Beyond the Final Frontier

Play-by-Post Games => Star Trek: Drake's Legacy [Modiphius 2d20] => Topic started by: Davy, aka GM on January 10, 2020, 02:29:48 PM

Title: Supporting Characters & Allied NPCs
Post by: Davy, aka GM on January 10, 2020, 02:29:48 PM
Test Character (https://patrickgoodman.org/forums/index.php?msg=71)


This thread is for supporting characters aboard USS Drake. Please do not post characters on your own; instead, send them to me, and I'll post them in the thread.

List of Current Supporting Characters
Lt. Maria DelVecchio, Chief Helmsman, USS Drake (https://patrickgoodman.org/forums/index.php?msg=73)
Lt. Cathy Chen, Chief Navigator, USS Drake (https://patrickgoodman.org/forums/index.php?msg=74)
Lt. Miguel Rene Carlos Ramirez de Costaluna, Chief Communications Officer, USS Drake (https://patrickgoodman.org/forums/index.php?msg=75)
Lt. Casey Kiunya, Head Nurse, USS Drake (https://patrickgoodman.org/forums/index.php?msg=76)
Lt. j.g. Eiko T'Flar, Shift Helmsman, USS Drake (https://patrickgoodman.org/forums/index.php?msg=77)
Lt. J.g. Miruku Bong, Relief Helmsman/Navigator, USS Drake (https://patrickgoodman.org/forums/index.php?msg=78)
Ensign Katarina Schrepfermann, Shift Phaser Control Officer, USS Drake (https://patrickgoodman.org/forums/index.php?msg=79)
Lt. Nikolai Kolesnikov, Assistant Chief Engineer, USS Drake (https://patrickgoodman.org/forums/index.php?msg=80)
Chief Yeoman Regina Waymire, Senior Captain's Yeoman, USS Drake (https://patrickgoodman.org/forums/index.php?msg=81)
Yeoman Zorana, Captain's Yeoman, USS Drake
Captain Rafael Santos, Commanding Officer, USS Springfield (https://patrickgoodman.org/forums/index.php?msg=82)
Lt. Cmdr. Paula Lucilla Tyler, receiving treatment for her optical nerve injury on Earth (https://patrickgoodman.org/forums/index.php?msg=83)
Cadet 3rd Class Sonek, Midshipman, Starfleet Academy (https://patrickgoodman.org/forums/index.php?msg=85)
Ensign Tann-Tyra, Shift Security Officer, USS Drake (https://patrickgoodman.org/forums/index.php?msg=86)
Lt. David Lear, Assistant Chief Security Officer, USS Drake (https://patrickgoodman.org/forums/index.php?msg=87)
Chief Specialist Edrion Kalsi, Senior Enlisted Medic, USS Drake (https://patrickgoodman.org/forums/index.php?msg=88)
Ensign Olodon Anh Sal, Shift Security Officer, USS Drake (https://patrickgoodman.org/forums/index.php?msg=89)
Lt. Thadis keth Dra, Astronomer, USS Drake (https://patrickgoodman.org/forums/index.php?msg=90)
Specialist 1st Class Ally Banks, Security Specialist, USS Drake (https://patrickgoodman.org/forums/index.php?msg=91)
Andorian Defense Force Commander Garav keth Idrani, Deputy Program Manager for Fleet and Force Security, Farsha Tactical Analysis Center, Andoria - MAJOR NPC (https://patrickgoodman.org/forums/index.php?msg=158)
Lt. j.g. Gerald Fryling, Shift Security Officer, USS Drake (https://patrickgoodman.org/forums/index.php?msg=511)
Lt. Ratzmuridan Dourap, M.D., Chief Surgeon, USS Drake (https://patrickgoodman.org/forums/index.php?msg=668)
Chief Specialist Guwinder Dhall, Security Specialist, USS Drake (https://patrickgoodman.org/forums/index.php?msg=672)
Lt. j.g. Jacob York, Biologist & Klingon Cultural Specialist, USS Drake (https://patrickgoodman.org/forums/index.php?msg=1234)
Asha, Denobulan geologist & Treyva's second wife (https://patrickgoodman.org/forums/index.php?msg=2186)
T'Kiri, Vulcan V'Kor investigator & Sorak's mate (https://patrickgoodman.org/forums/index.php?msg=2269)
Ensign Calum O'Neil, Shift Security Officer, USS Drake (https://patrickgoodman.org/forums/index.php?msg=2490)
Lt. Peter Galt, M.D., Surgeon, USS Drake (https://patrickgoodman.org/forums/index.php?msg=2542)
Lt. Robin Brown, R.N., Shift Nurse, USS Drake (https://patrickgoodman.org/forums/index.php?msg=2543)
Title: Rules for Supporting Characters
Post by: Davy, aka GM on January 10, 2020, 02:34:58 PM
Rules for Supporting Characters

Supporting Characters are less detailed and are created in a less involved manner than Main Characters, and they are not permanently owned by a single Player. Instead, Supporting Characters are created as and when circumstances require within the game.

1. They represent the rest of the ship's crew in play, giving the Players subordinates to command and provide the experience of being a senior Starfleet officer in play.

2. They allow Players to take on different roles in play, allowing them to capitalize on a skill set that doesn't exist amongst the Main Characters, to play a more active role in an adventure that doesn't focus on their Main Character, or account for Players who are absent.

3. They allow the Players to split their characters between different activities in different locations without being left out of the game for long stretches: Players can use Supporting Characters in situations where their Main Character isn't present.

4. They allow smaller groups of Players to bolster their numbers during challenges, such as by ensuring that enough bridge stations are manned during a space battle.

At the start of a scene, a Player may choose which character they are using: their Main Character, or one of the Supporting Characters currently available. For the duration of that scene, that Player will control the character they have chosen - the character chosen is a Player Character. Where chain of command becomes significant, Supporting Characters are not senior staff, and do not have authority over the Main Characters; beyond that, compare the individual ranks of characters.

The Player, and the Gamemaster, should keep in mind - or keep note of - where the Main Characters and supporting characters are at different times, and it will typically be the case that a Player will choose a character located in the scene being established. However, this means that if the Gamemaster ends a scene, and then establishes the next scene in a location occupied by a different set of characters, the Players can easily switch to the appropriate characters without having to stop and figure out who is involved and who isn't.

Crew Support
Starships require a significant number of personnel, and a skilled officer knows best when to assign those personnel to different problems. Characters often have the advantage of Crew Support, in the form of these personnel. A ship has only a finite supply of Support, representing a small number of the crew available to them.

The total amount of Crew Support available is determined by the ship - each vessel has only a finite amount of crew on hand, most of whom will be busy on routine duties to keep the ship running, and form part of the background of the ship's normal activities. Spending Crew Support brings members of the crew from that mass of background activity into the forefront, putting focus on them and making them an active and significant part of the adventure. Spending Crew Support to bring Supporting Characters into play is described on p. 132. (Also included above.)

A ship's normal allotment of Crew Support per mission is equal to its Scale.

HOUSE RULE: The Players may introduce/feature a number of Supporting Characters without penalty equal to the ship's Crew Support value. The first Supporting Character introduced beyond the Crew Support limit costs 1 Threat; the second such Supporting Character over the limit costs 2 Threat; the third costs 3 Threat; and so on.

An easy way to determine the Threat cost of introducing a Supporting Character to an episode is subtract the ship's Crew Support rating from the character ordinal number (1st, 2nd, 3rd, 4th, etc.). If the result is 0 or less, then introducing that Supporting Character has no Threat cost; however, if the difference is greater than 0, then the difference becomes the Threat cost for introducing that Supporting Character.

So, if your ship has a Crew Support of 4, the 5th Supporting Character introduced in an episode costs 1 Threat (5-4=1), the 6th costs 2 Threat (6-4=2), and the 9th costs 5 Threat (9-4=5).

However, the use of Supporting Characters should not count against the players if the GM has set up a scene that inherently requires the use of supporting characters (e.g., a security team on a surveillance mission). If the players haven't already introduced the Supporting Characters earlier in the episode and they don't plan to use them again later in the same episode, then the use of the Supporting Character doesn't count against Crew Support; however, such characters will also not receive a benefit from being featured, if they were introduced in a previous episode.


Uncontrolled Supporting Characters
If a Player has multiple characters in a single scene, then the Player may not directly control those other characters. Characters which are not under the direct control of any Player cannot perform the full range of actions and Tasks available to a character under a Player's control. Instead, they can do the following things:

MINOR ACTIONS - An uncontrolled character will perform whatever Minor Actions or other incidental activities are needed to keep up with the Player Characters, or to follow the orders of Player-controlled characters with authority over them.

