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#11
Andorian Defense Force Commander Garav keth Idrani - MAJOR NPC
31-year-old Andorian male (b. 2257, Andoria)
Deputy Program Manager for Fleet and Force Security, Farsha Tactical Analysis Center, Andoria

TRAITS
Andorian, Andorian Defense Force Officer

ATTRIBUTES
Control - 11
Daring - 9
Fitness - 11
Insight - 10
Presence - 7
Reason - 8

DEPARTMENTS
Command - 3
Conn - 4
Security - 5
Engineering - 2
Science - 1
Medicine - 1

PERSONAL THREAT - 10

FOCUSES
Andorian Traditional Weapons, Composure, Forensics, Hand Phasers, Interrogation, Security Systems

TALENTS & ABILITIES
Intense (Species Ability) - When you succeed at a task where you purchased one or more d20s by adding to Threat, you generate 1 bonus Momentum for each d20 purchased. Bonus Momentum may not be saved.

Collaboration (Security) - Whenever an ally attempts a Security Task, you may spend 1 Momentum (Immediate) to allow them to use your score for that Department, and one of your focuses.

Martial Artist - Your Unarmed Strike Attack may be used to inflict Deadly Injuries as well as Stun Injuries.

No Hesitation - At the start of any round in an action scene, you may add 1 Threat to take the first turn, regardless of who would otherwise have acted first.

Proud and Honorable - Whenever you attempt a task to resist being coerced into breaking a promise, betraying your allies, or otherwise acting dishonorably, you may add Threat to immediately succeed at the task. The amount of Threat you add is equal to the task's Difficulty.


VALUES
Do Not Wrong Me
Home Isn't Such a Bad Place to Be
Proud of His Martial Heritage
Slow to Warm to Newcomers

WEAPON
Andorian Plasma Pistol (Ranged, Deadly, Severity 4, 1H, Intense
Hrisal (Melee, Deadly, Severity 3, 1H, no Opportunity cost, as this is ADF standard issue)
#12
Dr. Ratzmuridan Dourap
Lieutenant, Starfleet
Chief Surgeon, USS Drake (NCC-2491)

32-year-old Tellarite male (b. ca. 2257)

TRAIT
Tellarite, Starfleet Officer

ATTRIBUTES
Control 10
Daring 8
Fitness 10
Insight 11
Presence 8
Reason 12*

DISCIPLINES
Command 3
Conn 2
Security 1
Engineering 2
Science 4
Medicine 5*

FOCUSES
Emergency Medicine, Psychiatry, Pharmacology, Surgery, Xenobiology*

TALENTS
Sturdy (Species Ability) - You gain +1 Protection against Stun Attacks only. Further, when you suffer a complication that represents a physical hindrance or being stunned, dazed, or disoriented, you may take 1 Stress to ignore that complication (and remove any associated trait).

Constant Presence* - You're a regular fixture of away missions and other important work, relied upon by the senior staff for your expertise and judgment. Introducing this supporting character in subsequent adventures no longer costs Crew Support, and the supporting character gains 1 Determination the first time they are used in an adventure.

First Response* - When you attempt the First Aid task during combat, the first die you purchase is free. Further, you may always Succeed at Cost, with each complication you suffer adding 1 to the Difficulty of healing the patient's Injury subsequently.

Field Medicine* - When attempting a Medicine task, you may ignore any increase in Difficulty or complication range for working without the proper tools or equipment.

Triage* - When you attempt a task to identify specific Injuries or illnesses, or to determine the severity of a patient's condition, you may spend 1 Momentum (Repeatable) to diagnose one additional patient.

