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Episode 1.13: Vengeance, with Interest (Conclusion)

Started by Davy, aka GM, January 10, 2020, 11:17:56 PM

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Davy, aka GM

The old game thread on the previous server, if you care to catch up.
http://www.rpgrm.com/rmsmf/index.php?topic=9260.0


Unfortunately, the Real Roleplaying gaming site no longer exists. Archives of the game page exist, but none of the threads themselves seem to have survived...


What Came Before
The Drake left at Starbase 24 to affect repairs taken in combat with the blockade runner, Treyva and a select crew are recruited by Starfleet Intelligence operative Mia Tyler to continue their pursuit of Dietrich Schrepfermann and his gang. The crew travel to a Klingon border world to follow a lead and are drawn into a dispute between two criminal brothers; acting on information gained through resolving the dispute, the crew are able to locate and capture the shape-shifting Suliban agent who sabotaged the Volgograd over Starbase 11 and learn from her the location of Schrepfermann's secret base...
"Course, sir?"

"Out there...thataway."

Davy, aka GM

The Fight Scene Order of Turns
1. When the female guard attempts to use a hypospray on Cole, he instead slips by her and another guard to position himself next to Dietrich.
2. Tobin takes advantage of the distraction to rush Niro, but is knocked on his backside by the Deltan pilot. (Tobin takes 3 Stress)
3. The guard nearest Cole pins him to the console, preventing him from attacking Dietrich.
4. Treyva searches through the yacht's database and finds that Schrep is supposed to have a transporter somewhere on his campus (the database doesn't note where), as well as three flitters (exact location also unknown) and four ground vehicles (though the latter are meant mostly for traversing the grounds, and not for long-distance travel). He also finds a file that details Dietrich's several benefactors. One name, in particular, stands out: Lolani-Taan.
5. Dietrich is prompted by Niro to escape the room, which he does.
6. The guard nearest Tobin picks him up and slams him with force onto the billiards table. (Tobin takes 4 Stress)
7. Sorak heads to the yacht's cockpit and directs Ally to transmit the compound's shield frequency to the Forrest, which she does.
8. The Forrest sets up the transport (which will happen at the end of the round).
9. Kentares (even) or Katya (odd) will act next...

Current
Momentum 6
Threat 11

Spaceworthy Cover Advantage (Katarina, Cole, & Tobin for their backstory on why the boys are helping her)
Familiar Systems Advantage (operating or manipulating Schrep's Household Sensor Suite)
Intermix Muckup Complication (any attempt to restore full warp power on the yacht)
Rotating Remote-Access Encryption Complication (any attempt to access the controls of the yacht remotely)
Pinned Complication (Cole, increasing the Difficulty of any physical task)
Pinched Nerve Complication (Tobin, increasing the Difficulty of any physical action requiring the use of one or both arms)

Who Has Acted:
Pros: Cole, Tobin, Treyva, Sorak
Advs: mG3, Dietrich, mG2

Who Can Act:
Pros: Ally, Katya, Kantares
Advs: fG, mG1, Niro

Who Goes Next...d6, Kentares (even) or Katya (odd)
Rolled 1d6 : 4, total 4
"Course, sir?"

"Out there...thataway."

Patrick Goodman

Shoot someone! The effects guys are getting bored!
"Be bold. Be brave. Be courageous." -- Captain Christopher Pike
Beyond the Final Frontier: CODA Star Trek RPG Support

If you enjoy my work, why not buy me a coffee?

Patrick Goodman

"Be bold. Be brave. Be courageous." -- Captain Christopher Pike
Beyond the Final Frontier: CODA Star Trek RPG Support

If you enjoy my work, why not buy me a coffee?

Davy, aka GM

Kantares pulls her disruptor and aims it in Katarina's general direction, then turns and fires it at Niro.

OOC: Kantares Control (10) + Security (2), adding 1 Threat to Create Opportunity, vs. Difficulty 2
Rolled 3d20 : 7, 10, 7, total 24
"Course, sir?"

"Out there...thataway."

