Action to keep the initiative at no cost.)

Ship Status
B'Rel - 2 Power spent, +1 Difficulty to hit in combat until Helm's next turn
Drake - Power Remaining 8/9, -1 Difficulty to hit in combat until Helm's next turn

Roles That Have Acted This Round
B'Rel - Helm
Drake - Maria

The Wounded
Cole - Injury/Stable (2 Complications)
Kowalski - Injury/Stable

Current
Momentum 2 (1 pending, Maria)
Threat 3

Advantages & Complications
Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)
Locked Onto Power Signature (reduces Difficulty on a single Helm maneuver or Attack that targets the Bird of Prey, but only after Sensor Operations successfully performs a Scan for Weakness task vs. Difficulty 3 against it; once the maneuver or attack is attempted, Sensor Ops must do another Scan for Weakness to trigger the benefit)
Trauma Shock Complication (Cole; Injury-related)
Massive Internal Injuries Complication (Cole; Injury-related)
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on November 09, 2021, 04:43:00 PM
OOC: For what it's worth, i'm not sure if we should keep the initiative at this point. We're not going to fire first, right so now that we've announced our presence, perhaps we should let them make the next move?
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on November 10, 2021, 12:41:16 AM
I tend to agree.
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on November 10, 2021, 02:36:12 PM
OOC: Yeah, that makes sense to me too.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on November 12, 2021, 02:12:59 PM
OOC: Again, the consensus appears to be passing the next turn over to the Klingons.

Klingons are attempting a tight-beam transmission. Klingon Communications Control + Engineering (10/3) Hailing Frequencies Open Task vs. Difficulty 0, raised to Difficulty 1 by the tight-beam attempt, assisted by ship's Communications + Engineering (9/2).
Rolled 2d20 : 16, 1, total 17

Rolled 1d20 : 17, total 17
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on November 13, 2021, 01:24:14 AM
OOC: 2 Successes vs. Difficulty 1. Success, plus 1 Threat generated.

Miguel presses his receiver to his ear and frowns. After a moment, he reports, "I'm getting some subspace backscatter, Captain. The Klingons may have sent a vectored transmission."

OOC: I've been waffling all evening on whether to spend to keep the initiative, so I think that's a sign I should just turn it back over to you folks. What's next?

Ship Status
B'Rel - 2 Power spent, +1 Difficulty to hit in combat until Helm's next turn
Drake - Power Remaining 8/9, -1 Difficulty to hit in combat until Helm's next turn

Roles That Have Acted This Round
B'Rel - Helm, Comms
Drake - Maria

The Wounded
Cole - Injury/Stable (2 Complications)
Kowalski - Injury/Stable

Current
Momentum 3
Threat 4

Advantages & Complications
Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)
Locked Onto Power Signature (reduces Difficulty on a single Helm maneuver or Attack that targets the Bird of Prey, but only after Sensor Operations successfully performs a Scan for Weakness task vs. Difficulty 3 against it; once the maneuver or attack is attempted, Sensor Ops must do another Scan for Weakness to trigger the benefit)
Trauma Shock Complication (Cole; Injury-related)
Massive Internal Injuries Complication (Cole; Injury-related)
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on November 15, 2021, 11:32:36 AM
I haven't forgotten this. I just suddenly have two kids in Scouts and I haven't quite adjusted to the new schedule....
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on November 19, 2021, 12:16:10 AM
"They're probably calling for backup," Treyva said. "Miguel, open a channel to the bird of prey."

"Channel open, sir," he replied. "No response, but they should be able to hear you."

The captain rose from his chair. "This is the U.S.S. Drake, to the cloaked Klingon vessel we are currently pursuing: Greetings. I hope you're having a pleasant afternoon.

"You are in violation of a number of Federation laws, not to mention a number of treaties between our two governments. You are hereby ordered to leave both this system and Federation space immediately, or we will open fire."

He paused a moment, then added, "You might think this is an empty threat, but you'll notice that our weapons are currently locked onto your ship. Know this: We outgun you ten to one, we can keep up with you, and we know where you are. bIHeQbe'chugh vaj bIHegh!" With that, he motioned for Miguel to close the channel.
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on November 19, 2021, 12:53:18 AM
Sorak nodded in satisfaction after quickly noting first Engineering's readiness, and then the rest of the ship's. Turning forward to face the captain just as he finished delivering his ultimatum to the Klingons, the child raises an eyebrow, "Well spoken, Captain. All stations and departments report full readiness. This beats our most recent readiness drill by 2.64 seconds, sir."
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on November 19, 2021, 07:43:47 AM
"I just hope my accent has improved," Treyva replied as he resumed his seat.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on November 20, 2021, 08:09:33 PM
OOC: Miguel Hailing Frequencies Open Control + Engineering (9/4) Task vs. Difficulty 1
Rolled 2d20 : 16, 15, total 31


Ship Communications + Engineering (8/3) Assist
Rolled 1d20 : 14, total 14
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on November 20, 2021, 08:22:59 PM
OOC: 0 Successes for Miguel (and the ship's lack of successes doesn't matter) vs. Difficulty 1. Failure.

"I hate to say it, Captain," Miguel adds, "but I don't think they received the message; active rejection on their end. Your accent has improved, though."

OOC: Keep the initiative or move on?

Ship Status
B'Rel - 2 Power spent, +1 Difficulty to hit in combat until Helm's next turn
Drake - Power Remaining 8/9, -1 Difficulty to hit in combat until Helm's next turn

Roles That Have Acted This Round
B'Rel - Helm, Comms
Drake - Maria, Miguel

The Wounded
Cole - Injury/Stable (2 Complications)
Kowalski - Injury/Stable

Current
Momentum 3
Threat 4

Advantages & Complications
Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)
Locked Onto Power Signature (reduces Difficulty on a single Helm maneuver or Attack that targets the Bird of Prey, but only after Sensor Operations successfully performs a Scan for Weakness task vs. Difficulty 3 against it; once the maneuver or attack is attempted, Sensor Ops must do another Scan for Weakness to trigger the benefit)
Trauma Shock Complication (Cole; Injury-related)
Massive Internal Injuries Complication (Cole; Injury-related)
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on November 21, 2021, 09:03:11 AM
"Well, that's good news, at least," he said as he turned back around. "Too bad; it was a good speech."

OOC: I think we should let the initiative go back to the Klingons. Unless we're going to actually fire on them, I don't see a lot we can do right this second. What say the rest of you?
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on November 21, 2021, 04:48:49 PM
OOC: I agree, let's see what their play is.
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on November 21, 2021, 05:01:29 PM
I concur.
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on November 21, 2021, 08:24:58 PM
OOC: Yep, I agree.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on November 21, 2021, 08:46:11 PM
Looks like it's unanimous.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on November 24, 2021, 04:54:58 PM
OOC: Klingon Captain Presence + Command (9/4) Rally Task vs. Difficulty 0.
Rolled 2d20 : 2, 2, total 4
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on November 24, 2021, 11:04:38 PM
OOC: 2 Successes vs. Difficulty 0. Success, plus 2 Threat generated.

Spending those 2 Threat to Keep the Initiative.

Klingon Engineer Control + Engineering (10/3) Power Management Task vs. Difficulty 2. Spending 1 Threat to Create Opportunity.
Rolled 3d20 : 3, 14, 11, total 28
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on November 24, 2021, 11:08:22 PM
OOC: 2 Successes vs. Difficulty 2. Success. 1 Power restored.

Crew's actions. What's next?

Ship Status
B'Rel - 1 net Power spent, +1 Difficulty to hit in combat until Helm's next turn
Drake - Power Remaining 8/9, -1 Difficulty to hit in combat until Helm's next turn

Roles That Have Acted This Round
B'Rel - Helm, Comms, Captain, Engineer
Drake - Maria, Miguel

The Wounded
Cole - Injury/Stable (2 Complications)
Kowalski - Injury/Stable

Current
Momentum 3
Threat 3

Advantages & Complications
Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)
Locked Onto Power Signature (reduces Difficulty on a single Helm maneuver or Attack that targets the Bird of Prey, but only after Sensor Operations successfully performs a Scan for Weakness task vs. Difficulty 3 against it; once the maneuver or attack is attempted, Sensor Ops must do another Scan for Weakness to trigger the benefit)
Trauma Shock Complication (Cole; Injury-related)
Massive Internal Injuries Complication (Cole; Injury-related)
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on November 25, 2021, 06:20:44 AM
OOC: Is it worth considering having science attempt the Scan for Weakness task so we can make use of the Locked onto Power Signature Advantage and negate the +1 to hit the Klingons currently have? Keeps us on their tail as I see it. I guess until they fire on us, we want to hold Lear back if possible?
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on November 28, 2021, 12:31:44 PM
Personally  I think we need to watch our backs. The B'Rel knows we outgun her 10:1, and she just sent a tight-beam transmission. I think those L9s could still be hiding in the system.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on November 28, 2021, 04:10:41 PM
Quote from: Patrick Goodman on November 28, 2021, 12:31:44 PM
Personally  I think we need to watch our backs.

OOC: This is an excellent point. Perhaps we should get science to scan for other ships instead.
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on November 29, 2021, 11:51:00 AM
OOC: Yeah, scanning for other ships makes sense to me too. We don't know if they have backup.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on November 29, 2021, 03:56:50 PM
OOC: Sounds like you gents are going to have Tobin perform a Sensor Sweep in an attempt to locate and identify potential Klingon ships in the area.

Nolmir, please have Tobin perform the Reason + Science Task vs. Difficulty 0, assisted by the ship's Sensors + Science.
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on November 30, 2021, 08:46:27 AM
OOC: Tobin Reason 11 + Science 5, vs. Difficulty 0
Rolled 2d20 : 1, 14, total 15


Ship's assist, Sensors 9 + Science 2
Rolled 1d20 : 10, total 10
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on November 30, 2021, 09:45:33 AM
OOC: Nice one!
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on November 30, 2021, 10:52:36 AM
Sweet!
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on November 30, 2021, 05:52:58 PM
OOC: 3 Successes for Tobin, and 1 additional Success from the ship assist, for 4 Successes vs. Difficulty 0. Success, plus 4 Momentum generated!

1 Momentum must be spent or lost.

The Drake's powerful sensors sweep across the outer system to starboard, picking up two fast moving contacts at extreme range (about 1.25 million km out) on an intercept course.

OOC: Remember, you get an additional free Obtain Information question if you spend any Momentum on Obtain Information.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on December 01, 2021, 04:36:51 AM
Lear notes the two new contacts from science station feed on his tactical display and adjusts his threat assessment to match.

OOC: Might be worth spending that Momentum to get the extra information unless anyone else has a use for it?
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on December 01, 2021, 03:36:16 PM
OOC: Yeah, I'll definitely spend Momentum on Obtain Information. What kind of ships are they/are they Klingon? How long until they'll be in weapons range?
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on December 01, 2021, 08:27:43 PM
OOC: Confirming spending 1 Momentum to Obtain Information and invoking Tobin's Studious talent to ask an additional question.

"What kind of shares are they/are they Klingon?"
The ships are both Klingon L-9 "Sabre"-class frigates

"How long until they'll be in weapons range?"
In game terms, it will take them three Impulse tasks to get to within firing range. Since you folks are still in Round 1 of Starship Combat, this means most likely Round 4 (or Round 3, if a commander decides to perform the Direct Task and have the helm move again). For the narrative, we'll say less than 90 seconds.
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on December 03, 2021, 09:15:25 PM
OOC: OK, I can't think of any other questions, so let's bank the rest of the Momentum. We might need it in a bit ...

"Captain, we're detecting two L-9s on sensors," Tobin says, looking up from his sensor readouts. "They're about 1.25 million km out, on an intercept course with the Drake. Approximately 90 seconds to weapons range."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on December 03, 2021, 10:17:49 PM
OOC: Banking remaining Momentum, aye. Do you retain initiative or release the turn to the Klingons?

Ship Status
B'Rel - 1 net Power spent, +1 Difficulty to hit in combat until Helm's next turn
Drake - Power Remaining 8/9, -1 Difficulty to hit in combat until Helm's next turn

Roles That Have Acted This Round
B'Rel - Helm, Comms, Captain, Engineer
Drake - Maria, Miguel, Tobin

The Wounded
Cole - Injury/Stable (2 Complications)
Kowalski - Injury/Stable

Current
Momentum 6
Threat 3

Advantages & Complications
Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)
Locked Onto Power Signature (reduces Difficulty on a single Helm maneuver or Attack that targets the Bird of Prey, but only after Sensor Operations successfully performs a Scan for Weakness task vs. Difficulty 3 against it; once the maneuver or attack is attempted, Sensor Ops must do another Scan for Weakness to trigger the benefit)
Trauma Shock Complication (Cole; Injury-related)
Massive Internal Injuries Complication (Cole; Injury-related)
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on December 06, 2021, 10:59:03 AM
I vote "Keep." Think we need to do something about the BoP to keep the odds a little more even....
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on December 06, 2021, 06:07:21 PM
OOC: Agreed, keep.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on December 08, 2021, 07:29:18 AM
Okay, between here and the FB chat, I believe we're agreed that we keep the initiative, using Momentum for this purchase.