TASKS - An uncontrolled character cannot attempt a Task that has a Difficulty above 0. Uncontrolled characters may, however, use the Assist Task to benefit Player Characters, though they may only do so once per Round in combat.

COMBAT - Uncontrolled characters do not receive a Turn during combat; instead, an uncontrolled character's Minor Actions and Tasks (per the limitations above) are resolved as part of the actions of Player Characters -- the uncontrolled characters follow the orders of their superiors immediately.

COMPLICATIONS AND INJURY - Uncontrolled characters can be Injured in combat, and can suffer Complications as normal. However, an uncontrolled character may not spend Momentum or add to Threat to Avoid an Injury. Further, in any situation where a Player Character would suffer a Complication or become Injured, and there are one or more uncontrolled characters in the scene, the Player may choose to have the uncontrolled character suffer the Complication or Injury instead. In the case of an Injury, the uncontrolled character cannot be used in any way for the remainder of the scene, and if the Injury was lethal, they will require medical attention or die. If a Player Character suffers an Injury or is otherwise incapacitated, they may immediately choose to take over an uncontrolled character for the remainder of the scene.

Further, uncontrolled characters can be treated as an Advantage, to allow a Task to be attempted which would otherwise be impossible (for activities that would require multiple people), or to reduce the Difficulty of a Task -- simply providing an extra pair of hands and an extra set of senses can be valuable.

Options in Play
MORE ORDERS - Any player character may use the Direct Task in combat, as long as they're using it on an uncontrolled supporting character over whom they have authority.
Title: Creating, Introducing, and Featuring a Supporting Character
Post by: Davy, aka GM on January 10, 2020, 02:40:51 PM
Supporting Character Creation
Follow the instructions on p.134 of the Core rulebook to create Supporting Characters. Of note, remember to adjust the character's attributes based on their species.

For supporting characters still in the Academy (or equivalent), use the following attribute and discipline arrays (remember to apply species modifiers), and give them only the number of Focuses as determined by the Academic Year in which they're introduced. All supporting characters studying in the Academy are given the rank of Cadet (Cadet 1st class is a Fourth Year cadet, and Cadet 4th class is a First Year cadet).

First Year Cadets should have:
Attributes 9, 8, 8, 8, 7, 7
Disciplines 2, 2, 2, 2, 1, 1
No Focuses

Second Year Cadets should have:
Attributes 9, 9, 8, 8, 7, 7 (one 8 becomes a 9)
Disciplines 3, 2, 2, 2, 1, 1 (one 2 becomes a 3)
No Focuses

Third Year Cadets should have:
Attributes 9, 9, 8, 8, 8, 7 (one 7 becomes an 8)
Disciplines 3, 3, 2, 2, 1, 1 (one 2 becomes a 3)
One Focus (add one Focus)

Fourth Year Cadets should have:
Attributes 9, 9, 9, 8, 8, 7 (one 8 becomes a 9)
Disciplines 4, 3, 2, 2, 1, 1 (one 3 becomes a 4)
Two Focuses (add one Focus)

Once created, Cadets will receive their option upon being introduced in an episode, as normal. As they progress through each academic year, improve the cadet supporting character to the next higher year (using the notes in the parentheses). Supporting Characters graduating after their fourth year, improve one of their 9 attributes to 10 and add one Focus (for a total of 3), and change their rank to ensign.

Introducing & Featuring a Supporting Character
In each episode, not including the episode in which they are first introduced, a supporting character is featured (directly controlled by a player or provided a significant contribution when played by the GM), they receive the benefit of one option, as listed at the end of p.134. Note the limits of each option.
Title: Lt. Maria DelVecchio, Chief Helm Officer
Post by: Davy, aka GM on January 10, 2020, 02:46:10 PM
DelVecchio, Maria
Lieutenant, Starfleet
Chief Helm Officer, USS Drake (NCC-2491)

26-year-old human female (b. October 2263, Naples, Italy, Earth)

Department: Command
Traits: Human

ATTRIBUTES
Control - 10
Daring - 9
Fitness - 8
Insight - 9
Presence - 8
Reason - 10

DISCIPLINES
Command - 2
Conn - 4
Security - 2
Engineering - 3
Science - 1
Medicine - 1

STRESS 9

FOCUSES
Helm Operations, Federation History, Electronics, Earth Cultures*

TALENTS
Bold (Conn)* - Whenever you attempt a Task with Conn and you buy one or more d20s by adding to Threat, you may reroll a single d20.

VALUES
I Can Fly Anything*

Introduced: 1.7. Featured: 1.8, 1.9, 2.01

NOTES
Human Attribute Bonuses: Daring, Fitness, Reason
Height:  1.71 m (5'7")  Weight: 55 kg (121 lbs)  Eyes: Brown  Hair: Black

General Description:  Slightly taller than average and slim.  Maria has an olive complexion and long black hair, which she wears up while on duty.  While generally exhibiting a focused, hardworking, and strong willed persona, Maria can also be very caring and passionate. She speaks with a strong Neapolitan accent.

Background:
Born Naples, Italy in 2263, Maria is the only child of Captain Amelio and Rosa DelVecchio.  As her father was a career Starfleet officer (currently the commanding officer of the test ship USS Belknap), Maria and her mother followed him to a number of postings around the galaxy when she was growing up, but eventually ended up back on Earth for regular periods of time.  An incredibly bright young woman, Maria excelled in school, while also keeping herself physically active.  When she was old enough, it came as little surprise that she was accepted to attend Starfleet Academy.

As she began her time at the academy in 2281, Maria found herself in competition with another equally bright student, one William Anderson Meriwether V, who, like Maria, was focused on flight control training.  Both had sufficiently high marks to qualify for a cadet cruise during their first year at the academy, with Maria achieving the far more prestigious assignment aboard the USS Enterprise.  The pair's rivalry continued throughout their time at the academy, both graduating near the top of their class and receiving a promotion to Lieutenant Junior Grade at graduation.

After graduation, Maria was assigned as a helm officer aboard Chandley-class frigate, USS Forrest.  During the first two years of her assignment aboard the Forrest, Maria threw herself into her work, far exceeding the expectations of her superiors.  Not long after the start of her third year on the Forrest, Maria received a transfer to the Department Head school, so she spent the majority of 2287 at the Del Monte Campus of Star Fleet Academy.

Upon completion of her course work, Maria received a promotion to Lieutenant, and was given a couple months leave at the end of 2287 and she returned home to Naples while awaiting new orders. She was assigned to the Drake that year, and has become a well-respected senior officer there.

After the decommissioning of the Drake in late-2288, Maria was assigned to the ship's Constellation-class namesake and took leave back home in Italy as the cruiser was getting fitted out. She began a relationship with a young vintner from Eastern France, and they became engaged shortly before she left for the new Drake's shakedown cruise.

(As a side note, her rival, W.A. Meriwether, is now chief helmsman on the Constitution-class cruiser USS Ahwahnee and was just meritoriously promoted to the rank of lieutenant commander, much to Maria's annoyance.)
Title: Lt. Cathy Chen, Chief Navigator
Post by: Davy, aka GM on January 10, 2020, 02:51:04 PM
Chen, Cathy
Lieutenant, Starfleet
Chief Navigator, USS Drake (NCC-2491)

29-year-old human female (b. ca. 2260, Starbase 6)

Department: Command
Traits: Human

ATTRIBUTES
Control - 10
Daring - 10
Fitness - 8
Insight - 9
Presence  - 8
Reason - 10

DISCIPLINES
Command - 1
Conn - 4
Security - 2
Engineering - 2
Science - 3
Medicine - 1

STRESS 9

FOCUSES
Astrogation, Systems Technician, Starfleet Who's Who

VALUE
As Daring as Her Namesake*

Introduced: 1.3, Featured: 1.8

NOTES
Human Attribute Bonuses: Fitness, Insight, Reason

Cathy Chen was born to Starfleet parents while they were stationed together on Starbase 6. Cathy has known little beyond a Starfleet life; however, what else she has learned comes from her aunt and namesake, the master of the Fespar-class merchantman Jenny. She's very close to her aunt, and carries many of the elder Chen's traits.
Title: Lt. Miguel Rene Carlos Ramirez de Costaluna, Chief Communications Officer
Post by: Davy, aka GM on January 10, 2020, 02:52:21 PM
de Costaluna, Miguel Rene Carlos Ramirez
Lieutenant, Starfleet
Chief Communications Officer, USS Drake (NCC-2491)

27-year-old human male (b. ca. 2262, Terra Nova Colony)

Department: Operations
Traits: Human

ATTRIBUTES
Control - 9
Daring - 9
Fitness - 8
Insight - 10
Presence - 8
Reason - 10

DISCIPLINES
Command - 2
Conn - 1
Security - 2
Engineering - 4
Science - 4
Medicine - 1

STRESS 10

FOCUSES
Linguistics, Cryptography, Damage Control Coordination, Subspace Communications*

TALENTS
Collaboration (Engineering)* - Whenever an ally attempts a Task using Engineering, you may spend one Momentum (Immediate) to
allow them to use your Engineering score and one of your Focuses.

