First, I didn't realize I forgot to create an OOC thread, so here it is.
That said, the new Drake is up. The spaceframe's common Talents are:Improved Warp Drive and Extensive Shuttlebays. As a Scale 4 ship, she gets two more Talents. One must be chosen from the multirole explorer mission profile, and the other may be any starship Talent.
The mission profile Talents choices are:
Improved Hull Integrity
Improved Power Systems
Rugged Design
Redundant Systems
Secondary Reactors
What would you gents like to pick?
I vote for Rugged Design (since it was tooled out specifically for exploration), and Advanced Sensor Suites (Like Treyva would allow any less on a ship he commands...). ;D
I concur wholeheartedly.
Erm, Rugged Design seems like a no-brainer for a front line exploration vessel. No strong feeling on the general pick so happy with Advanced Sensors.
Bridge layout? Nothing on-screen has ever been terribly consistent. Most Constellation bridges seen in TNG seem to have been redressed versions of the TWOK Enterprise bridge, though with the better light found on the Reliant.
Pending Nolmir's response, we have Rugged Design and Advanced Sensor Suite as the new Drake's third and fourth Talents.
Regarding the bridge layout, we can go with a standard Miranda bridge (https://www.cygnus-x1.net/links/lcars/blueprints/miranda-class-cruiser/miranda-class-cruiser-sheet-6.jpg), or an Oberth-style bridge (https://www.cygnus-x1.net/links/lcars/blueprints/Starfleet-Bridge-Variations/Page_69.jpg), or a USS Bozeman-style bridge[/i].
(The Cygnus X-1 site has a lot of nice blueprints.) (https://www.cygnus-x1.net/links/lcars/blueprints/Starfleet-Bridge-Variations/Page_07.jpg)
Rugged Design makes sense, and as science officer, I agree wholeheartedly with Advanced Sensor Suites. ;D
Then we'll go with Rugged Design and Advanced Sensor Suites for the two Talents.
Once you gents are done with your Milestones, we'll move on to Season 2.
Not liking the Oberth. Might have to do with kinda hating the class.
The Miranda is more comfortable, but the Soyuz (which is contemporary) is more the direction things are going with TNG and their layout.
My decision-making process during this transition has been to challenge my comfort zone, and by logical extension, Treyva's.
I say Soyuz.
If we did Miranda, I'd prefer the Saratoga (ST4) configuration (https://www.cygnus-x1.net/links/lcars/blueprints/Starfleet-Bridge-Variations/Page_61.jpg), but that maybe just me. I do like the Bozeman as an alternate, though. :)
Still prefer Soyuz, but if we go Miranda I prefer the Saratoga layout Doug showed us.
We'll put it to a vote, then.
USS Bozeman-style bridge (https://www.cygnus-x1.net/links/lcars/blueprints/Starfleet-Bridge-Variations/Page_07.jpg),
or
Saratoga (ST4) configuration (https://www.cygnus-x1.net/links/lcars/blueprints/Starfleet-Bridge-Variations/Page_61.jpg)?
I like the Saratoga style as Cole wants that weapon/defence station for sure.
I say Saratoga.
Steve, that was one of my two reasons for liking it. The other was Engineering is right between both lifts so easy access to get to and from Main Engineering...
For record keeping purposes.
Normal Milestone Benefit -- Used for Katarina Schrepfermann -- Engineering 2 to Engineering 1, Security 3 to Security 4
Spotlight Milestone Benefit -- Used for Zorana -- Fitness 9 to Fitness 8, Presence 9 to Presence 10
For seeing use in the mission, I think the following upgrades per page 134 of the core book should be applied.
Katya - add the Talent Quick to Action
Zorana - add the Talent Defuse the Tension
Treyva's Milestone is done.
The Saratoga layout is fine by me.
Saratoga it is, then....
Posted in the Durham Cole thread re Milestone spends. Haven't modified characters yet. Will wait for Davy to approve.
Looks good to me. I'll add Ally's onto her sheet.
Davy, did you have an actress in mind for Tann-Tyra?
At her introduction in Episode 1.11, we cast Ella Purnell on Greg's suggestion.
I just wanted to say Happy Easter to everyone! I lurk quite often if you don't see, I love the game still and follow with a passion! Please everyone take care during this topsy turvy time!
Thanks man. Big fan of your Savage Worlds Star Trek stuff from a while back. Stay well!
Quote from: Renny on April 12, 2020, 04:44:11 PM
Thanks man. Big fan of your Savage Worlds Star Trek stuff from a while back. Stay well!
Thanks Renny! That seems like such a long time ago!