Please explain the Locked Onto Power Signature advantage, especially its implementation. I'm a little lost.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on December 08, 2021, 02:17:56 PM
The Advantage operates as follows:

1. Sensor Operator must Scan for Weakness vs. Difficulty 3.
2. If the above is successful, the Difficulty for the next Attack or Helm Task is reduced by 1.
3. The reduction in Difficulty is removed after that next Attack or Helm Task is attempted.
4. Rinse and Repeat.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on December 08, 2021, 06:18:57 PM
So two init passes. Okay. Let me ponder on the way home from work.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on December 11, 2021, 11:08:09 AM
Still formulating a plan, but work's been messed up recently.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on December 13, 2021, 09:03:59 AM
Okay, guys, how do we want to play this?
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on December 13, 2021, 05:33:06 PM
OOC: It's tricky. If we were Klingons, I would say we go for the B'Rel and take it out before the L9's get into range, so we can have the planet at our back. As we're Starfleet, we should still hold fire until fired upon, I guess. Would definitely prep the log buoy for launch with our logs, you know, just in case.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on December 13, 2021, 10:41:32 PM
My personal feelings are "Screw 'em." And not in the sexy way.

1. They're in violation of several treaties and they know it.
2. Whether they chose to reject the transmission or not, the record shows that we did, in fact, give them a warning.
3. Not only did they decline the warning, they called in reinforcements. This reads as "act of aggression" to me.
4. I don't like our chances against three ships. The Sabers we should be able to deal with, but add in the bird of prey, which can outmaneuver us so easily it hurts just thinking about it, and we've got problems.


Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on December 14, 2021, 01:21:52 PM
OOC: Yeah, calling in the reinforcements worries me too. I don't know, maybe we should give them a warning shot before we open up on them for real.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on December 14, 2021, 04:31:38 PM
OOC: I guess we can dance around this but their actions are aggressive and they are in violation of treaty so on reflection I say let's give them a bloody nose. Klingons respond to strength so maybe we need to hit first.
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on December 15, 2021, 02:50:36 PM
OOC: Yeah, you might be right.
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on December 16, 2021, 01:02:47 PM
 Sorry I've been away a bit, folks. Here's Sorak's take on the situation:

1- We've given them every chance to explain themselves or depart peacefully. They have declined both.
2- Klingons always respond to the bigger stick.
3- We should take it the B'rel ASAP so the Sabers know we mean business.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on December 19, 2021, 02:53:15 PM
We seem to have an accord. I'm just trying to formulate how best to accomplish what we want, but I'm not sure it's going to work out. I want to use that Advantage, but Tobin's already gone with the Sensor Sweep. I could Direct him to do the Scan for Weakness, I suppose. Either way we're going to have to hold the initiative for another pass.

Am I reading that right, boss? One init pass to Scan for Weakness, another to fire phasers?

Would it be better, guys, just to fire with what we've got and press that Advantage next round? I'm thinking we need to act quickly before they maneuver away from our existing lock. If we could jolt them back to visibility, it would be really nice.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on December 19, 2021, 04:36:03 PM
OOC: I think we should take the shot now, and at least show them we mean business. Go with what we have rather than what might or might not have next round.
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on December 19, 2021, 07:24:01 PM
OOC: Yeah, I agree.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on December 23, 2021, 11:21:54 PM
Treyva looked to Lear. "We've given them a lot of chances," he said. "Let's show them we mean business. Mr. Lear, fire phasers."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on December 24, 2021, 01:31:41 AM
OOC: Renny, please have Mr. Lear attempt a Control + Security Task vs. Difficulty 2, increased to Difficulty 4 because the B'Rel is at Extreme Range (2 range bands beyond Medium), with the ship assisting using Weapons + Security. The scout's evasive maneuvers and the Drake's attack pattern cancel each other out.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on December 24, 2021, 08:10:40 AM
Forgot about checking range. Drat. Lear could pull a Decker and mention torpedoes might be better...as he fires torpedoes. That would take it down to D3. Still have to rub some funk on it, but....
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on December 24, 2021, 05:27:12 PM
Lear's head swivelled at the order, diverting his attention momentarily from his display. He paused for a moment.

"Sir, they're pretty far out, we might stand a better chance with torps at this range."
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on December 24, 2021, 06:06:42 PM
"Do it!"
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on December 24, 2021, 07:43:16 PM
OOC: Difficulty 3 instead of 4.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on December 25, 2021, 04:26:15 PM
"Aye sir, firing."

OOC: Control (9) + Security (4) vs Difficulty 3. Applicable Focus of Shipboard Tactical Systems. I'm going to spend a point of Momentum to roll an extra dice.

Rolled 3d20 : 19, 3, 14, total 36


Title: Re: Episode 2.01: Brushfire!
Post by: Renny on December 25, 2021, 04:33:14 PM
OOC: That would seem to be two successes only against the three we need so let's hope the Drake comes through

USS Drake Weapons (9) + Security (3)

Rolled 1d20 : 6, total 6


Title: Re: Episode 2.01: Brushfire!
Post by: Renny on December 25, 2021, 04:36:07 PM
OOC: Total of 3 successes against a Difficulty of 3 so that's a hit, right?

Damage of 6 CD

Rolled 6d6 : 6, 5, 5, 5, 2, 4, total 27
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on December 25, 2021, 04:38:41 PM
OOC: 6 damage with 4 effects
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on December 25, 2021, 04:43:34 PM
Bloody hell.

They're cloaked, so I think their shields are most likely down. Looks like 6 damage with 4 bleedin' Effects. I think someone's about to have a very subpar day....
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on December 25, 2021, 07:10:30 PM
OOC: Ugh, I screwed up. Base Difficulty for torpedoes is 3 (Core rules, p.226), so the attack would've had the same Difficulty 4 as phasers. Unfortunately, this means the shot just misses.

Since this was my screw up, you gents have the option to not make the attack. Or, you can take the miss (with the torpedo rumbling alongside the B'Rel's hull a la STII).
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on December 26, 2021, 08:18:37 AM
The consensus in the FB group appears to be "Take the miss, as long as they really notice it."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on December 29, 2021, 01:15:43 AM
OOC: Spending 2 Momentum to Keep the Initiative.

Firing torpedoes costs 0 Power, but add 1 Threat for escalation.

With a flash out the forward tube, the torpedo streaks toward the shimmering effect that hides the Klingon scout ship. However, the nature of the cloaking device makes true pinpointing of a hidden vessel's spatial coordinates a difficult tasking, even for a computerized guidance system. The oscillating energy field of the torpedo briefly illuminates the B'Rel's hull in a ghostly, reddish glow as it passes, it's proximity rattling the scout's superstructure before detonating ineffectively somewhere ahead.

OOC: The Klingons will react, but I'll have to write that up and post it tomorrow. It's getting late, and I was distracted with checking out Whitstable Pearl (a bit too morose and depressing), Partners in Crime (a little far beyond suspension of disbelief), and the Adventures of Sherlock Holmes (ahh, comfort food)...

Ship Status
B'Rel - 1 net Power spent, +1 Difficulty to hit in combat until Helm's next turn
Drake - Power Remaining 8/9, -1 Difficulty to hit in combat until Helm's next turn

Roles That Have Acted This Round
B'Rel - Helm, Comms, Captain, Engineer
Drake - Maria, Miguel, Tobin, Lear

The Wounded
Cole - Injury/Stable (2 Complications)
Kowalski - Injury/Stable

Current
Momentum 4
Threat 4

Advantages & Complications
Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)
Locked Onto Power Signature (reduces Difficulty on a single Helm maneuver or Attack that targets the Bird of Prey, but only after Sensor Operations successfully performs a Scan for Weakness task vs. Difficulty 3 against it; once the maneuver or attack is attempted, Sensor Ops must do another Scan for Weakness to trigger the benefit)
Trauma Shock Complication (Cole; Injury-related)
Massive Internal Injuries Complication (Cole; Injury-related)
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on December 29, 2021, 10:43:26 PM
OOC: Minor Action to deactivate the cloaking device; second minor action (at cost of adding 1 Momentum to player pool) to Raise Shields. Task Action to Remodulate Shields.

The Bird of Prey suddenly decloaks and raises shields.

OOC: Bird of Prey Weapons Officer Control + Security (10/3) vs. Difficulty 2. Assisted by ship's Structure + Engineering (7/2).
Rolled 2d20 : 7, 6, total 13

Rolled 1d20 : 20, total 20
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on December 29, 2021, 10:54:36 PM
OOC: 2 Successes vs. Difficulty 2. Success, but 1 Complication suffered. Spending 2 Threat to counter the Complication. Ship's Resistance increased by 1.

Locked Onto Power Signature Advantage is now ended.

Back to you folks.

Ship Status
B'Rel - 2 net Power spent, +1 Difficulty to hit in combat until Helm's next turn, +1 Resistance (until ship takes damage after Resistance applied)
Drake - Power Remaining 8/9, -1 Difficulty to hit in combat until Helm's next turn

Roles That Have Acted This Round
B'Rel - Helm, Comms, Captain, Engineer, Weapons
Drake - Maria, Miguel, Tobin, Lear

The Wounded
Cole - Injury/Stable (2 Complications)
Kowalski - Injury/Stable

Current
Momentum 5
Threat 2

Advantages & Complications
Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)
Trauma Shock Complication (Cole; Injury-related)
Massive Internal Injuries Complication (Cole; Injury-related)
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on January 02, 2022, 02:11:34 PM
Okay, smart guy, now what do you do...?
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on January 06, 2022, 08:19:45 AM
"Well  look who decided to show up," Treyva said. "Mr.  DelVecchio, bring us in closer so we can introduce ourselves properly!"

Treyva is Directing Maria to close the distance between us and the B'Rel. It's been a while; do I roll anything?
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on January 06, 2022, 09:47:36 AM
OOC: Nice!
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on January 06, 2022, 03:47:05 PM
OOC: Will this be an Impulse Task, moving to Standard Orbit VI at a cost of 1 Power, bringing the ship to within Long range (2 hexes) of the B'Rel? Or, will this be a Warp Task, moving to Near Orbit V at a cost of 3 Power (Medium range - 1 hex away) or to Near Orbit IV at a cost of 4 Power (Close range - same hex)?

Maria will roll a Control + Conn (10/4) vs. Difficulty 0 for Impulse or Difficulty 2 for Warp (since it's in close proximity to the planet's gravity well); her Helm Operations focus applies. The ship will assist with Engines + Conn (9/3). Treyva, since he's using the Direct Task, assists with Control + Command.

I added some color to the map to denote how I'm dividing the orbits. It's meant to mimic a curve more than a hex side. Hopefully, it's easier to read this way.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on January 07, 2022, 06:59:46 PM
Okay, guys, Treyva's order was pretty generic; Maria knows her stuff, and probably what the captain has in mind. The question we have to answer is, "How ballsy do we want our helmsman to be?"

Personally, I want to get to phaser range so Lear doesn't have to take a penalty on his shot, so I'm looking at a Warp Task to NO V for Medium range. I'm not married to that, however.

Doug, we're going to need Sorak working his Restore Power magic next turn....

In any case, here's Treyva's assist.

Treyva Assist roll, Control  + Command (10/5), TN 15
Rolled 1d20 : 8, total 8

Let's light this candle.
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on January 07, 2022, 07:13:49 PM
I agree on medium range. And I was thinking the same on the power front. This turn just waiting for my chance. :)
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on January 08, 2022, 09:40:19 AM
Might have to wait for next turn. I think if you're going to have your Riker moment, and since Lear has already acted this round, you're going to have to Direct him to fire, and I think that keeps you from recovering power. I might have misread.

Renny? Nolmir? What do you think, microwarp to Medium range, or something else?
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on January 08, 2022, 04:51:11 PM
OOC: Agree with the microwarp so we can start dishing it out.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on January 08, 2022, 06:07:21 PM
I think we're decided, but want to make sure Nolmir is on board with it. In the meantime, the ship also gets an assist. I'll do it since I'm bored, though Davy can ignore it if he prefers to roll it.

U.S.S. Drake Assist roll, Engines + Conn (9/3), TN 12
Rolled 1d20 : 2, total 2

Play nice....
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on January 08, 2022, 09:52:10 PM
 Depends on if you want power before or after we fire...
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on January 09, 2022, 02:45:54 PM
OOC: Sorry guys, busy couple days. I think warping to Medium range is the way to go. Might as well press the advantage against the B'Rel.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on January 09, 2022, 10:29:58 PM
Doug, I don't think I'm worried about Power this round. We're at 8/9 right now. We'll be at 5 after we close with the B'Rel. The shot takes 1 to 3, depending on whether we want to put some extra juice into the phasers. We've got juju now. It's next round we're going to need to recoup some, because we'll have 4 at best when we end this one.