VALUE
I Can Speak That!*

Introduced: 1.3, Featured: 1.5, 1.11, 2.01

NOTES
Human Attribute Bonuses: Control, Insight, Presence

Background
Miguel Costaluna was born in 2262 on Terra Nova; he was a bookish sort, though physically active as the son of a secondary school gym teacher. Miggy excelled in school, especially linguistics; he originally intended to attend UTN-NI (University of Terra Nova - New Ireland), but a friend convinced him to apply to Starfleet Academy.

The young Costaluna breezed through the academic curriculum, specializing in communications operations. Upon his graduation near the top of his class in 2284, he was selected for the advanced command placement program, a new initiative by Fleet Admiral Morrow to accelerate the advancement of high academic achievers. He completed the one-year program and chose USS Drake (NCC-1553) as his first assignment (against the advice of his detailers), stating that it was "distinctive" to serve on the last ship of a class.

Miguel was seriously injured and nearly lost his life in a skirmish with a blockade runner, but he was able to recover and contribute to the remainder of the mission.

Personality
Miguel is young and energetic, though he's yet to master his social skills. He has had difficulty adapting to the idea he's not the smartest person in the room (even with four years of Starfleet Academy and the advanced placement program). When stressed, he retreats into his academic world, looking over his linguistics notes or occasionally manufacturing a language for the "fun of it." This trait is more pronounced since his injury; he's less the energetic young officer, and is spending more time in seclusion with his notes and "language games."
Title: Lt. Casey Kiunya, RN, Head Nurse
Post by: Davy, aka GM on January 10, 2020, 02:54:07 PM
Kiunya, Casey
Lieutenant, Starfleet
Head Nurse, USS Drake (NCC-2491)

38-year-old human male (b. ca. 2251, Anchorage, Alaska, Earth)

Department: Sciences
Traits: Human

ATTRIBUTES
Control - 10
Daring - 10
Fitness - 9
Insight - 8
Presence - 8
Reason - 9

DISCIPLINES
Command - 2
Conn - 1
Security - 3
Engineering - 1
Science - 2
Medicine - 4

STRESS 11

FOCUSES
Field Medicine, Mentoring, Small Unit Tactics, Cross-Country Skiing*

TALENTS
Doctor's Orders* - When you attempt a Task to coordinate others, or to coerce someone into taking or refraining from a specific course of action, you may use your Medicine Discipline instead of Command.

Field Medicine* - When attempting a Medicine Task, you may ignore any increase in Difficulty for working without the proper tools or equipment.

VALUES
Below Decks Uncle*
My Doctor's Keeper*

Introduced: 1.2, Featured: 1.3, 1.5, 1.12, 2.02
(Bonus Options from Advanced Team Dynamics: 2.02)

NOTES
Human Attribute Bonuses: Daring, Fitness, Presence

Background
Casey Kiunya was born in 2251 to Alaskan state trooper Archie Kiunya and Kiane Fuavai; though his parents were married shortly before his birth (and Archie at first proved to be a reluctant father), he had a good childhood growing up in the large family household.

Casey followed in his father's footsteps and entered into law enforcement, though he found the isolated work less than satisfying. When his younger sister enlisted into Starfleet in 2272, Casey did the same, specializing in security. He was first assigned to USS Enterprise (NCC-1701) for four years before accepting a transfer to the Baker-class destroyer USS Hopper (NCC-1909) in 2277.

He left Starfleet to pursue an unrequited flame, but ended up returning to school to earn a medical degree in nursing. He reenlisted, receiving a commission at the rank of lieutenant, junior grade and, after a year at the Starfleet Academy refresher course for returning vets, was assigned to USS Drake in 2285. In his capacity as head nurse, he has proven to be a good field medic and a trusted aide to his chief surgeons (first Dr. Katrina Gordon, and later Dr. Ratz Dourap).

Personality
Casey is friendly and affable, with a joie de vivre that immediately sets people at ease; while his bedside manner is a bit rough, he's working hard to smooth his technique. Older than most folks at his rank, Casey is more even keeled than his fellow junior officers and has taken a number of them (and some younger enlisted types) under his wing.

Casey also has a great love for games and assembles a regular group in the rec rooms a few times a week.
Title: Lt. j.g. Eiko T'Flar, Shift Helmsman
Post by: Davy, aka GM on January 10, 2020, 02:59:25 PM
T'Flar, Eiko
Lieutenant, junior grade, Starfleet
Shift Helmsman, USS Drake (NCC-2491)

28-year-old Efrosian male (b. ca. 2261, Efros)

Department: Command
Traits: Efrosian

ATTRIBUTES
Control - 10
Daring - 8
Fitness - 8
Insight - 9
Presence - 9
Reason - 11

DISCIPLINES
Command - 1
Conn - 4
Security - 3
Engineering - 2
Science - 2
Medicine - 1

STRESS 10

FOCUSES
Ship Driver, Astrogation, Brawling

Introduced: 1.6

NOTES
Eiko T'Flar was born in 2261 on Efros, the son of shopkeepers in the world's second city. Highly intelligent, Eiko was placed in a government-run advanced studies program with a specific goal of preparing him for a career in Starfleet. Eiko graduated from the program with honors and was immediately accepted into the Academy.

He showed an interest in colonial operations and chose a Remora-class escort for his cadet cruise in his 4th class year. Eiko graduated in 2283 and was assigned to the Remora-class scout USS Farrow, protecting colonial supply runs to New Paris and Makus III. During his two years on the Farrow, Eiko showed excellent technical ability and inspired, if raw, helm control in at least three incidents with pirates and raiders along the colonial route. As a result he was promoted to Lt. j.g.

Eiko transferred to USS Drake in 2285, where he remains as a shift helmsman and served as the assistant chief helmsman under Lt. Churchill, later acting as chief helmsman for a short time following Mr. Churchill's departure in late 2287.
Title: Lt. j.g. Miruku Bong, Relief Helmsman/Relief Navigator
Post by: Davy, aka GM on January 10, 2020, 03:00:36 PM
Bong, Miruku
Lieutenant, junior grade, Starfleet
Relief Helmsman/Relief Navigator, USS Drake (NCC-2491)

24-year-old human female (b. ca. 2265, Deneva Colony)

Department: Command
Traits: Human

ATTRIBUTES
Control - 11
Daring - 10
Fitness - 8
Insight - 8
Presence - 7
Reason - 10

DISCIPLINES
Command - 3
Conn - 4
Security - 2
Engineering - 1
Science - 3
Medicine - 1

STRESS 10

FOCUSES
Administration, Astrogation, Andorian Culture

Introduced: 1.7

NOTES
Human Attribute Bonuses: Control, Daring, Reason

Miruku Bong is the youngest and only surviving child of Star Fleet Captain Gregory Bong. Born on Deneva Colony in 2265, she moved around a lot when she was young, following her father from starbase to starbase throughout the latter part of his Star Fleet career. The family returned to Deneva Prime after the elder Bong's retirement in 2280, and Miruku headed for Starfleet Academy in 2283.

Her excellent grades and fitness reports allowed her to attend her cadet cruise in her 4th class year, which she passed with ease. Miruku nearly left the Academy and Starfleet after a pirate attack killed her mother and brother, and severely injured her father; she ultimately stayed, spending much of her free time at her father's hospital bedside until he was released. He got an apartment in San Francisco to be near her, and she found herself helping him rehab on his new prosthetic leg.

Things returned mostly to normal when her father's commission was reinstated at his request, though tragedy nearly struck a second time when he suffered a stroke while on duty aboard USS Drake. He returned to San Francisco to recover, and, once again, Mirku became the dutiful daughter, splitting time between her studies and his care. Her grades reflected the divided attention, though Miruku maintained them sufficiently to pass every course.

Upon graduation from the Academy in 2287, her father, now a senior investigator with the Judge Advocate General's office, arranged her to remain close to him, and she was assigned as a liaison to the Andorian Consulate to Starfleet. She resented her father's meddling in her career, and itched for the opportunity at shipboard duty; however, she excelled in her duties and was recognized by the ADF for her efforts.

