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Lt. Voshen, Navigator (2e)

Started by socrates200X, January 06, 2025, 01:47:34 PM

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socrates200X

VOSHEN
88 year old Zaranite male
Lieutenant, UFP Starfleet
Navigator, U.S.S. Drake, NCC-2491
Command Department

Traits
Zaranite
Zaranites are hardy and immune to toxic gases, complications due to bright lighting, and can survive the extremes conditions of the vacuum of space, so long as their respirator tanks last. In general, Zaranites are pleasant if not somewhat reserved. In addition to their service in Starfleet, Zaranites also serve in various positions within the scientific community and diplomatic corps.

Multispectrum Vision
Zaranites can see a broader spectrum of light than most humanoid species, allowing them to visually detect electromagnetic radiation not in the standard range of visible light.

Starfleet Officer
A member of Starfleet, an officer committed to Starfleet's ideals of exploration, diplomacy, and scientific endeavor.

Necessary Rebreather
Whereas most Zaranites may remove their rebreather on their home planet or the confines of specialized quarters, an accident has left Voshen fully dependent on his rebreather at all times.  Without it, even his native fluoride gas would damage his respiratory organs inside of a few minutes.

Attributes
Control: 9
Daring: 10
Fitness: 10
Insight: 9
Presence: 9
Reason: 9

Disciplines
Command: 2
Conn: 5
Security: 2
Engineering: 3
Science: 2
Medicine: 2

Determination: 0 / 3
Stress: 10 / 10
Reputation: 9

Focuses
Helm Operations, Astronavigation, Team Dynamics, Cold Reading, Exotic Particles, Composure

Pastime
Poker

Values
Exploration Over Tradition
My Actions Must Serve the Crew
A First Step Always Involves Risk
The Ship is My Only Home

Talents
Multispectrum Vision (Species Ability)
Zaranites can see a broader spectrum of light than most humanoid species. You gain the Multispectrum Vision trait, which represents the ways that your senses differ from those of other members of your species. Further, when you attempt a task to locate something hidden or concealed, or to detect details not normally perceptible to that sense, you may re-roll a single d20.

Quick Survey
At the start of a scene, you may immediately ask one question, as if you had spent 1 Momentum on the Obtain Information Momentum Spend. The answer can only provide information that you could obtain with your own senses: you cannot gain information from equipment in such a short time.

Collaboration: Conn
Whenever an ally attempts a task using Conn, you may spend 1 Momentum (Immediate) to allow them to use your Conn rating and one of your relevant Focuses.

Technical Expertise
Whenever you attempt a task assisted by the ship's Computers or Sensors, you may re-roll one d20 in your pool, or you may allow the ship to re-roll its d20.

Reassuring
When you succeed at a task using your Presence, you may spend Momentum to reassure your allies, so long as they are able to hear you. You may spend 1 Momentum (Repeatable) to allow one ally who can see and hear you to recover 1 Stress. That ally may not recover more than 3 Stress from one use of this talent.

Role
Navigator
When you attempt a Science task related to astrophysics or stellar navigation, you may use your Conn rating instead of Science. When you attempt or Assist a Task to maneuver a starship through difficult or dangerous terrain, you may spend 1 Momentum to ignore a Complication suffered (Repeatable).
-- RG

socrates200X


Born: Day 372910 of the Zaranite Reckoning, Earth year 2200

General Description: Medium-build, about 1.78 meters in height,  Continually wears a Zaranite rebreather with developed fluorine reservoirs and a facemask with eye protection.  Wears a standard uniform without Zaranite familial decoration.  Gregarious and inquistive, his vocoder is pitched slightly higher than standard in a bid to sound more approachable.

Background
Voshen is the third son of three siblings.  His mother and father are employed as geothermal scientists within the Scientific Corps.  Devout in their belief in the numerology underpinning Zaranite psychohistory, they settled their family on Argus V, a far-flung isolated colony, after conferring with the mystics on their homeworld.  Voshen's childhood was spent exploring the cliffs surrounding his colony and dreaming about the motion of the stars behind the ash clouds of the planet.  As he grew into adolescence, his itinerant stargazing would take him farther from his home, begging passage from the occasional resupply shuttles and sometimes even stowing away.  His application to Starfleet came as a foregone conclusion, his parents long since given up in curtailing their son's wanderlust and he having given up on their orthodox beliefs that choked him more than any rebreather he would need on Earth.