We're going to do something reckless now. :)

Maria Warp Task, close to medium range, Control + Conn (10/4), TN 14, D2
Helm Operations focus is in play
Rolled 2d20 : 5, 1, total 6

Let's see how this goes.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on January 09, 2022, 10:32:27 PM
Better than I expected considering how t rest of the day has gone.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on January 10, 2022, 08:55:18 AM
I want to use part of that Momentum to create an Advantage to give Lear a better shot and lower the Difficulty. Something like "They Didn't See That Coming," maybe. The Klingons underestimated our helmsman's degree of crazy.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on January 10, 2022, 10:30:01 AM
OOC: The captain's assist scores 1 Success, and the ship assist scores 2 Successes. Maria's result is 3 Successes, for a total of 6 Successes vs. Difficulty 2. Success, plus 4 Momentum generated!

Maria spares a glance back at her captain as he gives the order, and Treyva sees the corner of her mouth curl up mischievously. Turning her attention back to her console, she says, "Hold onto your seats, boys and girls."

Her fingers move with practiced ease over her station controls, and the ship suddenly lurches forward as a warp field effect briefly fills the screen. Everyone on the ship is momentarily yanked astern and downward at the same time as the inertial dampers struggle to keep up with the shock of the high-warp maneuver against the forces of inertia and the nearby planetary gravity well.

By the time she's done abusing the Drake's engines, the Klingon scout is much closer on the viewscreen, even as the crew feels like they left their lunch a few thousand kilometers back.

"We're within phaser range, sir," Maria announces, a hint of feral satisfaction in her tone.

OOC: 3 Power spent. The B'Rel is now at Medium Range. Acknowledging the creation of the Advantage "They Didn't See That Coming" (alternately named "Our Helm Jockey Just Redefined Crazy").

You still have 1 Momentum to spend or lose. I take it you're going to spend Momentum to keep the initiative?

Note: The reduced difficulty to hit in combat is not affected by Maria's Warp Task. The Attack Pattern Task specifically states that the reduced difficulty is in effect until the flight controller's next Turn; I interpret that to mean when the flight controller next acts independently during a round.

Ship Status
B'Rel - 2 net Power spent, +1 Difficulty to hit in combat until Helm's next turn, +1 Resistance (until ship takes damage after Resistance applied)
Drake - Power Remaining 5/9, -1 Difficulty to hit in combat until Helm's next turn

Roles That Have Acted This Round
B'Rel - Helm, Comms, Captain, Engineer, Weapons
Drake - Maria, Miguel, Tobin, Lear, Treyva

The Wounded
Cole - Injury/Stable (2 Complications)
Kowalski - Injury/Stable

Current
Momentum 5 (2 pending, Maria; 1 must be spent immediately or lost)
Threat 2

Advantages & Complications
Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)
They Didn't See That Coming (Reduce Difficulty of next attack against B'Rel by 1)
Trauma Shock Complication (Cole; Injury-related)
Massive Internal Injuries Complication (Cole; Injury-related)
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on January 10, 2022, 10:37:04 AM
Why, yes, I think we will hold on to the initiative....
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on January 10, 2022, 04:29:16 PM
OOC: Agreed and Lear needs to be directed to take the shot, right?
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on January 10, 2022, 07:30:59 PM
OOC: 2 Momentum spent to keep the initiative. Who's up? (I'm expecting Sorak.)

Ship Status
B'Rel - 2 net Power spent, +1 Difficulty to hit in combat until Helm's next turn, +1 Resistance (until ship takes damage after Resistance applied)
Drake - Power Remaining 5/9, -1 Difficulty to hit in combat until Helm's next turn

Roles That Have Acted This Round
B'Rel - Helm, Comms, Captain, Engineer, Weapons
Drake - Maria, Miguel, Tobin, Lear, Treyva

The Wounded
Cole - Injury/Stable (2 Complications)
Kowalski - Injury/Stable

Current
Momentum 5
Threat 2

Advantages & Complications
Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)
They Didn't See That Coming (Reduce Difficulty of next attack against B'Rel by 1)
Trauma Shock Complication (Cole; Injury-related)
Massive Internal Injuries Complication (Cole; Injury-related)
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on January 13, 2022, 07:03:23 PM
Sorak stands from the Engineering console and moves to the left and just aft of the command chair. His eyes locked on the Klingon ship, he says, "Mister Lear,"he raises an eyebrow, "Fire phasers."

Sorak Assist: Control +Command Task

Rolled 1d20 : 17, total 17
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on January 13, 2022, 07:07:42 PM
 Dramatic, but otherwise useless.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on January 14, 2022, 12:32:39 AM
OOC: Okay, now we have a Fire Phasers Task Control + Security for Lear vs. Difficulty 2, with the Advantage "They Didn't See That Coming" reducing the Difficulty to 1. The ship will assist with Weapons + Security (9/3). Renny, please make both rolls.

Oh, and I forgot to roll for the ship's Improved Warp Drive.
Rolled 3d6 : 6, 2, 4, total 12
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on January 14, 2022, 12:34:17 AM
OOC: That warp maneuver only cost you 2 Power, instead of 3.

Ship Status
B'Rel - 2 net Power spent, +1 Difficulty to hit in combat until Helm's next turn, +1 Resistance (until ship takes damage after Resistance applied)
Drake - Power Remaining 6/9, -1 Difficulty to hit in combat until Helm's next turn

Roles That Have Acted This Round
B'Rel - Helm, Comms, Captain, Engineer, Weapons
Drake - Maria, Miguel, Tobin, Lear, Treyva

The Wounded
Cole - Injury/Stable (2 Complications)
Kowalski - Injury/Stable

Current
Momentum 5
Threat 2

Advantages & Complications
Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)
They Didn't See That Coming (Reduce Difficulty of next attack against B'Rel by 1)
Trauma Shock Complication (Cole; Injury-related)
Massive Internal Injuries Complication (Cole; Injury-related)
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on January 15, 2022, 04:40:23 PM
"Aye sir", Lear responds swiftly, his targeting systems already acquired in anticipation of the order.

(OOC: Fire Phasers Task, Control (9) + Security (4), Difficulty 1 (adjusted by advantage), Shipboard Tactical Systems focu

Rolled 2d20 : 2, 20, total 22


Title: Re: Episode 2.01: Brushfire!
Post by: Renny on January 15, 2022, 04:42:23 PM
OOC: Yikes - Two successes due to Focus, 1 Complication

Rolling for ship assist - Weapons (9) + Security (3)

Rolled 1d20 : 2, total 2


Title: Re: Episode 2.01: Brushfire!
Post by: Renny on January 15, 2022, 04:44:52 PM
OOC: So that's another two successes, right? A ship is always assumed to have a relevant Focus I believe.
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on January 15, 2022, 04:47:43 PM
Yep. I'd advise using 2 of your momentum to buy off the complication...
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on January 15, 2022, 05:49:24 PM
OOC: I would think that's a good idea...
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on January 15, 2022, 07:28:52 PM
OOC: 0 Successes from Sorak, 2 Successes from the ship, and 2 Successes from Lear. That's 4 Successes vs. Difficulty 1. Success, plus 3 Momentum generated, and 1 Complication suffered. 1 Power is spent on the attack (only because I forgot to ask how much power you wanted to spend before the task roll...you can spend up to 3 Power on a phaser attack, with each point above 1 adding 1[CD] damage if successful).

Phasers also have the Versatile 2 quality, meaning you receive 2 free Momentum on a successful hit, leaving you with 5 Momentum, 4 of which must be spent immediately or lost. It sounds like you're going to spend 2 Momentum to counter the Complication, so that leaves you with 3 (with 2 spend-or-lose).

Momentum spends in starship combat are found on p.232 of the core rules. Let me know what you want to do and roll 8[CD] damage.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on January 16, 2022, 05:04:47 PM
OOC: OK so we'll roll the CD first

Rolled 8d6 : 5, 5, 6, 1, 6, 6, 3, 4, total 36
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on January 16, 2022, 05:13:39 PM
OOC: I make that 6 damage.

I would suggest putting the two Momentum into either bypassing resistance or simply adding to the damage total
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on January 17, 2022, 12:52:23 PM
OOC: Spending Momentum to overcome a target's Resistance to an attack is more efficient (Overcome 2 Resistance per Momentum point vs. 1 additional damage per Momentum point), but there's also the chance you overspend on it and extra points spent have no effect.

But, you also know that in game mechanics terms, a ship's basic Resistance is equal to its Scale, and that a B'Rel is Scale 3. I will say that this is a common knowledge thing, as B'Rels have been encountered in numbers in the 2280s. (Less common ships in foreign fleets will require a roll.)

So, spending 2 Momentum will overcome the scout's basic resistance and the +1 you folks also know about from the Klingons remodulating their shields.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on January 17, 2022, 02:37:13 PM
Do eeeeet!!
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on January 17, 2022, 05:20:59 PM
OOC: Agreed, let's do that thing!
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on January 17, 2022, 06:36:35 PM
OOC: Acknowledging the spending of 2 Momentum to overcome 4 Resistance.

Attack does 6 damage, -4 Resistance, for a total of 2 6 damage.

System Hit
Rolled 1d20 : 12, total 12
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on January 17, 2022, 06:39:21 PM
OOC: Hit to the scout's Structure.
Shields reduced by 6.
Structure breach suffered.

Potential Crew Injury
Rolled 1d6 : 1, total 1
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on January 17, 2022, 10:19:17 PM
OOC: No crew injury.

Twin lines of powerful pulsed rectified energy lance out from the ventral forward banks, scorching the scout's superstructure in several places.

"Their shields held," Lear notes, "but I think we rattled them a bit, sir."

Tobin reports, "They're scanning us."

OOC: Klingon Sensors Operator Control + Security (10/3) vs. Difficulty 1 (increased to Difficulty 2 by range). Assisted by scout's Sensors + Security (9/2).
Rolled 2d20 : 5, 2, total 7

Rolled 1d20 : 11, total 11


Ship Status
B'Rel - 2 net Power spent, Shields down 6, +1 Difficulty to hit in combat until Helm's next turn
Drake - Power Remaining 6/9, -1 Difficulty to hit in combat until Helm's next turn

Roles That Have Acted This Round
B'Rel - Helm, Comms, Captain, Engineer, Weapons
Drake - Maria, Miguel, Tobin, Lear, Treyva, Sorak

The Wounded
Cole - Injury/Stable (2 Complications)
Kowalski - Injury/Stable

Current
Momentum 6
Threat 2

Advantages & Complications
Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)
They Didn't See That Coming (Reduce Difficulty of next attack against B'Rel by 1)
Trauma Shock Complication (Cole; Injury-related)
Massive Internal Injuries Complication (Cole; Injury-related)
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on January 17, 2022, 11:08:50 PM
OOC: 3 Successes vs. Difficulty 2. Success, plus 1 Momentum generated. (On next attack before the end of the sensor operator's next Turn, the attack gains Piercing 2 quality and, if any d20s are purchased, the attack receives +1[CD] for each d20 purchased.)

Okay, that's the end of Round 1. You folks get the first turn in Round 2.

Note that the L-9s are now joining the fray, though they're a ways off and will have to expend some time and/or power to get into effective firing range.

Ship Status
B'Rel - 2 net Power spent, Shields -6, +1 Difficulty to hit in combat until Helm's next turn (On next attack before the end of the sensor operator's next Turn, the attack gains Piercing 2 quality and, if any d20s are purchased, the attack receives +1[CD] for each d20 purchased.)
L-9 A -
L-9 B -
Drake - Power Remaining 5/9, -1 Difficulty to hit in combat until Helm's next turn
I forgot to account for the power spent on the phaser attack. You should have 5 power left, instead of 6.

Roles That Have Acted This Round
B'RelC -
L-9 A -
L-9 B -
DrakeTS -

C Commanding officer has used their Direct Task this scene.
T Treyva has used his Direct Task this scene.
S Sorak has used his Direct Task this scene.

The Wounded
Cole - Injury/Stable (2 Complications)
Kowalski - Injury/Stable

Current
Momentum 6
Threat 2

Advantages & Complications
Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)
Trauma Shock Complication (Cole; Injury-related)
Massive Internal Injuries Complication (Cole; Injury-related)
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on January 18, 2022, 04:11:25 AM
OOC: I think we should probably pound the B'Rel while we have the chance and then give ourselves some fighting room because I don't like the odds of 3 to 1
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on January 18, 2022, 07:34:29 AM
OOC: Agreed
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on January 18, 2022, 03:47:04 PM
I concur. Doug?
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on January 20, 2022, 02:19:04 PM
OOC: Given unanimous consent for an attack, followed by Sorak rerouting power:

1. Renny, please tell me if Lear is firing phasers or torpedoes.
1a. If firing phasers, let me know if you're expending any extra power for greater effect. (Up to 2 additional Power.)
2. Lear attempts his Control + Security Task vs. Difficulty 2 (phasers) or 3 (torpedoes). (No range penalties, and the dueling helm maneuvers cancel each other out.)
2a. Ship assists with Weapons + Security (9/3).
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on January 20, 2022, 05:12:58 PM
OOC: Unless anyone has any objection, i'm going to use torpedoes.

