Durham Cole
Lieutenant, UFP Starfleet
Chief of Security, U.S.S. Drake, NCC-2491
Operations Department
34 year old Human male
Born: 10th July 2254 (Terran calendar), Brisbane, Australia, Earth
Traits: Human, Prosthetic Knee
Attributes
Control: 9
Daring: 10
Fitness: 12
Insight: 9
Presence: 8
Reason: 8
Disciplines
Command: 3
Conn: 3
Security: 5
Engineering:1
Science: 1
Medicine: 3
Determination: 1
Stress: 17
Reputation: 10
Focuses
Animal Handling, Hand-to-Hand Combat, Shipboard Tactical Systems, Ground Tactics, Hand Phasers, Meditation
Values
Healthy body, healthy mind
Trust is a commodity to be valued
Go with the gut
The safety of the crew is my top priority
Talents
Mean Right Hook
REQUIREMENT: None
Your Unarmed Strike Attack has the Vicious 1 Damage Effect.
Dauntless
REQUIREMENT: None
Whenever you attempt a Task to resist being intimidated or
threatened, you may add a bonus d20 to your dice pool.
Quick To Action
REQUIREMENT: Security 3+
During the first round of any combat, you and your allies may
ignore the normal cost to Retain the Initiative
Close Protection
REQUIREMENT: Security 4+
When you make a successful Attack, you may spend one
Momentum to protect a single ally within Close range. The
next Attack against that ally before the start of your next turn
increases in Difficulty by 1.
Lieutenant, UFP Starfleet
Chief of Security, U.S.S. Drake, NCC-2491
Operations Department
34 year old Human male
Born: 10th July 2254 (Terran calendar), Brisbane, Australia, Earth
Traits: Human, Prosthetic Knee
Attributes
Control: 9
Daring: 10
Fitness: 12
Insight: 9
Presence: 8
Reason: 8
Disciplines
Command: 3
Conn: 3
Security: 5
Engineering:1
Science: 1
Medicine: 3
Determination: 1
Stress: 17
Reputation: 10
Focuses
Animal Handling, Hand-to-Hand Combat, Shipboard Tactical Systems, Ground Tactics, Hand Phasers, Meditation
Values
Healthy body, healthy mind
Trust is a commodity to be valued
Go with the gut
The safety of the crew is my top priority
Talents
Mean Right Hook
REQUIREMENT: None
Your Unarmed Strike Attack has the Vicious 1 Damage Effect.
Dauntless
REQUIREMENT: None
Whenever you attempt a Task to resist being intimidated or
threatened, you may add a bonus d20 to your dice pool.
Quick To Action
REQUIREMENT: Security 3+
During the first round of any combat, you and your allies may
ignore the normal cost to Retain the Initiative
Close Protection
REQUIREMENT: Security 4+
When you make a successful Attack, you may spend one
Momentum to protect a single ally within Close range. The
next Attack against that ally before the start of your next turn
increases in Difficulty by 1.