Davy, aka GM

OOC: 3 Successes vs. Difficulty 2. Success, plus 1 Momentum generated.

Kantares Disruptor Pistol Damage (Vicious 1)
Rolled 5d6 : 3, 3, 3, 3, 2, total 14
"Course, sir?"

"Out there...thataway."

Davy, aka GM

OOC: Wow, that was horrible. She's spending 1 Momentum to reroll the four 3s.
Rolled 4d6 : 5, 6, 5, 1, total 17
"Course, sir?"

"Out there...thataway."

Davy, aka GM

OOC: And that changes the entire result! Instead of 2 damage from the attack, Sassanie achieves 9 damage!

Niro has no resistance, so he takes 9 Stress. Since that would cause an Injury (for taking 5 or greater damage in an attack), he will spend 2 Threat to Avoid an Injury.

(Side note, the Complication Rage would've increased by 1, due to folks being within Reach of Niro. Thankfully, Kantares' aim was solid.)

Since this is the second protagonist action in a row, the antagonists get a go.

Current
Momentum 6 (1 generated, 1 spent)
Threat 10 (1 added, 2 spent)

Spaceworthy Cover Advantage (Katarina, Cole, & Tobin for their backstory on why the boys are helping her)
Familiar Systems Advantage (operating or manipulating Schrep's Household Sensor Suite)
Intermix Muckup Complication (any attempt to restore full warp power on the yacht)
Rotating Remote-Access Encryption Complication (any attempt to access the controls of the yacht remotely)
Pinned Complication (Cole, increasing the Difficulty of any physical task)
Pinched Nerve Complication (Tobin, increasing the Difficulty of any physical action requiring the use of one or both arms)

Stress Taken
Tobin, 7
Niro, 9

Who Has Acted:
Pros: Cole, Tobin, Treyva, Sorak, Kantares
Advs: mG3, Dietrich, mG2

Who Can Act:
Pros: Ally, Katya
Advs: fG, mG1, Niro


The Deltan, seemingly surprised by the sudden betrayal, staggers back a step, then flees to the other side of the couch, ducking behind it.

OOC: Niro takes the Recover action.

The couch provides some cover, even though it's relatively soft. Resistance 1.

Niro Recover Action Fitness (7) + Command (3) vs. Difficulty 2 (reduced by 1 for being behind cover).
Rolled 2d20 : 5, 16, total 21
"Course, sir?"

"Out there...thataway."

Davy, aka GM

OOC: 1 Success vs. Difficult 1. Success. Niro regains the use of the Avoid an Injury ability and gains 1 extra Resistance per Effect rolled for Cover.

(Also, I messed up on the couch's cover. It provides 1 [CD] of Cover.)

Further, he spends 3 additional Threat to recover 3 Stress, and 2 Threat to Keep the Initiative. Guard mG1 acts next.


The guard near the door draws his disruptor pistol and defends his boss by sliding to his left, using the couch as cover, and shooting the traitor Kantares.

OOC: Guard mG1 Control (10) + Security (2) vs. Difficulty 2, Complication Range 19-20
Rolled 2d20 : 4, 1, total 5
"Course, sir?"

"Out there...thataway."

Davy, aka GM

OOC: 3 Successes vs. Difficult 2. Success, plus 1 Momentum generated.

Guard mG1 Disruptor Pistol Damage (Vicious 1)
Rolled 5d6 : 6, 1, 3, 5, 6, total 21
"Course, sir?"

"Out there...thataway."

Davy, aka GM

#10
OOC: Kantares takes 7 Stress, and adds 2 Threat to Avoid an Injury.

The guard's shot catches her squarely in the left hip, and Kantares wilts to one knee in clear distress, even if she remains at nominal fighting strength.

OOC: Okay, is Katya or Ally next?