Control (9) + Security (4) vs. Difficulty 3. Focus of Shipboard Tactical Systems. Spending 1 point of Momentum to gain an additional dice for the roll.

Rolled 3d20 : 18, 10, 4, total 32
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on January 20, 2022, 05:14:47 PM
OOC: Three successes generated. Now for the assist from the Drake -

Weapons (9) + Security (3)

Rolled 1d20 : 3, total 3
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on January 20, 2022, 05:16:51 PM
OOC: So another two success from the Drake for a total of 5.

Roll for damage

Rolled 6d6 : 3, 2, 6, 5, 2, 3, total 21


Title: Re: Episode 2.01: Brushfire!
Post by: Renny on January 20, 2022, 05:21:29 PM
OOC: 6 damage with 2 effects, I think? I don't think the Effects do us any good. I'm going to spend the two momentum generated, 1 point on extra damage to increase it to 7, and 1 on Resistance to ignore 2 points of Resistance.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on January 20, 2022, 06:57:34 PM
I think that using both to overcome Resistance would be more beneficial to us, honestly.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on January 20, 2022, 07:52:23 PM
OOC: 2 Successes from the ship assist, 3 Successes for Lear, for a total of 5 Successes vs. Difficulty 3. Success, plus 2 Momentum generated.

Base damage is indeed 6. We'll apply damage once you folks are agreed on Momentum spends.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on January 21, 2022, 03:41:41 AM
OOC: Happy to go with the skipper and just spend the 2 Momentum on removing Resistance.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on January 21, 2022, 09:56:55 AM
OOC: Spending 2 Momentum to overcome the scout's resistance. 6 damage - 0 resistance = 6 damage.

Damage Location
Rolled 1d20 : 3, total 3
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on January 21, 2022, 10:16:19 AM
OOC: That's an engine hit. 6 damage after resistance and their shields are depleted.

So, that's 1 Breach for 5+ damage after resistance, and 1 Breach for bringing their shields to 0. And, thanks to High Yield from photon torpedoes, anytime a torpedo attack causes at least 1 Breach, it causes 1 additional Breach.

3 Breaches against the scout's engines in one shot. Their engines are Disabled.

"Engine hit, captain," Tobin reports from his station. "They're offline and bleeding their power reserves."

OOC: Okay, I believe you folks are going to spend 2 Momentum (already noted below) to have Sorak perform a Power Management Task. Daring or Control + Engineering vs. Difficulty 2. (No ship assist.) Remember that Well-Oiled Machine is still in effect. You could pull Kolesnikov in to assist (and here is where I realize that the Crew Support limit may actually have some merit) and take the Difficulty down to 1.

Ship Status
B'Rel - Engines Disabled, 4 net Power spent, Shields -at 0, +1 Difficulty to hit in combat until Helm's next turn (On next attack before the end of the sensor operator's next Turn, the attack gains Piercing 2 quality and, if any d20s are purchased, the attack receives +1[CD] for each d20 purchased.)
L-9 A -
L-9 B -
Drake - Power Remaining 5/9, -1 Difficulty to hit in combat until Helm's next turn
I forgot to account for the power spent on the phaser attack. You should have 5 power left, instead of 6.

Roles That Have Acted This Round
B'RelC -
L-9 A -
L-9 B -
DrakeTS - Lear,

C Commanding officer has used their Direct Task this scene.
T Treyva has used his Direct Task this scene.
S Sorak has used his Direct Task this scene.

The Wounded
Cole - Injury/Stable (2 Complications)
Kowalski - Injury/Stable

Current
Momentum 4
Threat 2

Advantages & Complications
Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)
Trauma Shock Complication (Cole; Injury-related)
Massive Internal Injuries Complication (Cole; Injury-related)
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on January 21, 2022, 10:24:43 AM
You are correct about the Momentum spend.
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on January 21, 2022, 04:53:43 PM
"When aboard the ship, the chief engineer always has the Advantage 'Engineering Department', which represents the ship's
complement of engineers and technicians." So it's already down to 1 because they're all assumed to be helping me. As for Well-Oiled Machine, I wouldn't want to use it with the CE ability, but if someone who's not normally Engineering (science or something) assists, I could see using it for that... (Like Scotty would get the CE ability for his crew and the other for Spock in the same circumstances, you could say). I'm moving forward as if only using Engineering Department. :)

Control + Engineering (10 + 5 = 15), Difficulty 1, Power Systems focus
Rolled 2d20 : 16, 1, total 17
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on January 21, 2022, 05:54:27 PM
Looks like two successes for me, 1 success for Nikolai making it 3 success total. So that's success with 3 Momentum. I'm going to spend that Momentum and one more to bring us to full power +1.

Sorak returns to his console and speaks quietly with his team in Engineering as his fingers fly across the console. He pauses briefly and listens for a moment before replying, "Excellent suggestion, Mr. Kolesnikov. Proceed." After another moment, he nods in satisfaction and looks back to the Captain. "Full power and a wee bit more has been restored, sir. Ready when you are."
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on January 21, 2022, 07:12:30 PM
OOC:Nicely done
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on January 21, 2022, 08:24:26 PM
OOC: Well-Oiled Machine can be used in conjunction with CE. The latter represents the resources of the department in general; the former is specific to a PC or supporting character. I'd allow Kolesnikov's expertise to benefit Sorak with WOM at the same time the rest of the department also assists under CE. So, that'll make the Difficulty 0.
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on January 21, 2022, 09:15:17 PM
 Awesome. I'll fix the post.
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on January 21, 2022, 09:23:45 PM
 And I'll need to fix it again so Nikolai can assist. *sigh*

Kolesnikov assist Control + Engineering (10 + 4 = 14)
Rolled 1d20 : 5, total 5
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on January 23, 2022, 12:47:07 AM
OOC: 1 Success for Nikolai, and 2 Successes for Sorak. 3 Successes vs. adjusted Difficulty 0. Success, plus 3 Momentum generated. Acknowledging spend of 4 Momentum to increase power recovery to 5 points (1 base + 1 per Momentum spent). Ship's power is now 10.

The B'Rel begins to drift along its current course, no longer being propelled by its impulse engines. Miguel reports the Klingons are sending a communication in the clear.

A Klingon voice says, "Success, brothers! We who are about to die salute you!"

A few moments later, the scout explodes in a brilliant flash of light, thankfully distant enough that it doesn't threaten the Drake.

OOC: L-9A Helm Warp Task Control + Conn (9/2) vs Difficulty 0. Assisted by the ship's Engines + Conn (7/2).
Rolled 2d20 : 5, 17, total 22

Rolled 1d20 : 15, total 15


Ship Status
B'Rel - Engines Disabled, 4 net Power spent, Shields -at 0, +1 Difficulty to hit in combat until Helm's next turn (On next attack before the end of the sensor operator's next Turn, the attack gains Piercing 2 quality and, if any d20s are purchased, the attack receives +1[CD] for each d20 purchased.)
L-9 A -
L-9 B -
Drake - Power Remaining 10/9, -1 Difficulty to hit in combat until Helm's next turn
I forgot to account for the power spent on the phaser attack. You should have 5 power left, instead of 6.

Roles That Have Acted This Round
B'RelC -
L-9 A - Helm,
L-9 B -
DrakeTS - Lear,

C Commanding officer has used their Direct Task this scene.
T Treyva has used his Direct Task this scene.
S Sorak has used his Direct Task this scene.

The Wounded
Cole - Injury/Stable (2 Complications)
Kowalski - Injury/Stable

Current
Momentum 3
Threat 2

Advantages & Complications
Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)
Trauma Shock Complication (Cole; Injury-related)
Massive Internal Injuries Complication (Cole; Injury-related)
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on January 23, 2022, 12:57:17 AM
OOC: 1 Success vs. Difficulty 0. Success, plus 1 Threat generated.

Ship expends 6 Power to warp from Free Nav 3 IV to Std Orbit IV.

Spending 2 Threat (1 Threat remaining) to Keep the Initiative.

L-9A Weapons Fire Disruptors Task Control + Security (9/2) vs. Difficulty 2. Assisted by the ship's Weapons + Security (9/2).
Rolled 2d20 : 6, 14, total 20

Rolled 1d20 : 19, total 19
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on January 23, 2022, 12:59:34 AM
OOC: 1 Success vs. Difficulty 2. Failure; the shot misses.

L-9B Helm Warp Task Control + Conn (9/2) vs Difficulty 0. Assisted by the ship's Engines + Conn (7/2).
Rolled 2d20 : 5, 11, total 16

Rolled 1d20 : 11, total 11
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on January 23, 2022, 01:05:12 AM
OOC: 2 Successes vs. Difficulty 0. Success, plus 2 Threat generated.

The ship spends 5 Power to warp from Free Nav 3 V to Med Orbit V.

Spending 2 Threat (1 Threat remaining) to Keep the Initiative.

L-9A Weapons Fire Torpedoes Task Control + Security (9/2) vs. Difficulty 3. Assisted by the ship's Weapons + Security (9/2). Spending 1 Threat to Create Opportunity.
Rolled 3d20 : 18, 20, 14, total 52

Rolled 1d20 : 16, total 16
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on January 23, 2022, 01:22:53 AM
OOC: Oof. 0 Successes vs. Difficulty 3. Failure, shot misses (badly).

Of course, I screwed up. I meant to say that the ship was adding Momentum to fire a torpedo spread, but, since I didn't say so before rolling, I can't say it retroactively.

Adding 2 Momentum to player pool to counter Complication.

The Sabers warp in to firing range, the lead ship firing its disruptors and the other firing torpedoes. The disruptors lance closely to the Drake's hull, but the torpedoes streak far wide of their target.

OOC: Back to you folks. :)

Ship Status
B'Rel - Engines Disabled, 4 net Power spent, Shields -at 0, +1 Difficulty to hit in combat until Helm's next turn (On next attack before the end of the sensor operator's next Turn, the attack gains Piercing 2 quality and, if any d20s are purchased, the attack receives +1[CD] for each d20 purchased.)
L-9 A - 7 net Power spent
L-9 B - 5 net Power spent
Drake - Power Remaining 10/9, -1 Difficulty to hit in combat until Helm's next turn

Roles That Have Acted This Round
B'RelC -
L-9 A - Helm, Weapons,
L-9 B - Helm, Weapons,
DrakeTS - Lear,

C Commanding officer has used their Direct Task this scene.
T Treyva has used his Direct Task this scene.
S Sorak has used his Direct Task this scene.

The Wounded
Cole - Injury/Stable (2 Complications)
Kowalski - Injury/Stable

Current
Momentum 5
Threat 0

Advantages & Complications
Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)
Trauma Shock Complication (Cole; Injury-related)
Massive Internal Injuries Complication (Cole; Injury-related)
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on January 23, 2022, 09:41:19 AM
Well, that answers the question "Should I be worried about the B'Rel falling into the atmosphere?" which I was about to ask....
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on January 24, 2022, 10:07:17 PM
My thoughts are...well, Saber A is right there, and they are Klingons, and they did shoot at us. I think we owe it to them to reciprocate. They'd be offended if we didn't.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on January 25, 2022, 03:09:57 AM
OOC: Can we get a senior officer to direct Lear again so we can say hello to the Klingons in an appropriate fashion?
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on January 25, 2022, 09:40:41 AM
OOC: Unfortunately, the Direct action is available only once per scene per Command role officer. Only Treyva and Sorak have that role in this scene, and they have both spent it.

Now, late-23rd Century ships allow helm officers to handle phasers, so Maria could take a shot, if you folks wish...
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on January 25, 2022, 04:01:12 PM
OOC: That sounds like an acceptable compromise...
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on January 26, 2022, 01:48:45 PM
I love that plan.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on January 26, 2022, 09:56:54 PM
Treyva watched the viewscreen as the Klingon frigates warped into position. As the enemy shots missed his ship, he said, "Maria, target the nearest ship and fire phasers!"
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on January 27, 2022, 11:15:37 AM
"Phasers, aye, sir," the helmsman repeats, her hands moving with practiced ease over her console to quickly configure phaser controls and let loose with a barrage.

OOC: Maria Control + Security (10/2) Fire Phasers Task vs. Difficulty 2, targeting L-9 A. Ship assists with Weapons + Security (9/3).
Rolled 2d20 : 20, 14, total 34

Rolled 1d20 : 20, total 20
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on January 27, 2022, 01:17:12 PM
Well. That sucks.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on January 27, 2022, 03:45:01 PM
OOC: You gents have a few options here:

1. Spend 4 Momentum to counter both Complications.
2. Spend 2 Momentum to counter either Maria's or the ship's Complication (and let me know which one).
3. Let it ride and see what happens.