Starfleet Security Guard (Minor NPC)
Control 10
Daring 10
Fitness 9
Insight 8
Presence 9
Reason 8
Command 2
Conn 1
Security 2
Engineering 1
Science 1
Medicine 1
Stress 11
Resistance 0
Unarmed Strike (Melee, 3 [CD] Knockdown, 1-Hand, Non-Lethal)
Phaser II (Ranged, 5[CD], 1-Hand, Charge)
Okay, gents, I took a shot at creating Starbase 11 using the Command book rules. I agree with Patrick that the rules are vague, at best; it'd been nice, at least, to see what Modiphius had in mind for differences between TOS and TNG-era starbases, and some guidelines on the differences between the planetside starbase and the spaceborne station.
Anyway, please tell me what you think of my effort here. Any changes you'd recommend for the Drake's home base?
Starbase 11
Traits - Federation Starbase, Fleet Repair Facility, Planetside Base
SYSTEMS
Communications - 12
Computers - 12
Engines - 14
Sensors - 10
Structure - 10
Weapons - 8
DEPARTMENTS
Command - 4
Conn - 4
Security - 2
Engineering - 4
Science - 3
Medical - 2
SCALE - 12
POWER - 14
RESISTANCE - 12
CREW SUPPORT - 12
SHIELDS - 12
DOCKING - 18 docking ports, each capable of servicing ships of up to Scale 8 (represented by 18 separate orbital docking facilities)
SMALL CRAFT - 22 Scale worth of small craft, both Scale 1 & Scale 2 small craft available
TALENTS
Command Ship Base - The starbase has command and control systems allowing it to coordinate easily with allies during a crisis. When a character on the starbase succeeds at a Direct Task to create an Advantage, they may always be assisted by the ship's Communications + Command, and they may confer the Advantage to allied ships or away teams with whom the starbase maintains a communications link.
Docking Capacity - The station has additional ports and pylons that allow it to support a greater number of docked vessels as well as larger vessels than would normally be the case. The starbase has a number of docking ports equal to one-and-a-half times its Scale (rounding down), instead of half its Scale. The maximum Scale of any ship that may dock at the station is increased by 2. (Reflected above.)
Extensive Shuttlebays - The base's shuttlebays are large, well-supplied, and able to support a larger number of active shuttle missions simultaneously. The starbase may have twice as many small craft active at any one time as it would normally allow. (Reflected above.)
Modular Laboratories - The starbase has considerable numbers of empty, multi-purpose compartments that can be converted to laboratories as and when required. At the start of an adventure, the crew may decide how the modular laboratories are configured; this configuration counts as an Advantage which applies to work performed within the laboratories.
Repair Crews - With additional personnel to support repair and maintenance work, the station may prioritize repairs to a number of ships equal to its Engineering Department.
Sturdy Construction - When the station suffers damage, after Resistance, from an attack or hazard, it suffers a Breach if 8 or more damage is inflicted, rather than 5 or more as is normally the case.
Sorry for not posting today; I had some inspiration on what to do with a return to Tablas, and ended up writing a detailed outline of the episode. I'll post in the game thread tomorrow.
Test
Testing.
By the way, happy 12th anniversary of the game!
Wow, time flies!
That is so amazing. Glad I got he chance to come back and well done Davy. What an amazing run!
Hey, Davy, when the time comes, are we making Treyva a commodore or a fleet captain? As it's explained in the Command Division sourcebook, the ranks are roughly equivalent, but what they do is different. The commodore is generally still in active command of a ship, but in overall command of flotillas/small fleets. The fleet captain is more of a ground-based rank, serving as adjutants and advisors to the admiralty.
If I read it correctly. I will tell you for nothing that when the time comes, Treyva would more than likely prefer to remain on a bridge.
All things being equal, I would say that he'd be appointed a commodore in a fleet staff position, or, perhaps, he'll be the fellow tapped to take over Starbase 11.
That said, you never know if Rear Admiral Vandenboogard or Commodore Krane will try to pull him into a fleet captain position if they get a new appointment. Or, he could always pick up a position as military liaison for a Denobulan consulate, which would probably be more fleet captain than commodore.
Not in any hurry, mind. I was working on updates for my campaign guide and happened upon that sidebar in the Command Division book.
I have Ryback's fourth Value! "Nobody beats me in the kitchen."
Nice. :)
Guys, you may get a FB friend request from Patrick E. Goodman. It's more than likely me on a temporary account, trying to get some things moving on my primary account. If you could accept, and invite me into some of our common groups, I'd be most grateful.
Seeing as how FB doesn't seem to think I'm me in spite of evidence I've provided to the contrary, I might just give up on them entirely.
For my own purposes, the orbital battle ends around Stardate 8850.6. Add 0.1 for post-battle stuff, so end of Treyva's scene with Styles is at 8850.7.