VALUES
The Smartest Being in the Room*
Ignore the Blasted Machines*
Beside Manner of an Irritated Le-Matya*
A Tellarite Mellowed with Age*

Introduced: 1.5, Featured: 1.6, 1.7, 1.8, 1.9, 1.10, 1.11, 1.12, 1.13, 2.01, 2.02
(Bonus Options from Advanced Team Dynamics: 2.02)

NOTES
Appearance: Tall for a Tellarite, but otherwise unremarkable features (more of a STIV-style than earlier or later depictions)

BACKGROUND
Ratzmuridan "Ratz" Dourop was born into a large family in 2257, the youngest of seven children of Ageromosh Dourap, a certified accountant on Tellar, and his medical administrator wife, Goonoori. Brilliant even by his famiily's overachieving standards, Ratz was fast-tracked into a a rigorous academic program. His days and nights were filled with studies; while it had the desired effect of preparing the young Tellarite for his chosen career, it also deprived him of any form of childhood. As a result, all he knew was that he was the smartest Tellarite in the room and he acted accordingly.

Finishing his collegiates by the age of 14, Ratz entered medical university, graduating with a degree in alien medicine (with human specialty) within three years. He was then old enough to apply for Starfleet Academy and was accepted immediately. Even there, Ratz considered himself the smartest being in the room, backed up by stellar academic performance and praise from his instructors. However, he frequently found himself in heated arguments with his classmates; although none ever came to blows, Ratz slowly ostracized himself from his fellow cadets as bad blood and grudges began to form.

Dourap graduated from Starfleet Academy in 2277, again in three years, while simultaneously completing his internship at the academy hospital. His bedside manner was, frankly, atrocious, and his superiors recommended him for research duty. Dourap found himself first at a Vulcan Science Academy medical research station in Vulcana Regar, where he spent a couple months earning his Vulcan internal medicine residency (about the maximum length of time his superiors could tolerate him interacting with patients); he then transferred to Denobula as part of the Federation Medical Exchange.

Following a two-year stint at Starfleet Medical on Earth (where he completed his Andorian specialty and further alienated his colleagues with his frequent correction of diagnoses), Ratz was transferred to Starbase 11 in 2284 as the senior research medical officer, where he reunited with one of his few close friends, Lt. Cmdr. John Farrell. In early 2287, while Ratz was off duty, he encountered a coolant leak near the personnel section of the starbase. Without regard to personal safety and relying on his innate resistance to toxins, the doctor rushed in to find his friend slumped over his desk, unconscious. Ratz removed Farrell from the area and performed life-saving first aid.

Ratz was decorated for his heroism, and Farrell offered to do anything to repay him. Dourap's only wish was to actually get posted to a ship. His friend and ally obliged, assigning Ratz to USS Drake as she was en route to a survey mission beyond Caitian space. After spending a couple months acclimating to the ship and shadowing Lt. Hunter (whom he replaced), Ratz stepped full time into his new role as an attending physician. Following Dr. Welch's retirement, he was assigned as chief surgeon of the Drake.

Ratz's eldest sibling is Barnangor Dourap, a member of a regional judicial commission on Tellar.
#13
Sonek, son of Sorak
Starfleet Cadet, 3rd Class
Starfleet Academy (Class of 2291)

21-year-old Vulcan male (b. ca. 2268, Ta'Vistar, Vulcan)

Department: Science
Traits: Vulcan, Starfleet Academy Cadet

ATTRIBUTES
Control - 10
Daring - 9
Fitness - 9
Insight - 8
Presence - 7
Reason - 11*

DISCIPLINES
Command - 1
Conn - 2
Security - 1
Engineering - 3
Science - 4
Medicine - 2

FOCUSES
Force Fields, Physics, Research

TALENTS
Mental Discipline - While Vulcans have some psychic capabilities, they require training to use it effectively (see the Mind Meld talent, page 154). Further, your maximum Stress is based on your Control rather than your Fitness, and you may suffer 2 Stress to avoid suffering any trait that represents an emotional state. However, if you become Fatigued, you increase the Potency of any such emotion-related trait by 1.

