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Lt. Durham Cole, Chief Security Officer (2e)

Started by Renny, December 21, 2024, 04:30:12 PM

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Renny

Durham Cole

Lieutenant, UFP Starfleet
Chief of Security, U.S.S. Drake, NCC-2491
Operations Department

34 year old Human male
Born: 10th July 2254 (Terran calendar), Brisbane, Australia, Earth

Durham Cole was born in Australia on Earth. He followed a childhood sweetheart into Starfleet and soon found an
aptitude for security and a career that he had not expected. He spent time on the Klingon border, seeing more than his share of action and rising to a position on the USS Lexington. He suffered a serious injury during a diplomatic mission, which resulted in the loss of his lower left leg. After a period of recuperation, Cole is ready to return to duty as the Chief Of Security of the USS Drake.

TRAITS: Human, Starfleet Officer, Prosthetic Leg

ATTRIBUTES

Control: 9
Daring: 10
Fitness: 12
Insight: 9
Presence: 8
Reason: 8

DEPARTMENTS

Command: 3
Conn: 3
Security: 5
Engineering:1
Science: 1
Medicine: 3

Determination: 1
Stress: 12
Reputation: 3

VALUES:
- Healthy body, healthy mind.
- Trust is a commodity to be valued.
- Go with the gut.
- The safety of the crew is my top priority.

FOCUSES:
Animal Handling, Hand-to-Hand Combat, Shipboard Tactical Systems, Ground Tactics, Hand Phasers, Meditation

PASTIME: Keeping fit.

TALENTS:

FAITH OF THE HEART (SPECIES ABILITY): When Cole
uses one of his values to spend or gain Determination,
he may also add 1 Momentum to the group pool.

MEAN RIGHT HOOK: Lieutenant Cole's Unarmed Strike
Attack gains the Intense quality.

DAUNTLESS: Whenever another character attempts to
intimidate or threaten Cole, he may suffer 2 Stress to
ignore their attempt.

QUICK TO ACTION: During the first round of any combat,
you and your allies may ignore the normal cost to Keep
the Initiative.

CLOSE PROTECTION: When Cole makes a successful
Attack, he may spend 1 Momentum to protect a single
ally within Close range. The next Attack against that ally
before the start of your next turn increases in Difficulty
by 1.

ROLE

CHIEF OF SECURITY
The chief of security oversees the ship's security department and is responsible for ensuring the safety of the ship and crew during missions, for the investigation of disciplinary and criminal matters, and for overseeing the protection of important persons aboard the ship.
-  ROLE BENEFIT: You reduce the opportunity cost of weapons and security teams by 1, to a minimum of 0. Further, when you succeed at an Attack against an enemy during personal combat, you may spend 1 Momentum to increase the Difficulty of that enemy's next Attack by 1.





Renny

MILESTONES

Spotlight Milestone - Reduce Presence by 1, Increase Control by 1
Normal Milestone - Apply change of Focus for Ally Banks - Change Hand Phasers to Combat Medic