The title of Episode 2.02 will be "Rivulets of Copper, Eyes Aflame".
Also, as a reminder, we will institute the following soft cap on Crew Support (i.e., the introduction of Supporting Characters in the episode):
"The Players may introduce/feature a number of Supporting Characters without penalty equal to the ship's Crew Support value. The first Secondary Character introduced beyond the Crew Support limit costs 1 Threat; the second such Supporting Character over the limit costs 2 Threat; the third costs 3 Threat; and so on.
An easy way to determine the Threat cost of introducing a Supporting Character to an episode is subtract the ship's Crew Support rating from the character ordinal number (1st, 2nd, 3rd, 4th, etc.). If the result is 0 or less, then introducing that Secondary Character has no Threat cost; however, if the difference is greater than 0, then the difference becomes the Threat cost for introducing that Secondary Character.
So, if your ship has a Crew Support of 4, the 5th Secondary Character introduced in an episode costs 1 Threat (5-4=1), the 6th costs 2 Threat (6-4=2), and the 9th costs 5 Threat (9-4=5).
However, the use of Supporting Characters should not count against the players if the GM has set up a scene that inherently requires the use of secondary characters (e.g., a security team on a surveillance mission). If the players haven't already introduced the Supporting Characters earlier in the episode and they don't plan to use them again later in the same episode, then the use of the Supporting Character doesn't count against Crew Support; however, such characters will also not receive a benefit from being featured, if they were introduced in a previous episode."
The last paragraph pertains to scenes like the initial landing party investigating the escape pods and the rescue mission in the Apellan village, where we had, by story necessity, a security team take the lead. Supporting Characters used only in that scene wouldn't count against the Crew Support limit, and, if they had been introduced in a previous episode, wouldn't get a benefit for being featured, either. (Obviously, a character who is first introduced in this way will have their character sheet created.)
We'll continue to ignore the "uncontrolled Supporting Character" rules; I think that's too restrictive with regards to gameplay and good storytelling.
The other thing we (meaning "I") need to be more vigilant about is what characters use Momentum and what characters use Threat. Any named member of the crew generates Momentum; any guest star allied with the crew always generates Threat. In Episode 1.13, all of the characters on the Christopher Robin were members of the crew and generated Momentum; however, the crew of the Chandley and Cole's former Academy classmate would instead generate Threat, even when performing tasks in support of the PCs.
Rough day for me today. Left me in need of some number crunching to wind down, so I worked on a Traveller ship instead of writing. I'll get responses back to you gents tomorrow.
No worries. Hope you are ok
Just a hell day at work. Multiple failures from start to finish.
Found the 2295 crew in the new Drake's thread.
Okay, I'm trying to remember the crew lineup we put together for 2295. I have so far:
Commanding Officer - Captain Paula Tyler
Executive Officer - Lieutenant Commander (or Commander) Durham Cole
Chief Engineer - Lieutenant Commander Nikolai Kolesnikov
Chief Science Officer - Lieutenant Sonek
Chief Helmsman - Lieutenant, Junior Grade Miral
Chief Navigator - Lieutenant Commander Miruku Bong
Chief Security Officer - Lt. Tann-Tyra
Chief Communications Officer - (someone new)
Chief Surgeon - (someone new)
Phaser Control Officer - Lieutenant Katarina Schrepfermann
Does anyone remember if this is accurate? Other names I may have missed (or misplaced)?
Aside from Sonek's name being misspelled, that jives with my recollection. Although if Miral is class of 92, I'd see her as a JG in 95. Sonek is a year ahead of her, and was merit promoted to JG for developing the structural integrity field; I'd see him as a full lieutenant by 95, or at the very least have his line number for promotion to lieutenant in hand.
What Patrick said. :)
Okay, the dice roller appears to be functioning again. The tags to use are {roll} and {/roll}, with square brackets. Example:
[ color=maroon ] [ size=3 ][ roll ]2d20[ /roll ][ /size ][ /color ]
Comes out like this:
(https://patrickgoodman.org/forums/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d20 : 12, 5, total 17
As usual, you can't preview or edit it without getting the tampering message.
Testing = 1
Testing = 2
If I was to do a more regular podcast...and I am considering it...what would you want to hear me and a guest talk about?
Quote from: Patrick Goodman on April 03, 2024, 01:32:17 PMIf I was to do a more regular podcast...and I am considering it...what would you want to hear me and a guest talk about?
I'd be interested in hearing you talk more about your history with gaming, and your experiences with earlier Trek games in particular.
Along those lines, I'd love to hear from writers/developers of the old FASA Star Trek game, if they're around and available to you.