What do you want to do?
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on January 27, 2022, 05:00:47 PM
OOC: I'm sort of tempted to let it ride. Just out of curiosity...
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on January 27, 2022, 05:11:15 PM
Option 1A. Buy them off with Threat....
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on January 28, 2022, 10:53:37 AM
OOC: On Messenger, Patrick says he's okay with option 3 (letting it ride), if everyone else wants to do that.

So, what's the consensus here?

If it will help with the decision making process, if you choose option 2, keeping Maria's Complication will involve a control/targeting issue on the bridge, while keeping the ship's Complication will involve a phaser system issue.

On a side note, I happened to look at the Pacing section under "Combat in Space" on p.300 of the core rules and discovered I've been managing Turns and Rounds in starship combat completely wrong. Instead of each character with a role getting a Turn each Round, each ship only gets a number of Turns equal to its Scale. This means the Drake will get 4 Turns each Round, while each of the L-9s will get 3 Turns each Round. If a single character attempts more than one Task during a Round, their Difficulty increases by 1 per additional attempt (i.e., the 2nd Task attempted has a +1 Difficulty, the 3rd has a +2 Difficulty, and so on). I will say that a Task attempted by way of the CO's Direct Action don't count against a character's total and aren't subject to increased Difficulty.

The other benefit to this is that there isn't such a huge disparity between the number of player-side actions vs. enemy actions, so we can go back to swapping Turns between players & opponents as per the RAW.

If there are no stringent objections, I will implement this for the current Round. This means that the Drake is finishing its 2nd Turn this Round, and both L-9s have also taken 2 Turns this Round.
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on January 28, 2022, 12:07:08 PM
OOC: Buying them both off is a heavy lift, but we do have 5 Momentum, so might as well use it. But I won't be upset either way. I too have a bit of morbid curiosity.  ;D
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on January 28, 2022, 02:41:07 PM
OOC: Oooookay, we have 2 for letting it ride, and two for buying both off but it would be pretty cool/interesting to let it ride...

That sounds like letting it ride to me. ;D

...Don't say I didn't warn you...

Lose 1 + 1[CD] Power (effects don't count)
Rolled 1d6 : 5, total 5
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on January 28, 2022, 02:42:34 PM
OOC: 2 Power spent on aborted shot.

Maria is about to execute the attack when her console flickers and beeps. She looks down, trying to figure out where the issue is, when Katya at the Phaser Systems Monitoring station announces, "Phaser lock just blew, and I'm getting some Irre --"

She's cut off mid-sentence as both her console and Maria's helm station spew sparks in just about every direction. Both women reflexively flinch away from the danger as the brilliant display forces everyone on the red-darkened bridge to momentarily shield their eyes.

Maria, having fallen out of her chair in her attempt to avoid a plasma shower, picks herself up and announces, "I'm all right." The left side of her turtleneck and cheek are streaked with soot. A moment later, Katya - her right shoulder and some of her hair singed - says the same and they set to figure out what just happened.

"I have a Theta-Bus undervolt - junctions 26, 27, and 28 are showing zeros," the phaser officer reports.

"Half my console is shorted out; I must've crossed a wire in there somehow," Maria adds.

Sorak quickly directs engineering to bypass the failed junctions, and partial phaser power is restored in short order.

OOC: The result is two Complications. The first is Helm Console Damage, which will increase the Difficulty of all Tasks performed at the Helm Station by 1. The second is Partial Phaser Power Failure, which will increase the Power cost of all Phaser Attacks to 2 (and you aren't allowed to add additional power to increase damage).

Do you folks want to Keep Initiative?

* Irre is German slang that has the same meanings as "crazy" in American slang.

Ship Status
L-9 A - 7 net Power spent
L-9 B - 5 net Power spent
Drake - Power Remaining 8/9

Turns Left This Round
L-9 A - 1
L-9 B - 1
DrakeTS - 2

C Commanding officer has used their Direct Task this scene.
T Treyva has used his Direct Task this scene.
S Sorak has used his Direct Task this scene.

The Wounded
Cole - Injury/Stable (2 Complications)
Kowalski - Injury/Stable

Current
Momentum 5
Threat 0

Advantages & Complications
Well-Oiled Machine Advantage (when a PC or supporting character assists a PC on a shipboard task)
More Aggressive Strategy Advantage (Tyreen)
Educated Guess Advantage (when using ship's sensors to actively scan for cloaked ships)
Trauma Shock Complication (Cole; Injury-related)
Massive Internal Injuries Complication (Cole; Injury-related)
Helm Console Damage Complication (when attempting a Task from the Helm Station)
Partial Phaser Power Failure (phaser attacks cost 2 Power, and you cannot add power to increase damage)
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on January 28, 2022, 05:16:24 PM
OOC: Ooh that was fun. Nice scene.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on January 28, 2022, 09:55:43 PM
We are a new ship....

I've been locked out of my Facebook account, hopefully temporarily. If there's something you need to contact me about, Messenger is currently not an option. You can message me here or email me directly if you need me.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on February 03, 2022, 07:37:18 AM
So Renny and I, over in the Messenger chat, say  pass the initiative back. Doug? Nolmir?
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on February 03, 2022, 11:11:13 AM
The nearest L-9 pushes its disruptor attack.

OOC: L-9A Weapons Officer Fire Disruptors Control + Security (9/2) vs. Difficulty 2, raised to Difficulty 3 for being 2nd Task in Round. Ship assists with Weapons + Security (9/2).

Rolled 2d20 : 12, 20, total 32

Rolled 1d20 : 12, total 12
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on February 03, 2022, 11:18:10 AM
It appears to be contagious.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on February 03, 2022, 12:38:25 PM
OOC: And I think that's what we're going to call it. 0 Successes vs. Difficulty 4*. Failure, and 1 Complication generated. The Complication will be called "...And It's Contagious," and will increase the Difficulty of all Torpedo* attacks for L9-A.

* Just noticed that I wasn't being very good about power management. They couldn't make a disruptor attack, so I'm changing it to a torpedoes attack, meaning Difficulty 4 (not going to affect the result, obviously). It also means their torpedo system will have issues, instead of their disruptors. It also means I need to schedule a Power Management Task for them soon. ;D

The torpedo streaks away from the enemy frigate, but makes an inexplicable bank to starboard and detonates within the late-B'Rel's debris field. Tobin swears he hears Klingon cursing through his library computer earpiece as he watches the telemetry through the sensor hood.

"The lead ship's power reserves appear to be low," he reports.

OOC: Okay, back to the Drake. 1 Momentum added to the pool for the Klingon torpedo attack.

Ship Status
L-9 A - 7 net Power spent
L-9 B - 5 net Power spent
Drake - Power Remaining 8/9

Turns Left This Round
L-9 A - 0
L-9 B - 1
DrakeTS - 2

C Commanding officer has used their Direct Task this scene.
T Treyva has used his Direct Task this scene.
S Sorak has used his Direct Task this scene.

The Wounded
Cole - Injury/Stable (2 Complications)
Kowalski - Injury/Stable

Current
Momentum 6
Threat 0

Advantages & Complications
Well-Oiled Machine Advantage (Drake; when a PC or supporting character assists a PC on a shipboard task)
Educated Guess Advantage (Drake; when using ship's sensors to actively scan for cloaked ships)
Trauma Shock Complication (Cole; Injury-related)
Massive Internal Injuries Complication (Cole; Injury-related)
Helm Console Damage Complication (Drake; when attempting a Task from the Helm Station)
Partial Phaser Power Failure Complication (Drake phaser attacks cost 2 Power, and you cannot add power to increase damage)
...And It's Contagious Complication (L-9A; when attempting a Fire Torpedoes Task)
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on February 03, 2022, 12:54:51 PM
OOC: Shall we have Tobin Scan for Weakness to set up a torpedo barrage? I suggest we focus on B since they have another turn this round (and more power to work with).
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on February 03, 2022, 04:23:20 PM
OOC: Sounds like a plan
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on February 04, 2022, 12:49:57 PM
OOC: Tobin, please give me a Control + Science Scan For Weakness Task vs. Difficulty 1, increased to Difficulty 3 for Long Range (2 zones beyond Close). The ship will assist with Sensors + Security (9/3).
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on February 05, 2022, 07:17:02 AM
OOC: Control (10) + Science (5) vs. Difficulty 1
Rolled 2d20 : 6, 13, total 19


Ship's assist: Sensors (9) + Security (3)
Rolled 1d20 : 15, total 15
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on February 05, 2022, 10:01:46 AM
We have angered the dicebot.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on February 05, 2022, 04:47:31 PM
OOC: The ship is no help, but Tobin scores 2 Successes. 2 Successes vs. Difficulty 3. Close, but a failure.

Keep the initiative and attack, anyway?
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on February 06, 2022, 04:35:15 PM
OOC: I vote yes, as it's unlikely they'll miss next time.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on February 06, 2022, 04:43:41 PM
I tend to concur.
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on February 07, 2022, 12:34:02 PM
OOC: Yep, I agree.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on February 07, 2022, 01:15:11 PM
OOC: And I goofed. I forgot Sorak acted just after Lear. (I mistakenly thought it was Maria who acted immediately after Lear.) So, the Drake is actually out of turns this round (Lear, Sorak, Maria, Tobin), meaning the next attack will have to wait; the benefit to that is that it will be Lear's first Task in the new round.

L-9 Commander Rally Presence + Command (9/2) Task vs. Difficulty 0.
Rolled 2d20 : 20, 6, total 26
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on February 07, 2022, 03:43:20 PM
OOC: 1 Success vs. Difficulty 0. Success, plus 1 Momentum generated, and 1 Complication generated.

The Complication will be Challenged Authority, which will increase the Difficulty of all tasks by L-9B's crew for their Round 3 turns.

Now, we can get to the beginning of Round 3, and you folks have the first turn.

Lear will Fire Torpedoes, using Control + Security vs. Difficulty 3. The ship will assist with Weapons + Security ().

Tell me if you're firing a single torpedo (+1 Threat) or a full spread (+3 Threat). A full spread deals +1[CD] damage on a hit and has the Spread quality. The Spread quality means that, if an Effect is rolled on damage, an additional random system is hit. The damage of the second hit is resolved separately from the initial hit, and is equal to half the damage rolled for the first hit (round up), plus 1 damage for each additional Effect rolled after the first. (So, if a full spread causes 7 damage + 3 Effects, the secondary hit causes 6 damage (3.5, rounded up to 4, +2 for the extra Effects).)

Ship Status
L-9 A - 7 net Power spent
L-9 B - 5 net Power spent
Drake - Power Remaining 8/9

Turns Left In Round 3 (and who has attempted tasks)
L-9 A - 3 ()
L-9 B - 3 ()
DrakeTS - 4 ()

C Commanding officer has used their Direct Task this scene.
T Treyva has used his Direct Task this scene.
S Sorak has used his Direct Task this scene.

The Wounded
Cole - Injury/Stable (2 Complications)
Kowalski - Injury/Stable

Current
Momentum 6
Threat 1

Advantages & Complications
Well-Oiled Machine Advantage (Drake; when a PC or supporting character assists a PC on a shipboard task)
Educated Guess Advantage (Drake; when using ship's sensors to actively scan for cloaked ships)
Trauma Shock Complication (Cole; Injury-related)
Massive Internal Injuries Complication (Cole; Injury-related)
Helm Console Damage Complication (Drake; when attempting a Task from the Helm Station)
Partial Phaser Power Failure Complication (Drake phaser attacks cost 2 Power, and you cannot add power to increase damage)
...And It's Contagious Complication (L-9A; when attempting a Fire Torpedoes Task)
Challenged Authority Complication (L-9B; all tasks in Round 3)
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on February 07, 2022, 05:04:51 PM
OOC: I'm going to assume full spread unless anyone has a strong objection.

Control (9) + Security (4) vs Difficulty 3. Spending 1 Momentum to buy additional dice. Using Focus - Shipboard Tactical Systems.

Rolled 3d20 : 10, 11, 17, total 38
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on February 07, 2022, 05:06:56 PM
OOC: Ok so 2 successes so far. Ship assist

Weapons (9) + Security (3)

Rolled 1d20 : 17, total 17
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on February 07, 2022, 05:09:43 PM
OOC: Nuts. Not good enough
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on February 08, 2022, 11:06:45 AM
OOC: Lear has 2 Successes, and the ship adds none, for a total of 2 Successes vs. Difficulty 3. Failure.

Whatever bad luck that seems to be gripping both sides over Neural continues as a shot that Lear thought he had lined up perfectly, curls away from the targeted Saber and detonates harmlessly somewhere beyond it.

OOC: L-9A Engineer Power Management Task Control + Engineering (9/2) vs. Difficulty 2. Spending 1 Threat to Create Opportunity.
Rolled 3d20 : 15, 13, 17, total 45


Ship Status
L-9 A - 7 net Power spent
L-9 B - 5 net Power spent
Drake - Power Remaining 8/9

Turns Left In Round 3 (and who has attempted tasks)
L-9 A - 3 (Engineer)
L-9 B - 3 ()
DrakeTS - 3 (Lear)

C Commanding officer has used their Direct Task this scene.
T Treyva has used his Direct Task this scene.
S Sorak has used his Direct Task this scene.