After a year at the consulate, she was rewarded with a posting to her father's last shipboard command, USS Drake, as a helm officer. Though she suspects her father's hand in this posting, too, she's grateful for a chance to prove herself as an officer.
Title: Ensign Katarina Schrepfermann, Shift Phaser Control Officer
Post by: Davy, aka GM on January 10, 2020, 03:03:51 PM
Schrepfermann, Katarina
Ensign, Starfleet
Shift Phaser Control Officer, USS Drake (NCC-2491)

21-year-old human female (b. ca. 2268, Bad Homburg, Germany, Earth)

ATTRIBUTES
Control - 10
Daring - 11
Fitness - 7
Insight - 8
Presence - 8
Reason - 10

DISCIPLINES
Command - 4
Conn - 2
Security - 4
Engineering - 1
Science - 1
Medicine - 1

FOCUSES
Phaser Control, Computer Operations, Teamwork

VALUE
Overcoming a Disgraced Name*
Unconventional Problems Require Unconventional Solutions*

Introduced: 1.7, Featured: 1.9, 1.13
Normal Milestone Benefit (from Treyva, Ep 1.13) -- Engineering -1 (to 1), Security +1 (to 4)

NOTES
Human Attribute Bonuses: Control, Daring, Reason

Born in 2268, Katarina is the daughter of disgraced Starfleet officer Dietrich Schrepfermann. She's has many siblings, including her younger brother, Ernst, who is in his 1st year at Starfleet Academy.

Katarina is bright and passionate, but she has been deeply hurt by her father's betrayal of the Federation and, in some ways, blames Starfleet itself for her family's disgrace. A small part of this feeling can be seen in the ACRTIP-1 sabotage incident, which, deep inside, was a way to get back at Starfleet for its handling of her father's case.

Reprimanded for her actions, Katarina was forced to repeat her cadet cruise; Capt. Treyva of the light cruiser USS Drake volunteered to host her for the remedial cruise. Upon graduation from the Academy in 2288, she was assigned to the Drake as the third phaser control officer.
Title: Lt. Nikolai Kolesnikov, Engineering Officer
Post by: Davy, aka GM on January 10, 2020, 03:05:16 PM
Kolesnikov, Nikolai
Lieutenant, Starfleet
Engineering Officer, USS Drake (NCC-2491)

26-year-old human male (b. ca. 2263, St. Petersburg, Russia, Earth)

Department: Engineering
Traits: Human

ATTRIBUTES
Control - 10
Daring - 8
Fitness - 9
Insight - 8
Presence - 8
Reason - 11

DISCIPLINES
Command - 1
Conn - 2
Security - 2
Engineering - 4
Science - 3
Medicine - 1

STRESS 10

FOCUSES
Electronics*, Human Cultures, Transporters, Warp Drive, Transporters

VALUES
There Is Always a Fix*

Introduced: 1.4, Featured: 1.13, 2.01
Spotlight Milestone Benefit (from Sorak, Ep 1.13) - Presence +1 (to 8), Daring -1 (to 8)

NOTES
Human Attribute Bonuses: Control, Fitness, Reason

Nikolai Sergeivich Kolesnikov was born in 2263, the son of Sergei Ivanovich Kolesnikov, an architect and construction manager from St. Petersberg, and Lieutenant Natalya Kolsenikov, a Starfleet engineer. He was always a bright, attentive boy, but when his father was killed when an antigrav failed on a construction site, Nikolai jumped at the chance to move with his mother on her Starfleet assignment to the Utopia Planitia construction yards on Mars. Nikolai absorbed so much of what he saw and experienced on Mars that he decided early on to be an engineer just like his mother.

Enrolling in the Academy in 2281, Nikolai was such an outstanding cadet that he was selected for his Cadet Cruise in his first year at the Academy. His experiences aboard the Grayson helped sharpen his focus and set him on the course to passing his cruise with Honors.

Nikolai's Academy room-mate was Cadet Peter Preston, whose noble sacrifice while serving his cadet cruise on the Enterprise just before graduation saddened Nikolai but inspired even greater loyalty to Starfleet and its ideals. Nikolai would never let an opportunity to help his crew mates pass untaken.

After graduation, Nikolai was assigned to a engineering officer's berth on the USS Drake where he has served to this day. Kolsenikov is not sure how he drew the attention of Chief Engineer Sorak, but after their experiences together on Tablas, he knows he has it. He just hopes he doesn't screw it up.
Title: Chief Yeoman Regina Waymire, Senior Captain's Yeoman
Post by: Davy, aka GM on January 10, 2020, 03:06:30 PM
Waymire, Regina
Chief Yeoman, Starfleet
Senior Captain's Yeoman, USS Drake (NCC-2491)

42-year-old human female (b. ca. 2247, Alice Springs, Australia, Earth)

Department: Command
Traits: Human, Allergic to Deltan Pheromones, Enlisted Crewmember

ATTRIBUTES
Control - 8
Daring - 9
Fitness - 9
Insight - 10
Presence - 8
Reason - 10

DISCIPLINES
Command - 3
Conn - 4
Security - 1
Engineering - 2
Science - 1
Medicine - 2

STRESS 10

FOCUSES
Personal Assistant, Starfleet Protocols, Carousing

TALENTS
(Technical Expertise) Note: This will come active when she is next featured in an episode.

Introduced: 1.6

NOTES
Human Attribute Bonuses: Daring, Insight, Presence
Height: 1.70m, Weight: 57kg, Eyes: Green, Hair: Blonde

General Description:  Slightly taller than average and slim. Her native accent is light, worn away by decades of Starfleet service. Wears her hair short and full. She has a tendency to scrunch up her nose when confused.

Background:
Born in Alice Springs, Australia in 2247, Regina Waymire was raised a proud "Top Ender." She left the family farm at the age of 18 to pursue a career in Starfleet, enlisting in 2265. After a number of shipboard and starbase postings, she arrived on USS Drake in 2284. She was promoted to chief in 2287 and serves as the senior yeoman aboard the cruiser.
Title: Yeoman Zorana, Captain's Yeoman
Post by: Davy, aka GM on January 10, 2020, 03:08:13 PM
Zorana
Yeoman, Starfleet
Captain's Yeoman, USS Drake (NCC-2491)

27-year-old Denobulan female (b. ca. 2262, Denobula)

Department: Command
Traits: Denobulan, Enlisted Crewmember

ATTRIBUTES
Control - 7
Daring - 10
Fitness - 8
Insight - 10
Presence - 10
Reason - 9

DISCIPLINES
Command - 4
Conn - 3
Security - 1
Engineering - 1
Science - 2
Medicine - 2

STRESS 9

FOCUSES
Administration, Peacemaking, Denobulan History

VALUES
Honored to Serve a Denobulan Captain* (aka, "You Don't Know How Hard I Worked to Get This Posting")
Holding a Torch for Treyva*

Introduced: 1.6, Featured: 1.12, 1.13
Spotlight Milestone Benefit (from Treyva, Ep 1.13) -- Fitness -1 (to 8), Presence +1 (to 10)

NOTES
Height: 1.78m, Weight: 61kg,  Eyes: Blue, Hair: Red

General Description: Very attractive, with a bubbly and outgoing personality that can almost be off-putting. She knows how to put folks at ease. Always full of energy, Zorana always seems to be bounding, even when standing still.

Background:
Zorana was born on Denobula in 2262, Zorana's youth is a bit of a mystery. She enlisted in Starfleet and spent her first tour on Starbase 2; when she learned that Treyva was captain of a Class 1 starship, she cajoled, manipulated, and did everything short of blackmail to get a posting to the ship in 2287. Despite being the newest of yeoman aboard, she has quickly become indispensable to Chief Waymire, especially for helping the senior yeoman understand Denobulans' unique needs.