Life at the Academy was fascinating, full of thousands of new faces and species.  With a hunger, Voshen leapt into his studies and quickly gained a reputation as a gregarious cadet and skilled pilot, if not a bit of a daredevil.  After a junior prank had him buzzing the academy grounds in a commandeered shuttlepod, Voshen was nearly expelled.  His flight privileges revoked, he realized how devastated he would be had he been forced to return home again to Argus V Colony.  He redoubled his efforts into his studies, promising to only engage any further risk-taking in service to his crew.  Forced to change focuses to Navigation, Voshen found the more intellectual field to be a pleasant change, charting stars and courses reminding him of nights spent at home under the stars.

The academic reprimands stalled Voshen's career out of the gate, but he quickly made up for lost time.  He made himself invaluable on every ship he was assigned to, not only as an astronavigator but as a friendly face and a dependable presence, especially around the poker table.  A small hiccup occurred in 2284 when aboard the USS Hawking, non-corporeal lifeforms infected his rebreather, taking control of his mind and driving him to nearly breach the warp core.  The crew rescued the ship and him in the nick of time, and he left the event humbled and with a strange but useful understanding of high-energy particles and their motions.

His career was nearly brought to a permanent halt on the surface of Eta Indi VII.  While on a routine shuttlecraft maneuvers, his shuttle was struck by a rogue gravitic eddy and crash-landed on the Class K planet.  His rebreather non-operable after the crash, Voshen survived for 18 hours, long enough to repair a distress signal, but not before irreparable damage was done to his lungs and respiratory tracts.  On medical leave, Starfleet doctors were able to refine his rebreather to give the specific gas combination his body could absorb, but he would be tied to the rebreather forever.  Sinking into a deep depression, unable to even return to his home, Voshen eventually pulled himself out of his despair by concentrating on returning to duty.  Making peace with his new disability, Voshen uses it as a motivation to become the cornerstone of any crew he is on.  After all, for better or worse, the ship is his home now.

Lifepath
  • Species: Zaranite [Control/Fitness/Reason +1; "Multispectrum Vision" Species Ability]
  • Environment: Frontier Colony (Argus V) ["Exploration Over Tradition" Value; Fitness/Conn +1]
  • Upbringing: Science and Tech (Rebelled) [Daring/Engineering +1; Insight +2; Helm Operations Focus; Dauntless Talent]
  • Career: Command Track [Starfleet Officer Trait, "My Actions Must Serve the Crew" Value; Control/Daring/Presence +1; Conn +2; Engineering/Command +1; Astronavigation, Team Dynamics, Gambling Focuses; Collaboration: Conn Talent]
  • Experience: Experienced ["A First Step Always Involves Risk" Value; Technical Expertise Talent]
  • Career Events: Encountered a Truly Alien Being [Reason/Science +1; Exotic Particles Focus], Serious Injury [Fitness/Medicine +1; Composure Focus; Necessary Rebreather Trait]
  • Finishing Touches: ["The Ship is My Only Home" Value; Presence/Daring +1; Conn/Security +1; Reassuring Talent; Poker Pastime; Navigator Role]
-- RG

socrates200X

Determination Changes
"Rivulets of Copper, Eyes Aflame"
  • Episode starts with 1.
  • Episode 2.02, Post #638: Spent 1 Determination using "The First Step Always Involves Risk" when flying the Dubilier through a Vulcan sandstorm to buy a Perfect Opportunity.  Determination at 0.
-- RG

socrates200X

Reputation / Milestone Changes
"Rivulets of Copper, Eyes Aflame"
  • 2 Positive Influences, 0 Negative.  Rolled 1 Reputation Complication, so Reputation drops from 10 to 9.
  • Gained Spotlight Milestone.  Replace "Dauntless" Talent with "Quick Survey", and Gambling Focus with Cold Reading
-- RG