The Wounded
Cole - Injury/Stable (2 Complications)
Kowalski - Injury/Stable

Current
Momentum 5
Threat 1

Advantages & Complications
Well-Oiled Machine Advantage (Drake; when a PC or supporting character assists a PC on a shipboard task)
Educated Guess Advantage (Drake; when using ship's sensors to actively scan for cloaked ships)
Trauma Shock Complication (Cole; Injury-related)
Massive Internal Injuries Complication (Cole; Injury-related)
Helm Console Damage Complication (Drake; when attempting a Task from the Helm Station)
Partial Phaser Power Failure Complication (Drake; phaser attacks cost 2 Power, and you cannot add power to increase damage)
...And It's Contagious Complication (L-9A; when attempting a Fire Torpedoes Task)
Challenged Authority Complication (L-9B; all tasks in Round 3)
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on February 08, 2022, 11:08:56 AM
OOC: 0 Successes. Failure.

The comedy of errors appears to be expanding...over to you folks.

Ship Status
L-9 A - 7 net Power spent
L-9 B - 5 net Power spent
Drake - Power Remaining 8/9

Turns Left In Round 3 (and who has attempted tasks)
L-9 A - 2 (Engineer)
L-9 B - 3 ()
DrakeTS - 3 (Lear)

C Commanding officer has used their Direct Task this scene.
T Treyva has used his Direct Task this scene.
S Sorak has used his Direct Task this scene.

The Wounded
Cole - Injury/Stable (2 Complications)
Kowalski - Injury/Stable

Current
Momentum 5
Threat 0

Advantages & Complications
Well-Oiled Machine Advantage (Drake; when a PC or supporting character assists a PC on a shipboard task)
Educated Guess Advantage (Drake; when using ship's sensors to actively scan for cloaked ships)
Trauma Shock Complication (Cole; Injury-related)
Massive Internal Injuries Complication (Cole; Injury-related)
Helm Console Damage Complication (Drake; when attempting a Task from the Helm Station)
Partial Phaser Power Failure Complication (Drake; phaser attacks cost 2 Power, and you cannot add power to increase damage)
...And It's Contagious Complication (L-9A; when attempting a Fire Torpedoes Task)
Challenged Authority Complication (L-9B; all tasks in Round 3)
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on February 08, 2022, 12:42:28 PM
Should we try talking again...?
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on February 09, 2022, 07:55:53 AM
OOC: Given all three ships seem to be cursed, it can't hurt. If we keep shooting, we might all accidentally blow up our own ships.  :D
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on February 12, 2022, 12:22:48 AM
Treyva shook his head. Leaning back in his chair, he said, "Miguel, open a channel to those ships." He looked to his communications officer, who nodded. "This is your opponent speaking."

Okay, the gist of it is this: We're all of us obviously having problems. There's neither glory nor honor in blowing yourself up. Perhaps we can settle this in an honorable fashion that does not, in fact, involve accidental self-destruction.

Treyva's Cultural Flexibility and Defuse the Tension Talents could be in play; his Klingon Culture Focus almost certainly will be, and his Diplomacy Focus could also be significant.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on February 12, 2022, 04:46:56 PM
OOC: Okay, let's go with a Presence + Command vs. Difficulty 3 (because you folks are already in combat). Diplomacy Focus will apply, and the Talents Cultural Flexibility and Diffuse the Tension are also in play, so the Difficulty will be reduced to 2 (and you start with 3d20). If you want to purchase Create Opportunity, it'll be 2 Momentum for the next die.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on February 12, 2022, 06:29:08 PM
Treyva Presence + Command Task (10/5), TN15, D3 (reduced to D2 with Cultural Flexibility)

Defuse the Tension buys a die. Spending 2 Momentum to buy another because I'm a little scared of things at the moment

Diplomacy Focus is in play.
Rolled 4d20 : 4, 11, 7, 17, total 39

We really need something to go right....
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on February 12, 2022, 06:33:09 PM
Hokey smokes. With that Focus in play, I count 4 Successes before the Klingons roll...and more importantly, no Complications for a change.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on February 13, 2022, 12:28:02 AM
OOC: That's indeed 4 Successes vs. Difficulty 2. Success, plus 2 Momentum generated.

I made this a straight simple Task, and baked the Klingons' recalcitrance into the Difficulty. I couldn't justify making it Difficulty 4 (as it felt downright punitive, to be honest), so 3 seemed the best choice. Klingons may relish the glory of battle, but they aren't stupid...

So, that said...

"Miguel, open a channel," Treyva says, his tone more weary than he hoped it would sound. "Klingon commander, this is Treyva of the Federation starship USS Drake. The issue of Neural is settled; the Hill People have bested the Village People on the ground, and we bested your scout ship in orbit. Your fellow warriors understood their fate and chose death over capture, as is your way.

"None of our ships seem willing to continue this endeavor, so I suggest both sides retire and leave the people of Neural to decide their future with no further interference," he continues. "If you wish to collect your dead to return them to their home soil, we will not object."

Silence hangs on the channel for several long moments, and each member of the bridge crew prepares to return to hostilities at any moment. Then, suddenly, both Klingon ships power down their weapons and a stern voice responds.

"Federation commander, this is Kravesh, son of Invarr, of the Imperial Klingon Vessel jop Qa'. You are correct: Our ships do appear to have decided to end our skirmish for us. There's no glory in continuing a battle of self-inflicted attrition," the commander of the lead frigate says. "We will accept a truce in this current matter, although we cannot stipulate the end of Klingon support for the people of Apella's World. We will collect what remains of our comrades and leave the system."

With that, the two Sabers bank to starboard and move close to the debris field, and transporter activity ensues.

OOC: jop Qa' is Klingon for "Savage Thrust".

Okay, the Klingons seem to be doing what they agreed to do. What activities do you want to pursue in the meantime?

1. Disposition toward the Klingons? How closely are you watching them? Do you maintain an alert status?
2. Each PC needs to give me an activity for his department (Engineering, Science, and Security). Patrick, please give me orders Treyva has for the bridge (including Helm/Nav and Comms).
3. I also think this is a good time to see if Dr. Dourap can get Cole back on his feet. Renny, I'll have you make the Task roll(s) when I post the specifics.
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on February 13, 2022, 01:59:23 AM
 Following the battle, and in addition to the usual post-battle power management and diagnostics, Sorak will take two teams, one under himself, one under Nikolai, to repair the helm console and phaser power issues ASAP.
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on February 13, 2022, 07:07:13 AM
OOC: Tobin and the science department will keep an eye on the Klingons on the surface to make sure they are indeed just gathering their dead and not trying to pull any tricks.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on February 13, 2022, 10:01:11 AM
1. If the Klingons appear to be acting honorably and in good faith, we'll do the same. Power down weapons and lower shields, but otherwise maintain yellow alert (as I'm sure they're doing the Klingon equivalent).

2. Helm/Nav: Move to a higher orbit where we can keep an eye on the Klingons but maintain a respectful distance as they carry out their retrieval operations. Comms should monitor their transmissions to make sure they don't pull a fast one, but Treyva is going to take the Klingons at their word that they're going to leave once they recover their dead and any ground crew left behind; the monitoring is simply precautionary, and I'm again fairly certain they're doing the same to make sure we aren't trying to pull a fast one. We'll also be compiling a thorough report (warts and all) for Starfleet, along with our recommendations as outlined on the transmission to the Klingons.

For himself, Treyva is going to go down to Sickbay and check on the casualties. If Styles is awake, I'll tell him what went down while he was lazing about in the Medical department.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on February 14, 2022, 11:39:35 AM
OOC: So, we're just waiting on Renny's response as to what Lear & the Security Department is doing during this time.

We're shifting scenes, so Momentum drops by 1, to 4.

On that note, Dourap's attempt to remove Cole's Injury-Related Complications will be a Control + Medicine (12/5) task vs. Difficulty 2, increased to Difficulty 3 by Cole's second Complication, and reduced back down to Difficulty 2 for the Drake's well-appointed sickbay. He will have Kasey assist him with his own Control + Medicine (10/4).

Renny, please make both Dourap's and Kasey's rolls. If Dourap succeeds, he'll immediately spend 1 Momentum to also clear Cole's second Injury-Related Complication.

For Sorak, the repairs will take as follows:
Phaser Systems - Daring or Control + Engineering vs. Difficulty 2.
Helm Console - Control + Engineering vs. Difficulty 1.

Each task will take the scene, so Kolesnikov will have to lead one of the repairs while Sorak takes the other, if you want to get them both done before the end of the scene. Maria is happy to assist with the Helm Console repair. (She has a decent Engineering rating.)

For Tobin, please make an Insight + Science task vs. Difficulty 2, assisted by the ship's Sensors + Security (9/3), to monitor the Klingons' activities.

Regarding the Klingons, L-9A takes a defensive position just ahead of the debris field, positioning itself so that it's between L-9B and the Drake, with its weapons powered down and its shields partially charged. L-9B lowers its shields and begins transporter operations to collect the dead and other artefacts from the late-scout, using thrusters as needed to move around the edge of the debris field. Its weapons are also powered down.

Once rolls and Lear/Security Department's actions are posted, I'll write up the narrative.

The Wounded
Cole - Injury/Stable (2 Complications)
Kowalski - Injury/Stable

Current
Momentum 4
Threat 0

Advantages & Complications
Well-Oiled Machine Advantage (Drake; when a PC or supporting character assists a PC on a shipboard task)
Educated Guess Advantage (Drake; when using ship's sensors to actively scan for cloaked ships)
Trauma Shock Complication (Cole; Injury-related)
Massive Internal Injuries Complication (Cole; Injury-related)
Helm Console Damage Complication (Drake; when attempting a Task from the Helm Station)
Partial Phaser Power Failure Complication (Drake; phaser attacks cost 2 Power, and you cannot add power to increase damage)
...And It's Contagious Complication (L-9A; when attempting a Fire Torpedoes Task)
Challenged Authority Complication (L-9B; all tasks in Round 3)
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on February 14, 2022, 12:26:10 PM
I don't think I did anything with the Momentum Treyva generated on the convincing Task. Bank it if that's the case.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on February 14, 2022, 12:39:43 PM
OOC: Fixed. Momentum is 4 going into the new scene.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on February 14, 2022, 04:51:12 PM
OOC: So Lear will maintain his position on the bridge while the Klingons are carrying out their retrievals. He will order diagnostics to be run on the targeting systems to see if there is any reason for the targeting mishaps, just in case.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on February 14, 2022, 04:55:02 PM
OOC: Rolling for Dourap

Control + Medicine (12/5) task vs. Difficulty 2.

Rolled 2d20 : 8, 1, total 9


Title: Re: Episode 2.01: Brushfire!
Post by: Renny on February 14, 2022, 04:57:22 PM
OOC: Ooh, nice.

Kasey's assist

Control + Medicine (10/4).

Rolled 1d20 : 14, total 14

Title: Re: Episode 2.01: Brushfire!
Post by: Renny on February 14, 2022, 04:58:12 PM
OOC: Total of 4 successes, I make it.
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on February 15, 2022, 06:53:27 AM
OOC: Tobin's Insight (9) + Science (5) vs. Difficulty 2
Rolled 2d20 : 2, 16, total 18


Ship's assist: Sensors (9) + Security (3)
Rolled 1d20 : 16, total 16
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on February 15, 2022, 11:44:19 PM
Nikolai reports to the bridge whistling a Russian piece in a minor key. He approaches the helm console and smiles at the fact that Maria DelVecchio used to intimidate him beyomd speech in the Academy. He shakes his head and starts removing the access panels facing the main view screen and grins at Maria, "I hear you broke helm console. No worries. We fix quick and easy."

Nikolai Helm Console repair: Control (10) + Engineering (4) vs. Difficulty 1. Assisted by Maria Control (10) + Engineering (3).

Nikolai: [roll]2d20[/]

Maria: [roll]1d20[/]

Sorak, meanwhile, heads to the junction that failed, team of engineers in his wake. "I expect little trouble, ladies and gentlemen, as long as you continue to provide your usual exemplary efforts."

Sorak, Phaser Power Systems repair: Control (10) + Engineering (5) vs. Difficulty 2 lowered to 1 by Engineering Department ability. Power Systems focus should apply, 1 Momentum to gain an additional die.

Rolled 3d20 : 14, 6, 10, total 30


Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on February 15, 2022, 11:46:04 PM
 Corrected rolls for Nikolai and Maria:

Nikolai:
Rolled 2d20 : 2, 7, total 9


Maria:
Rolled 1d20 : 10, total 10

Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on February 15, 2022, 11:50:02 PM
 So Nikolai is net 3 successes and Sorak is net 3 successes. Both succeed with two Momentum?
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on February 16, 2022, 12:24:05 PM
OOC: Results
Sorak
Partial Phaser Power Failure repair: Acknowledge spending 1 Momentum to Create Opportunity (3rd d20)
3 Successes vs. Difficulty 1. Success, plus 2 Momentum generated! Partial Phaser Power Failure Complication removed.