Recently, Zorana has found she holds a great deal of affection for Treyva; she's been made to understand that nothing can come of a relationship between a starship commander and a subordinate, so she has decided to wait for a change in circumstance
Title: Capt. Rafael Santos, Commanding Officer, USS Springfield (NCC-1963)
Post by: Davy, aka GM on January 10, 2020, 03:12:25 PM
Santos, Rafael "Rafe"
Captain, Starfleet
Commanding Officer, USS Springfield (NCC-1963)

37-year-old human male (b. ca. 2252, Rigel V)

Department: Command
Traits: Human

ATTRIBUTES
Control - 9
Daring - 9
Fitness - 10
Insight - 9
Presence - 10
Reason - 7

DISCIPLINES
Command - 3
Conn - 2
Security - 4
Engineering - 2
Science - 1
Medicine - 1

STRESS 13

FOCUSES
Rigel Colonies, Starship Weapons, Phasers, Computer Hacking*

TALENT
Tough*

VALUE
The Three Amigos (Treyva, Sorak)*

Introduced: 1.7, Featured: 1.8, 1.9, 1.11

NOTES
Human Attribute Bonuses: Daring, Fitness, Insight
Height: 1.78m, Weight: 82kg, Eyes: Brown, Hair: Dark

Previous Commands
Anton-class light cruiser USS Drake, 2274-2279
Constitution-class heavy cruiser USS Republic, 2279-2282
Northampton-class frigate USS Augusta, 2282-2284
Miranda-class cruiser USS Saratoga, 2284-2287
Anton-class light cruiser USS Drake, 2287-2288
Miranda-class cruiser USS Springfield, 2288-present
Title: Lt. Cmdr. Paula Tyler
Post by: Davy, aka GM on January 10, 2020, 03:17:19 PM
Tyler, Paula Lucilla
Lieutenant Commander, Starfleet
Non-Duty Status for Medical Recovery, Jeremy Lucas Research Hospital, Madison, Wisconsin, USA, Earth

32-year-old human female (b. 12 December 2256, Houston, Texas, USA, Earth)

Department: Sciences
Traits: Human, Severe Myopia, Partially Colorblind

Control: 7
Daring: 10
Fitness: 9
Insight: 10
Presence: 8
Reason: 10

Command: 2
Conn: 1
Security: 2
Engineering: 3
Science: 4
Medicine: 1

STRESS 10

Focuses:
Brawling, Computer Operations, Sewing, Ship Sensors*, Astrophysics*

Values:
You Choose Who's Your Family*
Carpe Diem*

Talents:
Cautious (Science)*

Introduced: 1.1, Featured: 1.2, 1.3, 1.4, 1.6, 1.12

Notes
Human Attribute Bonuses: Daring, Fitness, Reason
Height: 161 cm     Weight: 56 kg     Eyes: Brown     Hair: Auburn

General Description: Slightly shorter than average, curvaceous, with "Bambi eyes" that tell of an innocence that may or may not actually be there. Considered very pretty by most of the crew. Wears her hair in a relatively short style that allows for ease of maintenance. Unrepentantly feminine, favoring the skirt over slacks when in uniform and flowing, slightly-to-moderately frilly dresses and skirts (many of them hand-made, or at least hand-modified) when off-duty.

Paula Tyler's life could have been a tragedy. The makings of tragedy were certainly there. Her mother Carla died in childbirth, a rarity in the 23rd century, though sadly not something entirely unheard of. She was raised by her father, Andrew, who never recovered from the loss of his wife and blamed his daughter for her death. In 2259, shortly after she turned three, Andrew Tyler took his own life, leaving Paula in the care of relatives.

Sadly, her mother's side of the family didn't particularly care for her father's side of the family, and the feeling was mutual. There were several years of custodial battles in the Terran legal system, and Paula found herself being shuttled between her paternal grandmother's home in Houston and her maternal aunt Genevieve on Luna. Through it all, as she grew up she began to see fault in herself for the whole situation. The bright spots of her childhood were the times she got to spend with her Aunt Genevieve. The only relative she had who didn't seem to blame her for the tragedy of her parents' lives, Genevieve did what she could to mend the little girl's injured self-esteem.

The custody battles wouldn't resolve themselves for the better part of a decade, by which time Paula had already decided that, no matter where she wound up, she was going to strike out on her own as soon as she possibly could. In spite of Jenny's best efforts, Paula was still plagued by doubts about her role in the deaths of her parents and the animosity that existed between both sides of her family. On her 12th birthday, Jenny was awarded final custody of Paula. On her 15th birthday, Paula sought (with Jenny's blessing) legal emancipation, which was granted eight months later. She continued to stay with Jenny, but began making her own decisions.

A precocious student, she graduated from high school at the age of 15, shortly before her legal emancipation. She worked with Jenny, a seamstress and tailor on Luna, for a while as she tried to figure out what to do with her life. On her 18th birthday, she applied to Star Fleet Academy, again with Jenny's blessing, and was accepted in April of 2275. Reporting for classes in August of that year, she excelled at mathematics and the sciences, and found herself promoted to lieutenant junior grade immediately after her cadet cruise on the USS Exeter in 2279.

Her first assignment was as a junior science officer on Starbase 17, located on the Organian Neutral Zone between the Federation and the Klingon Empire. She served there for two years before her transfer to the USS Drake. There, her tendency to generalize and approach the sciences with broad strokes caught the eye of the ship's chief science officer, Lt. Treyva. She moved from section to section within the department, becoming the physics section chief within a year of coming on board. In 2284, she applied to become the deputy chief science officer when Lt. Jeff Coleman left the ship to become the chief science officer aboard the scout ship USS Camelopardus. Treyva, by then a lieutenant commander and the Drake's CSO and XO, quickly approved her application.

With Treyva's promotion to captain of the Drake, Paula became the ship's permanent CSO.

On Stardate 8707 (late 2288), a console explosion severely injured Paula and left her mostly blind from lingering optical nerve damage. She has been transferred to an advanced research hospital on Earth, where they plan to use experimental nerve regeneration techniques to attempt to restore her vision.

(Future note: Paula doesn't make a "full" recovery; only part of her sight is ever restored, requiring the use of lenses to compensate for the remaining deficiencies in her vision.

Her limitations are that she's rendered severely myopic with a significant color deficiency...things are "mostly gray" in her vision, and everything is blurry beyond about a meter.

Paula is given high-tech lenses that correct the myopia and also provide a form of "color correction." This color-correction feature provides her vivid detail when she's wearing them, allowing her to differentiate between subtle changes in color and shape. (Advantage on sight-based tasks.) The lenses take the form of composite-framed spectacles (as contacts and implants cause her eyes pain).)
Title: Cadet Sonek, Starfleet Academy
Post by: Davy, aka GM on January 10, 2020, 03:18:38 PM
Sonek, son of Sorak
Starfleet Cadet (Second Year)
Second Year Cadet, Starfleet Academy

21-year-old Vulcan male (b. ca. 2268, Ta'Vistar, Vulcan)

Department: Science
Traits: Vulcan

ATTRIBUTES
Control - 9
Daring - 9
Fitness - 9
Insight - 7
Presence - 7
Reason - 10

DISCIPLINES
Command - 1
Conn - 2
Security - 1
Engineering - 3*
Science - 3
Medicine - 2

STRESS 9

Introduced: 1.7, Featured: 1.11

NOTES
Sonek is the son of Commander Sorak  (Chief Engineer of USS Drake) and V'Kor Investigator T'Kiri. He followed his father into Starfleet when he was old enough, but remained true to himself by sticking to scientific study rather than the more practical applications his father prefers.

Sonek had a bit of trouble integrating at the Academy until he got over his own stiffness and learned to relax a bit. His field assignment aboard the Drake has been both his greatest experience (being out there on the front lines) and his worst fear (being stuck in his father's shadow). Either way, Sonek is determined to serve with distinction, regardless of the lighting.
Title: Ensign Tann-Tyra, Shift Security Officer
Post by: Davy, aka GM on January 10, 2020, 03:22:12 PM
Tann-Tyra
Ensign, Starfleet
Shift Security Officer, USS Drake (NCC-2491)

25-year-old Deltan female (b. ca. 2264, Delta)

Department: Security
Traits: Deltan, Oath of Celibacy

ATTRIBUTES
Control - 10
Daring - 8
Fitness - 10
Insight - 9
Presence - 10
Reason - 7

DISCIPLINES
Command - 1
Conn - 3
Security - 4
Engineering - 2
Science - 1
Medicine - 2

STRESS 14

FOCUSES
Carousing, Hand Phasers, Starfleet Regulations

TALENTS
Close Protection* - When you make a successful Attack, you may spend one Momentum to protect a single ally within Close range. The next Attack against that ally before the start of your next turn increases in Difficulty by 1.