Current
Momentum 6
Threat 6 (1 generated, 5 spent)

Spaceworthy Cover Advantage (Katarina, Cole, & Tobin for their backstory on why the boys are helping her)
Familiar Systems Advantage (operating or manipulating Schrep's Household Sensor Suite)
Intermix Muckup Complication (any attempt to restore full warp power on the yacht)
Rotating Remote-Access Encryption Complication (any attempt to access the controls of the yacht remotely)
Pinned Complication (Cole, increasing the Difficulty of any physical task)
Pinched Nerve Complication (Tobin, increasing the Difficulty of any physical action requiring the use of one or both arms)

Stress Taken
Tobin, 7
Niro, 6 (AaI spent & recovered)
Kantares, 7 (AaI spent)

Who Has Acted:
Pros: Cole, Tobin, Treyva, Sorak, Kantares
Advs: mG3, Dietrich, mG2, mG1, Niro

Who Can Act:
Pros: Ally, Katya
Advs: fG
"Course, sir?"

"Out there...thataway."

Patrick Goodman

"Be bold. Be brave. Be courageous." -- Captain Christopher Pike
Beyond the Final Frontier: CODA Star Trek RPG Support

If you enjoy my work, why not buy me a coffee?

Davy, aka GM

Katarina picks up a cue stick and swings it in an overhand arc onto the guard pinning Tobin.

OOC: Katya Daring (11) + Security (3) vs. Difficulty 1, spending 1 Momentum to Create Opportunity
Rolled 3d20 : 4, 3, 11, total 18


Guard mG2 Daring (10) + Security (2) vs. Difficulty 1
Rolled 2d20 : 6, 7, total 13
"Course, sir?"

"Out there...thataway."

Davy, aka GM

OOC: Katarina 3 Successes vs. Difficulty 1. Success, plus 2 Momentum generated.
Guard mG2 2 Successes vs. Difficulty 1. Success, plus 1 Momentum generated.

Katarina wins the melee contest, generating 1 Momentum.

(Note: Since I stated the billiard cues were present on the table, it doesn't cost an Opportunity for Katya to use it.)

Katya Cue Stick Damage (Knockdown)
Rolled 5d6 : 6, 1, 4, 5, 4, total 20
"Course, sir?"

"Out there...thataway."

Davy, aka GM

OOC: Guard mG2 takes 3 Stress, and is knocked down. As a result, he releases his grasp on Tobin, who is no longer Grappled.

Since she spent a Momentum earlier, Katya will bank the 1 she generated.


The cue stick strikes the guard at the base of his skull with a thundering crack, knocking him to on knee as he shakes off the concussion. Seeing her bludgeon is damaged, she snaps off the tapered half and holds the remainder in one hand, ready to rinse and repeat.

Meanwhile, the female guard moves to apply the hypospray to Cole.

OOC: Guard fG Daring (8) + Security (1) vs. Difficulty 1, spending 1 Threat to Create Opportunity
This dice roll has been tampered with!
Rolled 3d20 : 20, 3, 14, total 37

Cole must defending himself with Daring + Security; however, because he's Pinned, his Difficulty is increased by 1 to 2.

Current
Momentum 6 (1 generated, 1 spent)
Threat 5 (1 spent)

Spaceworthy Cover Advantage (Katarina, Cole, & Tobin for their backstory on why the boys are helping her)
Familiar Systems Advantage (operating or manipulating Schrep's Household Sensor Suite)
Intermix Muckup Complication (any attempt to restore full warp power on the yacht)
Rotating Remote-Access Encryption Complication (any attempt to access the controls of the yacht remotely)
Pinned Complication (Cole, increasing the Difficulty of any physical task)
Pinched Nerve Complication (Tobin, increasing the Difficulty of any physical action requiring the use of one or both arms)

Stress Taken
Tobin, 7
Niro, 6 (AaI spent & recovered)
Kantares, 7 (AaI spent)
mG2, 3 (Knocked Down)

Who Has Acted:
Pros: Cole, Tobin, Treyva, Sorak, Kantares, Katya
Advs: mG3, Dietrich, mG2, mG1, Niro

Who Can Act:
Pros: Ally
Advs: fG (in progress)
"Course, sir?"

"Out there...thataway."