Helm Console Damage repair: Because this is Nikolai's introduction to the episode, I added the Electronics focus to his character sheet, which immediately applies.
Nikolai now has 3 Successes, and Maria adds 1 Success, for a total of 4 Successes vs. Difficulty 1. Success, plus 3 Momentum generated! Helm Console Damage Complication removed.

Tobin
Tobin rolls 1 Success, but the ship is no help. 1 Success vs. Difficulty 2. Failure. I'm interpreting this failure as "there's untoward going on at all," rather than a system or operator problem.

Cole
Dourap scores 3 Successes, and Casey adds 1 Success, for a total of 4 Successes vs. Difficulty 2. Success, plus 2 Momentum generated. Dourap immediately spends 1 Momentum to clear both of Cole's Injury-Related Complications.

Jeffries Tube 4-36
Sorak and his team work quickly and efficiently, as usual, and replace all three power junctions without difficulty. As they collectively examine the damage, they find all three were burned out, as if overloaded by a surge. Petty Officer Wise suggests that the cause of the surge might be a regulator upstream; concurring, Sorak directs her and the other younger enlists to inspect Power Distribution Regulator 2.2B, where they discover a manufacturer's defect in the system. The Drake was destined to experience the failure months before the ship was even commissioned.

The engineers fabricate, test, and install a replacement within the hour.

Bridge - Helm Station
"You'd think my brain and fingers stopped talking to each other or something," the helm officer quips as she stands from the conn and meets the engineer at her damaged station, the corner of her mouth curling up into a wry smile. They set to work as a petty officer fetches a replacement module to replace the damaged section, and have the console back to full function before the captain returns to the bridge. Nikolai also checks Katya's station, finding only a single circuit board that needs replacing; he does so with little effort.

Bridge - Science Station
Tobin spends most of his time under the sensor hood, monitoring the Klingon's activities. Nothing. No subterfuge. No hijinks. Nothing to suggest the enemy is doing anything other than what they said they'd do. At one point, he notices the scout's black box is gathered up.

When he reports his lack of finding to the conn, Maria pops up from her work on the helm and acknowledges, then orders the shields down and the bridge defense field activated.

A little bit later, the L-9 conducting transporter ops lowers its orbit and appears to beam something up from the planet. He remembers at least two dead Klingons from Captain Styles' pre-dawn ambush. When that's completed, the Saber climbs into formation with its sister ship.

Sickbay
If Dr. Dourap had a bedside manner to match his unparalleled surgical skill, he'd clearly be on the fast track to lead Starfleet Medical. As it was, though, his deficiency was to the good fortune of the Drake's crew, especially Lt. Cole at this moment. The good doctor operates with great precision and gets the young security chief back on the road to recovery.

Cole awakes to Casey's voice, as he updates the captain on injuries sustained during the skirmish, which was only a few minor injuries from the Drake itself doing what the Klingons couldn't.

"We'd like to see Maria and Katya down here as soon as you can get someone to relieve them," he notes. It isn't a rebuke, really, but the head nurse gently nudging his commanding officer to not overlook even minor troubles, like a "slight" burn. "Captain Styles is at the end, sir. He's resting comfortably; please don't wake him if he's sleeping, though."

Treyva walks over to Styles' bed, where his fellow captain appears to be sleeping. Before the Denobulan can turn to leave, Styles says (with his eyes still closed), "I'm awake, Treyva. How did we do?"

Meanwhile, Casey notices Cole has stirred and walks over to his bed. "How are we feeling, Mr. Cole?"

OOC: Feel free to continue RP. Treyva's conversation with Styles is important plot-wise, and will lead to a decision for you folks.

You folks generated a total of 7 Momentum, with Dourap immediately spending 1. This means you need to spend 3 more Momentum or lose them.

The Wounded
Kowalski - Injury/Stable

Current
Momentum 3 (6 pending - 2 Sorak, 3 Nikolai, 1 Dourap; 3 must be spent or lost)
Threat 0

Advantages & Complications
Well-Oiled Machine Advantage (Drake; when a PC or supporting character assists a PC on a shipboard task)
Educated Guess Advantage (Drake; when using ship's sensors to actively scan for cloaked ships)
...And It's Contagious Complication (L-9A; when attempting a Fire Torpedoes Task)
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on February 16, 2022, 04:57:41 PM
"Confused, Doc", Cole replies with a rasp in his voice, "What did I miss?"
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on February 16, 2022, 09:38:19 PM
Did we really make it out of the fight on the ground with only two Starfleet deaths?
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on February 17, 2022, 12:56:42 AM
OOC: Well, 2 dead out of 12 Starfleet personnel on the ground, with 4 more injured. (So 50% casualties.)

The Tyreen healers actually stabilized a couple of the Rostov wounded.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on February 17, 2022, 01:51:18 PM
Quote from: Renny on February 16, 2022, 04:57:41 PM
"Confused, Doc", Cole replies with a rasp in his voice, "What did I miss?"

"Oh...not much: A Tyreen victory on the ground, an air victory against the Bird of Prey," the head nurse quips, "oh, and an exchange of fire with a pair of L-9s, followed by a sudden truce. Not bad for a few hours' rest, eh?"

As he talks, Casey runs a medical Feinberger over Cole, comparing the readings he gets there with the data from the biobed monitors.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on February 17, 2022, 04:14:20 PM
Cole blinked at Casey in surprise. "For real? I need to get to the bridge." Cole struggled to push himself up from the biobed.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on February 17, 2022, 05:37:17 PM
Quote from: Renny on February 17, 2022, 04:14:20 PM
Cole blinked at Casey in surprise. "For real? I need to get to the bridge." Cole struggled to push himself up from the biobed.

A gentle hand is all Casey needs to prevent the wounded man from moving any further; Cole just doesn't have the energy to push past even the head nurse's casual strength. "Not so fast, jackaroo; you're going nowhere," he says. "Fight's over and the Klingons are behaving. Your orders are to rest for a day or two."
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on February 18, 2022, 08:58:46 PM
Treyva pulled up a stool and sat down next to the injured captain. "We won," he said matter-of-factly. "We lost Egemond and Kitoriyama, I'm afraid, and very nearly you, Reed, Kowalski, and Cole, but we won." He went on to explain how things went for his team on the ground, and then told him about the comedy of errors that had resulted in the truce with the Klingons.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on February 19, 2022, 01:09:48 PM
Quote from: Patrick Goodman on February 18, 2022, 08:58:46 PM
Treyva pulled up a stool and sat down next to the injured captain. "We won," he said matter-of-factly. "We lost Egemon and Kitoriyama, I'm afraid, and very nearly you, Reed, Kowalski, and Cole, but we won."

"Damn. Both good crewmen," the Rostov's captain replies, his face darkening a little. "I had recommended Kitoriyama for the Academy - the acceptance list is due out in a couple of weeks, and we were hopeful. A couple of her friends were already planning a party for her.

"'Eggsy' had a large family; four older brothers in Starfleet, all enlisted. He told me about the last family reunion, the five of them all decked out in their dress jumpers, first time they were all together since before he joined. Said his grandfather was grinning from ear-to-ear the entire time, he was so proud. His grandfather served in the 30s and 40s - last tour as a chief on the Constitution's commissioning crew. That's was my father's ship at the time."

He sighs and shakes his head.

Quote from: Patrick Goodman on February 18, 2022, 08:58:46 PM
He went on to explain how things went for his team on the ground, and then told him about the comedy of errors that had resulted in the truce with the Klingons.

Styles chuckles at the end of Treyva's story, wincing slightly in the process. "Nothing like a first skirmish for finding all the bugs," he says, patting the side of the bed frame. "I hear they're pretty sturdy, the Constellations. Was hoping to work my way back up to one of my own."

He looks up at Treyva. "Yours is fitted out differently, right? Mutli-mission package?"
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on February 19, 2022, 06:31:13 PM
Treyva nodded as he replied, "She's the first not kitted out for patrol duty. I oversaw the sensor suite installs myself." He paused for a moment. "I think you'll get one. We couldn't have made the progress we did today without the inroads you made with Yutan over the past few months. Besides," he added, smiling, "there's evidence of you daring one of the Klingon commanders to come pry your swagger stick out of your cold, dead fingers. Considering the current climate, that's likely to earn you a couple of points at Starfleet Command."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on February 22, 2022, 01:03:44 AM
Styles chuckles again, this time a little more ruefully. "I was desperate," he admits. "Trying to delay the Klingons as long as I could, to give my people as much time as possible to get away. Channeled every ounce of my arrogance to keep their interest. I might've pulled it off, too, had my first officer not come back to make sure I got to my escape pod."

Leaning his head back on his pillow, Styles closes his eyes. It doesn't take a medical degree to see the amount of pain he's still feeling.

"I appreciate your kind words, Treyva," he says, glancing toward his counterpart. "We'll see what Command does. It's probably even odds that I'll get a Remora.

"Now, I should probably try to get some actual sleep, before that Miss Fernandez comes back in and yells at me. Again." With one more glance at Treyva, he adds, "Don't ask."

OOC: So, this is a good segue into something I need the four of you to decide together. What is the report on Styles that Captain Treyva will make to Starfleet Command? How favorable or unfavorable is it? Whatever you gents decide on will weigh heavily on Captain Styles' future.

Please feel free to discuss here and on IM over the next couple of days, and I'll start putting together the start of the coda.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on February 25, 2022, 02:39:45 PM
Captain's Log, Stardate 8853.5: The frigate USS Ambassador Thoris and the destroyers Fitzpatrick and Comsol are due to arrive in a few hours to pick up the Rostov's remaining crew and relieve us on station over Neural. The sensor net has been quiet, and we've seen no evidence of the Klingons having returned to the system.

Captain Styles and I were honored as members of the Yutan's tribe, and were fortunate to witness the venerable leader Apella arrive in the Tyreen camp under a flag of truce, to negotiate the end of hostilities between their two peoples. Styles is reserving judgment, but expresses hope that our efforts will bear fruit. I echo that hope; the Neuralites deserve a return to the peace they shared before, although I wonder how much of a shadow the bite they took from the apple will cast over any peace they achieve...

Main Cargo Bay

Treyva, Sorak, Tobin, and Cole enter the cargo bay to find the crew of the Rostov packing up the last of their temporary quarters and assembling the gear that remains from their foray planetside. Nearby, Styles, Even-Vered, and Reed notice their arrival and cross the deck to meet them.

"Almost finished, Treyva. Your cargo deck should just about be inspection ready," Styles quips with his trademark smirk. "Captain Tralohsa says he'll start sending his worker bees over to retrieve the escape pods as soon as we and our small gear are aboard the Thoris. His ops folks should be reaching out to your Mr. Costaluna soon."

Pausing only a moment, he adds, "It's been an honor, captain. Whatever the future holds for Neural, you and your people helped save the Hill People. They won't forget that, and neither will I."

OOC: Feel free to interact.

It's time to start looking at each scene to determine your positive and negative Reputation influences (Core rules, p.141); remember this is only for your Major character, and not any Secondary characters you played during the episode. Note that challenging a Value is not a negative influence; only challenging a Directive is, and I don't think anyone did that this episode.

Also, violating a Directive without challenging it isn't a negative influence, but it does disqualify you from the "acting in accordance with..." positive influence. In this episode, there was one scene where the characters were overtly brandishing and firing phasers around the natives. Cole was the only Major character involved with that, so he won't get the positive influence; however, make sure the rest of you check your scenes for Directive violations (current directives are in the Standing & Current Episode Directives thread). (Treyva might be docked for Styles leading that ambush. :) )

Also note that for a character killed negative influence, it must be a Major or Supporting character; to my knowledge, there were no deaths from either of those pools.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on February 26, 2022, 02:21:58 PM
I will deal with this ASAP. This weekend has been fraught.
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on March 01, 2022, 08:30:07 PM
While the two captains talk, Tobin reaches out to shake the hands of Even-Vered and Reed. "It's been an honor working with you," he says to his counterpart officers. "I hope next time we meet is under happier circumstances."

OOC: I see just one positive Reputation influence for Tobin (acting in accordance with orders and directives) and no negative influences in this episode.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on March 03, 2022, 11:27:18 AM
Not forgotten, but the past week or so has sucked.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on March 03, 2022, 04:48:04 PM
OOC: Yeah, ditto. I'll jump on tomorrow at some point
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on March 05, 2022, 12:26:06 AM
Quote from: Nolmir on March 01, 2022, 08:30:07 PM
While the two captains talk, Tobin reaches out to shake the hands of Even-Vered and Reed. "It's been an honor working with you," he says to his counterpart officers. "I hope next time we meet is under happier circumstances."

Both officers take the proffered hand in turn. "And you; we're grateful you came along when you did," the lieutenant commander responds. Reed smiles broadly.