Introduced: 1.11, Featured: 2.01

NOTES
Tann-Tyra is a recent graduate of Starfleet Academy and the Drake is her first assignment. As a Deltan, she has sworn an Oath of Celibacy. Though quite personable, Tann-Tyra is also very professional in her demeanor.
Title: Lt. David Lear, Assistant Chief Security Officer
Post by: Davy, aka GM on January 10, 2020, 03:23:26 PM
David Lear
Lieutenant, Starfleet
Assistant Chief Security Officer, USS Drake (NCC-2491)

28-year-old Human male (b. ca. 2261, Starbase 2)

Department: Security
Traits: Human

ATTRIBUTES
Control - 9
Daring - 10
Fitness - 10
Insight - 8
Presence - 9*
Reason - 9

DISCIPLINES
Command - 3
Conn - 3
Security - 4
Engineering - 1
Science - 1
Medicine - 2

STRESS 13

FOCUSES
Composure, Negotiator, Shipboard Tactical Systems, Track & Field

Introduced: 1.4, Featured: 2.02
(Bonus Options from Advanced Team Dynamics: 2.02)
Arc Milestone (from Cole, Ep. 2.01) -- Command +1

NOTES
Human Attribute Bonuses: Fitness, Insight, Reason

David Lear is a Starfleet orphan, originally born on Starbase 2 to parents in the space service. David's father was among the crew of the Defiant that succumbed to interphasic space madness in 2268, presumably murdered by one of his shipmates; his mother was on temporary assignment to the Epsilon IX station when it was attacked and digitized by the V'Ger entity in 2273.

The rest of David's formative years were spent in western Nebraska, on Earth, with his maternal grandparents; his grandfather, a retired Starfleet commander in his own right (and veteran of the Axanar Peace Mission), helped David overcome his loss and encouraged him to apply to the Academy when he was old enough.

David graduated from Starfleet Academy in 2283. He spent a short tour at Tranquility Base shipyards before transferring to USS Drake in 2285.
Title: Chief Specialist Edrion Kalsi, Senior Enlisted Medic
Post by: Davy, aka GM on January 10, 2020, 03:24:40 PM
Edrion Kalsi
Chief Specialist, Starfleet
Senior Enlisted Medic, USS Drake (NCC-2491)

45-year-old Efrosian male (b. ca. 2244, Efros)

Department: Medical
Traits: Efrosian, Enlisted

ATTRIBUTES
Control - 10
Daring - 7
Fitness - 10
Insight - 8
Presence - 10
Reason - 9

DISCIPLINES
Command - 2
Conn - 1
Security - 2
Engineering - 1
Science - 4
Medicine - 3

STRESS 11

FOCUSES
Diagnosis, First Aid, Efrosian Reed Flute

Introduced: 1.12

NOTES
Born on Efros in 2244, Edrion is typical of his species. He studied medicine on his homeworld before enlisting in Starfleet in 2280. He demonstrated a knack for identifying medical issues by scent and touch alone, and rose to the rank of chief petty officer in only 6 years. He has proved himself a capable trauma assistant to all of the Drake's surgeons.
Title: Ensign Olodon Anh Sal, Shift Security Officer
Post by: Davy, aka GM on January 10, 2020, 03:28:00 PM
Olodon Anh Sal
Ensign, Starfleet
Shift Security Officer, USS Drake (NCC-2491)

25-year-old Edosian male (b. ca. 2264, Edos)

Department: Security
Traits: Edosian

ATTRIBUTES
Control - 9
Daring - 11
Fitness - 9
Insight - 7
Presence - 9
Reason - 9

DISCIPLINES
Command - 1
Conn - 3
Security - 4
Engineering - 2
Science - 1
Medicine - 2

STRESS 13

FOCUSES
Investigative Procedures, Deduction, Starfleet Martial Arts

Introduced: 1.12

NOTES
Edosian Attributes: +1 Control, +1 Daring, +1 Reason

Olodon was born on Edos to an urban family, the fourth of 15 children. His father a computer specialist and his mother an education administrator, Olodon was expected to focus on education. Instead, he fell in love with athletics, and came to enjoy orienteering and overland sports.

Though he still excelled in his academic studies, Olodon decided to apply to the Edosian Military Academy and was accepted as an officer candidate. He graduated in 2286 and entered Edosian military service as a scout officer; the following year, he was selected for a transfer to Starfleet, where he was placed in security and assigned to USS Drake.

Olodon isn't sure about this shipboard duty thing, but he wants to represent his people and the Edosian military well.

Traditionally, even though they have surnames (which are, more specifically, clan names), Edosians in Starfleet are identified by their given names.
Title: Lt. Thadis keth Dra, Astronomer
Post by: Davy, aka GM on January 10, 2020, 03:29:28 PM
Thadis keth Dra
Lieutenant, Starfleet
Astronomer, USS Drake (NCC-2491)

31-year-old Andorian male (b. ca. 2258, Andoria)

Department: Sciences
Traits: Andorian

ATTRIBUTES
Control: 10
Daring: 10
Fitness: 8
Insight: 8
Presence: 8
Reason: 10

DISCIPLINES
Command: 3
Conn: 1
Security: 2
Engineering: 2
Science: 4
Medicine: 1

STRESS 10

FOCUSES
Andorian History, Astronomy, Ship Sensors, Data Analysis*

TALENTS
Rapid Analysis* - Tasks attempted as part of a Timed Challenge using the Science Discipline takes the character 1 Time Interval instead of 2. The amount of time taken for any Task may not be reduced to less than 1 Interval.

Introduced: 1.12, Featured: 2.01, 2.02

NOTES
Thadis is a typical member of the Dra clan on Andoria, who are known for their continued grudge against the Vulcans for injustices suffered in their 22nd Century conflicts. As such, few ever pursue a career in Starfleet.

While young, however, Thadis was discovered to have a strong aptitude for the sciences, and Astronomy specifically, and was encouraged in his schooling to attempt the more prestigious career. To his amazement, he was accepted to the Academy, and immediately had to bury his dislike of Vulcans, as his first roommate was one. He has since learned to hide his distaste behind a veneer of professionalism...mostly because he won't give those green goblins the satisfaction of seeing him crack.

(This is to say he's merely cool and dispassionate when dealing with Vulcans; he's professional, and gracious when needed, never withholding praise from junior officers (V'Las) out of spite. He will also not voice or act on his prejudices without extreme provocation.)
Title: Specialist 1st Class Ally Banks, Security Specialist
Post by: Davy, aka GM on January 10, 2020, 03:30:54 PM
Banks, Ally
Specialist 1st Class, Starfleet
Security Specialist, USS Drake (NCC-2491)

22-year-old Human female (b. ca. 2267, United Kingdom, Earth)

Department: Security
Traits: Human

ATTRIBUTES
Control - 10
Daring - 8
Fitness - 10
Insight - 10
Presence - 8
Reason - 8

DISCIPLINES
Command - 1
Conn - 2
Security - 4
Engineering - 1
Science - 2
Medicine - 3

STRESS 14

FOCUSES
Combat Medic, Personal Protection, Small Unit Tactics, Starfleet Self-Defense*

VALUES
Try to Keep Your Head Down*

Introduced: 1.12, Featured: 1.13, 2.01
Normal Milestone Benefit (from Cole, Ep 1.13) - Replace Hand Phasers Focus with Combat Medic Focus

NOTES
Human Attribute Modifiers: Control, Daring, Insight

Born in the rural north of England, Ally Banks spent many hours of her youth staring up at the running lights of ships streaking against the night sky. Determined to go "up there," she enlisted in Starfleet upon completing her O and A level assessments (which included a two-year stint at York College), and followed a career path that suited her physicality. After a year in training, her first assignment was station security at Starbase 11; in early 2288, she transferred to USS Drake and has since gained the notice (for good or ill) of the senior staff.

She's been dating Robert "Bobby" Indigwe-Krane, Commodore Krane's grandson, since early 2288. The commodore is unaware of the pairing.
Title: Commander Garav keth Idrani, Andorian Self-Defense Force - MAJOR NPC
Post by: Davy, aka GM on January 20, 2020, 05:44:38 PM
Andorian Defense Force Commander Garav keth Idrani - MAJOR NPC
31-year-old Andorian male (b. 2257, Andoria)
Deputy Program Manager for Fleet and Force Security, Farsha Tactical Analysis Center, Andoria

TRAITS
Andorian

ATTRIBUTES
Control - 11
Daring - 9
Fitness - 11
Insight - 10
Presence - 7
Reason - 8

DISCIPLINES
Command - 3
Conn - 4
Security - 5
Engineering - 2
Science - 1
Medicine - 1

STRESS - 16

FOCUSES
Andorian Traditional Weapons, Composure, Forensics, Hand Phasers, Interrogation, Security Systems

TALENTS
- Collaboration (Security; whenever an ally attempts a Security Task, you may spend 1 Momentum (Immediate) to allow them to use your score for that Discipline, and one of your focuses)

- Martial Artist (Your Unarmed Strike attacks gain the Intense Damage Effect)

- Proud and Honorable (Your personal integrity is unimpeachable, and you will not willingly break a promise made; whenever you attempt a Task to resist being coerced into breaking a promise, betraying your allies, or otherwise acting dishonorably, you reduce the Difficulty by 1)

