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Episode 1.13: Vengeance, with Interest (Conclusion)

Started by Davy, aka GM, January 10, 2020, 11:17:56 PM

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Patrick Goodman

It would solve the excess Momentum issue pretty neatly. Sure, fire it up.
"Be bold. Be brave. Be courageous." -- Captain Christopher Pike
Beyond the Final Frontier: CODA Star Trek RPG Support

If you enjoy my work, why not buy me a coffee?

Renny


Davy, aka GM

OOC: 4 Momentum spent, one to create an Advantage for the teams, and one to create a Complication for Dietrich.

Current
Momentum 5
Threat 6

Familiar Systems Advantage (operating or manipulating Schrep's Household Sensor Suite)
Intermix Muckup Complication (any attempt to restore full warp power on the yacht)
Rotating Remote-Access Encryption Complication (any attempt to access the controls of the yacht remotely)
Pinched Nerve Complication (Tobin, increasing the Difficulty of any physical action requiring the use of one or both arms)
Hoisted on Your Own Polaric Probe Complication (Dietrich, increased Difficulty to avoid detection due to carrying his favorite tool that emits a recognizable signal, even when in standby)
Slow Day at the Spaceport Advantage (Team 1 & Team 2, hunting down Dietrich)


The two groups survey the grounds, seeing that the foot traffic is light; apparently, the other crews are either out in the colony or spending time aboard ship. Garav and Miruku circle around past the port of entry building, toward the gap between the two merchantmen. Meanwhile, the trio of Nikolai, Zorana, and Dr. Dourap followed a path that wound around the three outer convenience locations; they encounter a technician and inquire about Schrepfermann, but the tech says he hasn't seen anyone come his way for more than an hour.

As both teams continue, they come to realize there's only three places where Captain Schrepfermann could be: the last Fespar or the two convenience locations flanking it.

OOC: Okay, the Fespar in question is the on the left of the map, and the two convenience locations are the two furthest-left boxes (flanking it high and low). I've shaded the two teams orange, and the three possible locations in cardinal red. How do you folks want to proceed?
"Course, sir?"

"Out there...thataway."

Patrick Goodman

Well, Zorana is carrying a tricorder. Granted, she usually carries it for recording log entries and taking notes and stuff, but it is something she routinely has on her.

Pocketing her phaser, Zorana lifted her tricorder and scanned the general area they were approaching. "He's running out of places to hide, sir," she said to Nikolai. "Isn't he?"

That should give the young engineer a chance to see the toolkit's signature if we spot it.  My theory on that Complication is that the ship needed some last-minute tweaks, so Schrep grabbed his tools en route, and he underestimated everyone involved. Even Treyva.

Assuming Reason + Science for the tricorder scan.

Zorana Reason (9) + Science (2), TN11
Rolled 2d20 : 16, 4, total 20
"Be bold. Be brave. Be courageous." -- Captain Christopher Pike
Beyond the Final Frontier: CODA Star Trek RPG Support

If you enjoy my work, why not buy me a coffee?

Doug Burke

Nikolai, also reached for his tricorder, but stopped, Hoffa eyes wide. With a muttered, "Durak! Ochevidno!" he slapped his forehead with his spare hand. "Schrepfermann's and engineer! The first unwritten rule of Starfleet Engineering is 'always have your polaric probe.' Is the most versatile tool in our arsenal. It also emits a specific polaric signature even on standby. After decades in engineering, I bet a weekend on Rigel he still carries one with him everywhere he goes!"

Nikolai's Assist:

Reason (11) + Science (3), TN 14:

Rolled 1d20 : 14, total 14
"Plus who is going to be consoling Sorak there?"

"The commander raises a valid concern," Sorak replied with his usual aplomb, "As you can see, I am beside myself with worry."

Davy, aka GM

OOC: A tricorder is a tricorder. :)

2 Successes vs. Difficulty 1. Success, plus 1 Momentum generated. Spend or bank?


To Zorana, the tricorder shows a strange reading, some sort of device in close proximity to the Fespar, near the primary airlock. To the trained eye of Nikolai, however, it can't be anything but a polaric probe. An engineer - a Starfleet engineer - is at that ship's airlock.
"Course, sir?"

"Out there...thataway."

Doug Burke

Nikolai flipped open his communicator, "He's at the Felspar! Probably trying to pick the airlock!" He switched his tricorder to his off hand and pulls his phaser as he rushed toward the ship.
"Plus who is going to be consoling Sorak there?"

"The commander raises a valid concern," Sorak replied with his usual aplomb, "As you can see, I am beside myself with worry."

Nolmir

"Acknowledged," Garav replies, exchanging a glance with Miruku, "we're on our way." He draws his phaser and advances quickly on the Fespar, light on his feet and eyes open for trouble.

Patrick Goodman

"Be bold. Be brave. Be courageous." -- Captain Christopher Pike
Beyond the Final Frontier: CODA Star Trek RPG Support

If you enjoy my work, why not buy me a coffee?

Renny

Miruku nods in acknowledgment to Garav and likewise, draws her weapon, keeping pace with the lithe Andorian as best she can.

Patrick Goodman

Drawing her own phaser again, Zorana ran ahead to join the rest of the crew. Hopefully, this chase would be over soon.
"Be bold. Be brave. Be courageous." -- Captain Christopher Pike
Beyond the Final Frontier: CODA Star Trek RPG Support

If you enjoy my work, why not buy me a coffee?

Davy, aka GM

OOC: So, I'm rolling the attempt of an extended task for, um, no particular reason... Nothing to see here... ;)

Work: 5
Magnitude: 2
Resistance: 1

Some Person's Insight (10) + Engineering (5) vs. Difficulty 2
Rolled 2d20 : 6, 16, total 22


Progress (7CD)
Rolled 7d6 : 2, 1, 3, 3, 1, 6, 4, total 20
"Course, sir?"

"Out there...thataway."

Davy, aka GM

OOC: 1 Success vs. Difficulty 2. Failure.

Attempt 2.
Some Person's Insight (10) + Engineering (5) vs. Difficulty 2, spending 3 Threat to Create Opportunity
Rolled 4d20 : 18, 12, 5, 14, total 49


Progress (7CD)
Rolled 7d6 : 6, 3, 4, 4, 5, 1, 2, total 25
"Course, sir?"

"Out there...thataway."

Davy, aka GM

OOC: 3 Successes vs. Difficulty 2. Success, plus 1 Momentum generated. Momentum is spent to reroll the three 0 results.
Rolled 3d6 : 5, 5, 2, total 12
"Course, sir?"

"Out there...thataway."

Davy, aka GM

OOC: Final result is 9 points of Progress vs. 1 Resistance.
8 Work done, reducing work to 0. Breakthrough.
5 or more Work done after reducing by Resistance. Breakthrough.

2 Breakthroughs achieved, task completed in the 2nd Attempt.
"Course, sir?"

"Out there...thataway."