"I heard you kept a close eye on us during the fight, even alerted your captain to the enemy reinforcements coming up the hill so he could send more hunters our way," he adds. "Not sure I'd be standing if you hadn't. Thank you, sir."

Even-Vered steps aside and lets the younger men talk, taking a place next to Sorak. "How long have you served as first officer under Treyva?" she asks.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on March 06, 2022, 04:52:59 PM
Cole hangs back somewhat, still feeling a little subdued given his recent injuries. He smiles to himself at the thought that the one part of him which hurts the least is the prosthetic.
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on March 07, 2022, 04:35:26 PM
Quote
"Almost finished, Treyva. Your cargo deck should just about be inspection ready," Styles quips with his trademark smirk. "Captain Tralohsa says he'll start sending his worker bees over to retrieve the escape pods as soon as we and our small gear are aboard the Thoris. His ops folks should be reaching out to your Mr. Costaluna soon."

Pausing only a moment, he adds, "It's been an honor, captain. Whatever the future holds for Neural, you and your people helped save the Hill People. They won't forget that, and neither will I."
"The honor's been mine, sir," Treyva replied. "I'm pleased that we were able to help, and I hope that whatever we've managed to achieve down on the planet will lead to an actual lasting peace between Hill People and Village People. Though, if I'm honest, I have my doubts. I have a feeling that, whether we've convinced the Klingons or not, Starfleet is going to be involved on this planet for a long time to come."

He took a deep breath, then added, "If you don't mind a personal observation, Styles, it looked to me that you were taking the situation on the ground personally Am I misreading that?"
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on March 09, 2022, 10:15:26 AM
"Not the situation on the ground itself, but the way we tiptoe around the Klingons," he says. "Something's coming, Treyva; I can feel it. I'm sure you've heard the scuttlebutt that KSI* thinks they have a reformer at the top, and that parts of their High Command aren't happy about it.

"It's going to come to a head, one way or another; a civil war that will bleed over to our side of the neutral zone, or a general war with us or the Romulans, or both," Styles adds. "Meanwhile, Command is either too busy looking at their collective navels or too afraid to offend somebody to make sure they understand, in no uncertain terms, that we're not the sleeping tiger to wake up. We're not ready, and good people are going to pay with their lives for it."

OOC: *KSI = Klingon Sector Intelligence, for those who don't remember. Of course, what Styles calls scuttlebutt, you folks heard directly from Sorval's mouth in the previous episode.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on March 10, 2022, 12:32:03 PM
OOC: After some thought, here are my takes on your positive & negative influences.

No one had a negative influence. There's one instance of not failing to uphold a Directive (Cole and his subordinates openly using their phasers during the rescue), and one instance where I really didn't give you folks the opportunity to uphold the Directive (keeping Styles under control).

That said, I realized I should've imposed the Directive challenge against Cole when he shot the Apellan smith, or in the aftermath of the rescue when debriefing with Tann-Tyra and her team. I'll work on bringing Directives to the forefront as we move forward.

Now, positive influences:
Treyva (2) - Acted in accordance with mission directives, Acting above and beyond the call of duty (his inspired argument to convince Yutan to change tactics)

Sorak (1) - Acted in accordance with mission directives

Tobin (2) - Acted in accordance with mission directives, Acting above and beyond the call of duty (finding the cloaked bird of prey on the ground)

Cole (2) - Acting above and beyond the call of duty (heroics in battle, with no thought of personal safety), Directly Contributed to Saving a Life (stabilizing Kowalski while under fire)

Is there anything else I should consider for you gents?
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on March 10, 2022, 05:09:21 PM
OOC: That looks good from my point of view, thank you.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on March 12, 2022, 12:42:42 AM
OOC: If you have no objections or opinions to the above, go ahead and roll for your Reputation.

Remember, roll 1d20 for each positive influence. TN is your current Reputation, Difficulty is your number of negative influences (0, in this case), and your rank gives you Privilege, which is equivalent to a Focus (Treyva is 4, Sorak is 3, and Tobin & Cole are 2). Your rank also gives you Responsibility, but that only matters if you have negative influences.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on March 12, 2022, 05:01:16 PM
OOC: Rolling for Cole. Current Reputation is 10

Rolled 2d20 : 12, 17, total 29
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on March 12, 2022, 05:02:11 PM
OOC: Result is no successes so no change to Reputation.
Title: Re: Episode 2.01: Brushfire!
Post by: Nolmir on March 14, 2022, 02:23:32 PM
OOC: Sorry, been a busy couple weeks. But yes, I'll take that positive influence tally for Tobin.  ;D

Reputation roll, current Reputation is 11:
Rolled 2d20 : 3, 8, total 11


Quote from: Davy, aka GM on March 05, 2022, 12:26:06 AM
Both officers take the proffered hand in turn. "And you; we're grateful you came along when you did," the lieutenant commander responds. Reed smiles broadly.

"I heard you kept a close eye on us during the fight, even alerted your captain to the enemy reinforcements coming up the hill so he could send more hunters our way," he adds. "Not sure I'd be standing if you hadn't. Thank you, sir."

Tobin smiles in return. "I learned some time ago that part of our duty as Starfleet officers is to look out for our crew. That also applies to those fellow officers who chance puts us in a position to help along the way. I'm sure you'll return the favor, whether to me or another, so no thanks are needed."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on March 14, 2022, 04:31:59 PM
OOC: Just missed on triggering your Privilege. 2 Successes vs. Difficulty 0. +2 Reputation. Gives Tobin a 13 Rep, now.

"I'll remember that," the ensign says with a friendly nod. He notices his counterpart hanging back, still looking a mite worse for wear.

Walking over, Reed asks, "Still feeling it, sir? Frankly, I'm surprised any of us are up and about so soon. Your docs do good work."
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on March 14, 2022, 05:25:01 PM
"They sure do, Mr Reed", Cole agrees, forcing himself to sound more upbeat than he feels. "I've not been on the Drake long but the Doc is up there with the best."

He nods over to where Treyva and Styles are talking.

"What's next for you? Any idea yet where the fleet will make use of your talents?"
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on March 14, 2022, 05:36:06 PM
QuoteEven-Vered steps aside and lets the younger men talk, taking a place next to Sorak. "How long have you served as first officer under Treyva?" she asks.
Sorak raises an eyebrow, "I have been First Officer under Captain Treyva since Stardate 8675. I have found the position at once challenging and gratifying. And you?"

I'm also good with the positive mark.  Sorakdidn't do much this episode.

Reputation Roll, current Rep 11:
Rolled 2d20 : 8, 15, total 23
Title: Re: Episode 2.01: Brushfire!
Post by: Patrick Goodman on March 14, 2022, 09:28:05 PM
OOC: I'm good with that count.

Treyva's face darkened as Styles spoke; he remembered one of the last things Dietrick Schrepfermann had said to him after they had apprehended him. "You're not the first person to express that opinion to me recently, Styles," he said. "I just hope you're both wrong."

Treyva Reputation roll, 2 Positive Influences, Reputation 17, Rank 4
Rolled 2d20 : 13, 12, total 25

Here we go.
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on March 15, 2022, 01:28:30 AM
OOC: Sorak gets 1 Success vs. Difficulty 0. +1 Reputation, increased to 12.
Treyva gets 2 Successes vs. Difficulty 0. +2 Reputation, increased to 19.

Cole
"No idea. I've never had a ship shot out from under me," Reed says, shrugging. "I could probably reach out to Uncle Mal; he has friends at Command. My first assignment out of the Academy, and this. Not an auspicious start."

Sorak
"All of four months. Styles pulled strings to pluck me off my last ship; I thought he was a pariah at Command, and yet he somehow plucks me off the Potempkin, of all places, complete with a promotion to lieutenant commander and a spot as first officer," she responds. Then, with a sideways glance and a wry grin, she adds, "Wouldn't trade it for anything, though."

Treyva
Lawrence sighs. "Me, too, Treyva. Me, too."

OOC: I was going to write more, but the third episode of "Murder in Provence" was too interesting to ignore. John Light has a real knack for playing villains...although I'd love to see him as a virtuous hero just once. :)
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on March 15, 2022, 04:18:36 PM
Sorak, continued
The navigator surveys the expansive cargo deck. "From an engineer's perspective, what do you think about the Constellations? I've heard some cautionary tales about quad warp systems."

Treyva, continued
Shaking his head as if to clear a thought from it, Styles adds, "At least we eked out a win this time. Hopefully, they'll be more likely to behave on Sherman's Planet and Nimbus III."

OOC: I'll give you folks a chance to respond to last said (I couldn't think of anything more for Reed to say), and we'll move on to the closing scene.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on March 15, 2022, 06:32:04 PM
Quote from: Davy, aka GM on March 15, 2022, 01:28:30 AM

"No idea. I've never had a ship shot out from under me," Reed says, shrugging. "I could probably reach out to Uncle Mal; he has friends at Command. My first assignment out of the Academy, and this. Not an auspicious start."


Cole forced a slight smile.

"You did right by your people, Mr Reed. I have a feeling that Captain of yours won't let you sit idle for too long. I wish you good luck"

Cole reached out to shake the hand of the younger officer.
Title: Re: Episode 2.01: Brushfire!
Post by: Doug Burke on March 15, 2022, 07:54:36 PM
"Wouldn't trade it for anything, though."

With both brows raised and his trademark half-smile, Sorak nods, "Nor I, Commander."

The navigator surveys the expansive cargo deck. "From an engineer's perspective, what do you think about the Constellations? I've heard some cautionary tales about quad warp systems."

Sorak reflexively mirrors her survey and grows thoughtful, "I have had no complaints. The ship has been responsive and quite dependable so far. I find myself intrigued by the possibilities in warp development that will be available to our successors in Starfleet. If you follow the progression logically, there is an eighty-nine-point-three percent chance that they will need to re-scale the warp factors for the first time in centuries to compensate for increasing speeds."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on March 16, 2022, 04:23:13 PM
Cole
Reed takes the proffered hand. "Thank you, sir, and good luck to you, too."

Sorak
Even-Vered raises an eyebrow of her own. "You really think so, Mr. Sorak? I mean, the Federation has only doubled subspace velocity every 65 years or so since the Vulcans introduced the warp 7 engine upon joining," she says. "At the next doubling, we'll only be counting to warp 14 by the middle of next century.

Offering a sly smile, the lieutenant commander adds, "Unless somebody at the Cochrane Institute is getting really offended by double digit numbers..."
Title: Re: Episode 2.01: Brushfire!
Post by: Davy, aka GM on March 18, 2022, 11:14:48 AM
Captain's Log, Stardate 8854.7: The Drake and the Ambassador Thoris are departing the Neural system, while Fitzpatrick and Comsol remain on station over the planet. Maybe there's hope that the ordeal suffered by the Rostov's crew will shake the tree, as they say, and make Starfleet Command take more seriously the situation on the ground here.

On a personal note, I can't help but be concerned about the similar warnings I've received from both a disgraced and a decorated officer. One could be dismissed as a madman, but the other is, for all his faults, well studied and rational in his assessments. Is there trouble in the halls of the Klingon High Command? Are competing factions or the government as a whole hell-bent on giving the Federation a black eye, or worse, starting a war? Is Starfleet unprepared for a fight that's coming?

Regarding Captain Styles, I've included in my report a commendation for his efforts protecting Federation interests on Neural. He is truly a tactical and strategic thinker, with intuitive insights into warfare that I can only begin to comprehend, and those qualities led to a successful defense of the Tyreen, and, hopefully, the confidence needed by the Tyreen to both protect their way of life and fight to win. That the leader of the Apellans would meet with Tyreen directly is a good sign.

Our next stop is 40 Eridani Shipyards and workups following our findings from our shakedown cruise.


"Commander Jiemba sends his regards," Miguel reports of the Fitzpatrick's CO, as the Drake crosses the heliopause at full impulse. "And Captain Tralohsa is ready to enter warp."

"Very well, let's not keep him waiting," Treyva responds. "Navigator?"

Cathy nods. "Course for Vulcan plotted and laid in, sir."

"Engineering?"

"All warp factors are available, sir." Sorak reports.

"Very well. Helm, warp factor 9."

"Warp factor 9, aye, sir," Maria says with more than a little relish. "Hold onto your seats, boys and girls."

In a flash, the Constellation-class cruiser streaks into subspace, followed closely by the massive Chandley at her side...

OOC: Okay, folks, milestones!

Treyva receives his 8th (Spotlight).
Sorak receives his 7th (ARC).
Cole receives his 3rd (ARC).
Tobin receives his 2nd (Spotlight).

Remember, all ARC milestones include a Spotlight and Normal milestone with them, and all Spotlight milestones include a Normal milestone with them. Let me know what, if anything, you do with each. Core rulebook p.139 deals with milestones.

Once we get these done, we'll move on to the next episode.
Title: Re: Episode 2.01: Brushfire!
Post by: Renny on March 18, 2022, 08:22:05 PM
OOC: Great thanks.