- Tough (Whenever you Avoid an Injury, the cost is reduced by 1, to a minimum of 1)

VALUES
Do Not Wrong Me
Home Isn't Such a Bad Place to Be
Proud of His Martial Heritage
Slow to Warm to Newcomers

WEAPON
Andorian Plasma Pistol (Ranged, 8^ Intense, Deadly, Size 1H)
Hrisal (Melee, 7^ Vicious 1, Size 1H) (no Opportunity cost, as this is ADF standard issue)
Title: Lt. j.g. Gerald Fryling, Shift Security Officer
Post by: Davy, aka GM on May 04, 2020, 06:44:19 PM
Gerald Fryling
Lieutenant, junior grade, Starfleet
Shift Security Officer, USS Drake (NCC-2491)

24-year-old Human male (b. ca. 2265, Alabama, Earth)

Department: Security
Traits: Human

ATTRIBUTES
Control - 10
Daring - 8
Fitness - 9
Insight - 9
Presence - 8
Reason - 10

DISCIPLINES
Command - 1
Conn - 3
Security - 4
Engineering - 2
Science - 2
Medicine - 1

STRESS 13

FOCUSES
Small Unit Tactics, Sensors, Zoology

Introduced: 2.01

NOTES
Human Attribute Bonuses: Control, Daring, Insight
Appearance: Athletic African-American man of medium height. Hair kept short; clean shaven.

Gerald Fryling grew up in rural Alabama, where his parents were veterinarians at the regional preserve. He grew up reciting the taxonomic names of animals as soon as he could talk - his mother swears his first word was lemur catta - and he spent most summers helping out around the preserve or his parents' clinic. It didn't hurt that he met his childhood sweetheart there, a girl from Legion who also volunteered at the preserve during the summer months.

He excelled in sports in school and graduated near the top of the his class. He spent weeks trying to figure out what to do next when his girlfriend told him she was applying to Starfleet Academy and thought he'd have a chance to get in. As it turned out, Gerald got in, but his girlfriend didn't; upset, she broke up with him the day he left for San Francisco. (It didn't last; they were back together by the time he returned home for his first leave period.)

Gerald tested high in tactics and defensive systems, and chose to follow the security department curriculum. His cadet cruise was on the Miranda-class cruiser USS Fox, where he performed admirably and earned graduating honors. Upon his graduation in 2287, Fryling and his girlfriend married, and he was assigned to USS Drake as a shift security officer.
Title: Lt. Ratzmuridan Dourap, M.D., Chief Surgeon
Post by: Davy, aka GM on July 01, 2020, 02:31:31 PM
Dr. Ratzmuridan Dourap
Lieutenant, Starfleet
Chief Surgeon, USS Drake (NCC-2491)

32-year-old Tellarite male (b. ca. 2257)

TRAIT
Tellarite

ATTRIBUTES
Control 10
Daring 7
Fitness 9
Insight 10
Presence 7
Reason 12*

DISCIPLINES
Command 2
Conn 2
Security 1
Engineering 1
Science 3
Medicine 5*

STRESS 10

FOCUSES
Psychiatry, Pharmacology*, Surgery, Xenomedicine

TALENTS
Cutting-Edge Medicine* - You keep up to date with the latest medical publications and the latest advances in medical science, to ensure that there are no diseases you're unprepared to face, and no treatments or medicines you're unfamiliar with. Whenever you make a Medicine task with a Difficulty of 3 or higher, you may spend up to 3 Momentum (Immediate) to reduce the Difficulty by the number of Momentum spent, to a minimum Difficulty of 1. However, as these latest advances are often experimental, the complication range of the task increases by 1 for each Momentum spent. (Players Guide)

First Response* - Whenever you attempt the First Aid task during combat, you gain a bonus d20. Further, you may always Succeed at Cost, with each Complication you suffer adding +1 to the Difficulty of healing the patient's injury subsequently.

Field Medicine* - When Attempting a Medicine Task, you may ignore any increase in Difficulty for working without the proper tools or equipment.

Triage* - When you attempt a Task to identify specific injuries or illnesses, or to determine the severity of a patient's condition, you may spend on Momentum (Repeatable) to diagnose one additional patient.

VALUES
The Smartest Being in the Room*
Ignore the Blasted Machines*
Beside Manner of an Irritated Le-Matya*
A Tellarite Mellowed with Age*

ATTACKS
Phaser Type 1 (Ranged, 3^, Size 1H, Charge, Hidden 1)
Unarmed Strike (Melee, 2^ Knockdown, Size 1H, Non-lethal)

Introduced: 1.5, Featured: 1.6, 1.7, 1.8, 1.9, 1.10, 1.11, 1.12, 1.13, 2.01, 2.02
(Bonus Options from Advanced Team Dynamics: 2.02)

NOTES
Appearance: Tall for a Tellarite, but otherwise unremarkable features (more of a STIV-style than earlier or later depictions)

BACKGROUND
Ratzmuridan "Ratz" Dourop was born into a large family in 2257, the youngest of seven children of Ageromosh Dourap, a certified accountant on Tellar, and his medical administrator wife, Goonoori. Brilliant even by his famiily's overachieving standards, Ratz was fast-tracked into a a rigorous academic program. His days and nights were filled with studies; while it had the desired effect of preparing the young Tellarite for his chosen career, it also deprived him of any form of childhood. As a result, all he knew was that he was the smartest Tellarite in the room and he acted accordingly.

Finishing his collegiates by the age of 14, Ratz entered medical university, graduating with a degree in alien medicine (with human specialty) within three years. He was then old enough to apply for Starfleet Academy and was accepted immediately. Even there, Ratz considered himself the smartest being in the room, backed up by stellar academic performance and praise from his instructors. However, he frequently found himself in heated arguments with his classmates; although none ever came to blows, Ratz slowly ostracized himself from his fellow cadets as bad blood and grudges began to form.

Dourap graduated from Starfleet Academy in 2277, again in three years, while simultaneously completing his internship at the academy hospital. His bedside manner was, frankly, atrocious, and his superiors recommended him for research duty. Dourap found himself first at a Vulcan Science Academy medical research station in Vulcana Regar, where he spent a couple months earning his Vulcan internal medicine residency (about the maximum length of time his superiors could tolerate him interacting with patients); he then transferred to Denobula as part of the Federation Medical Exchange.

Following a two-year stint at Starfleet Medical on Earth (where he completed his Andorian specialty and further alienated his colleagues with his frequent correction of diagnoses), Ratz was transferred to Starbase 11 in 2284 as the senior research medical officer, where he reunited with one of his few close friends, Lt. Cmdr. John Farrell. In early 2287, while Ratz was off duty, he encountered a coolant leak near the personnel section of the starbase. Without regard to personal safety and relying on his innate resistance to toxins, the doctor rushed in to find his friend slumped over his desk, unconscious. Ratz removed Farrell from the area and performed life-saving first aid.

Ratz was decorated for his heroism, and Farrell offered to do anything to repay him. Dourap's only wish was to actually get posted to a ship. His friend and ally obliged, assigning Ratz to USS Drake as she was en route to a survey mission beyond Caitian space. After spending a couple months acclimating to the ship and shadowing Lt. Hunter (whom he replaced), Ratz stepped full time into his new role as an attending physician. Following Dr. Welch's retirement, he was assigned as chief surgeon of the Drake.

Ratz's eldest sibling is Barnangor Dourap, a member of a regional judicial commission on Tellar.
Title: Chief Specialist Guwinder Dhall, Security Specialist
Post by: Davy, aka GM on July 01, 2020, 07:25:06 PM
Dhall, Gurwinder
Chief Specialist, Starfleet
Security Specialist, USS Drake (NCC-2491)

41-year-old Human male (b. ca. 2248, northern India, Earth)

Department: Security
Traits: Human

ATTRIBUTES
Control - 10
Daring - 8
Fitness - 10
Insight - 9
Presence - 8
Reason - 8

DISCIPLINES
Command - 3
Conn - 2
Security - 4
Engineering - 1
Science - 1
Medicine - 2

STRESS 14

FOCUSES
Hazardous Environments, Orienteering, Security Systems

Introduced: 2.01

NOTES
Human Attribute Modifiers: Control, Daring, Reason

Gurwinder Dhall hails from northern India on Earth, and was raised in a devout Hindu household. He left home for Starfleet the day he turned 18 in 2266, and has called the stars his home ever since. Gurwinder is a thoughtful leader within the security department, and attempts to bridge the gap between the officers and the enlisted specialists under his command.
Title: Re: Supporting Characters & Allied NPCs
Post by: Davy, aka GM on March 25, 2021, 01:29:53 PM
Jacob York
Lieutenant, junior grade, Starfleet
Biologist & Klingon Cultural Specialist, USS Drake (NCC-2491)