Introduced: 1.7, Featured: 1.11

NOTES
Sonek is the son of Captain Sorak (Portmaster, Eridani Shipyards) and V'Kor Investigator T'Kiri. He followed his father into Starfleet when he was old enough, but remained true to himself by sticking to scientific study rather than the more practical applications his father prefers.

Sonek had a bit of trouble integrating at the Academy until he got over his own stiffness and learned to relax a bit. His cadet cruise assignment aboard the Drake has been both his greatest experience (being out there on the front lines) and his worst fear (being stuck in his father's shadow). Either way, Sonek is determined to serve with distinction, regardless of the lighting.
#14
Tobin nods gratefully to Voshen as he excuses himself. As the navigator walks away, he turns back to Jeeri. "I take it that the ambassador is not willing to disclose the existence of the symbionts to the Federation, then?" Tobin asks, his voice lowered. "Because if so, I am afraid that may scuttle our application. Our world's reticence on certain topics makes many think we have something to hide, Jeeri."
#15
A small but noted pause fell over the three of them.  Voshen clicked neutrally.  "Well.  I believe I will make my introductions to the rest of the delegation.  Commander.  Legate Prussk."  Steepling his fingers and bowing slightly, Voshen moved to brightly greet the other aides in the room, giving the commander space to speak to the Legate in relative privacy.
#16
Quote from: Davy, aka GM on March 24, 2025, 02:03:24 PMCole
OOC: In the 2280s, the only way to block transporters is using shields. Transport inhibitors are later 24th Century technology.

"We weren't given permission to set up the necessary shield generators to cover the complex," Dax notes.

"Of course not," Olabodheo confirms. "It would have been too disruptive to the tourist season."

"Alphan Orbital Guard patrol craft and two Starfleet escorts will be on station over the planet as a picket to prevent unauthorized vessels from entering transporter range of the planet," Carpenter continues. "And we have all sorts of sensors trained on the complex, so we'll know someone's coming before they get here.

"We even have a couple crack transporter teams who will attempt to intercept incoming unauthorized beams."

"It's as good a net as we can cast here," Dax concludes.

Cole nods appreciatively. "Sounds pretty thorough to me, sir. Thank you."
#17
Cole
OOC: In the 2280s, the only way to block transporters is using shields. Transport inhibitors are later 24th Century technology.

"We weren't given permission to set up the necessary shield generators to cover the complex," Dax notes.

"Of course not," Olabodheo confirms. "It would have been too disruptive to the tourist season."

"Alphan Orbital Guard patrol craft and two Starfleet escorts will be on station over the planet as a picket to prevent unauthorized vessels from entering transporter range of the planet," Carpenter continues. "And we have all sorts of sensors trained on the complex, so we'll know someone's coming before they get here.

"We even have a couple crack transporter teams who will attempt to intercept incoming unauthorized beams."

"It's as good a net as we can cast here," Dax concludes.

Tobin & Voshen
Quote from: Nolmir on March 18, 2025, 04:44:23 PM"Which leads me to ask," he continues, "what is Ambassador Voliax's position on Federation membership? I'm afraid it feels as though my crew and I are being brought into this whole thing half-blind."

"She's...," Jeeri shifts her gaze between Voshen and Tobin. "...well, she's reticent, but...hopeful, I suppose? I don't think anyone on our team was ready for the level of opposition our application received. If it was just one voice speaking out because of whatever crusade they're on, sure, that sort of thing we know how to deal with - but this is a popular delegate who can pull an entire voting bloc behind him. The ambassador has sometimes wondered if Trill really needs Federation membership that badly - it's not worth sacrificing our principles and cultural identity.

"The hopeful part is that she agreed to the preconference session, and the Novans did, too. She was named Ambassador to the Federation because she believes joining that government will benefit our people, so this is something she wants."

OOC: BTW, Jeeri is pronounced jee-AIR-ee.
#18
Quote from: Davy, aka GM on March 17, 2025, 03:46:40 PM"Any questions?" the lieutenant commander asks.