26-year-old human male (b. ca. 2263, Bury St Edmonds, Suffolk, UK, Earth)

Department: Sciences
Traits: Human

ATTRIBUTES
Control: 9
Daring: 9
Fitness: 9
Insight: 9
Presence: 7
Reason: 11


DISCIPLINES
Command: 1
Conn: 3
Security: 2
Engineering: 2
Science: 4
Medicine: 1

STRESS 11

FOCUSES
Biology/Xenobiology, Klingon Cultural Studies, Mineralogy

TALENTS
Rapid Analysis*

Introduced: 1.5, Featured: 2.01

NOTES
Human Attribute Modifiers to Daring, Fitness, and Reason

The Drake is Mr. York's first posting since the Academy. He is occasionally overzealous in preparing for landing parties, and often a bit socially awkward, but he is a fine scientist and probably the officer on board with the most knowledge of the internal workings of the Klingon Empire (having been part of a cultural exchange year on Sherman's Planet).
Title: Re: Supporting Characters & Allied NPCs
Post by: Davy, aka GM on December 23, 2022, 06:31:24 PM
Asha
Civilian Geologist

50-year-old Denobulan female (b. 2239, Denobula Triaxa)

Traits: Denobulan

ATTRIBUTES
Control: 9
Daring: 8
Fitness: 8
Insight: 10
Presence: 8
Reason: 11


DISCIPLINES
Command: 1
Conn: 2
Security: 1
Engineering: 3
Science: 4
Medicine: 2

STRESS 9

FOCUSES
Geology, Statistics, Metallurgy

TALENTS
Mental Repository* - Using extensive mental conditioning, the character has access to memories with unprecedented clarity and accuracy. So long as the character takes time to focus their mind prior to attempting a Task – which takes 2 Intervals during a Timed Challenge – they reduce the Difficulty of the Task by 1 to a minimum of 1. In addition, if they succeed they gain a bonus Momentum which may only be spent on the Obtain Information Momentum spend.

Introduced: 2.02
(Bonus Options from Advanced Team Dynamics: 2.02)

NOTES
Married Treyva in 2263. They share a daughter, Anari (b. 2276). Her other two husbands are Vas and Tikos. Asha has a son and a daughter with Vas, and a daughter with Tikos.
Title: Re: Supporting Characters & Allied NPCs
Post by: Davy, aka GM on March 11, 2023, 12:18:47 PM
T'Kiri, mate of Sorak, mother of Sonek
Principal Investigator (Subcommander), V'Kor Criminal Investigations Branch
Investigator, Precinct 29, City of Ta'Vistar

47-year-old Vulcan female (b. 30 September 2241 (Terran Calendar), Khir Ahl, Vulcan)

Traits: Vulcan, V'Kor Investigator, Jarokovan

ATTRIBUTES
Control - 9
Daring - 10
Fitness - 8
Insight - 10*
Presence - 8
Reason - 10

DISCIPLINES
Command - 3
Conn - 2
Security - 4
Engineering - 1
Science - 1
Medicine - 2

STRESS 12

FOCUSES
Deductive Reasoning, Forensics, Psychology

Introduced: 2.02
(Bonus Options from Advanced Team Dynamics: 2.02)

NOTES
Height:  1.72 m (5'8")  Weight: 63.5 kg (140 lbs)  Eyes: Green  Hair: Auburn

General Description:  Tall, athletically built. Keeps her hair in a practical Vulcan bob style (T'Pol style). Wears nicely tailored but functional professional attire in common Vulcan style. Keeps her service weapon in a shoulder holster and uses a wrist communicator and earpiece to maintain contact with her office and colleagues.

Background:
Born Khir Ahl, Vulcan in 2241, to a family dedicated to V'Kor and V'Shar service. Was introduced in her teens to the son of her father's former partner, a young male named Sorak. The two were reunited after Sorak's graduation from the VSA, and T'Kiri's graduation from the V'Kor Academy with a specialization in investigative techniques. They were both surprised to learn that the other had become an adherent of tu-Jarok. After a brief courtship, the two married in a traditional ceremony in 2265 and had their only child Sonek in 2267. In 2276, she supported her husband's joining Starfleet as the logical course for him. She is proud of both his accomplishments and those of their son, who has followed his father into the fleet.
Title: Re: Supporting Characters & Allied NPCs
Post by: Davy, aka GM on January 02, 2024, 12:28:33 AM
Calum O'Neil
Ensign, Starfleet
Shift Security Officer, USS Drake (NCC-2491)

21-year-old Human male (b. ca. 2268, Alabama, Earth)

Department: Security
Traits: Human

ATTRIBUTES
Control - 10
Daring - 10
Fitness - 9
Insight - 9
Presence - 7
Reason - 9

DISCIPLINES
Command - 1
Conn - 2
Security - 4
Engineering - 2
Science - 3
Medicine - 1

STRESS 13

FOCUSES
Forensics, Hand Phasers, Hand-to-Hand Combat

TALENTS
Criminal Minds* - By imagining they are a suspect, and thinking in the same way, the character gains insight into a criminal's thought processes or actions. Whenever a character succeeds at a Task to interpret information about a suspect using Reason, a character generates 1 bonus Momentum which may only be used for the Obtain Information Momentum Spend.

Introduced: 2.02
(Bonus Options from Advanced Team Dynamics: 2.02)

NOTES
Human Attribute Bonuses: Daring, Insight, Reason
Appearance: Light-skinned African-American man of medium height. Shaven head, pencil-thin mustache.

Small towns aren't supposed to have multiple acceptances to Starfleet Academy; those are the kinds of places where that once in a century phenom gets their big break and makes it to the big time. In the 1900s, it would've been making it into major league sports. In the 23rd Century, it's Starfleet Academy, where acceptance means you're one of the top half percent of the one percent.

So, when Calum O'Neil was accepted by the Academy two years after his 2nd cousin Gerald Fryling, the whole region was in disbelief. And the ensuing party lasted three weeks across three counties.

Calum's adolescent interests gravitated toward the martial, but, like Gerald, he had a fine mind with an affinity for forensics at the Academy. While he graduated in the middle of his class, his top marks in the investigative sciences were noticed. It was a personal request from Gerald to Captain Treyva that got Calum posted to the Drake.
Title: Re: Supporting Characters & Allied NPCs
Post by: Davy, aka GM on February 16, 2024, 10:19:39 AM
Dr. Galt, Peter
Lieutenant, Starfleet
Surgeon, USS Drake (NCC-2491)

30-year-old human male (b. ca. 2259, Dearborn, Michigan, USA, Earth)

Department: Sciences
Traits: Human

ATTRIBUTES
Control - 9
Daring - 8
Fitness - 8
Insight - 9
Presence - 9
Reason - 11

DISCIPLINES
Command - 2
Conn - 2
Security - 1
Engineering - 1
Science - 3
Medicine - 4

STRESS 9

FOCUSES
Emergency Medicine, Space Psychology, Surgery

TALENTS
n/a

VALUES
n/a

Introduced: 2.02

NOTES
Human Attribute Bonuses: Control, Fitness, Reason

Background
Earned his MD from Central Michigan University in 2285, then attended Starfleet Academy's accelerated medical officer program. The Drake is his first assignment.
Title: Re: Supporting Characters & Allied NPCs
Post by: Davy, aka GM on February 16, 2024, 10:32:38 AM
Brown, Robin
Lieutenant, Starfleet
Shift Nurse, USS Drake (NCC-2491)

29-year-old human female (b. ca. 2260, Deneva Colony)

Department: Sciences
Traits: Human

ATTRIBUTES
Control - 8
Daring - 10
Fitness - 8
Insight - 7
Presence - 10
Reason - 10

DISCIPLINES
Command - 3
Conn - 2
Security - 1
Engineering - 1
Science - 2
Medicine - 4

STRESS 10

FOCUSES
Imaging Systems, Anesthesiology, Xenobiology

TALENTS
n/a

VALUES
n/a

Introduced: 2.02

NOTES
Human Attribute Bonuses: Daring, Fitness, Presence

Background
Robin Brown is the daughter of geologists working for a consortium on Deneva, partners of Samuel Kirk. She and her family were on a month-long camping trip during the 2267 alien takeover of the colony, gaining notoriety as some of the few survivors who were never affected by the parasites; they only became aware that something was going on when the family flitter reported a massive UV wave. After the incident, Peter Kirk lived with the Browns while he finished his schooling - Robin always saw him as her "other big brother."