"Sir, does the complex have any measures in place to restrict transporter access?"
#19
Quote from: Davy, aka GM on March 17, 2025, 03:46:40 PM"It's certainly an adventure, between the polarization of Legorian Hall* along application lines, the almost off-putting nature of the Federation commissariats' enthusiasm, and the opposition of the Novan-aligned bloc in the Federation Council. But that's what this preconference session's about, right?"

Tobin nods. "I suppose so. Honestly, I'd rather leave this sort of thing to you -- I'm much more at home in my lab than dealing with politicians -- but I can hardly refuse being personally asked by Kurzon Dax," he says in a self-deprecating fashion mirroring Jeeri's own non-boastful boasting.

"Which leads me to ask," he continues, "what is Ambassador Voliax's position on Federation membership? I'm afraid it feels as though my crew and I are being brought into this whole thing half-blind."
#20
Tobin & Voshen
Quote from: socrates200X on March 13, 2025, 04:29:49 PMA smile wrinkled at his eyes, and Lt. Vohsen bowed slightly as he accepted the proffered hand.  "Legate, a pleasure."  The coldness of her palms briefly took him aback, but he remembered this biological quirk as part of his diplomatic prep.  "I am cheered to see that you and the Commander are acquainted."

Jeeri seems to be genuinely happy to see Tobin, but appears to seamlessly switch to a general "professional friendliness" mode that is common to diplomats within a disturbingly few moments. It makes Voshen wonder if they are more rivals than friends.

Quote from: Nolmir on March 13, 2025, 04:42:53 PM"I must say I am surprised to see you, but then I guess I shouldn't be. You always were ambitious -- 'bound for great things,' Master Nohr said."

"Youngest Legate in the Interstellar Office," she boasts, although, with Jeeri, it never sounds like boasting - more like nervous acceptance of praise. But, Tobin knows her ego; it's boasting.

Quote from: Nolmir on March 13, 2025, 04:42:53 PMTurning to Voshen, Tobin explains, "The legate and I were ... classmates, in our youth." Returning his attention to Jeeri, he adds with a smile, " It's good to see you again, Jeeri. From the look of you, I'd say diplomatic life suits you."

"It's certainly an adventure, between the polarization of Legorian Hall* along application lines, the almost off-putting nature of the Federation commissariats' enthusiasm, and the opposition of the Novan-aligned bloc in the Federation Council. But that's what this preconference session's about, right?"

* Legorian Hall is name of the Trill World Legislature building, and is sometimes used colloquially to refer to the legislature itself. -Ed

Cole
"Glad to hear it," Olabodheo responds, just as brightly.

Carpenter gestures for the team to find seats around the table. He briefly describes the function of the operations center and notes that the Drake team's communicators have already been linked to the conference network. He then goes describes the security plan:

- Alpha III's planetary security forces have secured a two block perimeter around the complex, and has shut down nearby resorts to limit beach traffic. They are also providing ingress and egress security at the complex street entrance.
- Security within the complex and on the beach are being handled by Federation Security personnel, and the teams attached to FCAT are currently performing sweeps and setting up command centers around the complex, which is why the Drake team is needed for the preconference session.
- Security for the 3rd & 4th Floors of Uwaano Hall (which have been set aside for the preconference session), as well as the Trill and Novan delegations' quarters, will be handed over to Cole for the duration of the preconference session. Federation Security will continue to handle access to the hall itself.
- Phaser Is are mandated on duty. Phaser IIs are authorized on the 3rd and 4th floors, which Carpenter calls "Sensitive Areas," at Cole's discretion. Kill settings are authorized only in the event of being attacked with deadly force.
- Alpha III planetary security point of contact is Commander Buurunti. FCAT Security point of contact is Agent-in-Charge Montfort. Lt. Cmdr. Carpenter is the general FCAT/Starfleet point of contact. Dax, of course, is available to liaise with all groups, as well.

"Any questions?" the lieutenant commander asks.